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Issues, Workarounds & Localization

 
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Loot Spew: Because We Can't Have Nice Things

First post
Author
Tippia
Sunshine and Lollipops
#61 - 2013-10-04 15:34:20 UTC  |  Edited by: Tippia
Utremi Fasolasi wrote:
Where does one find the time to scan the things before their gone?
Before you start hacking it (if you're the first one there) or while you're waiting for the other guy to hack it (so you can steal the fruits of his labour).
A Research Alt
Perkone
Caldari State
#62 - 2013-10-04 15:38:13 UTC
I totally enjoy working with people who will steal my things. Yup. Mmmhmm. This "work with a partner" deal keeps sounding better and better.
Tippia
Sunshine and Lollipops
#63 - 2013-10-04 15:40:36 UTC
A Research Alt wrote:
I totally enjoy working with people who will steal my things.

No-one is asking you to do that, so why would you?
Also, they can't steal your things unless you actually own them. In this case, that would entail blowing your ship up, which is probably a bigger problem than missing out on some random junk…
Kaarous Aldurald
Black Hydra Consortium.
#64 - 2013-10-04 15:44:36 UTC
Velicitia wrote:
Kaarous Aldurald wrote:
Barrogh Habalu wrote:
So, CCP said that if a player wants to grab all the loot from the site, then he needs to bring a friend. It sounded good. But in reality people are aiming for expensive stuff they scanned down with cargo scanners, and the rest turned out to be not really worth taking in comparision with that BPC or that bucket of materials... Or at all? So now that little of value is usually lost, I really starting to see why people are questioning if this this mech is necessary at all.

...Or maybe I just don't understand the market rammifications of random c*** being left in space to decay.


If everything had loot in it, it might make sense. But as it is, there is not often enough real loot for me to have missed something if I know what I am doing.

This means that adding a second player to the equation just halves your efficiency, thanks to the fact that someone thought it would be a great idea to have these literally worthless consolation prize drops in every can.

Here's a hint if anyone from CCP is listening. Those things aren't worth the time it takes to jetcan them. Those things, and those alone, ruin what otherwise might have been an interesting mechanic. Remove the consolation prize bullshit immediately.


wait, do you mean stuff like random trash (metal fragments, etc.), or actual "it's not entirely crap, so you should feel good about it".

Because if it's literally trash ... well, I actually don't see anything wrong with it. Sure, it sucks to not get something good every time ... but that's life -- and it makes getting that Shadow Serpentis Control Tower all the sweeter (granted, those have been out of circulation for ages Sad)


I would agree, if any of it could be refined in any useful way, or maybe didn't take up 1m3 per unit(which is crippling since you get dozens of them over time), but as it is, I'd rather just hit an empty can.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

A Research Alt
Perkone
Caldari State
#65 - 2013-10-04 15:45:05 UTC
Sorry you aren't part of a group that can come up with rules to govern itself, like "if you're at a site first it's yours."
Steve Lau
Doomheim
#66 - 2013-10-04 15:54:31 UTC
bloodknight2 wrote:
Rengerel en Distel wrote:
Nod, pretty much the feeling of most players. CCP disagrees. Guess who wins?


The players can simply unsubs. If you continue sending money to CCP, they will continue doing this kind of...things.


You are actually so stupid.
Fa Xian
Garoun Investment Bank
Gallente Federation
#67 - 2013-10-04 16:19:32 UTC
A Research Alt wrote:
I have, and aside from the issue of loot spew, all of the data sites that I've scanned down--without exception--have been worth in their entirety (assuming you get every can) less than 10M.


I'm sorry to hear you've had a string of bad luck. I've made several hundred million at it since Odyssey went live and I'm a very casual player. I'd be happy to offer tips or advice on improving your payout if you like.

The most important thing is getting to T2 hacking modules and doing it in lowsec. Null is overcamped and high has no value.
Fa Xian
Garoun Investment Bank
Gallente Federation
#68 - 2013-10-04 16:23:19 UTC
double
Fa Xian
Garoun Investment Bank
Gallente Federation
#69 - 2013-10-04 16:27:57 UTC
Tippia wrote:
... while you're waiting for the other guy to hack it (so you can steal the fruits of his labour).


I will intentionally fail the hacking game and detonate cans before I let someone else share the loot spew. If you hack a site yourself, in my view the spew is yours. I've had one person try to get in on my work and had to detonate the can to show I won't share with random thieves.

I do think there are times when you could bring others with you, particularly relic sites in null, but mostly that's not needed. Prioritize the loot spew cans and you'll do fine. I do.
Fa Xian
Garoun Investment Bank
Gallente Federation
#70 - 2013-10-04 16:33:45 UTC
A Research Alt wrote:
Sorry you aren't part of a group that can come up with rules to govern itself, like "if you're at a site first it's yours."


My personal exploration etiquette is that if someone else is at the site first, I let them have it. If someone comes to a site I am at and starts looting cans, I don't like it but I realize there is little I can do in my Helios - it couldn't punch it's way out of a wet paper bag. I really wish we had ships with some meat on them for exploration; I'd love to defend my claim against thieves and usurpers.

I have shared sites or given them to friends I know who come by. It's no big deal... exploration is about the thrill of the hunt and not the loot really. If I just wanted guaranteed payouts, I'd be doing something else. But if the person is not a friend or is generally a jerk, I have little incentive to share a site or let them profit from my work.
Tippia
Sunshine and Lollipops
#71 - 2013-10-04 16:41:01 UTC
Fa Xian wrote:
I will intentionally fail the hacking game and detonate cans before I let someone else share the loot spew. If you hack a site yourself, in my view the spew is yours.
Sure, but that's your problem and your choice, not something that has anything to do with the mechanics or design of the sites.
A Research Alt
Perkone
Caldari State
#72 - 2013-10-04 16:41:38 UTC
Tippia wrote:
Fa Xian wrote:
I will intentionally fail the hacking game and detonate cans before I let someone else share the loot spew. If you hack a site yourself, in my view the spew is yours.
Sure, but that's your problem and your choice, not something that has anything to do with the mechanics or design of the sites.


It's certainly not like the mechanics of the game influence or incentivize players' behavior or anything.
Kaarous Aldurald
Black Hydra Consortium.
#73 - 2013-10-04 16:43:02 UTC
Fa Xian wrote:
Tippia wrote:
... while you're waiting for the other guy to hack it (so you can steal the fruits of his labour).


I will intentionally fail the hacking game and detonate cans before I let someone else share the loot spew. If you hack a site yourself, in my view the spew is yours. I've had one person try to get in on my work and had to detonate the can to show I won't share with random thieves.

I do think there are times when you could bring others with you, particularly relic sites in null, but mostly that's not needed. Prioritize the loot spew cans and you'll do fine. I do.


I have mostly transitioned now to just taking a Stealth Bomber fitted with T2 rockets out there, to kill/ransom other explorers. Given how many people fit those Sister's probe launchers, paying me 15 mil to let them go is a bargain.

It's surprisingly lucrative, especially when they decline and their launcher drops.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Fa Xian
Garoun Investment Bank
Gallente Federation
#74 - 2013-10-04 16:55:31 UTC
Kaarous Aldurald wrote:

I have mostly transitioned now to just taking a Stealth Bomber fitted with T2 rockets out there, to kill/ransom other explorers. Given how many people fit those Sister's probe launchers, paying me 15 mil to let them go is a bargain.

It's surprisingly lucrative, especially when they decline and their launcher drops.


This is good and I think was an intended aspect of the game play.

Personally, I've never been caught by a ganker at a site. But I welcome the challenge.
Vol Arm'OOO
Central Co-Prosperity Union
#75 - 2013-10-04 17:14:19 UTC
Kaarous Aldurald wrote:
Fa Xian wrote:
Tippia wrote:
... while you're waiting for the other guy to hack it (so you can steal the fruits of his labour).


I will intentionally fail the hacking game and detonate cans before I let someone else share the loot spew. If you hack a site yourself, in my view the spew is yours. I've had one person try to get in on my work and had to detonate the can to show I won't share with random thieves.

I do think there are times when you could bring others with you, particularly relic sites in null, but mostly that's not needed. Prioritize the loot spew cans and you'll do fine. I do.


I have mostly transitioned now to just taking a Stealth Bomber fitted with T2 rockets out there, to kill/ransom other explorers. Given how many people fit those Sister's probe launchers, paying me 15 mil to let them go is a bargain.

It's surprisingly lucrative, especially when they decline and their launcher drops.


You let them go? I never do. Its like eating potato chips - once you start you just cant stop.

I don't play, I just fourm warrior.

Tippia
Sunshine and Lollipops
#76 - 2013-10-04 17:17:22 UTC
A Research Alt wrote:
It's certainly not like the mechanics of the game influence or incentivize players' behavior or anything.

Not in that particular case, no.
Kaarous Aldurald
Black Hydra Consortium.
#77 - 2013-10-04 17:22:36 UTC
Vol Arm'OOO wrote:
Kaarous Aldurald wrote:
Fa Xian wrote:
Tippia wrote:
... while you're waiting for the other guy to hack it (so you can steal the fruits of his labour).


I will intentionally fail the hacking game and detonate cans before I let someone else share the loot spew. If you hack a site yourself, in my view the spew is yours. I've had one person try to get in on my work and had to detonate the can to show I won't share with random thieves.

I do think there are times when you could bring others with you, particularly relic sites in null, but mostly that's not needed. Prioritize the loot spew cans and you'll do fine. I do.


I have mostly transitioned now to just taking a Stealth Bomber fitted with T2 rockets out there, to kill/ransom other explorers. Given how many people fit those Sister's probe launchers, paying me 15 mil to let them go is a bargain.

It's surprisingly lucrative, especially when they decline and their launcher drops.


You let them go? I never do. Its like eating potato chips - once you start you just cant stop.


Honoring ransoms, and having testimonials of such, is a pretty good way to make money anyway. And if they say no, hey, time to roll for the loot fairy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ryhss
#78 - 2013-10-04 17:49:04 UTC  |  Edited by: Ryhss
Dalto Bane wrote:
Ryhss wrote:
I quit hacking when they introduced this crap. Sold most of my hacking mods.

Grath Telkin wrote:
Maybe if you had read and found that you weren't supposed to try and do them alone and taken a friend like was intended then you wouldn't be making whine threads on the forums.

The mechanic allows you to play solo if you choose, but it rewards you if you play in a group like intended.


Deal with your choices and move on whiner.


You sir, are an idiot. Not everyone has in game friends, and prefer doing things solo.


I guess you prefer not getting all the loot then. Grath only speaks the truth. It was clearly stated during introduction that more reward would come to the ones that do this with others. This mechanic was to promote teamwork. This is a MMO after all. Go make some space friends bro, and get your loots!

The loots not worth the freaking hassle of the lewt spew mechanic. So I don't do it. Crap like rthis is why I'm happy in the market. Besides I can make `15MILLION/HOUR soloing anomalies in my null sec home.
Mike Mulder wrote:
Who the Hell does exploration as a group activity? If there was an activity in this game that screams solo casual player, exploration was it

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Mike Mulder
Imperial Phoenix Legion
#79 - 2013-10-04 17:52:55 UTC  |  Edited by: Mike Mulder
Who the Hell does exploration as a group activity? If there was an activity in this game that screams solo casual player, exploration was it.

I liked the old system because it kind of gave that old Star Trek "going where no man has gone before" feel of never knowing what you'll find. I tried this new system. God it sucks. Love spending the time probing down a site only to get there and watch 3/4 of the loot evaporate 5 seconds after cracking the sites. Glad I wasted all that training time on exploration related skills LOL.

I don't mind the mini-game (even though it's pointless), but the loot spew...OMG this might be the dumbest thing I've ever seen implemented in a MMO in 12 years of playing them.

Guess I'll stick with mission running until they manage to make that even less fun. Whats next...making all ships explode with enough of a blast to wipe out all drones within 100km?
Rath Kelbore
Caldari Provisions
Caldari State
#80 - 2013-10-04 18:05:16 UTC
Not only is the loot splooge silly, the hacking mini-"game" is also horrible. The whole thing is crap. My solution? Don't run them.

I plan on living forever.......so far, so good.