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Player Features and Ideas Discussion

 
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[New Module] Inertial Surge Drive

Author
Bovaan
Ministry of War
Amarr Empire
#1 - 2013-10-13 13:45:37 UTC  |  Edited by: Bovaan
Pondering the idea that a neuted ship should take longer to align (not a great idea in itself) made me think of this:

Inertial Surge Drive
Redirects power from the capacity to temporarily boost Ship agility. Comes in sizes: 1MN, 10MN, 100MN.
  • 200% increase to ship agility (EDIT: or equivalent mass reduction)
  • Massive capacitor use (similar to that of an ASB without charges)
  • Duration of 5 seconds or so. Less for Frigate size module.
  • Low or Mid slot?
  • [Edit] Sub-cap only module? Probably OP for capitals.
  • [Edit] Big sig bloom when activated, similar to MWD.

Thoughts:
I see this module adding a lot to manual-flying pvp: pulse it on and off when you need to change direction really fast (sling shotting). It also provides a one-use "get out fast" module, for ships wanting to align fast and warp out at the expense of half their capacitor disappearing. Maybe useful for larger ships wanting to get through gate-camps, for example. EDIT: someone pointed out it would be useful for bumping too!

I don't like the idea of PvE-ers being able to get out faster with this (or anyone for that matter), but perhaps they need something now that the upcoming warp changes will give them much less time to react to a hostile entering local.
Arden Elenduil
Unlimited Bear Works
#2 - 2013-10-13 14:20:45 UTC
I quite like the idea to be honest.
It would have to be decently balanced, of course, but it has merit and in my opinion, would definitely add something to solo/small gang pvp.

That said, it would almost definitely have to be a midslot module (making it a lowslot mod would make it WAAAAAAY too ******* OP for kiters and most other nano ships)
Lephia DeGrande
Luxembourg Space Union
#3 - 2013-10-13 14:53:54 UTC
Like a MWD for agility?

Hmm., i give you a carefully +1.

(Because i am more of a tanky pilot rather then speedy so i dont know)
Montami
Dreddit
Test Alliance Please Ignore
#4 - 2013-10-13 15:26:14 UTC
I like it.
Liesje Allister
Doomheim
#5 - 2013-10-13 15:35:20 UTC
OMG inertia Machariel fit Bear !
TehCloud
Guardians of the Dodixie
#6 - 2013-10-13 15:59:56 UTC
Would get abused for bumping too much.

A Mod like the one you suggested that gives an insane surge of power to the engines should at least come with heat damage build in and/or a penalty to speed and agility after using it for a while.

Supercaps are the only ships I'd really like to see that mod on, MWD + Nanos + Surgemod => Bumping Ragnarok

My Condor costs less than that module!

ilammy
Amarr Empire
#7 - 2013-10-13 16:20:28 UTC
Like it.

Arden Elenduil wrote:
That said, it would almost definitely have to be a midslot module (making it a lowslot mod would make it WAAAAAAY too ******* OP for kiters and most other nano ships)
Of course. Like any other active propulsion mod.
Dragonv2
Deep Core Mining Inc.
Caldari State
#8 - 2013-10-13 16:25:09 UTC
i like this idea but im a bit uncertain about making it a mid slot, a lot of things that are rather important suck up mid slots making shield tanks a bit of a pain, so i don't see this popping up on shield ships all too often while amour ships will pretty much always have one
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2013-10-13 16:29:53 UTC

IMO, it needs a different drawback to be more usable.

This would generally be used on an MWD'ing ship, which is already drawing heavily on its capacitor. Most ships won't have the cap to utilize this unless its cap usage is reduced. The other use I see this is on 100mn AB cruisers that want to reach full speed more quickly.

Truth be told, I'd make it more like the MWD (x200% increase in agilty, significant but usable cap usage, -30% max capacitor when fit, Sig bloom). Make it midslot, which is close to penalty enough.

Also, if it uses a reduction in Mass instead of altering the "agility" attribute, you can make these size dependent, and neuter their effect on capitals.
Koban Agalder
Sebiestor Tribe
Minmatar Republic
#10 - 2013-10-13 16:43:54 UTC
Gizznitt Malikite wrote:

Also, if it uses a reduction in Mass instead of altering the "agility" attribute, you can make these size dependent, and neuter their effect on capitals.

Yeah WH people would totally not try to abuse it to seed "hundreds" of caps into your WH :P


Whole module idea is interesting.

James Arget for CSM 8! http://csm.fcftw.org 

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2013-10-13 16:58:28 UTC
Koban Agalder wrote:
Gizznitt Malikite wrote:

Also, if it uses a reduction in Mass instead of altering the "agility" attribute, you can make these size dependent, and neuter their effect on capitals.

Yeah WH people would totally not try to abuse it to seed "hundreds" of caps into your WH :P


Whole module idea is interesting.


The mass of a BS is about 100m Kg.
The mass of a Carrier/Dread is about 1,000m kg.

A battleship size mod, with a 20m kg mass reduction, would have a major impact on the BS's agility, and be useful to WHolers, although not game breaking. In comparison, that 20m kg mass reduction on the Carrier/Dread would be irrelevant in terms of bringing caps into a WH, and have little effect on its align time to boot!
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#12 - 2013-10-13 17:15:41 UTC
+1
but the penalty for activation should be massive (and I mean MASSIVE) signature bloom, to counteract it being used as gtfo warp button.
Henry Montclaire
Guild of Independent Pilots
DammFam
#13 - 2013-10-13 17:42:20 UTC
Sounds like an interesting idea!
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#14 - 2013-10-13 17:59:49 UTC
it would be more balanced if it directly acted in the opposite manner to prop mods by subtraction of a specific amount of mass.

eg 1mn inertia booster subtracts 50000 mass from the ship upon activation
Aglais
Ice-Storm
#15 - 2013-10-13 18:08:23 UTC
This would be a very interesting idea- and in fact something I was thinking that Marauders would end up utilizing before the 'microdread' role was forced upon them.

+1, I'd definitely try to fit these into certain builds for certain ships.
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2013-10-13 18:15:50 UTC
I was actually thinking of this exact same module a few days ago. A +1 from me.
Bovaan
Ministry of War
Amarr Empire
#17 - 2013-10-13 21:38:04 UTC
Wow much more feedback than I was expecting, thanks!

I totally agree with the idea of giving it a big sig bloom, thus making its use more for manual piloting, and less so for pure GTFO'ing!

Hadn't thought of its use in bumping - but I like it!

Still undecided of whether it should be a mid or low: Mid makes more sense, seeing as its analogous to a prop mod, but as someone rightly pointed out it might benefit armor ships a little too much...perhaps giving it serious PG usage (similar to AB) would alleviate this?

Yeah, mass reduction rather than agility increase may make it easier, but mass also affects many other things (like wh crashing!) and so I'd be hesitant to agree with it until all the implications have been thoroughly considered.
FlinchingNinja Kishunuba
Crunchy Crunchy
#18 - 2013-10-13 22:41:32 UTC  |  Edited by: FlinchingNinja Kishunuba
Mix it up, high slot on any subcap and disables weapons when active with medium/high cap usage.