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Missions & Complexes

 
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Some Questions about mission running

Author
Paranoid Nerd
#1 - 2013-10-13 09:39:34 UTC
I am doing Level 4 Missions for quite a while now, but I want to become more efficient in it.

At the moment I fly Missions for Peace and Order against almost every NPC faction.
Most Missions are vs. Sasha, but also Guristas, Blood Raider and Drones.
I fly (and loot with alt) all of them except for Drone Missions, I just don't like them.


Now some questions:

- Do you run every Mission you get offered?
- Or do you fly only against one Faction?
- Are there NPC Corps that have "better" LP-Shops than others?
- Do you loot every Mission, or just the "big ones" like GE, AE, WC ... ?

Any further tips are welcome :)

Thanks in advance,

Nerd
Kitty Bear
Deep Core Mining Inc.
Caldari State
#2 - 2013-10-13 13:43:00 UTC
I only take missions that are against Mercenaries, Rogue Drones & Pirates.
I play to have fun, so often run missions as part of a small fleet, makes them quicker but isk/hr is down due to fleet-share.


Yes there are some NPC corps that have more unique LP Stores (SoE for e.g.)
Mathias Orsen
The Scope
Gallente Federation
#3 - 2013-10-13 14:14:18 UTC
I have not ran missions in years. Last time I was running missions, some agents just seem to give more high end missions than others.


- Do you run every Mission you get offered? Yes, unless it's a really bad one and my timer allows a skip.
- Or do you fly only against one Faction? I usually save that skip for missions against empire factions
- Are there NPC Corps that have "better" LP-Shops than others?
- Do you loot every Mission, or just the "big ones" like GE, AE, WC ... ? When the options are to use my time looting or running the next mission, I go where the isk is at. If you are making more isk from looting the rats than you are killing them then you are killing them WAY to slow.

All of these questions have no influence on mission efficiency. What does matter is the time it is taking you to complete the missions and move out to the next. That comes down to the ship you use, the skills you have, and the DPS you are applying.

Ships such as the tengu, the Sentry domi, the navy scorpion and the navy raven are great mission runners mostly due to their ability to negate damage with tank or range. Most having the ability to select damage type for the mission.

Ships such as the Vargur and the Mach can select damage type as well. They are great mission runners due to their ability to distribute Damage.

You can have all the tank in the world. It will see to it that you make it back home but bounties are not paid because you could tank a rat. DPS kills and the quicker you are killing rats, the quicker you are collecting bounties.

Patrice Macmahon
Aliastra
Gallente Federation
#4 - 2013-10-14 08:34:47 UTC
Mission running efficiency honestly comes down to your ship and the grinding pace your willing to set.

Personally I find a single station with at least two level IV agents and a storyline agent within 1-2 jumps.

I accept and run every mission (two at a time) that isn't an anti Faction mission (those I decline). I will wait out a timer if I get offered too many anti-empire-faction missions. This rarely happens to me for the most part.

Mathmatically speaking, there is an old post somewhere that explains as long as you complete your faction storyline missions, you can cherry pick missions and decline the rest. It takes some 20 or 30 declines to cancel out a single storyline mission (with the empire faction).

Depending on how much effort I want to put into it, I will run 2 to 4 missions at a time, then come back in a nautics and salvage / loot everything. If you haul your stuff to market you will find the loot is JUST as valuable as all the rat bounties you shot out and takes less time, increasing your isk gain (but slowing your LP gain).

Actual Mission efficiency comes down to your hull, your skills, and how you fly.

Are you AB fit at the very least?

Are you using long range weapon systems? (This is a BIG point for quickly grinding missions). You should be able to aply damage at 35km - 60km at a minimum for fast blitzing.



DPS comparison chart =


600+++ DPS tank - 350 or less DPS - You are a motionless brick tanker (dominix / drake). Slow mission running.

500 DPS tank - 450 DPS - Minimum needed to actually accomplish mission running.

450 DPS tank - 550 DPS - You finally loaded a damage enhancer. Good for you!

400 DPS tank - 600 DPS - Sweet, that's two damage enhancers... Almost there

400 DPS tank - 650 DPS - Ahh, you remembered you damage mod implants! - Great spot to be if you don't have elite skills.

350 DPS tank - 700-800 DPS - This is a "standard" high efficiency Level IV mission setup. Remember to watch you NPC agro.

250-300 DPS tank - 900-1100 DPS

----- Advanced mission running. Your paranoid about loosing your ship (You took your DCU off to get that last mag stab / tracking enhancer on there). If your in a faction pirate BS and you allready know exactly wich missions your gonna 'dip' into structure on when shooting out rats. Your faction fit with +5% implants, and your entire setup costs 2-8 billion isk.


A good way to check efficiency is watch your bounty kick outs. Different mission rythm's will of course effect you payouts, but here are some good rules of thumb.

2 million a tick (20 minutes) - go back to blitzing level III's. Your DPS isn't high enough.

4 million a tick - Getting there. You are beating out level III's at this point.

6-8 million a tick - Standard optimization. 800 DPS output

9-13 million a tick - very few level IV missions have this available, but it IS possible if DPS is over 900. You /can/ easily manage this in null sec havens and sanctums.

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

Daniel Plain
Doomheim
#5 - 2013-10-14 09:20:31 UTC  |  Edited by: Daniel Plain
if you really want to go balls deep into efficiency, there is no other way but do your own research. yes, some LP stores are more profitable than others, but the profits constantly change, depending on tag prices, who is winning in faction warfare etc.

as for which missions to run, it depends on which ship(s) and modules you have and how skilled you are, both in SP and player experience. the most thorough approach would be to write down your mission completion times and rewards for a while and to then calculate the ISK/hour for every mission. if you are running a noctis alt, you have to calculate the ISK/hour of salvaging as well and factor it into the mission ISK/hour.

it all depends on how OCD you want to get, with diminishing returns on the time you invest into research.

I should buy an Ishtar.

Daniel Plain
Doomheim
#6 - 2013-10-14 09:33:22 UTC
Patrice Macmahon wrote:
A good way to check efficiency is watch your bounty kick outs. Different mission rythm's will of course effect you payouts, but here are some good rules of thumb.

2 million a tick (20 minutes) - go back to blitzing level III's. Your DPS isn't high enough.

4 million a tick - Getting there. You are beating out level III's at this point.

6-8 million a tick - Standard optimization. 800 DPS output

9-13 million a tick - very few level IV missions have this available, but it IS possible if DPS is over 900. You /can/ easily manage this in null sec havens and sanctums.

my personal record was a 24mil tick after running blockade and mining misappropriation back to back.

I should buy an Ishtar.

CMD Ishikawa
New Eden Public Security Section 9
#7 - 2013-10-14 13:28:45 UTC
Patrice Macmahon wrote:
Mission running efficiency honestly comes down to your ship and the grinding pace your willing to set.

Personally I find a single station with at least two level IV agents and a storyline agent within 1-2 jumps.

I accept and run every mission (two at a time) that isn't an anti Faction mission (those I decline). I will wait out a timer if I get offered too many anti-empire-faction missions. This rarely happens to me for the most part.

Mathmatically speaking, there is an old post somewhere that explains as long as you complete your faction storyline missions, you can cherry pick missions and decline the rest. It takes some 20 or 30 declines to cancel out a single storyline mission (with the empire faction).

Depending on how much effort I want to put into it, I will run 2 to 4 missions at a time, then come back in a nautics and salvage / loot everything. If you haul your stuff to market you will find the loot is JUST as valuable as all the rat bounties you shot out and takes less time, increasing your isk gain (but slowing your LP gain).

Actual Mission efficiency comes down to your hull, your skills, and how you fly.

Are you AB fit at the very least?

Are you using long range weapon systems? (This is a BIG point for quickly grinding missions). You should be able to aply damage at 35km - 60km at a minimum for fast blitzing.



DPS comparison chart =


600+++ DPS tank - 350 or less DPS - You are a motionless brick tanker (dominix / drake). Slow mission running.

500 DPS tank - 450 DPS - Minimum needed to actually accomplish mission running.

450 DPS tank - 550 DPS - You finally loaded a damage enhancer. Good for you!

400 DPS tank - 600 DPS - Sweet, that's two damage enhancers... Almost there

400 DPS tank - 650 DPS - Ahh, you remembered you damage mod implants! - Great spot to be if you don't have elite skills.

350 DPS tank - 700-800 DPS - This is a "standard" high efficiency Level IV mission setup. Remember to watch you NPC agro.

250-300 DPS tank - 900-1100 DPS

----- Advanced mission running. Your paranoid about loosing your ship (You took your DCU off to get that last mag stab / tracking enhancer on there). If your in a faction pirate BS and you allready know exactly wich missions your gonna 'dip' into structure on when shooting out rats. Your faction fit with +5% implants, and your entire setup costs 2-8 billion isk.


A good way to check efficiency is watch your bounty kick outs. Different mission rythm's will of course effect you payouts, but here are some good rules of thumb.

2 million a tick (20 minutes) - go back to blitzing level III's. Your DPS isn't high enough.

4 million a tick - Getting there. You are beating out level III's at this point.

6-8 million a tick - Standard optimization. 800 DPS output

9-13 million a tick - very few level IV missions have this available, but it IS possible if DPS is over 900. You /can/ easily manage this in null sec havens and sanctums.


Nicely explained, you're right, this pretty much is the deal.

I mostly run missions and this is it.
stoicfaux
#8 - 2013-10-14 13:58:43 UTC
Patrice Macmahon wrote:


4 million a tick - Getting there. You are beating out level III's at this point.

6-8 million a tick - Standard optimization. 800 DPS output

FYI: If you cherry pick and blitz level 3's in a 800 DPS Ishtar, you can get ~18M isk/hour, or ~6M ticks (not counting LP.)

I'll see if I can't publish that data today.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Daniel Plain
Doomheim
#9 - 2013-10-14 14:25:39 UTC
stoicfaux wrote:
Patrice Macmahon wrote:


4 million a tick - Getting there. You are beating out level III's at this point.

6-8 million a tick - Standard optimization. 800 DPS output

FYI: If you cherry pick and blitz level 3's in a 800 DPS Ishtar, you can get ~18M isk/hour, or ~6M ticks (not counting LP.)

I'll see if I can't publish that data today.


slightly lower but similar numbers with my HML tengu.

I should buy an Ishtar.

Sulliva Slake
Aliastra
Gallente Federation
#10 - 2013-10-14 15:26:14 UTC
Patrice Macmahon wrote:
Mission running efficiency honestly comes down to your ship and the grinding pace your willing to set.


9-13 million a tick - very few level IV missions have this available, but it IS possible if DPS is over 900. You /can/ easily manage this in null sec havens and sanctums.



Very true. When it comes to having the spiffy shined up ship thats begging to be ganked vs a throwaway drake to do nullsec sanctums for those 10 mil or so ticks in nullsec, thers just no turning back really. Not to mention the awsome loot and salvage.


But back to the missioning thing, it really depends upon the markets. Sometimes certain items are selling more then others- and this goes for the items in the LP store as much as the items you are salvaging/looting. IMHO a variety is important, and necessary to flex with the market's demands.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#11 - 2013-10-14 16:56:40 UTC
Paranoid Nerd wrote:
I am doing Level 4 Missions for quite a while now, but I want to become more efficient in it.

At the moment I fly Missions for Peace and Order against almost every NPC faction.
Most Missions are vs. Sasha, but also Guristas, Blood Raider and Drones.
I fly (and loot with alt) all of them except for Drone Missions, I just don't like them.


Now some questions:

1 - Do you run every Mission you get offered?
2 - Or do you fly only against one Faction?
3 - Are there NPC Corps that have "better" LP-Shops than others?
4 - Do you loot every Mission, or just the "big ones" like GE, AE, WC ... ?

Any further tips are welcome :)

Thanks in advance,

Nerd


1. Nope. Keep a jump clone in all 4 empires and run only missions that don't affect standing with each other.
2. Nope, fly against pirates only, but fly against any pirate faction. I also do missions where there are transports but if you dont kill them your corresponding Empire standing soed not go down.
3. Yes and no. You can get some pretty high conversions, but the ones that are higher than standard require tags or other items that you must;
A.) purchase
B.) take missions and kill NPC's that would lower your standing with other empires.
The exception is SOE, their launchers and probes are worth a little more, and you don't need tags to get them. A lot of people are running LP for them right now in anticipation of the new ships being released.
4.) I loot every single mission with either a marauder or a noctis alt. The noctis alt has Industry trained and day trading for market PvP fun. I use a program called eve refinery that shows what loot is worth more reprocessed and what is worth more whole. I use the reprocessed minerals to build ships and ammo and anything else that can turn a profit vs. outright selling. The reason I loot every mission is that I do cherry pick them. I never do storyline missions and I keep multiple agents in good standing. If a spot dries up I just jump clone into a better area.

internet spaceships

are serious business sir.

and don't forget it

Arlee Emery
Caldari Provisions
Caldari State
#12 - 2013-10-14 17:19:58 UTC
I decline faction and long/crap missions but work out of areas with multiple agents so I can bounce between them. Even so a decline here and there doesnt hurt much. SoE and navy corps have the best LP rewards IMO. I only loot/salvage missions that have good drops and have lots of wrecks in a single room. Gone Berserk and Damsel for example. The rest seem too boring and time consuming for the profit.
Ireland VonVicious
Vicious Trading Company
#13 - 2013-10-15 03:49:23 UTC  |  Edited by: Ireland VonVicious
God Mode:

500 plus Omni tank. Over 900 burst tank.
170k plus effective health.

1200 plus DPS with proper damage types and ranges/signature/tracking.
Very strong against electronic warfare.

800 M/S plus top speed.

Rattlesnake L4's like a boss!