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armor tank

Author
Enochx Kaine
Viziam
Amarr Empire
#1 - 2013-10-09 03:42:02 UTC
Why is it generally frowned upon to have say armor plates AND an armor repairer? WHy wouldn't you want both?
Caleidascope
Republic Military School
Minmatar Republic
#2 - 2013-10-09 04:42:50 UTC
The rep does not rep enough and consumes cap. Your typical amarr ship needs cap for the lasers, so you put a buffer in the form of plate and armor resists to make the buffer bigger.

Life is short and dinner time is chancy

Eat dessert first!

Jon Joringer
Republic University
Minmatar Republic
#3 - 2013-10-09 05:18:46 UTC
Contrary to popular belief, mixing buffer and active reps is not always a bad thing. It actually seems to be catching on these days, however, with many fits I've seen sporting the plate+rep (most often an ancillary rep).
Andrew Indy
Cleaning Crew
#4 - 2013-10-09 05:42:20 UTC
Most of the ships that I have seen with both are smaller ships (frigs and the like) as you ability to get Blapped is fairly high.

The reason you don't see it as much on larger ships is because in small scale combat you are unlikely to Blap a big ship and in large scale combat you would use Logi and Buffer. Also in small scale combat if you are an active tank it would be better to just have more resist (better value from the reps) or more repping power .
RavenPaine
RaVeN Alliance
#5 - 2013-10-09 06:08:48 UTC  |  Edited by: RavenPaine
Reppers give you a set amount of hit points per cycle, lets say arbitrary number, 500.
If you have 50% resists, it means your enemy has to take down 1000 hit points (per cycle) or more to actually out DPS your repper.
Good Omni tanks have 70% or better. which would protect against 1600ish damage (per rep cycle, not per second)
More resist = more tank repaired, or more value from your rep.

Plates however just give raw hit points at base resist.
The previous poster was right, small ships need a plate for protection against alpha damage. But larger hulls fitted for reps, generally do better with all resist mods.

Since Armor tanks share slots with damage mods, When you use self reps, you don't have much room for plates AND resists.
Not sayin it can't be done, but generally 1 or the other is best, not mixed tanks.

Reppers are good for PvE, solo, very small gangs
Plates are better for large engagements, bait ships.
Hrett
The Scope
Gallente Federation
#6 - 2013-10-09 06:46:42 UTC
Back in the day, a 1600+MAR Vexor and similar fit Myrm were pretty common. As was 2x1600 + LAR Megathron ('Club Bear' Mega).

Now, I've been flying a dual rep + 800 Vexor and SAAR + 200 incursus. Both seem to work pretty well. I have a couple of old Megas that are already rigged, so they now have LAAR + LAR + 2x 1600 bastard fits. No idea how they will work yet.

Honestly, I've been off for a year, but coming back everything seems so roomy and has all of these nice extra slots - mixing armor tanks is much easier. No real reason not to unless you want a speedier fit.

And as for the 'rules' you hear about - they are there to make a really complicated game a bit easier for new folks. But once you get a good understanding -you can and should experiment and bend or break them. Mixing guns, buffer+rep tanks, hull tanking, no damage control, etc all have their uses. ;)

spaceship, Spaceship, SPACESHIP!

Karak Bol
Low-Sec Survival Ltd.
#7 - 2013-10-09 07:37:05 UTC
I can think of two scenarios were buffer rep could make sense: Fighting small Gang/Solo under Sentries or Nullsec roams to rep back up after a fight. There are always situations were unusual combinations can be useful.
Dato Koppla
Spaghetti Militia
#8 - 2013-10-09 08:08:50 UTC
Plate + Rep is a decent setup in small gang/solo as it allows you to rep between fights, tank small dps indefinitely, as well as giving you more effective hit points as the fight progresses. However unless it goes on long enough in a straight up brawl pure buffer setups will probably give you more EHP, thus buffer fits as still popular even in small/gang solo.

Once logi becomes involves and in bigger fleets, buffer is required to stay alive from huge volleys and logi takes place of the armor rep so there's almost no reason to ever run active tank in those situations.
Danny John-Peter
Blue Canary
Watch This
#9 - 2013-10-09 11:23:20 UTC
Confirming Plate+Rep is good in some situations, contrary to popular belief.