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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#981 - 2013-10-03 08:40:43 UTC
Endo Saissore wrote:
I think this is a fantastic idea! Especially for those looking to make isk with hauling goods. First there would need to be some changes to NPC rats.

Firstly CCP would need to make rats spawn only in certain empires. Guristas in Caldari space, Serpentis in Gallente space etc.
So the only way to gain Meta 2-4 gear would be in those specific Empires, or to have someone ship these items across dangerous space lanes.

For example, my Nemesis fit requires Meta 4 torpedo launchers to work, but I live in Gallente space. I need to hope some brave haulers have shipped these launchers across pirate infested areas or I'll have to make the trek myself.

As an industrialist I can see that there is a need for autocannons in Amarr space. So I fit up a cheap hauler (maybe warp stab it) and dive into Minmatar space. Then I raise the prices in Amarr because of the danger I went through. This is how I envisioned playing the markets when I first heard of Eve.

This brings up engaging gameplay as a market manipulator. I believe this is much better than, "Buy in Jita, autopilot to Rens"

Now I have to figure out how much profit do I need if I have to pay a corp member to bring a sacrificial griffin to jam would be pirates (not saying thats a great strategy, but you get the idea)



This guy gets it.



Sera Kor-Azor
Amarrian Mission of the Sacred Word
#982 - 2013-10-04 01:21:55 UTC
Joe Risalo wrote:
Martin Lockheart wrote:
Joe Risalo, you continue to simply spin your opinions as to why things should not change. You merely twist points, find simple holes in the use of words (as the English language is full of) and redirect arguments with pointless rhetoric. Few things you have said thus far have been beneficial to the conversation. You're being a worthless distraction, not providing critical thinking for improvement, but merely hypercritical argumentation.

By all means, do your thing. No one can, and no one will stop you - but if you're going to be here, you might as well try to be useful rather than wasting time turning people's words against them for the sake of doing so.



LOL...

Well, again I will say that things are already the way I want them.

It's up to those who wish it to change to come up with a valid argument to make it change.


Many times, I and other people have OP'd threads and people have come in and said "no" simply because this isn't real life, don't fix what isn't broken, or change for the sake of change is not a reason to change.


This thread falls under all 3.


The only people who agree with the topic of this thread are the people that would get the possitive end of the stick.


I have yet to read a valid excuse to why this MUST happen.


I agree with Martin Lockhart. All you do is to twist words and meanings around on themselves here.

The only reason you say you have yet to read a valid excuse is because you refuse to accept anything other than your viewpoint as valid. It's like the Catholic priests who refused to look through Galileo's telescope, saying that there was no such thing as the planet Saturn because the official church doctrine states there are only five planets, and no more. Therefore, whatever they saw in the telescope must be some kind of a trick.

I asked you why you were so opposed to the idea. You seem to have no answer, other than "It's fine the way it is."

As for the other things you said:

"Bad comparison...
the Ocean is more like the borders that factions have with low sec."

A bad comparison? Hrm. An Ocean is an immense body of water, difficult to monitor and police because of it's vast size. Outer space is also a vast and immense expanse, difficult to monitor and police because of it's vast size. Cities, by comparison, are easier to Police and monitor, because of their small size.

So can you explain how the Ocean (a vast expanse) is more like the borders (an imaginary line) that factions have along low-sec? This makes absolutely no sense to me.

"Again though, there is no real world scenario that equates to Eve borders.
That is why I had to make up a funnel situation with the US/Mexico border."

How can you say this? A border is a political boundary, an imaginary territory line. It's the same thing, wherever or when-ever it is. You keep insisting that the game of EVE is some kind of unique and isolated aberration, comparable with nothing at all, with no relationship to anything other than itself. What nonsense!

"Basically, the only way the Factions can respond to a threat is when the threat enters their territory.. Having a demilitarized zone between them and another faction would not do anything to aid them in security, as they have no idea what would be in that system, as they can't monitor from the other side of the gate... Even if they were inside the low sec system, they would not be able to engage anything without cause all out war between the factions."

This is unintelligible gibberish to me. I have no idea what you mean here. What does 'without cause all out war between the factions' mean?

"There's no point in creating a buffer zone when it does nothing to aid in defense."

We aren't thinking from the perspective of the NPC Faction militia or the NPC Concord police here. We aren't thinking 'why would anyone deliberately create a low-sec buffer zone, if it only makes our faction less secure'? We aren't trying to think of ways to make high sec even safer for the greater comfort of the risk adverse.

We aren't voting to take a safe and functional highway system which exists in a real world community, and deliberately destroy lights, smash bridges, and create potholes so that the commuters find it more 'interesting' and 'challenging' to get to work. EVE is not the real world, it is a game. It is supposed to be a dark, dangerous, and adventurous universe. High sec between the four Factions is illogical in such a world as this. We are saying that EVE needs more wilderness zones and less civilized safe urban zones.

The low-sec buffer zone between the four factions would just be a 'natural' frontier or badlands area that would appear on it's own if NPC Concord or NPC Faction militia ran out of financial resources or manpower to secure it.

There's no need to explain how CONCORD is an uber-powered Police force, or how an imaginary demilitarized zone keeps all the NPC Navy rats from one faction from killing all the NPC rats from another faction. It's not relevant.

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Joe Risalo
State War Academy
Caldari State
#983 - 2013-10-04 02:25:43 UTC
LOL, wow....
Just....WOW

Might take me a second to break this down....

Sera Kor-Azor wrote:

I agree with Martin Lockhart. All you do is to twist words and meanings around on themselves here.

That I do

Quote:
The only reason you say you have yet to read a valid excuse is because you refuse to accept anything other than your viewpoint as valid. It's like the Catholic priests who refused to look through Galileo's telescope, saying that there was no such thing as the planet Saturn because the official church doctrine states there are only five planets, and no more. Therefore, whatever they saw in the telescope must be some kind of a trick.

again.. Bad comparison
The comparison you just tried to use represents facts.
Nothing expressed on this thread represents a fact.
Neither for or against comments can factually state how things will change.

Quote:
I asked you why you were so opposed to the idea. You seem to have no answer, other than "It's fine the way it is."

As for the other things you said:

"Bad comparison...
the Ocean is more like the borders that factions have with low sec."

A bad comparison? Hrm. An Ocean is an immense body of water, difficult to monitor and police because of it's vast size. Outer space is also a vast and immense expanse, difficult to monitor and police because of it's vast size. Cities, by comparison, are easier to Police and monitor, because of their small size.

So can you explain how the Ocean (a vast expanse) is more like the borders (an imaginary line) that factions have along low-sec? This makes absolutely no sense to me.


You just answered your own question...
"Ocean (a vast expanse) is more like the borders (an imaginary line) that factions have along low-sec?"

"Ocean is an immense body of water, difficult to monitor and police because of it's vast size"


Have you ever heard of international waters?
There is an imaginary line that dictates this

However, that's beside the point.
Around the world their are countries that are hostile with each other, yet their borders touch.
As is the case in Eve.

Lets say this, Earth is the Eve universe.
Their are areas where anything can happen.. International waters (null sec)
their are areas where people can get away with more than other places (low sec)
Then their are areas where it is highly policed (high sec)
Their are imaginary borders that dictate these zones (edge of a system)
Some of these lines touch different parts... a highly policed area may touch a not so policed area, or it may touch a highly policed area, but one that would be hostile to the other.. (I.E. Lebanon and Israel)
To the people living in these areas, they could consider themselves in high sec, yet, their is literally an imaginary line/impassible wall between them.
Quote:

How can you say this? A border is a political boundary, an imaginary territory line. It's the same thing, wherever or when-ever it is. You keep insisting that the game of EVE is some kind of unique and isolated aberration, comparable with nothing at all, with no relationship to anything other than itself. What nonsense!

Seriously?
You're going to sit here and tell me, a video game in space with ships and jump gates where you can't straight fly from one place to the next without funneling though those gates, can be equated to real life?

Anyway, I was saying borders in Eve can't be equated to borders IRL BECAUSE in Eve you can not just fly across that border.
You MUST funnel through a choke point.
If we could funnel everything through a choke point IRL the way it is in Eve, there would be no Demilitarized zone, or international waters because we would simply attack anything that came through that choke point that wasn't supposed to.

Why would we need a huge buffer zone?

Quote:
This is unintelligible gibberish to me. I have no idea what you mean here. What does 'without cause all out war between the factions' mean?

We aren't thinking from the perspective of the NPC Faction militia or the NPC Concord police here. We aren't thinking 'why would anyone deliberately create a low-sec buffer zone, if it only makes our faction less secure'? We aren't trying to think of ways to make high sec even safer for the greater comfort of the risk adverse.
We aren't voting to take a safe and functional highway system which exists in a real world community, and deliberately destroy lights, smash bridges, and create potholes so that the commuters find it more 'interesting' and 'challenging' to get to work. EVE is not the real world, it is a game. It is supposed to be a dark, dangerous, and adventurous universe. High sec between the four Factions is illogical in such a world as this. We are saying that EVE needs more wilderness zones and less civilized safe urban zones.


There is no high sec between the factions.. There is nothingness and a Jump gate to get across that nothingness.

Null sec, low sec, and WH space are already in game to create the dark, dangerous, and adventurous universe.
And no, you're not saying less safe and more danger zones, you're saying break the safe zone with danger zones.
You're not making it more entertaining for high sec players, you're making it more annoying.


I'm still looking for someone to Express a NEED for why they should be seperated.
You said it yourself, that it's not RL, so if it seems illogical to you, well, it's a game where we're flying spaceships light years.
It's.

Just because some of you guys think it would be cool to split the factions isn't a reason why CCP should.

it's working as intended... If you don't like it.. GTFO...

I don't have to express why it NEEDS to stay how it is, because it's already that way.
CCP NEEDS a reason to change it....
Why would they change it if it's not a necessity?
Commander Ted
Caldari Provisions
Caldari State
#984 - 2013-10-04 02:57:25 UTC  |  Edited by: Commander Ted
Joe Risalo wrote:


I don't have to express why it NEEDS to stay how it is, because it's already that way.
CCP NEEDS a reason to change it....
Why would they change it if it's not a necessity?


Why do they need to change it to change it?

You say CCP needs to do things to do things but this makes no sense.
CCP doesn't need to do anything.

Over the 50 something pages of this thread it has been explained over and over and over again why this SHOULD happen, but not for some reason we have to need it? Illogical.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Anomaly One
Doomheim
#985 - 2013-10-04 03:02:16 UTC
Great idea should have been like this since the beginning, more ransoms more pirates more smart gameplay more fights, hiring security etc. what's not to like, so simple and brings so much +1
Joe Risalo
State War Academy
Caldari State
#986 - 2013-10-04 03:28:42 UTC  |  Edited by: Joe Risalo
Commander Ted wrote:
Joe Risalo wrote:


I don't have to express why it NEEDS to stay how it is, because it's already that way.
CCP NEEDS a reason to change it....
Why would they change it if it's not a necessity?


Why do they need to change it to change it?

You say CCP needs to do things to do things but this makes no sense.
CCP doesn't need to do anything.

Over the 50 something pages of this thread it has been explained over and over and over again why this SHOULD happen, but not for some reason we have to need it? Illogical.


What????

AGAIN

You saying why it SHOULD happen is not the same as saying why it NEEDS to happen.

This fixes no aspect of the game, it doesn't present balance, it doesn't increase subscriptions, it doesn't do anything but help those people that want more shinies to pop.

See, y'all keep throwing out all these BS examples of how it would make life in Eve better (for you), yet you continuously fail to express any reason why it HAS to happen.
What in the game is so broken that this would be worth CCPs time and money to make this change?

So again.
WHY DO WE NEED THIS?!?!?!?!
WHY DO WE NEED THIS?!?!?!?!
WHY DO WE NEED THIS?!?!?!?!
WHY DO WE NEED THIS?!?!?!?!

And remember, because it's fun, because it's cool, because it brings challenge, because it make sense (which it doesn't)
Are not reasons why a massive change, that will take time and money, needs to happen.
Endo Saissore
Afterburners of Eve'il Inc.
#987 - 2013-10-04 04:48:15 UTC  |  Edited by: Endo Saissore
Joe Risalo wrote:
Commander Ted wrote:
Joe Risalo wrote:


I don't have to express why it NEEDS to stay how it is, because it's already that way.
CCP NEEDS a reason to change it....
Why would they change it if it's not a necessity?


Why do they need to change it to change it?

You say CCP needs to do things to do things but this makes no sense.
CCP doesn't need to do anything.

Over the 50 something pages of this thread it has been explained over and over and over again why this SHOULD happen, but not for some reason we have to need it? Illogical.


What????

AGAIN

You saying why it SHOULD happen is not the same as saying why it NEEDS to happen.

This fixes no aspect of the game, it doesn't present balance, it doesn't increase subscriptions, it doesn't do anything but help those people that want more shinies to pop.

See, y'all keep throwing out all these BS examples of how it would make life in Eve better (for you), yet you continuously fail to express any reason why it HAS to happen.
What in the game is so broken that this would be worth CCPs time and money to make this change?

So again.
WHY DO WE NEED THIS?!?!?!?!
WHY DO WE NEED THIS?!?!?!?!
WHY DO WE NEED THIS?!?!?!?!
WHY DO WE NEED THIS?!?!?!?!

And remember, because it's fun, because it's cool, because it brings challenge, because it make sense (which it doesn't)
Are not reasons why a massive change, that will take time and money, needs to happen.


I'm sorry... then why are you playing eve? Aren't you playing eve because its fun? Because its cool? Because it brings a challenge? That's why I'm playing. So if theres a change we can implement that makes Eve more fun, cooler, and an creates an interesting challenge then that should be enough.

Technically we don't need this. We also didn't NEED presets for probes or NAVY BATTLECRUISERS. We also didn't NEED a revamp in crimewatch, or in the bounty systems. We didn't NEED graphical overhauls. But it made the game better. What other reasons do you need?

I swear its like I'm taking crazy pills.
Max Zerg
Center for Advanced Studies
Gallente Federation
#988 - 2013-10-04 07:50:28 UTC
Hi, folx

There is one more aspect you are missing in this interesting discussion
Right now EVE Online is a world of thousands beggars
Imagine the separation of faction space SHALL make EVE Universe the world dominated by newbies desperately begging for 10M+
for losses of their brand new frigates/dessies/cruisers etc.
This would simply ruin public and help channels tranforming them ino walls of spam like Jita local read by noone.
Sure, the low-sec border areas should be camped 23.5/7 and sure unaware newbs and more clever twinks pretending they lost their ships shold annoy way more then do now.
Even now public channels are alot of spam and scam. More newbs ship kills shall imcrease begging dramatically
That's my point.
Thanks
Onictus
Federal Navy Academy
Gallente Federation
#989 - 2013-10-04 08:16:23 UTC
Max Zerg wrote:
Hi, folx

There is one more aspect you are missing in this interesting discussion
Right now EVE Online is a world of thousands beggars
Imagine the separation of faction space SHALL make EVE Universe the world dominated by newbies desperately begging for 10M+
for losses of their brand new frigates/dessies/cruisers etc.
This would simply ruin public and help channels tranforming them ino walls of spam like Jita local read by noone.
Sure, the low-sec border areas should be camped 23.5/7 and sure unaware newbs and more clever twinks pretending they lost their ships shold annoy way more then do now.
Even now public channels are alot of spam and scam. More newbs ship kills shall imcrease begging dramatically
That's my point.
Thanks


It looks like engrish, but makes no sense.
Onictus
Federal Navy Academy
Gallente Federation
#990 - 2013-10-04 08:17:13 UTC  |  Edited by: Onictus
Stupid forums
Rammix
TheMurk
#991 - 2013-10-04 09:36:50 UTC  |  Edited by: Rammix
I strongly disagree with the idea of the OP. If in short - it's just sh**.
It would divide one highsec "mega-region" into four pieces for almost all traders, carebears (there are TONNS of those) and newbies. Instead of that "mega-region" you woud get 80%+ of highsec dwellers tend to live in their regions of origin.
You would just make _many_ people ragequit.

Your idea is so ridiculously sh**ty that I can't even find words to explain.

p.s. Changable security status (like 0.5 +/- 0.1, from 0.5 to either 0.6 or 0.4) could be a good idea. But not that bullshit in the OP of this thread.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#992 - 2013-10-04 09:55:31 UTC  |  Edited by: Rammix
Let's use some logic.
Lowsec - is a location where empires don't have much interest, it's out of the main trade routes. In other words, lowsec is a periphery to all of 4 factions.
So systems inside the highsec in the centre of the populated universe just can't be lowsec. It would be absolutely unrealistic. Also, you should remember that officially the empires are in state of peace, not war, so there just can't even be lawless war lines.

Putting lowsec systems in the centre of empire space, on actively used trade routes - is a complete nonsense.

p.s. I request "DISLIKE" button on this forum, next to "like", with separate counting.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#993 - 2013-10-04 09:58:58 UTC  |  Edited by: Zloco Crendraven
The idea is not bad. But the biggest - of this idea is actually that lowsec suxs and the existence of jump freighters. So adding quite a bit of low security area which has no point to exist is a bad idea.

I have written few thoughts on how to improve lowsec. If something like that is done to lowsec than your idea would be the most welcomed one.

And yeah Jump freighters should not be allowed to jump in and from highsec and low security space.

BALEX, bringing piracy on a whole new level.

Rammix
TheMurk
#994 - 2013-10-04 10:09:30 UTC  |  Edited by: Rammix
Zloco Crendraven wrote:

And yeah Jump freighters should not be allowed to jump in and from highsec and low security space.

Jump freighters can jump out but not into highsec. It is good as it is.
BTW, covert cynos should be allowed in highsec - for more interesting wardec pvp. It would bring more surprise to fights. Cool It suits especially well with the central theme of Rubicon: capsuleers gaining more power.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#995 - 2013-10-04 10:14:53 UTC  |  Edited by: Zloco Crendraven
Rammix wrote:
Zloco Crendraven wrote:

And yeah Jump freighters should not be allowed to jump in and from highsec and low security space.

Jump freighters can jump out but not into highsec. It is good as it is.
BTW, covert cynos should be allowed in highsec - for more interesting wardec pvp. It would bring more surprise to fights. Cool It suits especially well with the central theme of Rubicon.


Yeah, i know that JF can jump out of highsec and that is a really bad, bad idea. As i said i would extend it to lowsec also. Piracy can't exist when nullsec alliances just jump over you. Hauling to distant corners of 0.0 is just too easy.

BALEX, bringing piracy on a whole new level.

Rammix
TheMurk
#996 - 2013-10-04 10:35:36 UTC  |  Edited by: Rammix
Zloco Crendraven wrote:
Rammix wrote:
Zloco Crendraven wrote:

And yeah Jump freighters should not be allowed to jump in and from highsec and low security space.

Jump freighters can jump out but not into highsec. It is good as it is.
BTW, covert cynos should be allowed in highsec - for more interesting wardec pvp. It would bring more surprise to fights. Cool It suits especially well with the central theme of Rubicon.


Yeah, i know that JF can jump out of highsec and that is a really bad, bad idea. As i said i would extend it to lowsec also. Piracy can't exist when nullsec alliances just jump over you. Hauling to distant corners of 0.0 is just too easy.

I think forcing haulers to pass through lowsec gates is not a good way to boost lowsec pvp and piracy. There is much much better way - encourage people to live in lowsec, like with some good ore, profitable ratting etc.
Instead of forcing people to do what you want, it is better to make things so that they do it out of their free will. Instead of forcing people from highsec - lure them to lowsec with some "tasty" stuff.

I think few hundreds of mission runners / ratters etc are more fun than several occasional jump freighters.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Gorr Shakor
Shakor Freight and Mining Service
#997 - 2013-10-04 10:45:36 UTC
Zloco Crendraven wrote:
Rammix wrote:
Zloco Crendraven wrote:

And yeah Jump freighters should not be allowed to jump in and from highsec and low security space.

Jump freighters can jump out but not into highsec. It is good as it is.
BTW, covert cynos should be allowed in highsec - for more interesting wardec pvp. It would bring more surprise to fights. Cool It suits especially well with the central theme of Rubicon.


Yeah, i know that JF can jump out of highsec and that is a really bad, bad idea. As i said i would extend it to lowsec also. Piracy can't exist when nullsec alliances just jump over you. Hauling to distant corners of 0.0 is just too easy.

What difference would that make? Right now you undock, wait out the few seconds timer and jump. As soon as we are not allowed to jump JFs FROM highsec, simply jump to LS, hold cloak while you wait out the session timer, drop gate cloak and jum p. The chance of getting caught is minuscule.
Henri Dulan
Viziam
Amarr Empire
#998 - 2013-10-04 10:51:11 UTC
Rammix wrote:
Let's use some logic.
Lowsec - is a location where empires don't have much interest, it's out of the main trade routes. In other words, lowsec is a periphery to all of 4 factions.
So systems inside the highsec in the centre of the populated universe just can't be lowsec. It would be absolutely unrealistic. Also, you should remember that officially the empires are in state of peace, not war, so there just can't even be lawless war lines.

Putting lowsec systems in the centre of empire space, on actively used trade routes - is a complete nonsense.

p.s. I request "DISLIKE" button on this forum, next to "like", with separate counting.


Your post is very logical from the perspective that highsec is as it currently is one ball of "green/blue" safety no risk but suicide gankers. Which I believe to be very boring. But I'm not sure if you (want to) understand the concept.

As you describe it it sounds like and effectively is like a single empire. And even though maybe at peace diplomatically if I understand correct at least half of the factions are still by far more enemies than friends. By far more divided than united.

When you change the perspective from a single populated sector / core / empire to FOUR cores / populated sectors / safe havens / empires to represent the four factions whom are definitely NOT united as one. Then it suddenly DOES make a lot of sense that indeed the four centres of the four empires will have highly secured cores/centres I fully agree with you there, but that they also ALL have their own peripheries since it's not that far fetched to assume that every faction can only guarantee full security in so much space and that the centres will be prioritized in this as to the borders..

I don't think even though this is probably just my opinion that if you look at it this way. That it would be weird or unnatural to NOT have the trade routes "fully secured" along the whole routes. Securing space takes a lot of effort/isk/military power which are all limited. Trade doesn't stop, people doing it will just have to wise up.

Same goes for the newbies and carebears. Smart carebears will have and find ways around it. Will have to take at least some risk to get their rewards.. And newbies might take a few losses at first. But losing stuff and overcoming drawbacks is definitely a part of EVE. the players that quit after losing their first t1 frigate or cruiser probably weren't going to keep on playing anyways.

I could be wrong, but I actually believe the more limited or confined people will feel in the then smaller parts of highsec, the more they will be stimulated to actually go and try something more exciting than just running missions.

Tbh I'm not even sure if it's a good idea since probably gate camping will be too easy for large groups and they might have to change some more things to make it work. But I guess it's a really big change to suggest so that would not be so weird then. And with things like more empire to empire wormholes it doesn't have to be too hard on newer logistics players (basic scanning skills barely take any skill training), but to me four factions: four empires makes a lot more sense and sounds a lot more interesting than four factions: one empire..
Rammix
TheMurk
#999 - 2013-10-04 11:30:58 UTC  |  Edited by: Rammix
Henri Dulan wrote:

When you change the perspective from a single populated sector / core / empire to FOUR cores / populated sectors / safe havens / empires to represent the four factions whom are definitely NOT united as one. Then it suddenly DOES make a lot of sense that indeed the four centres of the four empires will have highly secured cores/centres I fully agree with you there, but that they also ALL have their own peripheries since it's not that far fetched to assume that every faction can only guarantee full security in so much space and that the centres will be prioritized in this as to the borders..

Periphery is not a political thing. It's a less populated, less used, less needed parts of a territory. Central highsec cannot be called periphery because there is huge traffic of trade and travel, systems have multiple stations, many gates. The centre of highsec is highly populated and is a core of infrastructure. Such dense areas cannot be treated like abandoned lawless space, it just doesn't make sense at all.

Henri Dulan wrote:

Same goes for the newbies and carebears. Smart carebears will have and find ways around it. Will have to take at least some risk to get their rewards.. And newbies might take a few losses at first. But losing stuff and overcoming drawbacks is definitely a part of EVE. the players that quit after losing their first t1 frigate or cruiser probably weren't going to keep on playing anyways.

Just what the heck for?? There is NO real reason to forcefully put lowsec in the heart of the empire space.

Henri Dulan wrote:

Tbh I'm not even sure if it's a good idea since probably gate camping will be too easy for large groups and they might have to change some more things to make it work. But I guess it's a really big change to suggest so that would not be so weird then. And with things like more empire to empire wormholes it doesn't have to be too hard on newer logistics players (basic scanning skills barely take any skill training), but to me four factions: four empires makes a lot more sense and sounds a lot more interesting than four factions: one empire..

Do you actually know what is a wormhole and how people behave there? Putting your trade (trade needs stability and minimal risks) into wormholes which need lots of scanning - is suicidal, because wormhole people will glaadly kill you and take your stuff. Even more gladly and happily than lowsec campers. You want to make carebears who by all means avoid lowsec go into the unknown which they don't know how to deal with, etc.

The idea from the OP is an utter bullshit. You're just wishing to make universe of Eve look the way you want it to, ignoring objective factors and trying to "bend" the reality of other people to suit your own image of it.

ps. seems you're the TS and made this post from your alt. And liked it by the main character.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Atlantis Fuanan
Wormhole Research Inc.
#1000 - 2013-10-04 11:38:35 UTC
Tbh, i like this idea, while it cannot really be explained (atleast i can't come up with a explanation) it would force the traveling to be somehow interesting.

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ