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Player Features and Ideas Discussion

 
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Train reserve SP

Author
Niskowitz
The Scope
Gallente Federation
#1 - 2011-11-16 22:31:13 UTC
Sometimes you want the flexibility of 'reserve' SP such as were granted with the learning skills rollback. However, they should have a penalty to avoid people AFK training reserve SP for a year.

* Reserve SP always behaves like a 32 hour skill to train (thus fits nicely into the existing skill-queue feature, and requires near-daily interaction to keep it going)
* It trains at 2/3rd your lowest attribute (including implants), so relying on this to accure SP prior to using all trains is not efficient, but is a way to accrue some emergency SP.

Recent example: I had an alt tending a POS but it ran out of fuel. That alt didn't have the necessary anchoring skill to re-online it, so I used a few points of my Learning Skill refund to insta-train it so I could re-online the POS.

It could also be used post-expansion when new ships / new skills come out.
Nezumiiro Noneko
Alternative Enterprises
#2 - 2011-11-16 22:37:35 UTC
well at least you didn't start this off with something like "I don't know if this has ever been asked before"......2/10 for that.
Emperor Salazar
Caldari Provisions
Caldari State
#3 - 2011-11-17 02:25:44 UTC
No.
ShahFluffers
Ice Fire Warriors
#4 - 2011-11-17 03:06:50 UTC
This allows for "instant" training to whatever is FOTM.

example: I have now fully specialized in a certain race's ships and weapons and I'm not sure what to train next. The next expansion is about 2 months away. Instead of training "real skills" I'll wait, let SP accrue, and then "insta-train" to whatever ship turns out to be "the best" after the expansion comes out.

Not supported.
Dr'MeTaL
Taranis Innovations
#5 - 2011-11-17 07:08:35 UTC
i dont see this being such a bad idea. sure it may break immersion a little but plenty of other things in the game do that.

putting a cap on it would be the key. so that things like fluffers example wouldnt happen. somthing like 100k sp would be a nice litmit to it so that theres enough to train a lvl or 2 just to get a skill going in pinch like the problem niskowitz encountered, yet still leaving the lvl IV's and V's to be train as intended.

i like the idea as long as the limit of sp saved stays pretty low.

Jint Hikaru
OffWorld Exploration Inc
#6 - 2011-11-17 13:08:46 UTC
Why did you leave an alt that didnt have the skills to look after a POS, looking after your POS.?

I think that's where the problem is, not in the skill system.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Velicitia
XS Tech
#7 - 2011-11-17 17:19:57 UTC
Counter Proposal:

CCP puts up neon yellow signs for the biomass queue.


(in case that isn't blunt enough -- "go biomass yourself")

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Opertone
Deep Core Mining Inc.
Caldari State
#8 - 2011-11-17 18:12:48 UTC
No, way overpowered... not welcome at all

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again