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Issues, Workarounds & Localization

 
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Loot Spew: Because We Can't Have Nice Things

First post
Author
Feyd Rautha Harkonnen
Doomheim
#81 - 2013-10-04 18:10:06 UTC
A Research Alt wrote:

...
Hacking minigame: fun. Loot spew bullshit: not fun.


[MrTinfoilHat]
The Odyssey release was an attempt to try and get more newbs into the empty wastelands of losec and null, as cannon fodder for established residents therein
The minigame is to keep them uncloaked longer and more importantly not watching local, so they are more easily grabbed while working a site
The loot spew is to get them to bring another sucker with them
[/MrTinfoilHat]
Tippia
Sunshine and Lollipops
#82 - 2013-10-04 18:15:10 UTC
Mike Mulder wrote:
Who the Hell does exploration as a group activity? If there was an activity in this game that screams solo casual player, exploration was it.
Maybe people should start listening to the new tune, then? Especially since…
Quote:
Love spending the time probing down a site only to get there and watch 3/4 of the loot evaporate 5 seconds after cracking the sites.
…this is not a problem if you do it as a group. Granted, it's not actually a problem at all if you do it right, but if it were, grouping up would solve it.

Quote:
I liked the old system because it kind of gave that old Star Trek "going where no man has gone before" feel of never knowing what you'll find.

Ugh The awful term “town bicycle” comes to mind when it comes to describing how many men had gone there before under the old system. At least with the new one, there's something to explore and decisions to be made on what path to pursue…
Vol Arm'OOO
Central Co-Prosperity Union
#83 - 2013-10-04 18:16:20 UTC  |  Edited by: Vol Arm'OOO
Feyd Rautha Harkonnen wrote:
A Research Alt wrote:

...
Hacking minigame: fun. Loot spew bullshit: not fun.


[MrTinfoilHat]
The Odyssey release was an attempt to try and get more newbs into the empty wastelands of losec and null, as cannon fodder for established residents therein
The minigame is to keep them uncloaked longer and more importantly not watching local, so they are more easily grabbed while working a site
The loot spew is to get them to bring another sucker with them
[/MrTinfoilHat]


The old exploration system used to be a decent source of pvp in lowsec. Got people off the gates and stations - where you could hunt folk running the sites or be baited by folk pretending to run the sites. And because of the npc rats you were always fighting combat ships. Now its a horde of t1 frigs -- which really are not even worth the sec hit. So not only are the minigame and spew awful - they have choked off one of the few avenues you could get pvp away from the stations/gates in lowsec.

I don't play, I just fourm warrior.

A Research Alt
Perkone
Caldari State
#84 - 2013-10-04 18:23:44 UTC
Tippia wrote:
…this is not a problem if you do it as a group. Granted, it's not actually a problem at all if you do it right, but if it were, grouping up would solve it.



Yeah let's group up to earn 10M ISK per site divided into two shares.
A Research Alt
Perkone
Caldari State
#85 - 2013-10-04 18:24:59 UTC
I'd just like take a moment here to give a shout-out to the person at CCP who did their math wrong and completely devalued all the exploration loot while we're on the subject.
Tippia
Sunshine and Lollipops
#86 - 2013-10-04 18:27:23 UTC
A Research Alt wrote:
Tippia wrote:
…this is not a problem if you do it as a group. Granted, it's not actually a problem at all if you do it right, but if it were, grouping up would solve it.

Yeah let's group up to earn 10M ISK per site divided into two shares.

No. Let's group up to earn 20M ISK per site divided into two shares, rather than 10M ISK divided into one. It's not particularly hard to understand.
Kaarous Aldurald
Black Hydra Consortium.
#87 - 2013-10-04 18:28:25 UTC
A Research Alt wrote:
I'd just like take a moment here to give a shout-out to the person at CCP who did their math wrong and completely devalued all the exploration loot while we're on the subject.


Actually, that has nothing to do with them. The decryptors are less easy to get than before. But there are roughly ten times as many people doing it, so the prices crashed.

It's our actions, not CCPs that caused the market crash for decryptors and stuff.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

A Research Alt
Perkone
Caldari State
#88 - 2013-10-04 18:30:37 UTC
The decryptors are at least two to three times more common per site and more people are running the sites.

And Tippia, you don't understand: the best you can get at a site (barring an exceedingly rare POS BPC) is a little over 10M, assuming you don't lose any loot. There's no extra 10M in there to split with another person.
Tippia
Sunshine and Lollipops
#89 - 2013-10-04 18:32:15 UTC
A Research Alt wrote:
And Tippia, you don't understand
Yes I do. You just ignored the context of what I said, so I set it right again.
A Research Alt
Perkone
Caldari State
#90 - 2013-10-04 18:35:21 UTC
Running it with 2 people does not magically make the site contain more value than it initially did.
Kaarous Aldurald
Black Hydra Consortium.
#91 - 2013-10-04 18:36:14 UTC
A Research Alt wrote:
Running it with 2 people does not magically make the site contain more value than it initially did.


It does mean you can go through the cans twice as quickly, and scan sites down 2 at a time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#92 - 2013-10-04 18:38:13 UTC  |  Edited by: Tippia
A Research Alt wrote:
Running it with 2 people does not magically make the site contain more value than it initially did.

…which no-one has suggested. Again, you're only choosing to ignore the context.

If you don't get how adding a person means you don't miss out on half the valuables any more, then I can't really help you. At most, I can suggest medication and/or counselling; maybe some light teaching if the affliction is of a less advanced nature.
A Research Alt
Perkone
Caldari State
#93 - 2013-10-04 18:38:48 UTC
Kaarous Aldurald wrote:
A Research Alt wrote:
Running it with 2 people does not magically make the site contain more value than it initially did.


It does mean you can go through the cans twice as quickly, and scan sites down 2 at a time.


"did you know doubling the number of people doubles the number of people doing something

Thanks for your valuable insight.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#94 - 2013-10-04 18:39:11 UTC  |  Edited by: Seven Koskanaiken
there's no reason for it to encourage grouping at the moment

1. you don't get 50% isk per site, more like 80-90% because you look scan the cans and look up loot table. taking another person along means that rather than getting most of the good loot you now only get half of the good loot (if partner also looks up loot table, grouping means losing money Shocked)
2. two people are better flying in opposite directions and scanning twice the ground to find sites, and spreading the risk of getting ganked, gatecamped etc., than both following the same route and one waiting (booooring) for the other to scan
3. you gotta wait (booooring) for someone in corp to come online who wants to explore, or team up with a stranger who prob got guns and scram fitting to the heron

so all spew does is irritate
Tippia
Sunshine and Lollipops
#95 - 2013-10-04 18:39:37 UTC
A Research Alt wrote:
"did you know doubling the number of people doubles the number of people doing something

Thanks for your valuable insight.
His insight was quite valuable, unlike the platitude you invented.
A Research Alt
Perkone
Caldari State
#96 - 2013-10-04 18:41:11 UTC  |  Edited by: A Research Alt
Tippia wrote:
A Research Alt wrote:
Running it with 2 people does not magically make the site contain more value than it initially did.

…which no-one has suggested. Again, you're only choosing to ignore the context.

If you don't get how adding a person means you don't miss out on half the valuables any more, then I can't really help you. At most, I can suggest medication and/or counselling; maybe some light teaching if the affliction is of a less advanced nature.


I think you should get counseling for your "someone is wrong on the internet" mentality that compels you to litter so many threads in GD with your worthless opinions that things are a certain way and not another until people grow tired of replying to your inane drivel supplied with a holier-than-thou attitude.
Kaarous Aldurald
Black Hydra Consortium.
#97 - 2013-10-04 18:41:31 UTC
A Research Alt wrote:
Kaarous Aldurald wrote:
A Research Alt wrote:
Running it with 2 people does not magically make the site contain more value than it initially did.


It does mean you can go through the cans twice as quickly, and scan sites down 2 at a time.


"did you know doubling the number of people doubles the number of people doing something

Thanks for your valuable insight.


Isk/hr = isk made, divided by the number of people doing the activity, divided by time spent.

However, the time spent is halved when the number of people doing it is doubled. So aside from running out of sites, your isk/hr efficiency is functionally the same.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Fa Xian
Garoun Investment Bank
Gallente Federation
#98 - 2013-10-04 18:48:05 UTC
A Research Alt wrote:
Running it with 2 people does not magically make the site contain more value than it initially did.


If all you do is data sites, you'll probably be struggling more to profit from exploration. There's really no reason to stick to only one kind of site. And frankly, you'll get a more steady income from relic sites anyway.

Data sites used to be better because the value of decryptors was higher. It's not anymore. Really, at a data site, you're really cruising for BPCs. That's the only real money there. The main trick to data sites is to cargo scan and, if there is no BPC, just loot all the Parts cans that come out. Skip the Materials cans. Only choose Data cans if there's a worthwhile BPC. In this way, data sites are much easier than relics - you don't lose anything to the spew, really. But they are less profitable overall.

At relic sites, though, you get tons of stuff from each site can. Too much for one player to grab. And it is often awkwardly split between Parts and Materials cans. You can still get good value from the site solo, but you will noticeably lose some valuable loot. This is the only situation you could bring a friend and really benefit, but you don't need to to make good money.

I do see small 2 and 3 man teams in null relic sites for this reason. Everywhere else is solo frigates which are easily capable of turning a profit. And of course, exploration is not an isk/hour thing - you want regular, solid income measured by time, you need to think about mining or missions.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#99 - 2013-10-04 18:56:15 UTC
Thread has been moved to Issues, Workarounds & Localization.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

A Research Alt
Perkone
Caldari State
#100 - 2013-10-04 18:58:28 UTC
RIP in peace, thread.