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Player Features and Ideas Discussion

 
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Make 0.5 More Dangerous

Author
Zappity
New Eden Tank Testing Services
#61 - 2013-10-04 00:56:21 UTC
Silent Rambo wrote:
Yeah there should be more middle ground! Why isn't concord in low-sec at all! There should be concord in low-sec, with a larger delay then in high sec! I want to be on the bad idea band wagon too!


Hehe, nice response. But I would still Dislike it if there was such a forum function.

Zappity's Adventures for a taste of lowsec and nullsec.

Paul Panala
Tax Haven Form 1040
#62 - 2013-10-04 13:46:20 UTC
Barry Filler wrote:
I saw in some EvE fanfest 2013 video that they want to make the security status matter more, so it's not a cliff between 0.5 and 0.4. So they want it to be more dynamic


That would be very welcome :-)
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#63 - 2013-10-04 17:37:56 UTC
Paul Panala wrote:
Sorry, but no. There is already a difference in the DPS of gate guns in low sec, depending on the security. You sound like someone who never goes to low, so I'll let you in on a little secrete. Gate guns DO work, they deter a lot more attacks than you might realize. There is a real difference already between 0.1 and 0.4. However, there very little difference between 0.5 and 1.0. The lower sec parts of high sec space should be less safe, a lot less safe.


Oh I've been to low, and the gate guns have never directly made a difference, if I encounter someone at the gate, its more than just one.

The only time I encounter people solo, is when scanned down.

To me the difference is: High sec: "help always comes when attacked, attackers always die".
I think we need a: "help always comes when attack, attackers can escape" intermediate.

Now I suggested that this intermediate span 0.4 and 0.3, or 0.5 and 0.4. I would think you'd like the 0.5 to 0.4 range

We could add an intermediate to high sec, where concord does not ECM jam.

So:

0.7 - No ECM insta-perma jamming from Concord, but Concord does give logi support to the target (lets say 250 hp/sec to armor and shield)
0.6 - No ECM insta-perma jamming from Concord, not reps from Concord.
0.5 - No Concord, but strong, scramming, e-waring, faction police spawns respond (slower than currently)
0.4 - No Concord, but weak, non- pointing, non-ewaring faction police spawns respond.
0.3 - 0.2 -> gate guns only
0.1 - Nothing to help, but at least there's no bubbles
Paul Panala
Tax Haven Form 1040
#64 - 2013-10-04 18:00:30 UTC  |  Edited by: Paul Panala
Verity Sovereign wrote:

We could add an intermediate to high sec, where concord does not ECM jam.

Wow, awesome idea!! I feel like I have heard that before somewhere. Oh yeah, my OP :-)

My problem with "help comes but you can escape," is that is what we already have in low sec. Each gate guns deals about 350 DPS, real DPS, they never miss their targets, always apply full damage (after resists of course), they deal pan damage. In a 0.4 system, you might find 2 or 3 of those guns on a gate. Yes, those guns are "help" and are VERY lethal. You can't even think about tanking them in anything less than a cruiser, even then, you have less than a minute before you have to warp away. They do not stop camps. Camping is what makes low so deadly. Camping plus drag bubbles and no gate guns is what makes null even more deadly.

I really like the "no escape" concept for high sec, I don't want 0.5 and 0.6 systems to lose that. That is what makes it high sec, a very real consequence for your action. Also, remember that high sec system ALSO have gate guns, and even more than low sec, long before Concord shows up, those guns are dealing high DPS, which cheap frigs and destroyers can't tank for more than a few seconds each. The ganker is forced to choose between only getting a few shots off from a cheap ship, or having to spend 40+ mil on a decent cruiser fit that he will lose 100% of the time.

Honestly, if they did nothing at all but change the existing Concord spawns to not use e-war (expect for warp scraming all and ECMing logi ships), I think it would still go a long way towards giving those systems a middle ground. Maybe only 0.5 and not 0.6. I don't have all the answers, it was just an idea.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#65 - 2013-10-05 13:13:21 UTC
Quote:
My problem with "help comes but you can escape," is that is what we already have in low sec


Help doesn't "come" if its not already there.

If you are by a planet (perhaps a POCO run?), by a belt, at an anomaly, etc, you have 0 help.

We go from unescapable "protection" everywhere, to tankable "protection" in specific places.

I simply want an intermediate that has help that does come, even if you are away from a gate.
I want the quality of that help to decline before it goes away completely(first they stop jammin but give remote reps, then they stop jamming and stop remote reps, then concord stops responding and faction police do instead, then nothing responds, only gate guards, then not even those), with at least 1 security rating where its possible to escape that "summoned" help without losing your ship


The response time would be rather slow (lets say, 60 seconds?), so it would still be possible to get in, kill your target, and get out, without ever having to deal with the faction police spawn.

What is so wrong about having 1 security level where faction police instead of concord will warp on grid to assist?
Karma Codolle
Chimera Research and Development
#66 - 2013-10-06 08:59:25 UTC
Paul Panala wrote:
Desert Ice78 wrote:
Why don't YOU go that extra jump into a 0.4 system? Maybe afraid of....someone shooting back?


I spend most of my time in low sec already. My opening point is that there should be more gray area between high and low. Kind of a medium security space if you will. If YOU don't like the idea, then feel free to stay in 0.7 and higher systems.


medium security space you say? You mean something between safe and not safe?

you mean like something between lawless and having laws


you mean something like inbetween the lawlessness of null, and protectiveness of hisec?

You mean lowsec?


Concord already arrives slower in the border systems. you just want easier free miner kills.
Paul Panala
Tax Haven Form 1040
#67 - 2013-10-07 13:55:58 UTC
Verity Sovereign wrote:
Quote:
My problem with "help comes but you can escape," is that is what we already have in low sec


Help doesn't "come" if its not already there.

If you are by a planet (perhaps a POCO run?), by a belt, at an anomaly, etc, you have 0 help.

We go from unescapable "protection" everywhere, to tankable "protection" in specific places.

I simply want an intermediate that has help that does come, even if you are away from a gate.
I want the quality of that help to decline before it goes away completely(first they stop jammin but give remote reps, then they stop jamming and stop remote reps, then concord stops responding and faction police do instead, then nothing responds, only gate guards, then not even those), with at least 1 security rating where its possible to escape that "summoned" help without losing your ship


The response time would be rather slow (lets say, 60 seconds?), so it would still be possible to get in, kill your target, and get out, without ever having to deal with the faction police spawn.

What is so wrong about having 1 security level where faction police instead of concord will warp on grid to assist?


You and I are really saying the same thing, you want the change to be made in 0.4, I want it in 0.5, but otherwise we are on the same page. I feel like 0.5 is logical considering it is the midpoint. High sec comes in 6 flavors (1.0 - 0.5), low sec comes in 4 (0.4 - 0.1), it seems logical that if either side is going to give a little, it would be the high side.

If the change is being made in 0.5 systems, then I think you would agree with me that Concord should still be inescapable, that firing a shot means you lose your ship. I just want players who fire that shot to have a little more combat time before they die.

I am rethinking 0.6 systems, maybe they need to stay as they are.
Paul Panala
Tax Haven Form 1040
#68 - 2013-10-07 14:07:17 UTC
Karma Codolle wrote:
Paul Panala wrote:
Desert Ice78 wrote:
Why don't YOU go that extra jump into a 0.4 system? Maybe afraid of....someone shooting back?


I spend most of my time in low sec already. My opening point is that there should be more gray area between high and low. Kind of a medium security space if you will. If YOU don't like the idea, then feel free to stay in 0.7 and higher systems.


medium security space you say? You mean something between safe and not safe?

you mean like something between lawless and having laws


you mean something like inbetween the lawlessness of null, and protectiveness of hisec?

You mean lowsec?


Concord already arrives slower in the border systems. you just want easier free miner kills.


It cracks me up that people assume I am a ganker asking to make my job easier. Check my killboards, I have never killed anyone in high sec other than wars, dueling in Jita or training fights with other corp members. My security status is and always has been positive, I am a high sec guy. And no, I don't have a ganking alt, you should see enough kills on my board to realize I have just recently started getting active in low sec and PvP. If you don't agree then you don't agree, but don't assume I want the change to bully people more.
Hopelesshobo
Hoboland
#69 - 2013-10-07 16:37:46 UTC
If we are nerfing highsec to help merge lowsec and highsec. Shouldn't we also nerf 0.1 space to bring it in line with nulsec? Because after all, not only not having any gate guns, but also getting caught in bubbles everywhere is extreme as well.

Proposed solution:
-Allow unanchorable bubbles in 0.1 systems.
-Allow Bombs in 0.1 systems
-Allow Titan DD in 0.1 systems

This way people can still use their ships to their full extent, but they cannot "claim" space like they can in nulsec by simply anchoring countless drag bubbles with virtually no risk to their ship.

I think with the proposed changes the OP has made to merge highsec and lowsec, with my proposed changes to merge lowsec and nulsec, we could finally be getting somewhere.

/sarcasm

Lowering the average to make you look better since 2012.

Bugsy VanHalen
Society of lost Souls
#70 - 2013-10-07 17:56:41 UTC  |  Edited by: Bugsy VanHalen
Some good idea's both ways here. But the thing is. Low sec was supposed to be the medium security space between high and null. I agree with the OP that it would feel smoother if there was not such a drastic change from high to low.

As you go down in security status from 1.0 to 0.5 each class becomes slightly more dangerous, but then from 0.5 to 0.4 there is a huge jump from relative safety with full but slightly slower CONCORD protection, to absolutely no concord protection. that is a big step.

I could see a more gradual system spread over a few security classes. rather than the sharp jump we have now. For example make 0.6 what 0.5 currently is. Then 0.5 gets the same response time, but navy faction ships, rather than concord, 0.4 would have no response as it does now, but perhaps heavier gate guns to provide some more reasonable security at the gates than we currently have, 0.3 would be equal to what 0.4 currently is. And again, blurr the borders between low and null a little more.

Not that I have an issue with how the boundaries work now. It does seem to work well, If it is not broke, don't fix it. But if it was to be changed, having those borders between high and low, and low and null a little more blurred and less defined would be nice. Allowing security levels to fluctuate, would really add an interesting layer to EVE
Reaver Glitterstim
The Scope
Gallente Federation
#71 - 2013-10-07 18:15:17 UTC
I like the OP's idea a lot, as well as several of the other adjustments I have heard people talking about. I'm absolutely terrible at PvP when by myself, so I'm pretty much limited to either corp activities or highsec, unless I'm sneaking around protected systems in null. I'd really like to be able to increase the stakes a bit without increasing them unreasonably.

I have for a long time now been developing and tweaking an idea for middle-sec space, in which 0.4 - 0.6 would become this "middle-sec" and you wouldn't have CONCORD but you would have faction navy varying in power by sec status, and arriving in numbers based on number of attackers, just like CONCORD:
0.6 - faction navy would be notably weaker than CONCORD and theoretically possible to beat or escape, but so powerful escape is unlikely, and you probably just take advantage of their slightly lower DPS and lack of an instapop gun
0.5 - you can tank or fight them off for a while if you are really prepared or flying something expensive
0.4 - they spawn but are actually kinda weak - devastating in conjunction with gate or station guns but not much protection if the victim isn't fighting also

And you can fight the attacker too, without incurring any combat timer or even a weapons timer since you are assisting the law.
Lastly, I think that several of the better things you find in highsec should only be available in middle-sec and down, such as level 4 agents, anoms on the level of level 4 missions, omber/kernite.

One interesting thing with this is that a freighter could still make it through middle-sec but would rely on a small escort fleet.

I realize the OP feels there shouldn't be any new space added. That's a valid standpoint and why I also like his suggestion.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#72 - 2013-10-07 19:02:26 UTC
Paul Panala wrote:
It is silly that in a 0.4 system you expect anyone you see to shoot you, but in 0.5 player aggression is rare. Lets add some middle ground. My suggestion: make suicide attacking easier in 0.5 systems. Give players more time to do their dirty work before Concord deals its justice.



A couple months later the same person doesn't understand why 0.5 became as empty as his beloved 0.4 gate camp and writes another post on another thread, something like this:


Paul Panala wrote:
It is silly that in a 0.5 system you expect anyone you see to shoot you, but in 0.6 player aggression is rare. Lets add some middle ground. My suggestion: make suicide attacking easier in 0.6 systems. Give players more time to do their dirty work before Concord deals its justice.


Then a couple months later ...

removed inappropriate ASCII art signature - CCP Eterne

Reaver Glitterstim
The Scope
Gallente Federation
#73 - 2013-10-07 21:29:00 UTC
Sergeant Acht Scultz, I hear so many people say that, but it's a statement utterly devoid of context. It may be difficult to strike a balance between highsec and nullsec, but if it was done properly, then you would start to see the distinction that most certainly exists between the denizens of highsec. If it were actually difficult to pull off a gank and not lose an expensive ship in 0.5, to the extent that a pirate could never be certain whether or not it would work, then you would see lots of people delving out into 0.5 to try their luck. There would be lots of pirates out there very very carefully picking off the weak ones who aren't paying attention and/or fitting defensively, but most would be relatively safe.

Food for thought.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Matthias Thullmann
Dynatron Inc.
#74 - 2013-10-07 23:54:20 UTC
Paul Panala wrote:
Kind of a medium security space if you will


That's called lowsec.

If you want more excitement move to null and stop spending all your time in lowsec and ganking people in 0.5 ffs.

Shameful display.
Paul Panala
Tax Haven Form 1040
#75 - 2013-10-08 03:28:08 UTC
Matthias Thullmann wrote:
Paul Panala wrote:
Kind of a medium security space if you will


That's called lowsec.

If you want more excitement move to null and stop spending all your time in lowsec and ganking people in 0.5 ffs.

Shameful display.


Thank you for the support. PS: really enjoyed the NPC damage types from your profile, very helpful for shooting at NPCs.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#76 - 2013-10-08 06:33:14 UTC
Paul Panala wrote:
You and I are really saying the same thing, you want the change to be made in 0.4, I want it in 0.5, but otherwise we are on the same page. I feel like 0.5 is logical considering it is the midpoint.


Actually, if you go back and see what I first posted, I proposed changes to 0.5 and 0.4.
Give a little to get a little, you know?
0.5 becomes less safe, 0.4 becomes more safe.
Azrael Dinn
Imperial Mechanics
#77 - 2013-10-08 07:43:56 UTC  |  Edited by: Azrael Dinn
Yes we know pirates wants low sec between empires and it still is a bad idea.

If you want to shoot others go to wh, null, low sex or start a war. There are plenty of ways to make the life of an avarage high sec players life a pain in eve and the game definetly does not need more of those ways.

So no to this idea and because ccp (if I recall correctly) has stated and intented low sec to be the place you descibed in your idea. So if something needs to be done it should be done to low sec and not high sec.

Verity Sovereign wrote:
Paul Panala wrote:
You and I are really saying the same thing, you want the change to be made in 0.4, I want it in 0.5, but otherwise we are on the same page. I feel like 0.5 is logical considering it is the midpoint.


Actually, if you go back and see what I first posted, I proposed changes to 0.5 and 0.4.
Give a little to get a little, you know?
0.5 becomes less safe, 0.4 becomes more safe.


Plus an idea like this is much more interesting that just making .5 less safer.

After centuries of debating and justifying... Break Cloaks tm

Matthias Thullmann
Dynatron Inc.
#78 - 2013-10-09 16:05:14 UTC
Paul Panala wrote:
PS: really enjoyed the NPC damage types from your profile, very helpful for shooting at NPCs.


That's cool, I enjoyed the player character damage types from your profile, helped me be a leet pvper like you.
Reaver Glitterstim
The Scope
Gallente Federation
#79 - 2013-10-11 00:15:07 UTC
Matthias Thullmann wrote:
That's cool, I enjoyed the player character damage types from your profile, helped me be a leet pvper like you.
what a great comeback, and original too!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."