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Best Amarr Ship for Entry Level PVP Pirate (cruiser or BC only)

Author
Kara Trix
Deep Core Mining Inc.
Caldari State
#1 - 2013-10-14 19:07:01 UTC
I am making a new toon that I would like to PVP with, but also want him to be only an Amarr purist.
I don't know anything about PVP other than the one side I get stuck on sometimes venturing out of my element.
I've flown the other ships for PVE, but haven't played with Amarr ships yet.
I don't really care if there are better ships for PVP than Amarr, it's more a game/fun thing to me. I know about the other ships and just want to learn Amarr and PVP at the same time.

So anyone have a good starting ship with a basic fit for a carebears attempt at PVP.

Requirements only.

1) Above Cruiser Level (don't want to fly frigs or dessie)
2) T1 Class with named mods/rigs/drones only.
3) Ship with Fits under 100m ISK total (this is what I can afford to lose each time I blow up as I learn)
4) Effective for part of a new corp entry level dude that can contribute.

Thanks for your time and help folks.


Salicaz
Verrimus Caelum
#2 - 2013-10-14 19:19:19 UTC
Kara Trix wrote:
I
I don't know anything about PVP

1) Above Cruiser Level (don't want to fly frigs or dessie)



This is where you will struggle. Fit a load of destroyers and frigs and head to FW low sec and learn via lots of losses. That's how pvp is nurtured. Then you can ship up.
Kara Trix
Deep Core Mining Inc.
Caldari State
#3 - 2013-10-14 19:38:00 UTC
Salicaz wrote:
Kara Trix wrote:
I
I don't know anything about PVP

1) Above Cruiser Level (don't want to fly frigs or dessie)



This is where you will struggle. Fit a load of destroyers and frigs and head to FW low sec and learn via lots of losses. That's how pvp is nurtured. Then you can ship up.


I suppose you're right.... Frigs just seem like pitiful damage compared to the bigger ships.
I really don't mind losing a few cruisers or BC each evening I play though, as I sort of just want to play my ship of choice and get better at it, rather than learn Frigs and then each class up to my ship. The goal was to build up the Cruiser or BC to T2 and then find solo fights when I understand it better.

I expect to find a pirate corp on this toon and just sort of hang out in camps with them and see how it rolls. For the most part, from what I've seen it's mostly gangs on roams jumping solo pilots anyways with an occasional fair fight and if we find one of those, then I most likely will lose my ship... lol
Salicaz
Verrimus Caelum
#4 - 2013-10-14 19:52:55 UTC
Kara Trix wrote:
Salicaz wrote:
Kara Trix wrote:
I
I don't know anything about PVP

1) Above Cruiser Level (don't want to fly frigs or dessie)



This is where you will struggle. Fit a load of destroyers and frigs and head to FW low sec and learn via lots of losses. That's how pvp is nurtured. Then you can ship up.


I suppose you're right.... Frigs just seem like pitiful damage compared to the bigger ships.
I really don't mind losing a few cruisers or BC each evening I play though, as I sort of just want to play my ship of choice and get better at it, rather than learn Frigs and then each class up to my ship. The goal was to build up the Cruiser or BC to T2 and then find solo fights when I understand it better.

I expect to find a pirate corp on this toon and just sort of hang out in camps with them and see how it rolls. For the most part, from what I've seen it's mostly gangs on roams jumping solo pilots anyways with an occasional fair fight and if we find one of those, then I most likely will lose my ship... lol


Frigate fighting demands much more from the pilot than cruiser or bc. Positioning/range control/extremely tight fittings. Also the smaller the ship the more exciting :D
Chessur
Full Broadside
Deepwater Hooligans
#5 - 2013-10-14 21:49:15 UTC  |  Edited by: Chessur
Best amarr ship in the game right now is the Omen navy issue. It is a great kiting ship, and i have gotten many great solo and small gang kills while flying one.

thre are many different ways to fit it, if you want some fits- just shoot me a mail. There are some variation in gang / solo fits and ome of it comes down to personal preferance.
JAF Anders
Adenosine Inhibition
#6 - 2013-10-15 01:35:10 UTC
Yo-ho-homen

The pursuit of excellence and stabbed plexing alts.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-10-15 11:30:09 UTC
Soloing gets exponentially harder as ships get bigger.

Just FYI.

And i don't mean in that you actually need to be better IN a fight but it just gets a lot harder to not get blobbed.




As for amarr cruisers you can solo in.. Uhm.. Arbitrator is alright? Omen and Maller are both kinda **** because they have 3 mids and need cap boosters.

Navy augoror is solid since it compensates for its lack of webbing with being able to fit two neuts.

Harbinger is alright but.. i wouldn't solo in it

Prophecy is pretty good but people will just assume you're bait




If you're willing to go dessies both the dragoon and the coercer are beasts.




In general the amarr choice for soloing is kinda underwhelming.

BYDI recruitment closed-ish

Mike Adoulin
Happys Happy Hamster Hunting Club
#8 - 2013-10-15 13:24:55 UTC
Garviel Tarrant wrote:
.....Prophecy is pretty good but people will just assume you're bait......



QFT

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

StahlWaffe
Doomheim
#9 - 2013-10-15 16:50:26 UTC
I'd go for the Arbitrator. Versatile and powerful. And people look at it like 'lol what's that'.

[Arbitrator, Solo]
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Valkyrie II x5
Hammerhead II x5
Hobgoblin II x5




Downgrade to Meta 4 what isn't necessary. Bonuspoints for carrying an MWD, a 2nd web and a 2nd TD in your cargo for this special refitting-pleasures so you can adapt to your target.

Idea is simple: Look for Turret based ships. If it's missiles, you don't go for it. If it's trying to kite you, load Optimum Range script and force them to gtfo or come in closer. If they're brawling, hit them with tracking script and orbit 500. Throw Hammerheads at anything unless it's Minmatar or Caldari Tech 2 ship you're fighting.
Kara Trix
Deep Core Mining Inc.
Caldari State
#10 - 2013-10-15 17:42:22 UTC  |  Edited by: Kara Trix
StahlWaffe wrote:
I'd go for the Arbitrator. Versatile and powerful. And people look at it like 'lol what's that'.

[Arbitrator, Solo]
Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Valkyrie II x5
Hammerhead II x5
Hobgoblin II x5




Downgrade to Meta 4 what isn't necessary. Bonuspoints for carrying an MWD, a 2nd web and a 2nd TD in your cargo for this special refitting-pleasures so you can adapt to your target.

Idea is simple: Look for Turret based ships. If it's missiles, you don't go for it. If it's trying to kite you, load Optimum Range script and force them to gtfo or come in closer. If they're brawling, hit them with tracking script and orbit 500. Throw Hammerheads at anything unless it's Minmatar or Caldari Tech 2 ship you're fighting.



This is the one I am skilling my pirate to fly.... just seems very versatile and helpful to small gangs, plus might survive if solo.

Thanks for all the input...
Taoist Dragon
School of Applied Knowledge
#11 - 2013-10-15 20:41:57 UTC
Abritrator Hands down in THE most versitile Amarr cruiser (imo one of if not the most versitile cruiser of all the races)

But like the old Phoon takes a metric F##kton of skills to make work properly.

You can pretty much fit it out to do whatever the hell you want.

That is the Way, the Tao.

Balance is everything.

Muad 'dib
State War Academy
Caldari State
#12 - 2013-10-16 14:36:45 UTC
Yup, sounds like a "use a Arby" situation.

It wont take long to get decent drone skills and your lack of pvp experience wont change most of the fights you have.

You can even fit a TD or two with that bonus to help mitigate damage from longer range turret ships or close range brawlers. Again training TDs to an effective level wont take long.

As soon as you use lasers on any amarr ship, you should have decent cap and gunnery and thats just not newb friendly for the most part.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Stalking Mantis
School of Applied Knowledge
Caldari State
#13 - 2013-10-16 17:07:56 UTC
You would be surprised how good the tormentor/executioner is. The latter being very versatile in how you can fit it.

Thing is you need to learn. And it takes a LOT of losses to get good. Frigates are easier on the wallet while you learn/ For the price of one BC you could have more than ten fights in a frigate.

Remember every time you get into a fight you learn something new. You look back at the loss and know what you did wrong and adapt tactics accordingly.

You find yourself thinking things like:
1-I allowed him to kite me
2-I didn't overheat my afterburner so he got into blaster range
etc etc

You are more likely to get blobbed in a cruiser/bc and that's no fun. Frigates provide more bang for your buck as you learn the small million things that make a good pvp'er.

PVP is like martial arts. While you may think about how you are going to fight. A good martial artists allows instinct to take over during a fight and reacts. You don't think in a fight 'I'm going to punch him in the neck when I see an opening' get my drift?

Get good, loss alot of fights and you find most of your actions mid fight are a reaction. The correct reactions are learned from mistakes.

Good luck.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Taoist Dragon
School of Applied Knowledge
#14 - 2013-10-16 20:02:08 UTC
Stalking Mantis wrote:

'I'm going to punch him in the neck when I see an opening' get my drift?

Good luck.


That exactly what I think! But then again I've been in a lot of fights unfortunately.

As for the cruiser v frig for learning pvp there are +/-'s to both. The main thing frig fights have going for them is the cheapness. But cruiser fights generally last a bit longer so you can get a handle on the situation before you pop.

I learnt PVP going the frig route and I still mainly pvp in frigs (cso I love the fighter jet feel to the combat) but I know a lot of people who have learn'd via the cruiser route and they are just as effective in pvp as anyone. Really it all depends on how you learn stuff.

If OP wants crusiers then IMO Arbitrator>Omen>Maller for cheap cruisers. NOmen and Navy Aug are also excellent but need a bit more experience to use effectively and also cost a fair bit more as well.

That is the Way, the Tao.

Balance is everything.

Tandros Kreel
Genstar Reloaded
Ribbit.
#15 - 2013-10-16 20:19:35 UTC  |  Edited by: Tandros Kreel
For a solo cruiser, go with the Arbitrator or the Omen.

The Omen can get some pretty awesome speed for a cruiser, and with Scorch ammo, can actually hit a good distance out. Fly it like a fast kite frigate and you should be fine.

The Arbitrator is by far one of my favorite ships in the game. By not having to rely on guns for dps, you have two things you don't have to worry about when compared to gun/missile boats: ammo, and fitting issues.

My current arbitrator fit:

[Arbitrator, pvp]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II

J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Small Capacitor Booster II, Cap Booster 150
Experimental 10MN Microwarpdrive I

Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x10
Hobgoblin II x10



It works for its intended purpose. You can swap out modules that you can't fit for Meta 4 ones if needed. With good drone skills, and the Amarr Cruiser skill at 5, you can pull about 240 dps, with an EHP of over 40K. Makes you a tough nut to crack.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-10-16 23:58:03 UTC
Tandros Kreel wrote:
For a solo cruiser, go with the Arbitrator or the Omen.

The Omen can get some pretty awesome speed for a cruiser, and with Scorch ammo, can actually hit a good distance out. Fly it like a fast kite frigate and you should be fine.

The Arbitrator is by far one of my favorite ships in the game. By not having to rely on guns for dps, you have two things you don't have to worry about when compared to gun/missile boats: ammo, and fitting issues.

My current arbitrator fit:

[Arbitrator, pvp]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II

J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Small Capacitor Booster II, Cap Booster 150
Experimental 10MN Microwarpdrive I

Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x10
Hobgoblin II x10



It works for its intended purpose. You can swap out modules that you can't fit for Meta 4 ones if needed. With good drone skills, and the Amarr Cruiser skill at 5, you can pull about 240 dps, with an EHP of over 40K. Makes you a tough nut to crack.


You mean like a slow kite frigate? (the omen that is)

Its not really fast for a cruiser, lots of cruiser are faster than it. And three mids.. But you can sorta make it work


Imo if you're going amarr and non faction cruiser the Arbi is the only really solid choice.

BYDI recruitment closed-ish

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#17 - 2013-10-17 01:11:47 UTC
rule 1. amarr cruisers/bcs dont solo period. the amarr race was designed for fleet warfare, not skirmish

Amarr Militia Representative - A jar of nitro

Omega Crendraven
The Scope
Gallente Federation
#18 - 2013-10-17 02:15:33 UTC
Flyinghotpocket wrote:
rule 1. amarr cruisers/bcs dont solo period. the amarr race was designed for fleet warfare, not skirmish


Scrub. Because the nano shield pulse oracle, the shield antisupport zealot/ active armor kiting zealot nor the omen navy issue (the one Kovorix uses) were never intended to do skirmish warfare..... (Irony)
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#19 - 2013-10-17 04:00:58 UTC
Omega Crendraven wrote:
Flyinghotpocket wrote:
rule 1. amarr cruisers/bcs dont solo period. the amarr race was designed for fleet warfare, not skirmish


Scrub. Because the nano shield pulse oracle, the shield antisupport zealot/ active armor kiting zealot nor the omen navy issue (the one Kovorix uses) were never intended to do skirmish warfare..... (Irony)



Shield oracles and zealots?

You disgust me.



(Edit: And just because you see something in a video working doesn't actually mean that its good)

BYDI recruitment closed-ish

Cannibal Kane
Viziam
Amarr Empire
#20 - 2013-10-17 05:34:00 UTC  |  Edited by: Cannibal Kane
Flyinghotpocket wrote:
rule 1. amarr cruisers/bcs dont solo period. the amarr race was designed for fleet warfare, not skirmish


MURICA....

My Legion wishes to contest that statement.

So does everybody else here that loves flying Amarr.

"Kane is the End Boss of Highsec." -Psychotic Monk

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