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Player Features and Ideas Discussion

 
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Null capital systems

Author
EvEa Deva
Doomheim
#1 - 2013-10-05 20:35:28 UTC
I think SOV holders should have the ability to declare 1 system their capital system.

What should the capital system get?

Station guns
gate guns
Increased Ihub and station HPs
Some kind of timer manipulation
Shows up on the eve map as a Capital system ( so you cant hide )
Stealth detection =) ( this should get some rage )
maybe get some form of agent that you can pick and upgrade


Any thoughts good things bad things ?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2013-10-05 20:37:04 UTC
Everything you listed would be broken and has no downsides.
EvEa Deva
Doomheim
#3 - 2013-10-05 20:42:24 UTC
Thats why i would need input on downsides, you can only have 1 so it should be kinda good.
ShahFluffers
Ice Fire Warriors
#4 - 2013-10-05 20:50:20 UTC
Watch every major null sec group break itself down into smaller groups in-game to have as many "capitals" as possible with minimal downsides... meanwhile maintaining its overall structure and management out of game.
Leppales Beddelver
Dreddit
Test Alliance Please Ignore
#5 - 2013-10-05 20:51:11 UTC
Who could only have one? One per corporation, per alliiance? Either people way would exploit it to the point where every system is someones capital.
EvEa Deva
Doomheim
#6 - 2013-10-05 20:56:24 UTC
1 per alliance, but not so good you would fragment your alliance to make every system a capital

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-10-05 21:50:59 UTC
EvEa Deva wrote:
1 per alliance, but not so good you would fragment your alliance to make every system a capital




So it would provide no advantages whatsoever then?
Zachev Trace
Caldari Provisions
Caldari State
#8 - 2013-10-05 23:20:39 UTC
1 Capital per region limit then? And maybe only if the entirety of the SOV is owned by that alliance? I do agree about the possibility of it being exploited by every system being a capital run by a different alliance. But at the same time, how much would that cost to run both the capital AND a holder alliance.

I'm on the fence with this idea anyway, the cost of running it would have to be very high to run as well for the actual advantages the home players get (god forbid the people who live there get bonuses for living there aparently).
Regina Gerze
The Trinity Conglomerate
#9 - 2013-10-06 01:59:29 UTC
I would just go with a system that blocked people from being able to use it on another character/being able to use it on the same IP xD And anyone that got mad at someone getting around that would just report them, so problem solved...or I'm being an idiot again...
Matthias Thullmann
Dynatron Inc.
#10 - 2013-10-06 04:25:30 UTC
OK I'm going to outline what I think pros and cons should be off the top of my head. This is rough, so feel free to call me a dumba** and suggest fixes.

PROS:
1. Starbase weaponry (guns/ecm/neuts) can be anchored within 30km of station or gate.
2. Jump bridges have extra range, and you can have more than one in system.
3. SBUs take longer to online.
4. Alliance members and structures get small hp boosts while in system.


CONS:
1. The anchored weapons are destructible and can't be directed by players (automatic/random).
2. Asteroid belts, planets, moons and anomalies behave as in 1.0 hisec. So slim pickings, can't make much money.
3. Must own all neighboring systems for a certain amount of time to create the capital system.
4. If the capital system TCU is destroyed and enemies gain control of it, the alliance force-disbands (as if they forgot to pay their fees).


PROS/CONS/BOTH:
1. Cyno jammer which affects all cynos including blops, kind of like hisec.


Opens up following gameplay possibilities:
1. Can create the capital in a dead end system (must own only 1 neighboring system) or in a pipe pretty easily, which smaller alliances can use to harass larger ones. Basically a thorn in their side.
2. A large alliance nearing death can create a capital system deep in its territory which allows it a last ditch defense and possible regrouping point.
3. Such a system could also be placed very near enemy borders, so you can use it as a toughened defense point which can use its jump bridges to support a whole front, or as a springboard for invasion into enemy space.


IDK that's just what I see at a moments notice, just read this thread. Not going to talk about the jump issues discussed in CSM summits, but I will mention that EvEa Deva's idea could be a possible solution to some of the issues.
Matthew Charbonneaux
0FuqsGiven
#11 - 2013-10-06 09:29:52 UTC
possible to the fragmenting issue: system bonuses tied to number of "tribute" systems... i.e. hold just a capital, might as well be a regular system, own a region, pretty damned nice system.
-To make it more balanced, base it on average systems held over the last 30 or 60 days (means they gain/loose strength more slowly; can't take all their systems today, and expect the capital to be weak tomorrow) and systems have to be held for 50.1% of period to qualify;
-only systems in region of capital apply to bonus/time, etc,
-only one capital per alliance or XX per region (limit land owners);
-must have XX systems minimum to declare a capital.
-have set max on bonuses

There would still be some fragmenting, but it would reduce it a good bit, I could see groups like GS or some others that this would really boost. Most others would get mild, if any real use.
Zan Shiro
Doomheim
#12 - 2013-10-06 15:12:12 UTC
EvEa Deva wrote:
1 per alliance, but not so good you would fragment your alliance to make every system a capital




you don't have to fragment. You make a coalition. Now those that collect small alliances like baseball cards have lots of these.


Also worth noting even in current setup you kind of have this. My last big brawl was in the IT/NC war. HW- (iirc) ...I was there. NC really wanted to keep the system (up to that point IT was having a good run of system takes here and there). IT really wanted to take it. Both brought out the kitchen sinks for it. Basically its on corps/alliances to pick systems they really want and to keep up the defence on them.

Gate/station guns....no. 100's of peeps can't manage to make gates hostile to visitors thats on them. Just need a few dics, some dps and fast tackles. Its not like all of say goons has to forego ratting and log in to man gatea every night. If a crew cba to do that...well then enjoy the non blues in system.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#13 - 2013-10-06 15:14:50 UTC
It should get a fancy icon on the map and a mention in the alliance's showinfo. Nothing more.