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Warfare & Tactics

 
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probing down ships

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2013-10-15 22:05:24 UTC
So i had a go at probing down ships today.

i did a system wide scan at first and the amount of returns i got had to be over a hundred.

how are you ever supposed to locate the ship that u want when u get pings from every ship in the system?
Donbe Scurred
University of Caille
Gallente Federation
#2 - 2013-10-15 22:11:46 UTC
It's not easy, if you are hunting a particular ship, you can probe it while it is on grid with you (at gate or undock of station), any hit will register the ships ID on the scanner, let it warp away and then re-scan to find where it went.

Also if you pre-scan the system you can ignore all the sigs that are coming from the POSes.
Bastion Arzi
Ministry of War
Amarr Empire
#3 - 2013-10-15 22:15:07 UTC
hmm thanks. i guess its a combination of d-scan and the combat scanner probes.

what i cant imagine doing is knowing the general direction from d scan on the system scanner thingy (where u see ur probe spheres) unless they are sitting at a celestial...
Substantia Nigra
Polaris Rising
Goonswarm Federation
#4 - 2013-10-16 01:23:45 UTC
Probe scanning for a particular ship in a crowded active system can be difficult. The best approach to that problem will depend on what your target ship is doing. Whatever he’s doing you should first try to get eyes on him. If he’s mission-running it’s pretty easy … just check the stations / agents until you find out who he’s working for. Otherwise you will probably need a combination of patience, care, and your Directional Scanner.

Assuming it’s a mission runner that you’re chasing ….
- Make sure your probe scanner interface is set to only ‘see’ ships.
- Deploy your combat probes, set to shortest range, and in a pattern focussed on the station he is working from.
- Wait until he undocks or warps back to the station and hit the probe scan button (and your Directional Scanner also).
- From the probe scan results identify the number-plate ID (e.g. ABC-123) of his ship and from the DS identify it’s name (e.g. “Failtard’s Machariel”). The number plate will not change, altho the name can be changed anytime he wants.
- If there are more than one of that shiptype in your probe scan result, note their IDs and rescan when he’s gone to identify (by exclusion) his ID. If there’s a bundle of that ship type you may need to make several scan runs before you can be sure you have the right ship ID.
- Set your probe scanner interface to ignore all other IDs, so next time you scan his is the only ship that shows up.
- Then, when he’s out and about next, set your probes up with a wide scan of the whole system ... and then gradually home-in on his location as you usually would. Knowing the name of his ship you can also use your DS to get a good idea of where he is, so you do not need to have probes within his DS range for a terribly long time.

If you cannot get an eye on him, to obtain his number-plate ID, you can still find him … but it’s a bit more fiddly. To do this I use a concentric-8 probe setup and whenever I identify a ship type that is not his I ‘ignore’ it and rescan … and gradually over time I will end up with only the target ship type showing up in my scan results. Then it’s just a matter of checking them all out and obtaining both his number-plate ID and his name as mentioned above. In a busy system this can be additionally difficult because of the continuous flux of other ships into and out of the system.

If you do not know what he’s flying then it’s even tougher, you have to literally check every ship … so use your DS first and hope he has actually got a ship name that allows you to know it’s his (“Failtard’s Machariel” etc being ideal).

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

IZZY EPIC
Best Kept Dunked
Wreckflix and chill
#5 - 2013-10-16 04:26:28 UTC  |  Edited by: IZZY EPIC
Just adding to Substantia Nigra post, which is the near perfect process to catching mission runners.
If you fail to catch his id, least make note of his ship name.

Also start remembering the distance of 1 au , which is approx 149,000,000km.

-Warp around until you find him on d scan, pin piont him on D-scan to about 15 to 30 degrees.
-when pin pointed, reduce your d-scan until he disappears from scan, then divide that distance by 149,000,000
Which will give you the approx number of au's your target is away from you.
- now that you know how far your target is from you and which direction he is in space, get bearings from adjacent celestials like a planets or the sun, a station. This way when you go to your star map, you know exactly where to place your probes.

- ok lets say you d-scan your target and he is approx 7au from you and is 45 degrees to the right from your position when looking at the sun.
- in your star map, turn on your tactical layout which gives you the distances in a all directions, place your probes at the place you d-scan your target to be in.
- make it a relatively small scan since you have already narrowed down where he is, this will also aid you as it reveals the ship class earlier.
-If you get 5 sigs which are 5.3au,4.5au,6.8au,8.5au,9au away from you, continue to probe the one closest to the approx distance you figured out earlier, which would be 6.8au! 9 times out of 10 it is the target you want.
That or the ship class should help you tell which one to continue probing.

Hope this helps, I used to hunt mission runners a lot back in my privateer and orphanage days!
Had it down to an art form.
IZZY EPIC
Best Kept Dunked
Wreckflix and chill
#6 - 2013-10-16 06:49:05 UTC
Bastion Arzi wrote:


what i cant imagine doing is knowing the general direction from d scan on the system scanner thingy (where u see ur probe spheres) unless they are sitting at a celestial...


Use celestials as bearings. When you get used to it, you will find it quite simple!

When you narrow him on D-scan to 15-30. degrees, just take note of any celestial. If he about 90 degrees to your right and up a bit when you are looking at the sun.
Just place your probes to right and up a bit from you when looking towards the sun on your star map.

You will amaze your self how simple it is to locate and isolate your target in a crowded system when you get your head around it all.

You cant find him on scan any where?!?

Simple!

Probe sigs that are far off and out of d-scan range from Any celestial. Most cases it would just be the one sig that would stand out, far away from all the others, it's quite rare for missions to spawn so far out of scan range, unless the system is massive.
In which case warping celestials that are far apart or cover an area of the system you can't scan unless you are in warp to one point to another, smashing d-scan at the same time. I suggest saving locations in warp so you can warp back if you picked his ship up during the warp.

Still nothing? He is probable cloaked or the ship your were chasing was not him.

In which case you should sit you prober ship at the station he is most probably going to go back to eg a Lvl 4 agent, or a gate to the system he is most probably going to warp to after he is done with his mission.

Can you tell i love probing out targets?
Bastion Arzi
Ministry of War
Amarr Empire
#7 - 2013-10-16 09:25:57 UTC
Many thanks to substantia and IZZY for the excellent info.

=)
IZZY EPIC
Best Kept Dunked
Wreckflix and chill
#8 - 2013-10-16 11:30:47 UTC
Too easy, i kinda rushed all that on my phone during my break., Have any questions, mail me in game.
Bad Messenger
Rehabilitation Clinic
#9 - 2013-10-17 06:20:15 UTC
also when you wait him on undock you can select him and use tracking camera to see which way he is warping, so you will get idea which direction he went, that should narrow down biggest part of system.

Only some paranoid people use insta undock points to evade that !