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Proposal: Fairly detailed sov mechanic change idea

Author
Commander Predator
The Terrifying League Of Dog Fort
Deepwater Hooligans
#1 - 2013-10-10 11:36:50 UTC  |  Edited by: Commander Predator
So this is gonna be a long one, this is just something i thought up out of boredom and hearing alot of people complain about current sov mechanics so this is my suggestion.

Im going to be referring to this image for a bit of this so take a look to help you understand what im talking about as you read.

This idea i think will help encourage all types... small, large, sub-cap, black ops, capital battle type fights.

This image is a very crude drawing i made in paint in about 5 minutes, of no particular part of space in eve universe, its just 3 made up constellations, with each circle

being its own system.

Constellation 1 + 2

- These two constellations would be like any constellation in nullsec currently, anyone can freely roam in these, attack and disrupt or whatever with doing nothing special. these constellations will also allow portable cyno jammers. (I include these not because i think their a good idea but because ccp looks like their implentening these anyhow so i put them into my idea). by allowing portable cyno jammers, it keeps the fight to ensue, a sub-capital fight. while i believe the defender should have the "Home field" advantage and be allowed to use all resources at their disposal to kill intruders, this module is being implemented anyhow.

- Now to the issue of, Why would the defenders be "Forced" to fight an intruding gang? Well in the image you can see red lines between systems. these are capital constellation firewall defenses in their stargates, which defenders should be able to upgrade and make it harder and harder for attackers to hack, attackers would have to hack some kind of entity near the stargate to be allowed to use the stargate, or use sheer force to destroy this entity. (Entity being some control panel 100km or so off gate or something).

these control panels should be breakable via the hacking module in about 30-60 minutes, depending on the hackers skills, luck etc or however it gets implemented. it SHOULD NOT be something that goes into reinforced and have to wait a day or two to go in. the reasoning behind this is it gives the defenders time to form up and kill whatever gang, whether it be small or large or risk their capital constellations systems being broken into if they fail or choose not to fight. If attackers choose to use force to break into the surrounding capital systems, it should be about the strength of a large pos with a maximum reinforce timer of 60 minutes, giving the defenders some time again to form up and defend.

NOTE: Breaking into these stargates simply allow enemies access to your capital systems, does not mean you lose your sov, capital systems can be used as a safe haven for ratting/mining as long as their stargates firewalls are not busted into. giving a motive to defend these stargates.

Capitol Constellation

- The capitol constellation would be something that only major alliances can have, i dont know 1000+ member requirement, or some form of requirement that makes it impossible for some 100 man alliance to have one, there should be 1 allowed per region, no one capital constellation is predefined, and is decided by the owners, in order to have a capital constellation, you should be required to own the majority of said region, and own the entire constellation. Once a capital constellation is declared, it remains the capital constellation until it is lost, if pre-requirements such as majority of region is lost, it is still the capitol constellation until taken by force, and must be taken if attackers wish to place a capitol in that region. Capitol constellations are protected by firewalled stargates, meaning only friendlies within alliance would be allowed to enter (While firewall is up, not including wormholes/covert cynos). Portable cyno jammers are not allowed in capitol constellation, some magical force is preventing the use of this module, the defenders have the choice of using everything they got at this point to defend their space.

- What happens if a firewall is broken then repaired, and an enemy slipped in through the crack w/ covert cyno? The answer i think to this is that there should be some, very expensive, system directional scanners, anchored by pos's, that can scan and find cloaked enemies. Now to avoid the fact that this would make cloaky covert cyno user useless, this scanner should take 15-30 minutes to find said target, and the timer restarts every time the enemy enters a new grid. this means no more afk cloaky in system 23/7, at least in your capitol systems, this is still fair game in surrounding space, and these scanners should only be allowed in capitol systems.

- Capitol systems should be the owners safe haven for making isk, and should be fragile and worth protecting. This means that even small gangs should be able to force defenders to fight them off if the owners don't want to deal with enemies in their safe haven. the surrounding constellations could/would be used for renter alliances, or extra systems for the owners to rat/mine in.

Capitol System

- Iv'e marked the "Capitol system" as a green dot on my picture, this would be the owners capitol... (obviously). All stargates going to this system should also be firewalled and have to be broken into, these firewalls should take a bit more effort to hack, or forefully destroy, and the defender should have at least 24 hours to deal with it. this is just the special system, it gets more time to be defended.
Commander Predator
The Terrifying League Of Dog Fort
Deepwater Hooligans
#2 - 2013-10-10 11:36:59 UTC  |  Edited by: Commander Predator
Random things

- Defenders should have a control panel on their side of the gate as well, with some new skill that allows counter-hacking, it should never be made impossible to break, but at least pro-long the intrusion if the defenders need more time to form up, and would almost be like a mini-game between the two people hacking and counter-hacking.

- Current POS, POCOS mechanics could stay the same, same reinforces etc.

- Station services should be more easily disrupted, giving defenders more motive to defend.

- Space should be more expensive to maintain, making it harder for any single alliance to hold more than a region or two, and if not "More expensive", some other restriction that disallows holding of space enmasse that is not used. This i think gives smaller alliances more places to put a foot down in nullsec.

- Another big reason conflict doesn't happen, is the fact that most nullsec space is pretty worthless, capitol constellations should have their perks, my idea is to make nullsec capitol constellations have the following riches...

> Super capitol construction capabilities
> only place some special plex similar to a 10/10 can spawn
> Improved ability to find rare asteroids, meaning more rare asteroids will spawn here than a non capitol area
> (already mentioned) Ability to keep enemies out properly, as long as its defended.
> Increased Bounty on rats, increased spawn rate for plexes
> Ability to dock super capitals with a station upgrade, (Should be destructable, and any supers docked would be destroyed)
> Ability to anchor "Wormhole Stabilizers" to make wormholes stationary, making it possible for them to expand into a wormhole

The Crazy, probably controversial part of this idea.

- The problem > Too many large bluefests, too hard for new comers to put a foot in nullsec because of large coalitions.

- Possible solution > With this new sov mechanic, the ability to blue would stay the same, but the ability for blues to properly help you defend your space would not. given the new proposed idea of hackable gates to access capitol systems, i propose owners of these capitols be given a long code, 20-30 characters and numbers maybe that they can give to friendly alliance leaders, only the alliance leader of the friendly alliance would need the key for the whole alliance to have access to the owners capitol. This is where portable cyno jammers could be allowed, but would only be jamming anyone that doesn't have this code. If they are the defending alliance, or a friendly alliance with this code, they can still cyno in, and anyone in your fleet can still cyno in. This would mean only You, and your allies + Defender and their code-holder allies, would be able to enter this constellation at this point.

- Why would this change the bluefests? These codes shouldnt require a +10.0 standing from the owner, these codes could be given to enemies from a blue alliance, making this code something you wouldn't want to just "Give away" to any alliance. as they could potentially backstab you, this would create conflict, and force coalitions to choose their allies carefully, and not just blue up anyone.

- This code would be something the owner can change fairly quickly, maybe 24 hours it could take to change it, rendering the old one useless and essentially kicking the enemies out again, but enemies could cause alot of damage in 24 hours. i dont know, this is just an off-the-wall idea, maybe just scrap this part and keep the rest:)

Anyhow this is my idea, i wouldn't be surprised to see sarcastic comments or flaming and whatnot but hey its just an idea. constructive criticism is welcome.
Commander Predator
The Terrifying League Of Dog Fort
Deepwater Hooligans
#3 - 2013-10-10 11:37:08 UTC
reserved
Velicitia
XS Tech
#4 - 2013-10-10 14:18:11 UTC
other than your poor formatting, the idea as a whole seems passable.

However, the biggest problem is that it'll pretty quickly end up where we are now. An alliance holding a "capitol" will only have renters in the local space (because why allow someone who is not your pet anywhere near your space).

The real problem is that nullsec is "small" and that a sov holder is pretty easily able to drop titans and supers on you from 3 regions away ... or some other bored group can drop in on you pretty easily, but then go deal with "that other big alliance" that's reinforcing their systems on the far end of their space.

While I don't necessarily believe that there needs to be a "starter group sov nullsec" ... there needs to be something that discourages holding 2/3 of the north by one coalition ... even if it's something as simple as the nullsec inter-region distances are a full jump, along the connections (so, e.g. to get from Delve to Querious, you have to jump from SVM-3K to 8QT, or 1DH to F2OY, etc). Really, all this ends up meaning is that if (for example), you've got trouble in J-LPX7, rather than having 30 potential systems from reinforcements to arrive from, they'll all have to first stop off in 1DH-VT, UHKL-N, LWX, 1-24J, or C3N (closest systems I found with a cursory glance at dotlan).

To sovholders -- yes this is terrible, but I came up with it in under 5 minutes.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Commander Predator
The Terrifying League Of Dog Fort
Deepwater Hooligans
#5 - 2013-10-10 20:32:35 UTC
Velicitia wrote:
other than your poor formatting, the idea as a whole seems passable.

However, the biggest problem is that it'll pretty quickly end up where we are now. An alliance holding a "capitol" will only have renters in the local space (because why allow someone who is not your pet anywhere near your space).

The real problem is that nullsec is "small" and that a sov holder is pretty easily able to drop titans and supers on you from 3 regions away ... or some other bored group can drop in on you pretty easily, but then go deal with "that other big alliance" that's reinforcing their systems on the far end of their space.

While I don't necessarily believe that there needs to be a "starter group sov nullsec" ... there needs to be something that discourages holding 2/3 of the north by one coalition ... even if it's something as simple as the nullsec inter-region distances are a full jump, along the connections (so, e.g. to get from Delve to Querious, you have to jump from SVM-3K to 8QT, or 1DH to F2OY, etc). Really, all this ends up meaning is that if (for example), you've got trouble in J-LPX7, rather than having 30 potential systems from reinforcements to arrive from, they'll all have to first stop off in 1DH-VT, UHKL-N, LWX, 1-24J, or C3N (closest systems I found with a cursory glance at dotlan).

To sovholders -- yes this is terrible, but I came up with it in under 5 minutes.


Was up late and so my formatting wasnt perfect i guess:P increased distances is a good idea too i guess, but i think major sovholders can afford enough alts to still make it easy to travel between.
Commander Predator
The Terrifying League Of Dog Fort
Deepwater Hooligans
#6 - 2013-10-11 01:23:01 UTC
I fixed some of the formatting issues... (Copy/pasted from notepad)...

And i added a few more ideas, let me know what you think.