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Issues, Workarounds & Localization

 
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Loot Spew: Because We Can't Have Nice Things

First post
Author
Sarah McKnobbo
Sebiestor Tribe
Minmatar Republic
#41 - 2013-10-04 11:52:34 UTC
I'm pretty sure i'm yet to miss any 'shiny' loot from a site. FInd site, scan cans, go for worthwhile targets, tractor cans that correspond to best loot. God forbid you have to actually have to do something to get the loot, rather than waiting for the hacking/analyzing fairy to decide you can open a can after just staring at the cirle going round the module. At least now the sites are different from any other combat site, unlike before where you may as well have just been doing a mission with a special module equipped.

Ah well, at least there's less competition for the sites Big smile
ZeeWolf Novus
Saor Alba
#42 - 2013-10-04 11:57:14 UTC
Seven Koskanaiken wrote:
they should make stations destructible, and spew all loot everything in hangers + on market, that would be a fun spew


My god..... the tears.
Kaarous Aldurald
Black Hydra Consortium.
#43 - 2013-10-04 12:02:48 UTC
A Research Alt wrote:
I just tried doing a relic site for the first time. I found the system core, cracked it open, and...wait why is all of my loot flying away and disappearing? What? What is this crap? How am I supposed to open these little cans while they fly away from me? Why aren't they appearing on my overview? Why are they flying away from me in the first place?

Seriously, CCP, loot spew is an unfun and stupid mechanic. What does it add? An irritating and difficult grab for all of the already-earned loot before it disappears in a few short seconds. That's it.

Hacking minigame: fun. Loot spew bullshit: not fun.

Get rid of loot spew. It's an unfun pain in the ass for no gain. The best you can do is not lose. The worst is lose everything. Hooray unnecessary penalty mechanics.


I seem to do fine. But then, I got in on the ground floor of the mechanic, and did my research like a good player.

Pretty sure the last time I missed something good from a can was when there were too many good drops to snag them all in the time limit.

So, in the event that you cannot figure out the trick to this mechanic, I would ask you to stop doing data and relic sites, and leave them for more competent players so the rewards are not wasted.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velicitia
XS Tech
#44 - 2013-10-04 12:09:25 UTC
Elliavir wrote:
Apparently someone at CCP uses an alternate definition of "fun" that I am unaware of.


probably this one

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Leafar Nightfall
Silent Owls
#45 - 2013-10-04 12:18:00 UTC
ITT: people who are unable to google "loot spew container eve"

It isn't that hard to get all the valuable containers of a site 90% of the time if you know what you're going for. You don't even need to scan it if you don't want to, just go for parts and materials in both sites and voila

I don't know how people think that micromanaging the probes and then waiting for the loot for randomly appear at your cargo hold seemed more "realistic" or "sci-fiist" then what we have now...

Seraph Essael wrote:
[quote=Katrina Oniseki]
Not to mention, its sort of more realistic (I dunno if they were aiming for that), but if you have an airtight container and crack it open in a vacuum, the change in pressure would spew the loot everywhere, and at an alarmingly fast rate too.


And this, you can hate the spew but you can't deny that it has a good reason
Spurty
#46 - 2013-10-04 13:55:37 UTC
Dear snowflake (op),

It has come to our attention that you are unhappy with the single player content in eve.

Looks like you got bored of spinning your ship and market warfare (solo content) and ventured out into the part of the game designed to make up the Massively Multiplayer Online content.

We the masses enjoyed your post about you having no desire to work in a team with another human being and therefore pretty much screamed at us "I'm a sociopath and I hate people!". As you figuratively waved a big stick at all potential friendships (nice work mocking the guy suggesting you make a friend. Could have turned out to be that guys worst day eve hanging with you) we tilt our heads 90 degrees to look at you and laugh at your situation.

May you do well writing up your posts on "why can't i RF this tower in my rifter?!?" And "what do you mean I need a cyno opened at the destination for my carrier to trave!?!" Threads. We wait with baited breath for your next post chock full of tears.

Until that precious moment, know that you aren't doing it right. It really is you and not the game.

Carry in screaming at humans that mistakenly come to your aid.

Regards,
Space nerd spurty

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

A Research Alt
Perkone
Caldari State
#47 - 2013-10-04 14:11:54 UTC
Oh man, I should totally split the pitiful, sub-20M per hour loot that I get with another person. Yeah. That'd be great!

e: this is in nullsec, too, by the way.
Karrl Tian
Doomheim
#48 - 2013-10-04 14:12:29 UTC
If they did this for mining, the forums would drown in tears.























I really hope they do this for mining.
Eram Fidard
Doomheim
#49 - 2013-10-04 14:19:18 UTC
A Research Alt wrote:
Oh man, I should totally split the pitiful, sub-20M per hour loot that I get with another person. Yeah. That'd be great!

e: this is in nullsec, too, by the way.



Have you tried turning it off and on again?

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

A Research Alt
Perkone
Caldari State
#50 - 2013-10-04 14:21:52 UTC
No, but I did adjust the brightness.
RomeStar
Caldari Provisions
Caldari State
#51 - 2013-10-04 14:25:23 UTC
This is why I quit exploration loot spew is a joke.

Signatured removed, CCP Phantom

Fa Xian
Garoun Investment Bank
Gallente Federation
#52 - 2013-10-04 14:25:54 UTC
A Research Alt
Perkone
Caldari State
#53 - 2013-10-04 14:37:21 UTC
Fa Xian wrote:
http://go-dl.eve-files.com/media/1309/Neural-Boost_minicontainer-loot-distribution.pdf

Bring a cargo scanner.


I have, and aside from the issue of loot spew, all of the data sites that I've scanned down--without exception--have been worth in their entirety (assuming you get every can) less than 10M.

Yeah, bring a friend, sure. Then we can both be poor together.
Elliavir
Miskatonic Mercantile
#54 - 2013-10-04 14:37:35 UTC
Velicitia wrote:
Elliavir wrote:
Apparently someone at CCP uses an alternate definition of "fun" that I am unaware of.


probably this one


Yes!
Barrogh Habalu
Imperial Shipment
Amarr Empire
#55 - 2013-10-04 14:45:09 UTC  |  Edited by: Barrogh Habalu
So, CCP said that if a player wants to grab all the loot from the site, then he needs to bring a friend. It sounded good. But in reality people are aiming for expensive stuff they scanned down with cargo scanners, and the rest turned out to be not really worth taking in comparision with that BPC or that bucket of materials... Or at all? So now that little of value is usually lost, I really starting to see why people are questioning if this this mech is necessary at all.

...Or maybe I just don't understand the market rammifications of random c*** being left in space to decay.
Tippia
Sunshine and Lollipops
#56 - 2013-10-04 14:52:54 UTC
Barrogh Habalu wrote:
...Or maybe I just don't understand the market rammifications of random c*** being left in space to decay.

The ramification is that people like the OP come along and try to squeeze every last bit out of the sites they find, thereby being insanely inefficient and losing out on the juicy income to people who know how to do it right.

This is as it should be.
Caviar Liberta
The Scope
Gallente Federation
#57 - 2013-10-04 15:00:08 UTC
I haven't tried this new hacking system so I have to ask, will tractor beams work on the containers?
Kaarous Aldurald
Black Hydra Consortium.
#58 - 2013-10-04 15:10:02 UTC
Barrogh Habalu wrote:
So, CCP said that if a player wants to grab all the loot from the site, then he needs to bring a friend. It sounded good. But in reality people are aiming for expensive stuff they scanned down with cargo scanners, and the rest turned out to be not really worth taking in comparision with that BPC or that bucket of materials... Or at all? So now that little of value is usually lost, I really starting to see why people are questioning if this this mech is necessary at all.

...Or maybe I just don't understand the market rammifications of random c*** being left in space to decay.


If everything had loot in it, it might make sense. But as it is, there is not often enough real loot for me to have missed something if I know what I am doing.

This means that adding a second player to the equation just halves your efficiency, thanks to the fact that someone thought it would be a great idea to have these literally worthless consolation prize drops in every can.

Here's a hint if anyone from CCP is listening. Those things aren't worth the time it takes to jetcan them. Those things, and those alone, ruin what otherwise might have been an interesting mechanic. Remove the consolation prize bullshit immediately.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velicitia
XS Tech
#59 - 2013-10-04 15:26:10 UTC
Kaarous Aldurald wrote:
Barrogh Habalu wrote:
So, CCP said that if a player wants to grab all the loot from the site, then he needs to bring a friend. It sounded good. But in reality people are aiming for expensive stuff they scanned down with cargo scanners, and the rest turned out to be not really worth taking in comparision with that BPC or that bucket of materials... Or at all? So now that little of value is usually lost, I really starting to see why people are questioning if this this mech is necessary at all.

...Or maybe I just don't understand the market rammifications of random c*** being left in space to decay.


If everything had loot in it, it might make sense. But as it is, there is not often enough real loot for me to have missed something if I know what I am doing.

This means that adding a second player to the equation just halves your efficiency, thanks to the fact that someone thought it would be a great idea to have these literally worthless consolation prize drops in every can.

Here's a hint if anyone from CCP is listening. Those things aren't worth the time it takes to jetcan them. Those things, and those alone, ruin what otherwise might have been an interesting mechanic. Remove the consolation prize bullshit immediately.


wait, do you mean stuff like random trash (metal fragments, etc.), or actual "it's not entirely crap, so you should feel good about it".

Because if it's literally trash ... well, I actually don't see anything wrong with it. Sure, it sucks to not get something good every time ... but that's life -- and it makes getting that Shadow Serpentis Control Tower all the sweeter (granted, those have been out of circulation for ages Sad)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Utremi Fasolasi
La Dolce Vita
#60 - 2013-10-04 15:32:21 UTC  |  Edited by: Utremi Fasolasi
Katrina Oniseki wrote:
If you cargo scan the hacking object before hacking it, you can see what's inside it and figure out which types of minicans to tractor in. That way, you can ignore the useless ones and only get what you need. Loot spew is perfectly fine.

EDIT: Use this website to determine which minicans to tractor. :)

http://go-dl.eve-files.com/media/1309/Neural-Boost_minicontainer-loot-distribution.pdf


Where does one find the time to scan the things before they're gone?