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Player Features and Ideas Discussion

 
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[Rubicon] Electronic Attack Ships

First post
Author
Vrat Briner
Steel Lion Inc
#401 - 2013-10-11 14:04:38 UTC
Quote:
you now get much more range, better tank and the blessing of not dying in five seconds when riding with and into larger gangs

All these frigs were useless in large gangs. And still useless even after these changes. Now the only ewar frig that could solo will be nerfed to the ground. Good job.
Dex Slim
The Scope
Gallente Federation
#402 - 2013-10-11 14:05:34 UTC  |  Edited by: Dex Slim
Seems like reasonable changes overall.

However, when the Sentinel is concerned I am a little bit dissapointed. I suppose there has to be some trade-off for the ship to be viable in fleet warfare while not being overpowered in 1vs1 situations (or the other way around). But with the newest iteration the ship is obviously meant to have a role in fleets primarily and I am a little sad to see that the only viable solo EAS is becoming less usable in that role.

Rather nerf the neuting range bonus from 80% (which is 31,5km at level V), to 60% (25,2km) or 50% (22,05km), keep the changes concerning mass (to make it easier to catch) and sig radius but don't touch the bandwidth. Or perhaps don't change the ship at all. This can hopefully make the ship viable in both fleets and solo pvp without it being overpowered in any role.
Krista Amelana
A Flutter in Eggs
#403 - 2013-10-11 14:15:30 UTC
Drones (bandwidth / bay): 15(-5) / 60

solo Sentinel RIP Sad
Dex Slim
The Scope
Gallente Federation
#404 - 2013-10-11 14:20:44 UTC  |  Edited by: Dex Slim
Delete post, I really have trouble distinguishing between quote and edit :)
Alchmist II
EFT warrior.
#405 - 2013-10-11 14:22:41 UTC
Sentinel...


You killed single electronic frigate on which it was possible to kill alone
Bienator II
madmen of the skies
#406 - 2013-10-11 14:24:31 UTC
With three drones the sentinel is pretty much useless for my playstyle. But it wouldn't be a challange to solo with this ship anymore, given those neut ranges. Its probably better to nerf it to the ground like you did. On the other hand, you could just kept the TQ version and increased lockrange without the nerf.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Omg Ololo
POD Based Lifeforms
The Gorgon Empire
#407 - 2013-10-11 14:31:30 UTC
RIP Sentinel.
Ix Method
Doomheim
#408 - 2013-10-11 14:32:31 UTC
The T1 Cruiser split of two pure ewar, two ewar/combat hybrids was such a good idea, these could have been so much fun and more importantly properly viable outside of niches.

I swear to god there's no proper vision for any of the T2 lines.

Travelling at the speed of love.

dei'ro
Brutor Tribe
Minmatar Republic
#409 - 2013-10-11 14:36:56 UTC
Back to obscurity you go, poor EAS's
Akturous
The Scope
Gallente Federation
#410 - 2013-10-11 14:55:08 UTC  |  Edited by: Akturous
Fantastic, now the sentinel only gets 3 drones, I always thought 4 un-bonused drones was too much. So now the only EAF capable of doing some attacking has 1/4 of it's damage taken away, JUST WHAT I ALWAYS HOPED FOR!

How about some attack and less electronic? My drunken EAF V training is looking worse and worse.

No covert ops cloaks, no nifty features, just a smaller combat recons that are next to useless at doing any combating/attacking, leaving their only role as support, during which they will get blapped because they have no hit points, so they're back to being overpriced and useless.

Can we have a drunken sp reinbursement please?

Vote Item Heck One for CSM8

Bienator II
madmen of the skies
#411 - 2013-10-11 15:02:26 UTC
what makes me sad is that a ship which once required skill to fly like the sentinel will probably end up as better griffin driven by multiboxed alts and only used after the bait caught something. But at least i had my fun while it lasted.


trading 10km neutrange for hobgoblin.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Domanique Altares
Rifterlings
#412 - 2013-10-11 15:18:06 UTC
Bienator II wrote:
With three drones the sentinel is pretty much useless for my playstyle. But it wouldn't be a challange to solo with this ship anymore, given those neut ranges. Its probably better to nerf it to the ground like you did. On the other hand, you could just kept the TQ version and increased lockrange without the nerf.

Well, you know, it's easy for the devs to hold current meta down and **** in its mouth when they don't use the ships in question. Rise is probably under the impression that you use turrets to make the Sentinel work.
Milton Middleson
Rifterlings
#413 - 2013-10-11 15:18:36 UTC
Because clearly these ships were just too fast and tough. :facepalm: They were already going to have a very rough time with kiting cruisers, and now it's even worse.

If you're going to cut down the effectiveness/range of their e-war, and make them slower besides, you really need to give them more tank. You should also probably not be cutting into their firepower.
Domanique Altares
Rifterlings
#414 - 2013-10-11 15:24:53 UTC
Milton Middleson wrote:
Because clearly these ships were just too fast and tough. :facepalm: They were already going to have a very rough time with kiting cruisers, and now it's even worse.

If you're going to cut down the effectiveness/range of their e-war, and make them slower besides, you really need to give them more tank. You should also probably not be cutting into their firepower.

But Milton, you're totally discounting how fast they go when you run a snake set, skirmish links, Zor's and Quafe Zero. You do run all these things, right? Bro, do you even PvP?
Destoya
Habitual Euthanasia
Pandemic Legion
#415 - 2013-10-11 15:34:36 UTC
Please dont remove drones from the Curse, whatever you do. Everything doesnt have to conform to the "Recon ship playstyle", just like the Scorpion doesnt have to be a normal DPS battleship like all the others.

(I'd also extend this to the Sentinel and its 4th drone, but I value the neuts and TD's more on it so it doesnt bother me as much as the idea of a nerfed curse.)
Kagura Nikon
Native Freshfood
Minmatar Republic
#416 - 2013-10-11 15:42:58 UTC
CCP never makes a specialized ship to be GOOD solo. At most viable. The best you can expect is a ship that paired with another one might be GOOD. Or you can go generalistic ships like the t1 cruisers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#417 - 2013-10-11 15:45:28 UTC
CCP Rise wrote:

I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


I'm giving this latest iteration 0 points out of 10.
Kagura Nikon
Native Freshfood
Minmatar Republic
#418 - 2013-10-11 15:48:29 UTC  |  Edited by: Kagura Nikon
TrouserDeagle wrote:
CCP Rise wrote:

I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


I'm giving this latest iteration 0 points out of 10.


7 of 10. Altough I think the keres coudl very well have a tiny bit more range on the point.

Also target painter range is USELESS!!!


Hyena is a ship with 2 bonuse sonly. That is a shame.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Major Killz
inglorious bastards.
#419 - 2013-10-11 15:53:44 UTC
TrouserDeagle wrote:
CCP Rise wrote:

I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


I'm giving this latest iteration 0 points out of 10.



You what? I'm not sure it's possible for you to be happy.

[u]Ich bin ein Pirat ![/u]

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#420 - 2013-10-11 15:57:20 UTC
Major Killz wrote:
TrouserDeagle wrote:
CCP Rise wrote:

I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


I'm giving this latest iteration 0 points out of 10.



You what? I'm not sure it's possible for you to be happy.



The ecm and recon bonuses are still there.