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Anti-Blop warfare, Kamikaze dreadnaught

Author
supernova ranger
The End of Eternity
#1 - 2013-10-15 20:30:26 UTC  |  Edited by: supernova ranger
Introduces 2 new ships

Carrier bomber & Kamikaze dreadnaught

Dreadnaught ( Tech 2)- Walking time bomb
- 0 warp core stability
- No jump capability
- 2 mids slots intended for 100 MN & Adv. self destruct module
- Multiple bursts of AOE damage, (Within: 1km = 20x, 10km = 10x, 20km = 5x, 30km = 1x) (AOE stacks without penalty)
- Dangerously low HP
- 1hr time limit, time spent undocked for more then this amount of time causes normal self destruct to spontaneously occur
- Trying to skip out before the 1hr timer expends itself causes the explosion to occur after exiting warp (if returning after 1hr period)
- Pilot can not eject from ship other then the situations where it is being removed from space (docking, maintenance hangers, exc.)
- Unpacked T2 dread it the smallest capital there is and remains so when compared to the other fake-capital ships that can not jump on their own occord
- Cost est. = 2B

Carrier (Tech 2)- Biggest and baddest bomber... period!
- Increased hit points
- No drone bay or repair bonuses
- Can not fit triage
- Otherwise normal carrier slot and fitting
- Maintenance bay large enough to carry exactly 1 unpacked T2 dread
- Maintenance bay can be accessed while under fire by either party
- T2 dread can be ejected safely and will not start it's 1hr countdown until it has been boarded
- Usefull for transporting large numbers of fitted ships as a secondary purpose
- Cost est. = 10B
Gnadolin
Space Pioneers
#2 - 2013-10-15 20:34:14 UTC
This is not Homeworld...
ShahFluffers
Ice Fire Warriors
#3 - 2013-10-15 20:35:29 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-10-15 21:24:27 UTC
...How can a T2 dread cost so much less than a T1 dread? Especially given that a T2 carrier would cost ten times the price of a T1 version?

How would this react to TIDI?

How long would it take your self destruct module to kick in, how much damage would it do, and how much EHP would the ship have in the first place?

Finally, Why?
Katia Echerie
The Tuskers
The Tuskers Co.
#5 - 2013-10-15 21:47:24 UTC
No. Anything suicide in this game is boring. Also could you sum that entire post up in one line? Theres a thread just for that.]
AstraPardus
Earthside Mixlabs
#6 - 2013-10-15 22:25:49 UTC
Wut? -__-
Every time I post is Pardy time! :3
Montevius Williams
The Scope
Gallente Federation
#7 - 2013-10-15 23:38:53 UTC
supernova ranger wrote:
Introduces 2 new ships

Carrier bomber & Kamikaze dreadnaught

Dreadnaught ( Tech 2)- Walking time bomb
- 0 warp core stability
- No jump capability
- 2 mids slots intended for 100 MN & Adv. self destruct module
- Multiple bursts of AOE damage, (Within: 1km = 20x, 10km = 10x, 20km = 5x, 30km = 1x) (AOE stacks without penalty)
- Dangerously low HP
- 1hr time limit, time spent undocked for more then this amount of time causes normal self destruct to spontaneously occur
- Trying to skip out before the 1hr timer expends itself causes the explosion to occur after exiting warp (if returning after 1hr period)
- Pilot can not eject from ship other then the situations where it is being removed from space (docking, maintenance hangers, exc.)
- Unpacked T2 dread it the smallest capital there is and remains so when compared to the other fake-capital ships that can not jump on their own occord
- Cost est. = 2B

Carrier (Tech 2)- Biggest and baddest bomber... period!
- Increased hit points
- No drone bay or repair bonuses
- Can not fit triage
- Otherwise normal carrier slot and fitting
- Maintenance bay large enough to carry exactly 1 unpacked T2 dread
- Maintenance bay can be accessed while under fire by either party
- T2 dread can be ejected safely and will not start it's 1hr countdown until it has been boarded
- Usefull for transporting large numbers of fitted ships as a secondary purpose
- Cost est. = 10B



Didnt Titans used to cover the role of blowing everyone up on grid? Didnt they get rid of that because everone got butthurt that it was OP?

And at 2bil, every major alliance would have a fleet of these going off every 5 minutes during a battle.

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