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Even Out Sec Status Loss

First post
Author
A Research Alt
Perkone
Caldari State
#1 - 2013-10-13 08:18:05 UTC
When you kill a player's ship or are involved in its destruction, you lose approximately .3-.4 of your sec status, regardless of whether the ship is worth 5 million or 50 billion ISK.

When you kill a pod, you lose 2.5 or so of your sec status,whether the pod has no implants or a full set of crystals (~3 billion).

This security status loss does not appear to have any bearing on the value of the ISK destroyed nor the severity (or lack thereof) of the crime committed.


What this means is that you can blow up billions of ISK worth of ships, but shoot so much as a single alpha-clone pod and you can expect a security status loss commensurate with having murdered 10 to 15 highsec ships.


This doesn't make any sense. Podkilling shouldn't be incurring so much of a loss--what's so devastating about it compared to the ISK loss from ships like a 50 billion ISK freighter? Meanwhile, pilots who shoot such expensive ships get off with the slightest of scratches to their security status.

The solution: lessen pod security status loss to -1.0 or so, while increasing security status loss for ship destruction to twice what it is already--so -.6 or so. Pod killing is unjustly penalized, while ship killing is too lightly penalized. This change can fix that problem.
Domanique Altares
Rifterlings
#2 - 2013-10-13 08:24:14 UTC
The solution you're looking for is to leave high sec.
A Research Alt
Perkone
Caldari State
#3 - 2013-10-13 08:26:14 UTC
Domanique Altares wrote:
The solution you're looking for is to leave high sec.


Alas, if only I could make everyone else do the same.
Domanique Altares
Rifterlings
#4 - 2013-10-13 08:30:47 UTC
A Research Alt wrote:
Domanique Altares wrote:
The solution you're looking for is to leave high sec.


Alas, if only I could make everyone else do the same.


You needn't make them do anything; let them have their cesspool of false safety.
A Research Alt
Perkone
Caldari State
#5 - 2013-10-13 08:35:24 UTC
Domanique Altares wrote:
A Research Alt wrote:
Domanique Altares wrote:
The solution you're looking for is to leave high sec.


Alas, if only I could make everyone else do the same.


You needn't make them do anything; let them have their cesspool of false safety.


No. I won't. It's too easy for them to earn money there; too easy for them to grow rich and fat without penalty; too difficult to engage and destroy some while too easy to annihilate others.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#6 - 2013-10-13 09:23:41 UTC
Domanique Altares wrote:
The solution you're looking for is to leave high sec.

And what about low-sec, where you still lose sec status for attacking people?

Now, more than ever, we need a dislike button.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-10-13 10:50:05 UTC
I personally don't wanna hear about this Luxury Problem.

Especially now that you can buy back your sec status with ISK.

Gimme a break. Roll

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Icarus Able
Refuse.Resist
#8 - 2013-10-13 10:51:59 UTC  |  Edited by: Icarus Able
Tell me do you think its ok or not as bad to murder poor people in the real world?

Killing a ship is the equivalent of burning someones car. Killing a pod is equivalent to murder. Of course theres those pesky crews to think about but they pretty much sign their life over anyway.
Kate stark
#9 - 2013-10-13 11:37:07 UTC
wardec them.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Silvetica Dian
Imperial Shipment
Amarr Empire
#10 - 2013-10-13 11:46:08 UTC
Icarus Able wrote:
Tell me do you think its ok or not as bad to murder poor people in the real world?

Killing a ship is the equivalent of burning someones car. Killing a pod is equivalent to murder. Of course theres those pesky crews to think about but they pretty much sign their life over anyway.


I sure hope you are trolling /being sarcastic and that you can in fact spot the moral differences between the following.

1. Taking someones pawn in chess.
2. Shooting someones pixel spaceship in a spaceship shooting game.
3. Burning someones car IRL
4. Killing poor people IRL.


i am hungover today so for my own piece of mind i am going to go about the rst of my day assuming i was too stupid to spot the telltale sarcasm signs.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Sorao Soreen
Profit to burn
#11 - 2013-10-13 11:46:17 UTC
posting in a stealth nerf sec hit for ganking in highsec post
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#12 - 2013-10-13 11:52:28 UTC
Why is this even a problem?

-10 means nothing, it's just like a tatoo or a monocle show off to say others you're a special nerd in a special group.

Nothing to fuss about.

removed inappropriate ASCII art signature - CCP Eterne

Lightspeed Champion
Native Freshfood
Minmatar Republic
#13 - 2013-10-13 11:58:13 UTC
Gank miners.

They tend to have their drones set to aggressive.

That limited-engagement-timer means no Sec loss.

Job's a good'un.

Send any badposting-hate-mail to Sol Kal'orr. I promise to read it when I resub.

Lightspeed Champion
Native Freshfood
Minmatar Republic
#14 - 2013-10-13 11:59:08 UTC
Sorao Soreen wrote:
posting in a stealth nerf sec hit for ganking in highsec post

There was no stealth about it.

Send any badposting-hate-mail to Sol Kal'orr. I promise to read it when I resub.

Lightspeed Champion
Native Freshfood
Minmatar Republic
#15 - 2013-10-13 12:04:49 UTC
Ganking as an outlaw is harder but the fun is in the challenge, right?

(Challenge in this context means the odds are massively weighted in the potentially-ganked-player's favour.)

Send any badposting-hate-mail to Sol Kal'orr. I promise to read it when I resub.

Naydra Adni
Doomheim
#16 - 2013-10-13 12:11:01 UTC
ganker tears.... yummmmmmmm!!!
ya big cry baby
Tippia
Sunshine and Lollipops
#17 - 2013-10-13 15:12:05 UTC
A Research Alt wrote:
This security status loss does not appear to have any bearing on the value of the ISK destroyed nor the severity (or lack thereof) of the crime committed.
Of course not.
Your decision in how much ISK value you choose to cart around in the galaxy is meant to provide increased risks for you, not for the attacker. it is not meant to be a shield to hide behind.

He's being punished for attacking another player's ship or pod, because that's really the only thing that matters on his end. How much you've chosen to lose today is your problem and your problem alone — there's no reason it should have any bearing on him.

As for the ship vs. pod distinction, one just makes you lose a bit of ISK; the other puts months worth of actual time at risk. If you lose a ship, you can just buy a new one and be on your way; recovery is trivial. If you lose two weeks of training, you now have to retrain those two weeks and will forever more be two weeks behind where you could have been; recovery is impossible because that time is gone forever. So of course the latter is punished more than the former.
Domanique Altares
Rifterlings
#18 - 2013-10-13 15:51:39 UTC
ACE McFACE wrote:
Domanique Altares wrote:
The solution you're looking for is to leave high sec.

And what about low-sec, where you still lose sec status for attacking people?


What about it? Sec status means nothing in lowsec.
A Research Alt
Perkone
Caldari State
#19 - 2013-10-13 16:24:03 UTC
I still don't see why CCP doesn't add a "Lawyer" skill that reduces security status lost on aggression by 5% per level.
PhatController
Deep Core Mining Inc.
Caldari State
#20 - 2013-10-13 19:24:31 UTC
Why would the worth of the ship/pod have anything to do with your sec status hit?
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