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Player Features and Ideas Discussion

 
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industrial frigates Tech I & II

Author
supernova ranger
The End of Eternity
#1 - 2013-10-08 23:35:18 UTC
Ship has an afterburner built into the hull making it go extremely fast without a prop mod installed. They do not have a normal cargo bay as their role does not require it. They try to orbit fleet mates who pull from them as needed.

Tech 1

Engagement support craft - fast enough to keep up with other figs with their prop mods on and refuel their ships mid flight.

1 low slot
0 mid
0 high
2 accessible bays
- nanite paste (100m3 + 100% per skill lvl)
- charges & scripts (1000m3 + 20% per skill lvl)
Speed = 2 km/s base + skills

Tech 2

Covert Engagement support craft - same idea as its tech one counter part but has the added capability to support clandestines

1 low slot
0 mid
1 high
3 accessible bays
- nanite paste (100m3 + 100% per skill lvl) Tech 1 hull skills
- charges & scripts (1000m3 + 20% per skill lvl) Tech 1 hull skills
- bomb bay (600m3 + 60% per skill lvl) Tech 2 hull skills
speed = 3km/s + skills
- covert fitting reduction
Barry Filler
Cold Moon Consortium
#2 - 2013-10-09 00:31:42 UTC
In PvP do you really have a problem with using up your ammo? Even a tech 1 frigate can easily have 10 k ammo etc.