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Player Features and Ideas Discussion

 
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[Rubicon] Warp Speed and Acceleration

First post First post
Author
Cardano Firesnake
Fire Bullet Inc
#361 - 2013-10-12 19:19:31 UTC  |  Edited by: Cardano Firesnake
Hello ! I tried the warp for the freighters.
It is really terrible.
Lot of warps have less than 15 UA, so the trips will be longer.
The time to align is so long that a pilot with no arm will be able to bump you for ever.
Gankers will love this new patch as they will be able to wait out af scan range, and warp to the gate to gank freighters really easily.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Rowells
Blackwater USA Inc.
Pandemic Horde
#362 - 2013-10-12 21:18:34 UTC
omg. i feel like my stilleto is on crack. i can't even keep up with it mentally.


.....I love it
Hrett
The Scope
Gallente Federation
#363 - 2013-10-13 00:00:09 UTC
First - awesome change. Kudos.

My one concern - this, combined with Keres and interceptor changes seems like it is going to be the death knell for BC and larger ships - at least in small gang places like Black Rise. Large ships will literally have no chance to disengage - ever. I know the MJD might help slightly, but not much.

Not sure how that might be resolved - maybe add 1 to warp core strength for BS, or something. I rarely see battleships already. This seems like it will make them extinct.

Regardless - I like the changes!

spaceship, Spaceship, SPACESHIP!

A'dul
Maccas Drivethru
Goonswarm Federation
#364 - 2013-10-13 11:19:43 UTC
Im looking forward to this change. I should have my Taranis skills maxed just im time for the patch going live :)

Interceptors, deploy, Immediate Launch !! : http://www.youtube.com/watch?v=xuWgR4I_HSc
Sir Prometeus
Deep Core Mining Inc.
Caldari State
#365 - 2013-10-13 18:46:07 UTC  |  Edited by: Sir Prometeus
As a freighter pilot I am totally against the changes in their warp times, however, it's okay to have much faster intys and all that.

Looking at the numbers, we will need 30 seconds more aprox. in the most frecuent distances we find in Empire territory. It's nice to have more speed in 100 and 200 AU warps, but sincerly, I barely remember if there is just one in my route from one trade hub to the next (probably there are one or two, but the time I save there, it will be insufficient taking into account the time I will spend in any other system) This change is mostly a nerf to freighters, although necessary in other types of ships.

PS I am curious, why do everybody hate freighters so much? They are good only in 1 thing, I can't even imagine any other ship with the same lack of virtues. Even a shuttle is good at least in 2 things (traveling, scouting)
Alvatore DiMarco
Capricious Endeavours Ltd
#366 - 2013-10-14 02:51:49 UTC
The more and more I try to warp a BS-sized hull around, the less and less I like where they put their so-called fulcrum.
marVLs
#367 - 2013-10-14 10:51:10 UTC  |  Edited by: marVLs
Well warping in BS is pain in the *** now, but for me in good way, it's Battleship, it should be slow and powerfull except that they aren't powerfull... but that's not the topic.

Fraighters should not be slower so much srly, that's a bad change.

I don't understand why first rebalance ships then core elements like warp speed, it can fuc***up some ships

And why pod don't warp any faster?
CW Itovuo
The Executioners
#368 - 2013-10-14 14:31:58 UTC
Dinsdale Pirannha wrote:
Given how few people are posting about this paradigm-shifting game mechanic change, the rage that will kick in after Nov 19th is going to be flat out nuts, when the majority of players, who never read the forums, are impacted by this massive change.

...

The safe bet is that CCP will ease off the changes once the backlash hits, and they will tighten the spreads.



Yes, I think there will be much forum rage once the change goes into effect.


Leave the warp times as they are for large ships, slowly ramp up the times for smaller ships, and give interceptors the fastest times.



Strangely enough, it's not rocket science.

TekGnosis
Rules of Acquisition
#369 - 2013-10-14 16:08:13 UTC
BS are now even slower, and the things that catch them are massively faster. So, we have a concerted push for PVP in EvE to be cruiser and below by default (fairly obvious from the balance focus). Lots of small ships are getting kiting bonuses, increasing in speed, becoming effectively immune to BS weapons. I'm really concerned that BS warfare is now regulated only to large fleets. There isn't' even an option to bring a nano BS and have a hope keeping up with a roaming BC gang even.

BS just aren't strong enough to be regulated to 'stand and deliver' as the only play style. The ship class has many designed-in hard counters (all those ships just got nice buffs as well), and it's already getting rare to see a BS out roaming even after the recent re-balance which made a lot of the hulls potentially fun to fly. If the intent is for BS to be an escalation when they land on grid due to being 'slow, powerful backup'... they need to be stronger tanked than now, or have more options for dealing with smaller ships. Command ships are now in the old BS mobility slot, and have sometimes even more EHP...
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#370 - 2013-10-14 17:02:14 UTC
This brings back memories to the good old days when ships were pretty speedy :D
Kahega Amielden
Rifterlings
#371 - 2013-10-14 17:23:53 UTC
Quote:
BS are now even slower, and the things that catch them are massively faster. So, we have a concerted push for PVP in EvE to be cruiser and below by default (fairly obvious from the balance focus). Lots of small ships are getting kiting bonuses, increasing in speed, becoming effectively immune to BS weapons. I'm really concerned that BS warfare is now regulated only to large fleets. There isn't' even an option to bring a nano BS and have a hope keeping up with a roaming BC gang even.

BS just aren't strong enough to be regulated to 'stand and deliver' as the only play style. The ship class has many designed-in hard counters (all those ships just got nice buffs as well), and it's already getting rare to see a BS out roaming even after the recent re-balance which made a lot of the hulls potentially fun to fly. If the intent is for BS to be an escalation when they land on grid due to being 'slow, powerful backup'... they need to be stronger tanked than now, or have more options for dealing with smaller ships. Command ships are now in the old BS mobility slot, and have sometimes even more EHP...


One factor to take into account is that the biggest problem a BS fleet has is catching stuff, and this expansion is going to make dedicated tackling ships massively better. Thus, a BS fleet will be able to circumvent this disadvantage by having a couple ceptors/dictors with it. HAC fleets, on the other hand, aren't going to find this as useful.

Aside from torps, I don't think BS have too much problem applying damage to smaller ships between heavy neuts, webs and TPs. I think the biggest reason that you don't see a ton of BS in small gang PVP is the same reason you don't see a ton of command ships or HACs (barring the recent spike due to the rebalance): cost. Battleships are very expensive, so they aren't going to be used all the time. Note that my personal experience is in FW areas; do you see a lot more HACs and CS than BS in other areas?
Arthur Aihaken
CODE.d
#372 - 2013-10-14 17:34:23 UTC
TekGnosis wrote:
BS are now even slower, and the things that catch them are massively faster. So, we have a concerted push for PVP in EvE to be cruiser and below by default (fairly obvious from the balance focus). Lots of small ships are getting kiting bonuses, increasing in speed, becoming effectively immune to BS weapons. I'm really concerned that BS warfare is now regulated only to large fleets. There isn't' even an option to bring a nano BS and have a hope keeping up with a roaming BC gang even.

BS just aren't strong enough to be regulated to 'stand and deliver' as the only play style. The ship class has many designed-in hard counters (all those ships just got nice buffs as well), and it's already getting rare to see a BS out roaming even after the recent re-balance which made a lot of the hulls potentially fun to fly. If the intent is for BS to be an escalation when they land on grid due to being 'slow, powerful backup'... they need to be stronger tanked than now, or have more options for dealing with smaller ships. Command ships are now in the old BS mobility slot, and have sometimes even more EHP...

While I like the proposed warp speed changes, I have to agree with this assessment. I think serious consideration should be given to providing a base warp core strength to Battlecruisers (+1), Battleships (+2) and Command Ships/Marauders (+3).

I am currently away, traveling through time and will be returning last week.

Altrue
Exploration Frontier inc
Tactical-Retreat
#373 - 2013-10-14 18:31:15 UTC
Cardano Firesnake wrote:

The time to align is so long that a pilot with no arm will be able to bump you for ever.


LOL.

Time to align has not changed of a single millisecond. That's the in-warp speed that changed, a state where you're invulnerable.

Please know your topic before complaining about those beautiful and meta-breaking changes.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Freakdevil
Aliastra
Gallente Federation
#374 - 2013-10-15 02:19:35 UTC
This is a great and long overdue idea. I didn't see any mention of overheating your warp drive to go even FASTER!

One last idea I had to help travelling BS ships. What if they offline their weapons thereby allowing them to transfer power to their warp drive and go faster? Combine that with an overheat and it could make people running from a pack have a chance to escape.

Regardless, I think the proposed system.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#375 - 2013-10-15 05:17:59 UTC
Arthur Aihaken wrote:
While I like the proposed warp speed changes, I have to agree with this assessment. I think serious consideration should be given to providing a base warp core strength to Battlecruisers (+1), Battleships (+2) and Command Ships/Marauders (+3).

Yes, command ships, of all things, with three built-in WCS. I see what you did there.
Wrayeth
Inexorable Retribution
#376 - 2013-10-15 06:46:07 UTC  |  Edited by: Wrayeth
TekGnosis wrote:
BS are now even slower, and the things that catch them are massively faster. So, we have a concerted push for PVP in EvE to be cruiser and below by default (fairly obvious from the balance focus). Lots of small ships are getting kiting bonuses, increasing in speed, becoming effectively immune to BS weapons. I'm really concerned that BS warfare is now regulated only to large fleets. There isn't' even an option to bring a nano BS and have a hope keeping up with a roaming BC gang even.

BS just aren't strong enough to be regulated to 'stand and deliver' as the only play style. The ship class has many designed-in hard counters (all those ships just got nice buffs as well), and it's already getting rare to see a BS out roaming even after the recent re-balance which made a lot of the hulls potentially fun to fly. If the intent is for BS to be an escalation when they land on grid due to being 'slow, powerful backup'... they need to be stronger tanked than now, or have more options for dealing with smaller ships. Command ships are now in the old BS mobility slot, and have sometimes even more EHP...


To be honest, as someone who originally specialized in battleships back in the day, I've been finding it harder and harder to want to log on with each successive patch as the mechanics marginalized my favorite ship class more and more. I found a respite in command ships, which had both strong tanks and excellent DPS just like battleships, but without being neutered by immobility and inability to track targets post-web overnerf.

Now, with command ship and battleship travel speeds being reduced, I'm finally on the verge of cancelling my account (not a threat, just a statement of where I'm at). It already takes a long time to get anywhere in the larger ships, and I don't have as much time to play as I once did. With the travel times for the ships I enjoy becoming longer (significantly so, in the case of battleships), I'm at the point where maintaining an active account will, to me, no longer be worth the subscription fee. There are divers other reasons, but this is shaping up to be the straw that broke the camel's back, as it were.

I agree with you in that CCP seems to be moving the focus to cruiser and below when it comes to sub-capitals in non-fleet PvP, and since I don't much enjoy those ships (with a few exceptions), I'm pretty much done.

I'm just waiting for a dev to update this thread, then I'll make my decision as to whether I'll keep my account active. I'm hoping someone replies soon, since I'd like to go out in a blaze of attempted glory (read: probable failure, with the current state of solo and small gang PvP) prior to the change taking effect and my account being cancelled. I've been accumulating ships for years, and it would be a shame to still have most of them because I didn't have enough notice prior to release that all of this was set in stone.
Vislike
DON'T DO IT DAD
#377 - 2013-10-15 10:08:16 UTC
The most boring part about eve is warping, anyone who have ever played can tell you that. If you now can change warp speed you should only make smaller ships go faster not bigger ships go slower it is slow enough as is. IMO the breakpoint should be at carriers, all smaller ships including battleships should go faster, battleships maybe 5 sec faster with a 20 au warp and all capitals can retain their current speed or go slower.
gascanu
Bearing Srl.
#378 - 2013-10-15 10:16:36 UTC
Vislike wrote:
The most boring part about eve is warping, anyone who have ever played can tell you that. If you now can change warp speed you should only make smaller ships go faster not bigger ships go slower it is slow enough as is. IMO the breakpoint should be at carriers, all smaller ships including battleships should go faster, battleships maybe 5 sec faster with a 20 au warp and all capitals can retain their current speed or go slower.


this^^
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#379 - 2013-10-15 11:39:13 UTC
Vislike wrote:
The most boring part about eve is warping, anyone who have ever played can tell you that. If you now can change warp speed you should only make smaller ships go faster not bigger ships go slower it is slow enough as is. IMO the breakpoint should be at carriers, all smaller ships including battleships should go faster, battleships maybe 5 sec faster with a 20 au warp and all capitals can retain their current speed or go slower.


Terrible terrible idea.

There are tons of balance concerns around warp times other than "How bored you are"

BYDI recruitment closed-ish

Wrayeth
Inexorable Retribution
#380 - 2013-10-15 13:38:55 UTC  |  Edited by: Wrayeth
Garviel Tarrant wrote:
[quote=Vislike]
Terrible terrible idea.

There are tons of balance concerns around warp times other than "How bored you are"

While I'm not advocating that BS travel faster, I'm definitely against them traveling any slower. And boredom most definitely is an important factor, regardless of the fact that certain people may think it isn't. If people aren't logging on because they don't want to deal with increased travel times, that's bad game design. Basically, any mechanic that causes your target demographic to stop playing the game needs to be rethought.

EDIT: I'm not claiming that I'm the target demographic; that probably hasn't applied to me in years.