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Player Features and Ideas Discussion

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The 'one-line bad idea' thread

First post First post First post First post
Brutor Tribe
Minmatar Republic
#1481 - 2013-10-16 01:58:03 UTC
Area of effect Ship Scanners, put on one mod and scan an entire fleets fit and a interface that makes it easy to sort out people with incorrect fits.

"Love the Life you Live, Live the Life you Love"

Bob Niac
Gallente Federation
#1482 - 2013-10-16 03:07:35 UTC
CCP should never completely redesign the code behind how Alliances work to allow for iteration.

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

DetKhord Saisio
Seniors Clan
#1483 - 2013-10-16 03:58:41 UTC
Ship crew time-based ranks that increases your effectiveness in that ship the longer you have it assembled; fresh crew is less effective than a veteran crew; and hire-able veteran crew tied to purchasing platinum insurance.
Filthy Peasants
#1484 - 2013-10-16 04:35:47 UTC
allow hisec poses to online jumpbridges without any sovereignty requirements and make these poses require no fuel for the tower or the bridge. courtesy of

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Yummy Chocolate
Brutor Tribe
Minmatar Republic
#1485 - 2013-10-16 08:29:18 UTC
Destroyers with 8 medium turrets

Frostys Virpio > CCP: Continously Crying Playerbase

Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....

Alex Tutuola
Deep Core Mining Inc.
Caldari State
#1486 - 2013-10-16 09:00:57 UTC
Ships that force pilots to use split weapon types.
Fel'ina Twilight
Quam Singulari
#1487 - 2013-10-16 13:12:33 UTC
Remove collisions (bumping).
Antar Logan
Test Alliance Please Ignore
#1488 - 2013-10-16 13:52:54 UTC
Forums show what ship you're currently in
Erica Sukarala
Rising Storm.
#1489 - 2013-10-16 14:54:15 UTC
Turrets must be manually aimed.


Kou Lefou
Rogue Star Orion
#1490 - 2013-10-17 02:40:40 UTC
System wide cloak jamming structures
Howard Phillips
The Scope
Gallente Federation
#1491 - 2013-10-17 05:39:02 UTC
Make Assault Destroyer class that can't use interdictor launchers and has better tank and damage bonuses
Ministry of War
#1492 - 2013-10-17 10:45:11 UTC
Make devices that can hack stargates so they redirect to a random system for a random amount of time.

[b]_____ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_____------;;;;;;;;;;;;'''----======-]> --'''''"""" //_/ -------[/b]

#1493 - 2013-10-17 12:14:30 UTC
Scrip smartbomb to expand range at the expense of dmg (and reverse too).
Caellach Marellus
#1494 - 2013-10-17 12:41:06 UTC
Wormholes on collapse cause a mass gravitational pull that sucks in all ships within a several AU radius (the larger the wormhole the larger the range) through into w-space.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Denver Zariel
Pariah Management Solutions
#1495 - 2013-10-17 17:27:13 UTC
spaceghost69 wrote:
Remove local in nullsec ... Oh wait it's a good idea sorry ... Roll

According to the lore, stargates are the ones who make local. So unless you don't want stargates in your precious null then local is staying.
Freighting Solutions Inc.
The Dead Parrots
#1496 - 2013-10-17 17:28:12 UTC
- a "Microwave emittor " module causes heat damage to a random module of a targeted ship

- neuting / decloaking smartbombs

- web- , ecm- , damp-, ... bubble on dictor

- ship tractor beam

- formation flight options

Weasel Leblanc
Center for Advanced Studies
Gallente Federation
#1497 - 2013-10-17 18:21:01 UTC
Alex Tutuola wrote:
Ships that force pilots to use split weapon types.

But we already have tho-

Oh, you.
Sydian Rie
Requiem Eternal
#1498 - 2013-10-17 20:29:54 UTC  |  Edited by: Sydian Rie
If someone trains a specific skill for a certain ship or module and CCP changes the bonuses or skills required for that ship or module then the SP should be refundable.

I BLINK therefore I am broke...

Gallastian Khanid
Ministry of War
Amarr Empire
#1499 - 2013-10-17 22:09:03 UTC
Capital mining lasers.
Silent Cyborg
Fusion Enterprises Ltd
Brothers of Tangra
#1500 - 2013-10-17 22:18:32 UTC
Rebalancing ships Oh wait...........