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[ INTERCEPTOR + CYNO ] epic hotdrop change incoming

Author
Giullare
The Candyman is Back
#1 - 2013-10-08 10:18:44 UTC
I tried new interceptor with warp speed rigs, amazing acceleration and warp indeed.
Make sense that now an interceptor actually can " intercept " enemy few jumps ahead or enter in a system, warp to ice field and have a chance to tackle some bot that auto warp off as soon as neutral eneter in local.


But please consider the result of fitting a cyno


You can easily fit a cyno on a interceptor if you have cyno trained at least at 4 and just 1 expanded cargohold.
Let's take as E. the ares.
With cyno skill @ 4 you need 300 liquid ozone and with 3 inertia stabilizer + 1 cargohold + 2 warp speed rigs and interdiction nullified special role you actually end up with a cyno that can travel 20 jump in few minutes, can't be locked in time, can't be bubbled.
I'm not judging if it's a bad or good idea, but it will drastically change 0.0/low sec projection force.
You could allready force gatecamps with cyno covert ops or covert nullified t3, but the covert op isn't nullified and the t3 it's a ship the require some skills and a bit of isk.
As Rubicon hit we will have low cost, low sp interceptor that will travel over universe map faster then ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-10-08 10:30:08 UTC
I see your cynoceptor and raise you a deployable grid-wide cynojammer.
Kraven90
Skynet Security Division
#3 - 2013-10-08 10:42:35 UTC
i agree, this must be looked into a little more, cyno jammers are an okay solution, but you must be able to stop them before they get in a system. I see this as a very easy way to infiltrate without any risk. With a t3 you risk 400-500mil + skill points, with a ceptor, a few milions and no skills, true that you can't hot drop with cov ops cyno but still a bit unbalanced in my opinion.

I'm curious of the effects of this on live servers if it won't be changed untill then.
Giullare
The Candyman is Back
#4 - 2013-10-08 10:48:20 UTC
You are totally missing the point.
You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer.
We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself).
Jump in poorman camp tackle all u can, 1 ceptor cyno fitted bounce on tactical or nearest planet, light cyno, field X capitals, assign fighters to tacklers, GG.
And all this happen in matter of seconds, really... warping from gate to station in 5 seconds with rigged ceptor.
Schmata Bastanold
In Boobiez We Trust
#5 - 2013-10-08 10:58:39 UTC
So I guess people will have to learn to react quickly and scramble their own defense fleets in matter of seconds instead of hours.

Invalid signature format

Lyyraia
Caldari Provisions
Caldari State
#6 - 2013-10-08 11:59:59 UTC  |  Edited by: Lyyraia
No it's fine.

The new interceptors get rid of those f***ing 50+ large bubbels on a gate trying to stop anything from getting into the system.
Now you have to actually protect your ratting carrier/system. Not just be there and farm ISK afk. FFS this is 0.0 not high sec.

Get some back up into the anomalie or on the gate and protect your ass. Place smartbombs BS on a few gates etc. not just whine about them being op... use your brain and protect your stuff.
Giullare
The Candyman is Back
#7 - 2013-10-08 12:06:48 UTC
Lyyraia wrote:
No it's fine.

The new interceptors get rid of those f***ing 50+ large bubbels on a gate trying to stop anything from getting into the system.
Now you have to actually protect your ratting carrier/system. Not just be there and farm ISK afk. FFS this is 0.0 not high sec.

Get some back up into the anomalie or on the gate and protect your ass. Place smartbombs BS on a few gates etc. not just whine about them being op... use your brain and protect your stuff.


Lol idiot, that's not the problem.
We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection.
Also u have no clue of what happen in 0.0 from what u have written.
Lyyraia
Caldari Provisions
Caldari State
#8 - 2013-10-08 12:23:19 UTC
Giullare wrote:
Lol idiot, that's not the problem.
We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection.
Also u have no clue of what happen in 0.0 from what u have written.


thx for calling me an idiot... well if you wanna go down that road...

the **** you've written already happens...

U have no clue of what happen in EVE from what u have written, idiot.
SMT008
Deep Core Mining Inc.
Caldari State
#9 - 2013-10-08 12:25:44 UTC
Giullare wrote:

Lol idiot, that's not the problem.
We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection.
Also u have no clue of what happen in 0.0 from what u have written.


A Razor guy telling a GameOver. guy how it's done. The irony is strong here Cool
Schmata Bastanold
In Boobiez We Trust
#10 - 2013-10-08 12:26:38 UTC
Giullare wrote:
We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection.


I assume you exaggerate to emphasise a scale of a problem because if that's real life example I think nullified ceptors are not an issue here.

Invalid signature format

Lyyraia
Caldari Provisions
Caldari State
#11 - 2013-10-08 12:30:37 UTC
Schmata Bastanold wrote:
Giullare wrote:
We are talking about dropping carriers on 3 rupture camping a gate because new overpowered force projection.


I assume you exaggerate to emphasise a scale of a problem because if that's real life example I think nullified ceptors are not an issue here.


QFT

Doesn't matter if you get dropped by 3 carriers, or 50 legions or even 6 supers... Cepters, indeed, are not the problem or cause of force projection.
Altrue
Exploration Frontier inc
Tactical-Retreat
#12 - 2013-10-08 13:40:04 UTC
New interceptors are fine ! You'll just learn to be more reactive.. and you can still instalock them or smartbomb them.

If a change is really needed, it lies in Titan force projection.

Also, if you're actually watching your gates, you're then able to warn your friends that a ship is coming.
Null sec was never intended to be safe ! Now at least it will be a little more dangerous, even in fully bubbled, cul-de-sac systems.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

5n4keyes
Sacred Templars
Fraternity.
#13 - 2013-10-08 13:42:54 UTC
intys will hit the gate timer each time now, so that is going to slow you down, slightly
suid0
Pandemic Horde Inc.
Pandemic Horde
#14 - 2013-10-08 13:57:31 UTC
I'm not sure if OP is for or against?

IMO this is a great change! well done CCP!

(if OP is against he is wrong and should be ignored)

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Giullare
The Candyman is Back
#15 - 2013-10-08 15:19:52 UTC
That dude doesn't understand the concept of force projection.
Having a nullified ship able to travel over 3 systems / min that can fit a cyno and isn't targetable ( i dare u to target triple inertia ceptor ) is an epic change to force projection and this need more attention.

Regarding personal flame with that moron... bubbled system with ratting carrier is the wrong way to make money, i know safer and more profitable ways but i'm not going to tell u Big smile
But really, carrier are just bad... u can find them in drone regions but this has nothing to do with force projection.

Nullified ceptro will have the same strategic value of a t3 cloaky, nullified that cost 20 x and need more SP to fly.
Nullified ceptor is just a wallhack.
IAs i said in 1st post the warp acceleration proportional to warp speed is a good thing, making interceptor real interceptor but if u couple it with a cyno u will change all 0.0 mechanics.
Kora Ethereal
Ethereal Beings
#16 - 2013-10-08 15:49:04 UTC
Giullare wrote:
That dude doesn't understand the concept of force projection.
Having a nullified ship able to travel over 3 systems / min that can fit a cyno and isn't targetable ( i dare u to target triple inertia ceptor ) is an epic change to force projection and this need more attention.

Regarding personal flame with that moron... bubbled system with ratting carrier is the wrong way to make money, i know safer and more profitable ways but i'm not going to tell u Big smile
But really, carrier are just bad... u can find them in drone regions but this has nothing to do with force projection.

Nullified ceptro will have the same strategic value of a t3 cloaky, nullified that cost 20 x and need more SP to fly.
Nullified ceptor is just a wallhack.
IAs i said in 1st post the warp acceleration proportional to warp speed is a good thing, making interceptor real interceptor but if u couple it with a cyno u will change all 0.0 mechanics.



>Wallhack
>WALLHACK

Seriously, Do you even EvE?

Comparing something from a FPS cheat to EvE?

Ceptors will be useful, and 0.0 was never meant to be safe, so Now... Now you have to be ready, always. If you see a ceptor on D-Scan you better know how to callup your defensive fleet.

Even in this last post, you compared it to a T3 Cloaky, So what if it's cheaper and easier to get? That might just be the point, an alternative to dumping isk (and SP) into a drain. I can just as easily null up my Manti, bring a cyno, and just cloak right onto field.
Ransu Asanari
Perkone
Caldari State
#17 - 2013-10-08 16:56:44 UTC
So here's how I look at this, Chicken Little.

Yes, Interceptors will be able to ignore bubbles and warp directly to a gate. If a smart Interdictor pilot sees an Interceptor approaching on DSCAN, they won't bother bubbling. Most other gate camps are around drag bubbles set in line with gates, which the Interceptor will now ignore, and land on gate. The gate camp party will have lots of time to decide what to do as the Interceptor is burning towards them.

Normally you want to bait the gatecamp fleet into aggressing you before you light the cyno, as otherwise they will jump the gate or warp away once the cyno is lit.

Because Interceptors rely on their speed and signature tanking to survive, as soon as you light the cyno, you stop moving and can be one-shot. If the cyno pilot is destroyed before the fleet can bridge in, they'll get scattered randomly in the system, which just adds hilarity.

Teth Razor
Chicks on Speed
#18 - 2013-10-08 18:38:10 UTC
Nullified intys are bad for null sec. Its as simple as that.

TBH I can not believe CCP is using this idea. Over the past year CCP has done some great ship balancing. But this is just stupid.

Id rather see intys get more base speed and survivability in combat then interdiction nullification.

All they will be now is null sec shuttles and fast response uncatchable cyno ships!

COMPLETE BULLSHIT
Soldarius
Dreddit
Test Alliance Please Ignore
#19 - 2013-10-08 18:49:58 UTC
Kora Ethereal wrote:
Giullare wrote:
That dude doesn't understand the concept of force projection.
Having a nullified ship able to travel over 3 systems / min that can fit a cyno and isn't targetable ( i dare u to target triple inertia ceptor ) is an epic change to force projection and this need more attention.

Regarding personal flame with that moron... bubbled system with ratting carrier is the wrong way to make money, i know safer and more profitable ways but i'm not going to tell u Big smile
But really, carrier are just bad... u can find them in drone regions but this has nothing to do with force projection.

Nullified ceptro will have the same strategic value of a t3 cloaky, nullified that cost 20 x and need more SP to fly.
Nullified ceptor is just a wallhack.
IAs i said in 1st post the warp acceleration proportional to warp speed is a good thing, making interceptor real interceptor but if u couple it with a cyno u will change all 0.0 mechanics.



>Wallhack
>WALLHACK

Seriously, Do you even EvE?

Comparing something from a FPS cheat to EvE?

Ceptors will be useful, and 0.0 was never meant to be safe, so Now... Now you have to be ready, always. If you see a ceptor on D-Scan you better know how to callup your defensive fleet.

Even in this last post, you compared it to a T3 Cloaky, So what if it's cheaper and easier to get? That might just be the point, an alternative to dumping isk (and SP) into a drain. I can just as easily null up my Manti, bring a cyno, and just cloak right onto field.


With the proposed mechanics, by the time you see an interceptor on d-scan, it will be too late. He will have tackle on you in less than 10 seconds. The only thing that will prevent this is a cyno jammer.

Cyno bubbles will be seeing a lot of use. But they can't do the job of a system-wide cyno jammer. And do you really think professional isk farmers (ie carrier ratters) will be anchoring dozens of cyno jammer bubbles in every anom just to prevent a hot-drop?

I am still concerned about bubble immunity on interceptors. Perhaps on a tech 3 frig some time in the future?

http://youtu.be/YVkUvmDQ3HY

Mara Rinn
Cosmic Goo Convertor
#20 - 2013-10-08 23:07:44 UTC
Focussing on the interceptor or the bridging Titan is missing the issue of cyno transit being near-instantaneous.

There are a number of issues to consider: the cyno interceptor is paper thin, so the moment it lights the cyno it will be dead. This can be exacerbated by adding a spool-up time to the cyno. In my little personal EVE-from-hell ideal, there would be spool-up and transit limits on jump drives and bridges similar to wormholes: you can push a battleship through each second, pro-rata by ship volume or mass, with the limit increasing over time due to stabilisation of the cynosural flux or whatever technobabble explanation can be devised.

So considering the fit the OP came up with to get a rapid response cyno, I think the devs have actually thought this issue through.
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