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exploration needs change

Author
Goatman NotMyFault
Lubrication Industries
#1 - 2013-10-07 22:11:27 UTC
in essence, exploration means to explore and discover where others never have been.

ive been everywhere, exploration sites, high sec, low sec, null sec, wormspace.... and there aint nothing to explore.

Its just utterly borring, its become a useless part of eve that needs much more.


Give us a slingshot jumpgate cannon and send us on a oneway ticket to hell :D


What we need is exploration into system thats new, untouched.

My idea is a long range scanning system, u get some cordinates, gets in a jumpgate cannon thingy and get shot far far away, with little or none chance to ever return.

Let us discover some new races, new tech, old infrastructur(even new infrastructur)... and if u hit the jackpot u get a chance to get home again thru new tech or friendly new races.
But if the site u found is really good, u still have the cordinates and u have gotten back home, u can go again. If the system get settled, the discoverer get the system renamed after him or u can choose the name (unless u call the system stupid things like ****** heaven lol)


MAKE EXPLORATION WHAT IT SHOULD BE and not the lame thing its now.
Goatman NotMyFault
Lubrication Industries
#2 - 2013-10-07 22:12:57 UTC
one more thing, also dont deny us to jumpclone back if there is facicilties to dock or u build faciclities to dock
Bad Messenger
Rehabilitation Clinic
#3 - 2013-10-07 22:35:56 UTC
why to make something as game when you can explore real world?
Goatman NotMyFault
Lubrication Industries
#4 - 2013-10-07 22:52:55 UTC
well, the world is as eve, nothing new to explore lol
Karma Codolle
Chimera Research and Development
#5 - 2013-10-10 00:52:31 UTC
Bad Messenger wrote:
why to make something as game when you can explore real world?



sssshhhh don't tell them about the real world
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#6 - 2013-10-10 00:56:24 UTC
The word you are looking for is "wormholes".
Zappity
New Eden Tank Testing Services
#7 - 2013-10-10 01:52:04 UTC
There isn't really any exploration in EVE. Not in the true sense. You can only boldly go where a few hundred thousand people have gone before.

Zappity's Adventures for a taste of lowsec and nullsec.

Luc Chastot
#8 - 2013-10-10 02:13:09 UTC
So when those systems have been explored and everyone is bored again with exploration, should CCP add more? Did you think about that?

Make it idiot-proof and someone will make a better idiot.

Zappity
New Eden Tank Testing Services
#9 - 2013-10-10 02:17:20 UTC
Player built jump gates would seem to make new space likely.

At the smaller scale I'd like the ability to warp anywhere in system just like probes do (ie not only to a celestial etc) and then have new sites that you can only find by d-scan.

Zappity's Adventures for a taste of lowsec and nullsec.

Goatman NotMyFault
Lubrication Industries
#10 - 2013-10-10 08:34:57 UTC
Abdiel Kavash wrote:
The word you are looking for is "wormholes".


been in wormspace and it aint what its so hyped up to be, and its nothing to explore to be honest, its sites much like in low/highsec, just a bit harder. And thats not even exploration.
Exploration is when ure looking for something u aint really looking for, with no clue what ure doing or going lol
Scorpionstrike
Federal Defense Union
Gallente Federation
#11 - 2013-10-10 12:36:25 UTC
A possible solution to this problem is Exploration missions, but these can be very randomized, the scenario could work like this:

* A gate jumps you to a worm hole - that only you yourself can enter (does not collapse until mission over)

* inside there could be weird stuff, maybe a jovian ghost ship drifting along, perhaps u can hack it then it opens up with some weird hologram animation

* It strikes me that there could be some sort of "one off" quality of life technology that you find, for example the ship drops a jovian beacon where u can click it and open it up like a probe menu to deploy it to create a safe spot in the system. and lasts for a finite time.

i remember when playing wing commander and the first time i saw that mantis thing towing away some ship and thinking what is that ? there could be things u see that you carn't explain but get a glimpse of then it warps out.

i can see myself having fun in the new SoE cruiser with this :-)
Raely Reborn
State War Academy
Caldari State
#12 - 2013-10-10 12:57:35 UTC
I agree with the author in spirit. I understand that wormholes are the random exploration that CCP has used. There are two problems with w-space and you get a bonus comment.

1) It's a team effort (well to be worthwhile and lucrative it is)

Soloing a low class wormhole is not a viable option. An individual encounters too many logistics obstacles and even ignoring those you can still make more isk doing just about anything else in the game. Wormholes are great for a team of people exploring not so much for an individual.

2) If your team is too large there isn't enough to explore.

There are a limited amount of WH's connected to yours and people aren't going to go too deep into other holes for fear of never returning. Perhaps in w-space worm holes corps should be able to create MASSIVE jump gates between w-space systems.

3) SOLO - what happened to the solitude of solo exploration.

I'm with the author. Space is VAST and empty. We should be able to move about into uncharted areas. I like to explore and I do it solo for the most part. I want true random content to explore undiscovered areas of space.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#13 - 2013-10-10 13:26:09 UTC
Finding random sites with sleeper ai bots couls be a quick stop gap solution
Femalis Horribilis
Doomheim
#14 - 2013-10-10 19:09:11 UTC
me like +1
Goatman NotMyFault
Lubrication Industries
#15 - 2013-10-10 21:59:29 UTC
it would be great to explore new territory, without fighting... finding new stuff... and u can claim some exploring rewards
Suriv Virus
Sebiestor Tribe
Minmatar Republic
#16 - 2013-10-11 09:40:11 UTC
Not into thee explorer thingy...... But i got some serious threats, so i support the idea goaty Ugh

the threat : Any attempt neglect of this order, cf attempt escape this under the excuse of dementia and / or Alzheimer's, will be punished with a most unusual criminal method. Can inform that involve a Bengali gay water buffalo and a pair of pink slippers.
Kharush Rova
Artec Industries
#17 - 2013-10-11 09:51:21 UTC
I agree with OP.

Exploration should focus on exploring - and not getting your ship blown to pieces while doing it.

Although I also support the idea behind exploring something and discovering danger.

Most of the time though - right now - exploration sites already contain a high concentration of NPC enemies - which makes exploration dangerous.

But should it really be dangerous?

I'm not entirely sure - because once it becomes dangerous - the focus of exploration has shifted to trying to survive....in a ship that has been fitted for exploration.

And on top of that, as OP has already outlined - the point of exploring is to go to places no one has ever been and discover things that no one has ever discovered.

To some degree - Guild Wars 2 is doing a good job with this - where random encounters can suddenly spawn no matter where you go.

And this should really be the case with EVE Online exploration.

Just like in any good sci-fi work - where the crew has suddenly discovered something that hasn't been there before, and goes to explore it.

To me the whole scanning of sites at the moment feels like spending time on trying to get a 100% signal and then going to a place where others may have been already.

I think part of the problem is also the sort of loot that you get.

If I'm not mistaken - it is loot which can otherwise also be found or traded off on the market.

However we should be finding unique things, things that we might want to keep and showcase.

---

It would be crazy awesome to have a sort of 'Artifact Gallery' where players can collect and showcase artifacts that can be found throughout EVE.
Bleeding RoidRider
Doomheim
#18 - 2013-10-12 23:14:20 UTC
like this idea. +1
Arthur Aihaken
CODE.d
#19 - 2013-10-13 01:16:52 UTC
+1. I agree with all of the comments. Exploration, first and foremost, should be a solo activity (friends just make it that much more interesting). Exploration now consists of being the first to pillage any lucrative sites that may spawn. I'd love to see some exploration mission arcs, as well.

Things like discovering derelict wrecks... having to navigate ancient minefields or disable traps... maybe a rogue comet to explore. It's been mentioned in another thread, but environmental effects (solar flares, particle, electromagnetic, plasma and radiation storms, etc.) would really add to the ambience as well.

I am currently away, traveling through time and will be returning last week.

Toilett Brush
SSansha Empire
#20 - 2013-10-14 14:32:47 UTC
like this. +1
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