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Boosting MIssion Rewards (LP / ISK) in Low Sec and Null Sec

Author
Irsam Samri
Royal Amarr Institute
Amarr Empire
#21 - 2013-10-15 08:18:07 UTC
Sura Sadiva wrote:
Fango Mango wrote:

If Low Sec missions pay 4x High Sec missions it *will* increase interest in low sec.


It's already tested, doesn't work.

In Ultima Online (open world PvP, full loot sandbox) at some point they duplicated the word: Trammel and Felluca, one open pvp and the other more safe PvP only consensual.

The open PvP world was extremely more rewarding but 90% of players still preferred the safer and less rewarding.

Is not about rewards, if a chance is given the majority always prefer the "safer" option. Players not accepting to be forced in some gameplay they dislike will never like it, no matter how much you pay.



It wasn't extremely more rewarding. The only difference was increased amount of resource gathering, which no one actually did. Fellucia was also very active on the servers I played. There was probably less skill curve to get into PvP, and much easier to be viable in more situations (you could run solo in that game, see a group of 10 people and manage to get away often)
Irsam Samri
Royal Amarr Institute
Amarr Empire
#22 - 2013-10-15 08:20:09 UTC
As for the poster, I am in huge agreement that low sec needs to be buffed. As someone who likes risk, I actually prefer to run my missions out of low sec for the increased chance at combat and thrill. And I get nothing for it.
Highsec is way more appealing from a pure profit standpoint, I only stay in low because I miss Fellucia
Sura Sadiva
Entropic Tactical Crew
#23 - 2013-10-15 11:50:44 UTC
Problem is:

The majority of people in HS stay there cause prefers that kind of gameplay. The key factor is not the risk or costs/rewards evaluation, they simply do not accept the chance to be forced in unwilled interactions. Resource distribution have to be scaled properly, but IMO the idea that boosting a resouce would prompt people to move in a gameplay they dislike doesn't work. Forcing people in gameplay they dislike only push them to quit.

Generally boosting a resource in an area do not cause people to move there, only benefit who is already living there. Beside I don't see the need to move people...
Fango Mango
University of Caille
Gallente Federation
#24 - 2013-10-15 19:33:30 UTC
Sura Sadiva wrote:
Problem is:

The majority of people in HS stay there cause prefers that kind of gameplay. The key factor is not the risk or costs/rewards evaluation, they simply do not accept the chance to be forced in unwilled interactions. Resource distribution have to be scaled properly, but IMO the idea that boosting a resouce would prompt people to move in a gameplay they dislike doesn't work. Forcing people in gameplay they dislike only push them to quit.

Generally boosting a resource in an area do not cause people to move there, only benefit who is already living there. Beside I don't see the need to move people...


Sure there are some people who are always going to avoid player interactions at all cost, but this is a MMO, the game should be designed to encourage (encourage not force) people into an environment where they may have to interact with other players.

However, I don't believe the blanket claim that "The majority of people is HS stay there cause perfers that kind of gameplay"

I think the reason that people stay in high sec is two fold.
1) They are good at math and realize that the ISK per hour running L4s is greater in high sec than it is in low sec.
2) They have never been to low sec except for that one time they tried to fly a cargo expanded iteron V through rancer.


CCP can fix #1 easily enough. Change the "rules" to actually provide a benefit to running L4s in low sec.
#2 will take care of itself as more and more people start venturing into low sec and realize that low sec is no where near as dangerous as people like to scream on the forum (see this thread as a great example).

-FM
ShahFluffers
Ice Fire Warriors
#25 - 2013-10-15 20:01:21 UTC
The rewards you can get in low-sec are already there.

- Running level 5 missions with a friend can usually net a hundred million every hour or two (done this).
- If you can get a "safe" way into low-sec you can make a lot of profit by selling equipment and ships to outlaws (currently doing this).
- Faction War missions and complexes make godly amounts of ISK via Loyalty Points (currently doing this).
- You need FAR less standings to put a POS up in low-sec
- You can moon mine (on a small scale).
- There are open research slots for BPOs (if you look hard enough).
- You can occasionally find 0.0 class asteroids to mine in anomalies (which I mine from time to time).
- There are plenty of players in low-sec with bounties in their head.

The incentives are already there. The price people have to pay is the understanding that they can be shot at by anyone, at any time, anywhere in low-sec. And THAT is what people don't like; the constant "cat and mouse games," the uncertainty of your own safety, the inability to min/max your ship for the one activity you want to partake in (because you can be attacked at any time, so you do PvE in PvP setups).


The problem isn't "there isn't enough money." It's the fear or losing that money in a way that you can't control. That's why carebears stay in high-sec. Once you get over that and see the activity (PvP) as a whole the end goal (reardless of the outcome) then you will be PvPing like the best.
PvP is a "mentality," not an buy/sell order.
Arthur Aihaken
CODE.d
#26 - 2013-10-15 20:14:18 UTC
Sura Sadiva wrote:
...they simply do not accept the chance to be forced in unwilled interactions.

That's a unique way of putting ganking, lol.

I am currently away, traveling through time and will be returning last week.

Fango Mango
University of Caille
Gallente Federation
#27 - 2013-10-15 20:17:32 UTC
ShahFluffers wrote:
The rewards you can get in low-sec are already there.

- Running level 5 missions with a friend can usually net a hundred million every hour or two (done this).
- If you can get a "safe" way into low-sec you can make a lot of profit by selling equipment and ships to outlaws (currently doing this).
- Faction War missions and complexes make godly amounts of ISK via Loyalty Points (currently doing this).
- You need FAR less standings to put a POS up in low-sec
- You can moon mine (on a small scale).
- There are open research slots for BPOs (if you look hard enough).
- You can occasionally find 0.0 class asteroids to mine in anomalies (which I mine from time to time).
- There are plenty of players in low-sec with bounties in their head.

The incentives are already there. The price people have to pay is the understanding that they can be shot at by anyone, at any time, anywhere in low-sec. And THAT is what people don't like; the constant "cat and mouse games," the uncertainty of your own safety, the inability to min/max your ship for the one activity you want to partake in (because you can be attacked at any time, so you do PvE in PvP setups).


The problem isn't "there isn't enough money." It's the fear or losing that money in a way that you can't control. That's why carebears stay in high-sec. Once you get over that and see the activity (PvP) as a whole the end goal (reardless of the outcome) then you will be PvPing like the best.
PvP is a "mentality," not an buy/sell order.


Sure there are a lot of ways to make ISK in low sec, but the point of this thread is L1-L4 missions, the bread and butter of high sec mission runners.


Lots of Eve players choose to start out on the "Mission Route" (which is fine, I'm mostly a PvE player myself).
They step up L1->L2->L3->L4 and then they get stagnant in high sec.

Why? Because there is no clear advantage to moving to low sec for mission runners.
1) L4s pay more ISK per hour in High Sec than they pay in low sec.
2) L5 Missions require multiple ships and someone who knows what they are doing (someone you are not likely to find until after you have moved to low sec)

If CCP increased the payout for low sec missions (carrot) and decreased them for high sec (stick) then this L4 Min/Maxers would move to low sec.

Once they had already moved to low sec, all those wonderful opportunities that you mentioned above would be clear as day to them.

I don't see why CCP sets up the *rules* to encourage players to stay in high sec and play single player L4 missions online. Get them out into the broader gameworld where they can create and take advantage of the amazing player content that the EVE universe provides.

Believe it or not, I'm doing it for their (and Eve's) own good.

-FM
Sura Sadiva
Entropic Tactical Crew
#28 - 2013-10-15 21:14:34 UTC
Arthur Aihaken wrote:
Sura Sadiva wrote:
...they simply do not accept the chance to be forced in unwilled interactions.

That's a unique way of putting ganking, lol.


Not only ganking. Having to pay attention to local, having to check D-Scan, being interrupted or having to abbandon a site due to some potential hostile, having to plan travels... is in general having to adapt and accept to the presence of other players conditioning their gamplay; accepting that those players "other players" are simply doing their own legit gameplay.

I'm not judging here, is a game and is legit for everyone to decide what to do with their gaming time; what I'm trying to say is that I don't think is a matter of in-game money. What bother highseccer is the feeling of not be fully in control of the time they spend in game.

This is expecially true for missioers, becuase in EVE missions system is the closest thing to a solo instanced gameplay experience.

In fact highseccer generally feel far more comfortable in respect to 0.0 than in respect of low or WH. This is because sov mechanics can recreate a control over their own gameplay similar to what they have in HS.

Fango Mango
University of Caille
Gallente Federation
#29 - 2013-10-15 22:33:34 UTC
Sura Sadiva wrote:


Not only ganking. Having to pay attention to local, having to check D-Scan, being interrupted or having to abbandon a site due to some potential hostile, having to plan travels... is in general having to adapt and accept to the presence of other players conditioning their gamplay; accepting that those players "other players" are simply doing their own legit gameplay.

I'm not judging here, is a game and is legit for everyone to decide what to do with their gaming time; what I'm trying to say is that I don't think is a matter of in-game money. What bother highseccer is the feeling of not be fully in control of the time they spend in game.

This is expecially true for missioers, becuase in EVE missions system is the closest thing to a solo instanced gameplay experience.

In fact highseccer generally feel far more comfortable in respect to 0.0 than in respect of low or WH. This is because sov mechanics can recreate a control over their own gameplay similar to what they have in HS.



Again, I don't think the primary reason Level 4 mission runners stick to high sec because they are "afraid of big bad low sec".

I think they stick to high sec because the ISK/hour is greater there and I also think that is wack.

CCP can't directly do anything about people being "afraid of big bad low sec".

CCP can change the "rules" so that mission ISK/hour in low sec is greater than the ISK/hour in high sec.

The people that are still "afraid of big bad low sec" will stay in high sec and keep running missions and still have more ISK than they can spend.

The people that mission in high sec to maximize their ISK per hour while missioning will just move to low sec when it makes sense from an ISK/hour point of view.

Yes it will take them longer to complete each mission in low sec, yes they will sometimes have to doc up or switch systems because of scanners, yes they will occasionally lose as ship (I lose maybe 2 ships to pirates per year running L5s).

Therefore the mission payments in low sec need to be much greater (I suggest 4x high sec) to not only make it a valid alternative to high sec level 4s, but actually encourage people to get up off their lazy space ass and move out to low.

-FM
Silvetica Dian
Imperial Shipment
Amarr Empire
#30 - 2013-10-15 23:01:43 UTC
Arthur Aihaken wrote:

Who are you trying to convince here? No one missions or mines in low-sec on a consistent basis (the chart that Gevlon posted shows that more mining is done in wormhole space than low-sec despite the increased logistical challenges). There are only two ways guaranteed to not get caught in low-sec: Covert Ops cloaks or don't venture into low-sec (you can't scan ahead for gate camps). There's a reason high-sec ganking is catching on in popularity (these are more in line with the type of targets low-sec players enjoy shooting).


i do PI in low sec with a t1 industrial and have not yet felt like the people hunting me were likely to catch me. (not this char this is my pvp char).
with scouts, or the cloak MWD trick or MJD out of long point (BS only), warp core stabs for travel. there are a ton of ways of staying fairly safe. all that is needed is to accept the loss rate you will incur and weigh it against the rewards.
The reason people don't is they overrate the risk in low and underrate the risk in high. That is why they scream so much when their mining barge or industrial gets ganked in high.
i have also missioned in low and done mining in low (and npc null). i didn't feel too much at risk then either at least u can see what is coming at you in low.
anyway i just wanted to say you are overrating the danger. it is certainly possible to befriend local pirates as well if u wanted. lots of people will never go though because the fear of loss even if outweighed by rewards holds them back. please don't feed that irrational fear though.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Fey Ivory
Center for Advanced Studies
Gallente Federation
#31 - 2013-10-15 23:21:25 UTC
I have nothing against low sec missions get payed more, BUT and this is a big but, LV4s in high are fine as they are, id actually say scale up L1-L3s in high abit, and you probably ask why, well i am in CAS, and one thing that come up alot, is how do i make ISK when your new, many of you vets forget that prices for ships has got alot more expensive, and many that start only have their one toon, to get them going and actually be able to fit afew combat ships and not get stuck with mining, wich is at moment one off the few things they can do that payes reasonably well, while they skill and get standing for L3s, im not saying they should get stuck with missions, but its a income to fall back on to get new ships... the faster new players can afford to loose stuff, the more willing they are to risk things, the harder they need to work for it, the more likely it is they get stuck in a rut...
Little Dragon Khamez
Guardians of the Underworld
#32 - 2013-10-15 23:38:54 UTC
I spend a lot of time in null and low, I don't want it to be any busier. It's advantageous to me that it's cold and lonely. Nuff said.

Dumbing down of Eve Online will result in it's destruction...

Fourteen Maken
Karma and Causality
#33 - 2013-10-15 23:58:59 UTC
Fango Mango wrote:
Sura Sadiva wrote:
Problem is:

The majority of people in HS stay there cause prefers that kind of gameplay. The key factor is not the risk or costs/rewards evaluation, they simply do not accept the chance to be forced in unwilled interactions. Resource distribution have to be scaled properly, but IMO the idea that boosting a resouce would prompt people to move in a gameplay they dislike doesn't work. Forcing people in gameplay they dislike only push them to quit.

Generally boosting a resource in an area do not cause people to move there, only benefit who is already living there. Beside I don't see the need to move people...


Sure there are some people who are always going to avoid player interactions at all cost, but this is a MMO, the game should be designed to encourage (encourage not force) people into an environment where they may have to interact with other players.

However, I don't believe the blanket claim that "The majority of people is HS stay there cause perfers that kind of gameplay"

I think the reason that people stay in high sec is two fold.
1) They are good at math and realize that the ISK per hour running L4s is greater in high sec than it is in low sec.
2) They have never been to low sec except for that one time they tried to fly a cargo expanded iteron V through rancer.


CCP can fix #1 easily enough. Change the "rules" to actually provide a benefit to running L4s in low sec.
#2 will take care of itself as more and more people start venturing into low sec and realize that low sec is no where near as dangerous as people like to scream on the forum (see this thread as a great example).

-FM


cool story bro Roll
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