These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Putting the 'P' Back in PvP

Author
Arthur Aihaken
CODE.d
#1 - 2013-10-12 23:33:44 UTC  |  Edited by: Arthur Aihaken
There's a reason most players don't venture into low-sec. It's not because of local, it's not because of AFK cloakers - it's not even because of the roving gangs and gate camps. It's because nearly every ship is outfitted with a warp disruptor or scrambler. This is why we can't have nice things, or at least venture outside of high-sec with them. But low-sec is a mixed bag of snakes, and it's kind of an introduction to null-sec - so we're not going to touch on that today.

Instead, this is the main proposal I'm putting forward:
• BAN the use of warp disruptors and scramblers in High-sec space.
• Eliminate CONCORD from 0.5 and 0.6 systems (this is where all the really profitable high-sec mission and mining happens anyway).
• A new "black flag" timer (pirate) that lasts 24 hours for any non-suspect/criminal/pirate ship kills in high-sec (0.5-1.0). Pirate flags would function somewhat differently than criminal flags in that gate guns, station guns and CONCORD (where applicable) would fire on you (in or out of a pod). Yes, CONCORD will now POD you.

While this will translate into fewer ganks in high-sec (oh, perish the thought!), there will be a lot more PvP combat and engagements in 0.5-0.6 systems And just because you're not warp jammed isn't any guarantee that you're going to be able to successfully extricate yourself, either. It also means that if you want to make an a** of yourself in high-sec by ganking or preying on unsuspecting players, you're more than welcome to do so. Just expect to be leaving sans pod or making alternate travel arrangements if you decide to whore in on the killmail.

0.5-0.6 missions and mining will potentially be less profitable if there's an inherent risk of having to choose between your ship and your valuable cargo or salvage. As it should be. AFK miners and bots can continue to plague high-sec, they'll just have to limit themselves to 0.7-1.0 systems for any assurance of safety.
.....

Addenum: If you don't like the idea, fine - take your petty comments elsewhere. If you think there's some merit in the concept but disagree with some aspects/implementation and have constructive suggestions, I'm all ears.

I am currently away, traveling through time and will be returning last week.

Velicitia
XS Tech
#2 - 2013-10-12 23:45:25 UTC
no. points are not what keep people out of lowsec.

This idea will just turn 0.6 and 0.5 into wastelands ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

ShahFluffers
Ice Fire Warriors
#3 - 2013-10-12 23:46:20 UTC  |  Edited by: ShahFluffers
So to increase PvP you take away the only means to prevent escape or force an engagement?

A few things come to mind...

- This would only serve to increase ganking tactics (see: deal as much damage as possible before escape... so less than 5 to 10 seconds) and take away options from soloists and corps at war.

- You can ALWAYS warp away as long as you have 1 GJ of capacitor power and are not warp disrupted (you will simply not complete it and land somewhere between the place you are escaping and the proper destination... by which time you usually have enough capacitor power to perform another warp).

- No one is going to willingly stick around in an unfavorable situation unless they don't care or are forced to (see: warp disrupted). As soon as you see your tank failing, warp to station.

- Suicide gankers don't care about their pods (hint: they are "empty" clones).

- every single carebear will retreat to 0.7 or higher space... because any risk is completely unacceptable to them.

- pirates and outlaws will love the extra space to gank hapless people than travel through these systems.
Arthur Aihaken
CODE.d
#4 - 2013-10-12 23:48:58 UTC  |  Edited by: Arthur Aihaken
Velicitia wrote:
no. points are not what keep people out of lowsec.
This idea will just turn 0.6 and 0.5 into wastelands ...

I beg to differ. It's not that players are risk-averse, but they are suicide-averse.

ShahFluffers wrote:
So to increase PvP you take away the only means to prevent escape?

In high-sec, yes.

ShahFluffers wrote:
- This would only serve to increase ganking tactics (see: deal as much damage as possible before escape... so less than 5 to 10 seconds) and take away options from soloists and corps at war.

And this is a problem why exactly?

ShahFluffers wrote:
- You can ALWAYS warp away as long as you have 1 GJ of capacitor power and are not warp disrupted (you will simply not complete it and land somewhere between you and the proper destination... by which time you usually have enough capacitor power to perform another warp).

Sure, provided you're not bumped or can align fast enough. It's going to be a lot harder to escape in Rubicon with the changes to warp speed.

ShahFluffers wrote:
-- No one is going to willingly stick around in an unfavorable situation unless they don't care. As soon as you see your tank failing, warp to station.

Not sure I agree. Just going into low-sec is unfavorable from the outset, yet players still do it.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#5 - 2013-10-12 23:57:32 UTC
ShahFluffers wrote:
-- Suicide gankers don't care about their pods (hint: they are "empty" clones).

Not all of them (see Gevlon Goblin for exhibit 'A'). But it does make for a lengthy trip back in any event (since the timer is in effect for 24 hours).

ShahFluffers wrote:
-- every single carebear will retreat to 0.7 or higher space... because any risk is completely unacceptable to them.

And how would that be a bad thing? There's a lot fewer resources in 0.7 or higher.

ShahFluffers wrote:
-- pirates and outlaws will love the extra space to gank hapless people than travel through these systems.

Again, without the ability to warp jam a successful gank isn't necessarily a foregone conclusion. For as many pirates and outlaws that would love the opportunity, I imagine there'd also be a huge number of players looking to capitalize on shooting suspect, criminal and pirate ships.

I am currently away, traveling through time and will be returning last week.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#6 - 2013-10-12 23:57:43 UTC
0/10

BYDI recruitment closed-ish

Bischopt
Sebiestor Tribe
Minmatar Republic
#7 - 2013-10-13 00:01:08 UTC  |  Edited by: Bischopt
Ol' Fluffers beat me to it.

Quote:
I beg to differ. It's not that players are risk-averse, but they are suicide-averse.


They are, in fact, very much risk-averse.

edit:
There's also the massive problem that banning warp disruptors and scramblers in highsec would greatly mess with legitimate wars going on in high sec.
Arthur Aihaken
CODE.d
#8 - 2013-10-13 00:01:15 UTC  |  Edited by: Arthur Aihaken
Garviel Tarrant wrote:
0/10

Gee, thanks for sharing some constructive feedback.

Bischopt wrote:
Ol' Fluffers beat me to it. They are, in fact, very much risk-averse.

Or is it perhaps that most low and null-sec players maintain a high-sec alt to ensure steady income, and perhaps they're "risk-averse" to having that income stream interrupted by any change to high-sec or CONCORD?

Bischopt wrote:
There's also the massive problem that banning warp disruptors and scramblers in highsec would greatly mess with legitimate wars going on in high sec.

Not everyone feels that war-decs are balanced, either - so to say it messes with it presumes everyone is happy with the mechanics of how war-decs work (and this is most certainly not the case).

I am currently away, traveling through time and will be returning last week.

ShahFluffers
Ice Fire Warriors
#9 - 2013-10-13 00:30:45 UTC  |  Edited by: ShahFluffers
Arthur Aihaken wrote:
ShahFluffers wrote:
-- No one is going to willingly stick around in an unfavorable situation unless they don't care. As soon as you see your tank failing, warp to station.

Not sure I agree. Just going into low-sec is unfavorable from the outset, yet players still do it.

Low-sec is unfavorable to most because...

1. there is no way to properly secure a section of low-sec for PvE activities like in high-sec or 0.0 without exceptionally high effort (high-sec has CONCORD... 0.0 has bubbles, local intel, undockable stations, and being far from the general rabble).

2. there is a larger proportion "skilled players" relative to other areas of space that call it home.

3. rewards in low-sec aren't that much better compared to high-sec relative to the risk involved in going there (as per points 1 and 2)... and has worse rewards relative to the risk in 0.0 space (as per points 1 and 2).


The reason some players prefer to call low-sec home is because of of points 1 and 2. We enjoy the "chaos" of low-sec.


Why do you think giving players the ability to escape any and all engagements will increase PvP?
Arthur Aihaken
CODE.d
#10 - 2013-10-13 00:54:57 UTC  |  Edited by: Arthur Aihaken
ShahFluffers wrote:
The reason some players prefer to call low-sec home is because of of points 1 and 2. We enjoy the "chaos" of low-sec.

Why do you think giving players the ability to escape any and all engagements will increase PvP?

I actually agree with your points, and honestly have no ideas on how to really address low-sec (hence why I'm looking at high-sec). Perhaps low-sec players prefer the solitude...

High-sec PvE is not a substitute for eventual PvP in low or null-sec. Neither are limited engagement "duels". Limited high-sec PvP would allow players to learn some of the inherent skills required for low-sec without all of the associated risk. And it does drive the bots and AFK miners out of 0.5 and 0.6 systems, so how could anyone really object to that? If they're AFK, they deserve to be preyed upon (regardless of system status).

I am currently away, traveling through time and will be returning last week.

ShahFluffers
Ice Fire Warriors
#11 - 2013-10-13 01:17:09 UTC  |  Edited by: ShahFluffers
Arthur Aihaken wrote:
High-sec PvE is not a substitute for eventual PvP in low or null-sec. Neither are limited engagement "duels". Limited high-sec PvP would allow players to learn some of the inherent skills required for low-sec without all of the associated risk. And it does drive the bots and AFK miners out of 0.5 and 0.6 systems, so how could anyone really object to that? If they're AFK, they deserve to be preyed upon (regardless of system status).

Agreed on the PvE in relation to PvP part... which is why there have been grumblings that CCP should make PvE more similar to PvP (less numerous, but more powerful NPCs)... however that would **** off the "casual crowd" among the playerbase who don't want that kind of "challenge."

Limited engagement are just that... limited engagements. Duels fill the need for the some people's desire to PvP in a more limited sense without committing to a protracted war (plus the can flip mechanic was getting fairly dated).

As far as teaching the necessary skills for surviving in low-sec... it isn't as simple as you make it. People have to want to do it. It is more of a "mentality" thing rather than an understanding of the mechanics (though, they often go hand-in-hand).

What your idea does is give players who want to engage others (whether by choice or otherwise) a larger area than before to apply their specialties (mostly ganking) with few penalties (because "professional" outlaws never go to high-sec)... which means the risk is more or less the same as going to low-sec for those who don't want to deal with that kind of atmosphere.


Mind you... I'm an outlaw. I enjoy PvP. I live in low-sec full time. I make my money there. I love the chaos and uncertainty that low-sec has to offer both to myself and my adversaries. But I also respect people's playstyles (within reason). That's why I'm saying "no" to this idea.
Arthur Aihaken
CODE.d
#12 - 2013-10-13 01:26:21 UTC  |  Edited by: Arthur Aihaken
ShahFluffers wrote:
What your idea does is give players who want to engage others (whether by choice or otherwise) a larger area than before to apply their specialties (mostly ganking) without penalty (because "professional" outlaws never go to high-sec)... meanwhile forcing those who choose to avoid that kind of risk less space to play with.

Mind you... I'm an outlaw. I enjoy PvP. I live in low-sec full time. I make my money there. I love the chaos and uncertainty that low-sec has to offer both to myself and my adversaries. But I also respect people's playstyles (within reason). That's why I'm saying "no" to this idea.

Yes, but I wouldn't exactly say "without penalty". Not being able to warp jam someone does remove one element associated with successful ganking activity. There are still plenty of 0.5-0.6 systems, they just become more rewarding for the bold (or at least those willing to put any kind of tank on their mining ship).

This is an initial draft proposal, and I'm sure some aspects would need to be refined to prevent abuse. Being a low-sec player though, are you sure you're being entirely objective here? After all, it does stand to reason that 0.5-0.6 systems could become more popular than low-sec for PvP.

Is it the idea you dislike on principal or the undertones that this could seriously dent or impact your livelihood in low-sec?

I am currently away, traveling through time and will be returning last week.

ShahFluffers
Ice Fire Warriors
#13 - 2013-10-13 01:46:42 UTC
Arthur Aihaken wrote:
Yes, but I wouldn't exactly say "without penalty". Not being able to warp jam someone does remove one element associated with successful ganking activity.

Actually... it doesn't. A true gank kills a person before the need of a warp disruptor is ever necessary. That's why you don't see many warp disruptors on suicide gank squads.

Arthur Aihaken wrote:
This is an initial draft proposal, and I'm sure some aspects would need to be refined to prevent abuse. Being a low-sec player though, are you sure you're being entirely objective here? After all, it does stand to reason that 0.5-0.6 systems could become more popular than low-sec for PvP.

High-sec without CONCORD would basically become the same as low-sec (the corporation MoO proved this back when CONCORD was tankable). It would be like suicide ganking without losing your ship.

Arthur Aihaken wrote:
Is it the idea you dislike on principal or the undertones that this could seriously dent or impact your livelihood in low-sec?

Principle. If there isn't a pressing need or vastly better solution to change core mechanics then there is no need to change them. Balance is key.
Arthur Aihaken
CODE.d
#14 - 2013-10-13 02:17:05 UTC
ShahFluffers wrote:
Principle. If there isn't a pressing need or vastly better solution to change core mechanics then there is no need to change them. Balance is key.

Fair enough. I guess if the consensus is that the core game mechanics are fine, then those that live in low-sec should be content with the diminishing amount of player traffic into those regions. If it weren't for Faction Warfare, I'm not sure low-sec would be all but deserted...

I am currently away, traveling through time and will be returning last week.

Drake Doe
88Th Tax Haven
#15 - 2013-10-13 02:22:07 UTC
Lol

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-10-13 02:44:07 UTC
Arthur Aihaken wrote:

Gee, thanks for sharing some constructive feedback.


Sorry..

Uhm..

0/10.. Don't be so bad?

BYDI recruitment closed-ish

ShahFluffers
Ice Fire Warriors
#17 - 2013-10-13 02:51:31 UTC  |  Edited by: ShahFluffers
Arthur Aihaken wrote:
ShahFluffers wrote:
Principle. If there isn't a pressing need or vastly better solution to change core mechanics then there is no need to change them. Balance is key.

Fair enough. I guess if the consensus is that the core game mechanics are fine, then those that live in low-sec should be content with the diminishing amount of player traffic into those regions. If it weren't for Faction Warfare, I'm not sure low-sec would be all but deserted...

The core mechanics are [more or less] fine (there is always room for tweaks though). Again, the reason that low-sec is "deserted" is due to the risk to reward imbalance caused by the players themselves, not the mechanics.

You can't make low-sec safe enough without turning it into high-sec to make it worthwhile for your average high-sec player.

You can't make low-sec more profitable without making it more attractive than null-sec currently is.

And you can't make null-sec more profitable than it is now without causing all sorts of issues regarding ISK faucets, ISK sinks, and the imbalances these would be cause to other areas of EVE (which, again, go back to safety... parts of 0.0 space are arguably safer than most of high-sec).


The problem lies with the extremes in player habits. And it's a no-win situation unless you are willing to incur the wrath of a portion of the playerbase.
Arthur Aihaken
CODE.d
#18 - 2013-10-13 02:52:14 UTC
Garviel Tarrant wrote:
Sorry.. Uhm.. 0/10.. Don't be so bad?

Hey, it doesn't bother me. I'm not one of the hordes of low-sec players complaining about the death of PvP in EVE. Lol

I am currently away, traveling through time and will be returning last week.

Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#19 - 2013-10-13 02:56:37 UTC
0/10
Arthur Aihaken
CODE.d
#20 - 2013-10-13 02:58:18 UTC  |  Edited by: Arthur Aihaken
ShahFluffers wrote:
The problem lies with the extremes in player habits. And it's a no-win situation unless you are willing to incur the wrath of a portion of the playerbase.

At some point if EVE wants to truly evolve and open itself up to a larger player base, a little revolution is in order.

Michael Harari wrote:
0/10

Wow, that's like... so original. Roll

I am currently away, traveling through time and will be returning last week.

12Next page