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Player Features and Ideas Discussion

 
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Ransom as a feature

Author
Horus V
The Destined
#1 - 2013-10-09 00:00:09 UTC
Its very simple idea:
- victim is asked for pay. Similar mechanics is used like in duel request.
- if he agrees to pay the 5 minutes timer will start. During that time he cannot get scrambled or disrupted bubled or anything. If any hostile action by any party was used against that victim the payment is cancelled but victim will never get his money back anyway (so that nobody abuses the system) and timer stopped. Pirates should organise safe exits for their victims and guard them untill timer ends.
- ransom transaction is sucessfull once timer is finished or victim manages to get to highsec during that time.

V

Bischopt
Sebiestor Tribe
Minmatar Republic
#2 - 2013-10-09 00:03:29 UTC
I can see what you're trying to do here. However, the uncertainty and the possibility of a broken promise is a pretty big part of eve.

Ransoming is content that is completely generated by the players themselves. There's really no need for a mechanic.
Job Valador
Professional Amateurs
#3 - 2013-10-09 00:09:11 UTC
im going to have to say no. There are those that do want to scam you by ransoming you and blowing you up anyway. I cant condone something that would deprive them of that gameplay. On the plus side those that do honor ransoms will get a rep of doing so. Its all about emergent gameplay baby Cool

"The stone exhibited a profound lack of movement."

Horus V
The Destined
#4 - 2013-10-09 00:12:52 UTC
Bischopt wrote:
I can see what you're trying to do here. However, the uncertainty and the possibility of a broken promise is a pretty big part of eve.

Ransoming is content that is completely generated by the players themselves. There's really no need for a mechanic.


So why do we have duel mechanics now? People always used jetcans it worked perfectly. But dueling as a feature is just awesome part of game now. So why shouldnt we have something for pirates just to make things more official and insuring victims just a litlle bit more to encurage this gameplay. As for now people in lowsec just shoot anything that moves. There are no pirates, only "Gankers".

V

Montevius Williams
The Scope
Gallente Federation
#5 - 2013-10-09 00:38:09 UTC
I like it. You have some pirates that actually want to ransom. I think its a good idea, just needs some tweaks. When I first starting playing EVE, one of the most exciting moments for me was being ransomed. Sadly, you dont see this much. As Horus said, Piracy in EVE is a misnomer. There used to be prirates, but not anymore...dudes just gank now and call themselves pirates.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Kara Trix
Deep Core Mining Inc.
Caldari State
#6 - 2013-10-09 00:40:02 UTC
+1

But I like stuff that I most likely will never use.


It would be nice speaking as a VICTIM at times, to have assurance that by paying my "being stupid to get caught" fee, that I will at least save my ship, mods, plugs, etc... It's all a transaction anyway.

As it is, I just don't trust anyone and would just rather self destruct my own ship than to pay a guy just so he can blow me up anyway.
It would just be stupid on top of stupid.... so what is that anyway?

If there was a monetary transaction like a contract that both parties would have to agree to, then I would consider the mechanics and if I thought I had a better chance of living, well...I would pay!

It may actually be more profitable to pirates, but less ego boosting I suppose.
I can even see it working in HS wars... of course just a 5 minute timer to escape... then the pirate can chase again.

pirates could even exploit it if they are in groups....what fun!

Nevyn Auscent
Broke Sauce
#7 - 2013-10-09 00:43:41 UTC
Horus V wrote:
Bischopt wrote:
I can see what you're trying to do here. However, the uncertainty and the possibility of a broken promise is a pretty big part of eve.

Ransoming is content that is completely generated by the players themselves. There's really no need for a mechanic.


So why do we have duel mechanics now? People always used jetcans it worked perfectly. But dueling as a feature is just awesome part of game now. So why shouldnt we have something for pirates just to make things more official and insuring victims just a litlle bit more to encurage this gameplay. As for now people in lowsec just shoot anything that moves. There are no pirates, only "Gankers".


We have duel mechanics because they replace the old can clip mechanics.
Can flips used to create 'limited engagements' so to speak.
Then they got changed to create suspect flags, so a replacement to the can flip to create a limited engagement was created.

However, this proposed mechanic would be incredibly abuseable.
Either you could use it to give yourself warp scam immunity by ransoming each other for 1 isk.
Or you could simply abuse it by using someone out of fleet to kill them after they pay you.
Either way, it simply doesn't add significant value.
ShahFluffers
Ice Fire Warriors
#8 - 2013-10-09 01:53:23 UTC
Abuse found:

Want to disengage or get away from a gatecamp you have been caught in? Have a friend or alt "ransom you" for 1 ISK and then fly away as you are now effectively "immune" to combat for 5 minutes.

Hell... do this before jumping into a gatecamp.

Remember that game code cannot understand "intent" or distinguish between a neutral that may be friendly or hostile.

edit: damn... beaten to it.
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2013-10-09 02:32:24 UTC  |  Edited by: Reaver Glitterstim
I'd be okay with a ransom feature for highsec. That could make wardecs interesting. The aggressor ransoms the victim for X amount of ISK. If accepted, the victim becomes an unlawful target to the aggressing party, and the money is transferred into the highest wallet of the aggressing party (ie. corp wallet for a corp-to-corp wardec). The unlawful target protection lasts for 15 minutes and is broken if the victim launches any sort of attack against any entity allied with the aggressing party, or performs any illegal action.

But no ransoms outside of highsec. I wish there were some way to ensure some trust in ransoms, but it cannot be completely solid. I really just wish there were more pirates with a reputation for honoring ransoms. It's hard to know if your aggressors can be trusted. Maybe we need third-party people to vouch for their reputation? "You can trust us to honor the ransom. Lemme get Helicity Boson in the chat to verify. He'll get 10% of the ransom money."

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Dr0000 Maulerant
Union Nanide and Tooling
#10 - 2013-10-09 04:01:49 UTC
Job Valador wrote:
im going to have to say no. There are those that do want to scam you by ransoming you and blowing you up anyway. I cant condone something that would deprive them of that gameplay. On the plus side those that do honor ransoms will get a rep of doing so. Its all about emergent gameplay baby Cool


If you get ransomed often enough to know who has what "rep" I think you're doing it wrong.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

supernova ranger
The End of Eternity
#11 - 2013-10-09 05:20:04 UTC
Dr0000 Maulerant wrote:
Job Valador wrote:
im going to have to say no. There are those that do want to scam you by ransoming you and blowing you up anyway. I cant condone something that would deprive them of that gameplay. On the plus side those that do honor ransoms will get a rep of doing so. Its all about emergent gameplay baby Cool


If you get ransomed often enough to know who has what "rep" I think you're doing it wrong.


LOL
Jint Hikaru
OffWorld Exploration Inc
#12 - 2013-10-09 09:01:08 UTC
Its an interesting idea, and potentially something that would be good for Eve.

However.....

You will still have the situation where the Pirate does not care about ISK, just wants the Tears

He ransoms you for 50mil ISK then Blows you up.

- He gets the jollies of blowing you up (kill mail) and knowing you lost 50mil

- You get shafted... twice!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Bischopt
Sebiestor Tribe
Minmatar Republic
#13 - 2013-10-09 09:38:38 UTC
Horus V wrote:
Bischopt wrote:
I can see what you're trying to do here. However, the uncertainty and the possibility of a broken promise is a pretty big part of eve.

Ransoming is content that is completely generated by the players themselves. There's really no need for a mechanic.


So why do we have duel mechanics now? People always used jetcans it worked perfectly. But dueling as a feature is just awesome part of game now. So why shouldnt we have something for pirates just to make things more official and insuring victims just a litlle bit more to encurage this gameplay. As for now people in lowsec just shoot anything that moves. There are no pirates, only "Gankers".


Can flipping was never intended as a mechanic for dueling, that's just the way it was often used because it was a relatively easy way to create an aggression timer in highsec. So can flipping was players using one mechanic to do something else.

The dueling mechanic is an actual mechanic that exists solely for dueling.

Ransoming does not have the same problem because there's no need for a mechanic. It's just ship-to-ship PVP that includes a convo and verbal interaction between two or more players.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2013-10-09 11:06:58 UTC
You could just as well ask for secure station trading. Sure, ways are known already, but CCP doesn't implement them because EVE. Or something.

Anyways, IIRC Tuskers attempted to create secure ransom system (as middlemen basically). Not sure how it has ended, perhaps you should go to C&P and ask there.
Horus V
The Destined
#15 - 2013-10-09 22:48:18 UTC
Nevyn Auscent wrote:
Horus V wrote:
Bischopt wrote:
I can see what you're trying to do here. However, the uncertainty and the possibility of a broken promise is a pretty big part of eve.

Ransoming is content that is completely generated by the players themselves. There's really no need for a mechanic.


So why do we have duel mechanics now? People always used jetcans it worked perfectly. But dueling as a feature is just awesome part of game now. So why shouldnt we have something for pirates just to make things more official and insuring victims just a litlle bit more to encurage this gameplay. As for now people in lowsec just shoot anything that moves. There are no pirates, only "Gankers".


We have duel mechanics because they replace the old can clip mechanics.
Can flips used to create 'limited engagements' so to speak.
Then they got changed to create suspect flags, so a replacement to the can flip to create a limited engagement was created.

However, this proposed mechanic would be incredibly abuseable.
Either you could use it to give yourself warp scam immunity by ransoming each other for 1 isk.
Or you could simply abuse it by using someone out of fleet to kill them after they pay you.
Either way, it simply doesn't add significant value.

You missunderstood. Victim is not immune. He is simply guarded by the pirates (its their investment) for next few minutes (ransom timer) and if he got scrambled or killed by his alt for example both parties lossing money so what would be the point of paying the 50% of his cargo to nobody and gaining bad reputation among pirates so the next time they just blow him up. Its a very simple system and you can only losse if you try to abuse it. Pirates gain nothing and you get nothing, your choice but stuipid and will get you no where.

V

AstraPardus
Earthside Mixlabs
#16 - 2013-10-09 23:29:26 UTC
If you make ransom a legit thing, then the pirates can't betray their word...then...they wouldn't be very good pirates. They'd be like those half-assed pirates on children's TV. :3
Every time I post is Pardy time! :3
Horus V
The Destined
#17 - 2013-10-10 00:20:41 UTC
AstraPardus wrote:
If you make ransom a legit thing, then the pirates can't betray their word...then...they wouldn't be very good pirates. They'd be like those half-assed pirates on children's TV. :3

They can! If the ransom was paid lets say 5 or 6 jumps away from highsec and victim is in a slow warping ship then there is a chance that timer will end and clever pirates might just finish him and loot the wreck. They can also destroy victim even if he pays. They still have a loot. Ransom is lost but who cares lol.

V

RubyPorto
RubysRhymes
#18 - 2013-10-10 00:26:57 UTC  |  Edited by: RubyPorto
Horus V wrote:
You missunderstood. Victim is not immune. He is simply guarded by the pirates (its their investment) for next few minutes (ransom timer) and if he got scrambled or killed by his alt for example both parties lossing money so what would be the point of paying the 50% of his cargo to nobody and gaining bad reputation among pirates so the next time they just blow him up. Its a very simple system and you can only losse if you try to abuse it. Pirates gain nothing and you get nothing, your choice but stuipid and will get you no where.


So, you're saying I just have to keep the ransomed ship locked down with a HIC/Dic for 5 minutes and I get the ransom and the kill?

Surely an attempt to protect someone isn't immediately considered a failure if they simply remain bubbled after the ransom request goes live?


Bischopt wrote:
Can flipping was never intended as a mechanic for dueling, that's just the way it was often used because it was a relatively easy way to create an aggression timer in highsec. So can flipping was players using one mechanic to do something else.


Incidentally, can flipping is a response to another unintended use of mechanics. Jetcan mining. CCP just needed a way for ships to throw away unwanted cargo.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mocam
Aliastra
Gallente Federation
#19 - 2013-10-10 00:30:03 UTC
A lot of EVE players run with an absolute value system. If your losses are less than mine, I win.

As such, this idea would be used for lulz quite a bit. Get them to ransom, pop them, no income but they lost the ransom costs.

If they were into ransom, they could already do what you describe for protecting but that isn't how or why they choose to shoot you.

Besides - ever seen how long it takes a freighter to align and warp? Now put that into your ransom scenario in a long haul system. 5-6 minutes may not cover it if you bumped them from alignment to demand ransom.
Horus V
The Destined
#20 - 2013-10-10 21:23:38 UTC
Mocam wrote:
A lot of EVE players run with an absolute value system. If your losses are less than mine, I win.

As such, this idea would be used for lulz quite a bit. Get them to ransom, pop them, no income but they lost the ransom costs.

If they were into ransom, they could already do what you describe for protecting but that isn't how or why they choose to shoot you.

Besides - ever seen how long it takes a freighter to align and warp? Now put that into your ransom scenario in a long haul system. 5-6 minutes may not cover it if you bumped them from alignment to demand ransom.

First of all the bumping mechanics should be a thing of the past. And I know what you mean, I agree people just want to blow things up for no reason but there are some that would like do other things in eve and become a merc or a pirate and blow things up for a reason. Not every eve player is a moron that just want to shoot stuff during his free time. Even if only small procentige of eve players roleplaying we should have more and more tools to helps us with our choices and make proffesions more official and build into the game as mechanics. For example why we dont see tools for merceneries ? Its very simple idea aswell: once the structure or ship/pod is destroyed isk is being transfered. Im sure many people asked for this already.

V