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Missions & Complexes

 
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L3 Cruiser?

Author
Reginald Canterbury
Doomheim
#1 - 2013-10-06 05:18:36 UTC
L3's with this ship (with mission specific hardeners), yay or nay?

Omen Navy Issue - Contubernium

Note: I don't want to use a Harbinger for reasons unclear.
Matthias Thullmann
Dynatron Inc.
#2 - 2013-10-06 05:57:00 UTC  |  Edited by: Matthias Thullmann
Not sure if that tank is enough, says 134 with perfect skills... recommended L3 tank is 250 and back when I was doing L3s my 200 tank drake had some minor issues.

Maybe you can manage aggro, although idk if thats possible with your range. Higher dps would help... hammerheads should add 100-150 dps.


Can you fit this?

[Omen Navy Issue, PvE]
Heat Sink II x2
Armor Thermic Hardener II
Armor EM Hardener II
Damage Control II
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Cap Recharger II
Large Capacitor Battery II

Focused Medium Pulse Laser II x4
Small Nosferatu II

Medium Capacitor Control Circuit I x3

Hammerhead II x5


Ancillary repper is there for a burst tank in case of emergencies, its cap stable without it. If this fit is tight, you can swap the AAR for an EANM.
CPR in your lows is attractive for the cap bonus, but kills your tank too much.
Reginald Canterbury
Doomheim
#3 - 2013-10-06 06:56:51 UTC
Matthias Thullmann wrote:
Not sure if that tank is enough, says 134 with perfect skills... recommended L3 tank is 250 and back when I was doing L3s my 200 tank drake had some minor issues.

Maybe you can manage aggro, although idk if thats possible with your range. Higher dps would help... hammerheads should add 100-150 dps.


Can you fit this?

[Omen Navy Issue, PvE]
Heat Sink II x2
Armor Thermic Hardener II
Armor EM Hardener II
Damage Control II
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Cap Recharger II
Large Capacitor Battery II

Focused Medium Pulse Laser II x4
Small Nosferatu II

Medium Capacitor Control Circuit I x3

Hammerhead II x5


Ancillary repper is there for a burst tank in case of emergencies, its cap stable without it. If this fit is tight, you can swap the AAR for an EANM.
CPR in your lows is attractive for the cap bonus, but kills your tank too much.



Would take a couple of days of training, but otherwise fittable. Thanks Big smile
Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-10-06 08:49:18 UTC
Watch out for the hammerheads. Rats will target them and they do move slower than light drones. You may find you're spending much of your time pulling them back and sending them out, rather than having them shoot.
Chainsaw Plankton
FaDoyToy
#5 - 2013-10-06 18:41:04 UTC
with a navy omen a mix of speed tanking and kiting should allow you to tank far more than just the paper rep amount. That said if you get webbed you need to watch that number, and for that reason I'd probably use light drones as they should be better for dealing with frigs and spider drones. with proper piloting practices you should be able to blap npc frigs unless they spawn very close.

that said your skills seem a bit low, maybe it would be better to stick with level 2s for a while.

as for fit I'd probably go for something like this (based on skills I'm assuming you will need the acr) there aren't really any compelling high slot mods for that empty slot, plus it is very close to the CPU limit. as said earlier a mix of kiting and speed tanking will be the basic set of tactics for this ship. I'd probably pop a cap booster when I got down to ~15% cap as then i would have burned through all of the peak recharge and 800 cap is a pretty big amount for a cruiser.

and maybe keep a set of beam lasers around if there are any missions that call for them. I haven't done lv3s in a while so the tank might be a bit too light for a few. although last time I went around doing lv3s for standings I remember them being laughably easy for a drake with near max skills.

[Omen Navy Issue, asdf]
Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
Armor EM Hardener II
Armor Thermic Hardener II
Medium Armor Repairer II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Medium Capacitor Booster II, Cap Booster 800

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
[empty high slot]

Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator I
Medium Ancillary Current Router I

Warrior II x5
Hobgoblin II x5
Cap Booster 800 x12

@ChainsawPlankto on twitter

Cage Man
Fusion Enterprises Ltd
Fraternity.
#6 - 2013-10-06 22:38:09 UTC  |  Edited by: Cage Man
Get a BC..
My 2isk.
acemastr Ocer
Viziam
Amarr Empire
#7 - 2013-10-07 07:56:40 UTC
I ran Level 3's in a Prophecy and found it fairly easy to tank, but a bit slow using drones to clear so switched to a Harbinger, it takes some thought about tactics as you won't be able to tank some missions comfortably, you'll have to get the correct aggro and keep moving with the most transversal, but it's twice as quick in a Harbinger
Andrew Indy
Cleaning Crew
#8 - 2013-10-09 04:10:04 UTC
My 2isk

The fitting is pretty tight but you can swap to True Sansha hardeners (5 mil a pop) if you want more CPU room and the Power Diag for a Reactor if you need more PWG.

I'm not a fan of Cap boosters because i'm too lazy to fill them back up. 200DPS tank should be more than enough if you keep your speed up (I do 6/10s with 300 and 200m/s less speed)

http://img20.imageshack.us/img20/368/bjrv.jpg
Tauranon
Weeesearch
CAStabouts
#9 - 2013-10-09 04:22:25 UTC
acemastr Ocer wrote:
I ran Level 3's in a Prophecy and found it fairly easy to tank, but a bit slow using drones to clear so switched to a Harbinger, it takes some thought about tactics as you won't be able to tank some missions comfortably, you'll have to get the correct aggro and keep moving with the most transversal, but it's twice as quick in a Harbinger


You can get 4 damage or even 5 damage mods onto a L3 prophecy, and garde IIs project to 45, and racials even further. Even setup for L4s with only 3 damage mods, I shot an 8mil tick in an L4 serp recon with a sentry prophecy as a test.

its also fast, so you can park, blap everything, and then race over to the next gate, you don't pay a lot of post combat time penalty with them for being stuck tending sentries.
Batelle
Federal Navy Academy
#10 - 2013-10-09 14:00:05 UTC  |  Edited by: Batelle
Reginald Canterbury wrote:
L3's with this ship (with mission specific hardeners), yay or nay?

Omen Navy Issue - Contubernium


Couple issues.

1. 3 damage mods + damage rig with no tracking mods is bad (unless you really know what you're doing). Your rig is doing very little and your dps would be much improved through better application. switch to a third CCC and maybe pick up a tracking computer (or web).

2. Your t2 drone link augmenter isn't doing much for you considering you're using short range guns. Fit a small nos or something.

3. if you're having issues with tank, consider a 3rd hardener.

4. your afterburner is using a lot of cap, do you have your fuel conservation skill up?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ireland VonVicious
Vicious Trading Company
#11 - 2013-10-15 01:39:52 UTC
Nay.
Mathias Orsen
The Scope
Gallente Federation
#12 - 2013-10-15 01:51:44 UTC
If you are running meta 4 guns then a tank becomes more important but at higher gunnery skills and cruiser skill, having t2 pulse is a game changer. When I was farming standings on lvl 3 minmatar missions, I found a harbinger to be the best ship to use. Fit with heavy pulse, scorch and maximum damage and speed with mwd, I really had little need for a tank. All I used was 2 eanm and a medium repper.

The only downside I ran into with The harbinger was it being a laser boat. EM/Thermal becomes a huge disadvantage when that is the rat's hardened resist, leaving you with Kinetic or Explosive drones to handle the grunt work and those are not exactly hard hitting drones.