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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Volstruis
Kybernauts
Kybernauts Clade
#481 - 2013-10-03 11:06:34 UTC  |  Edited by: Volstruis
Probably suggested already, but I really think the Frig needs a drone damage bonus. Even 5% will help. As it stands I don't see any reason to choose it over a Tristan for the same work.

Before somebody says to me it can cloak, who cares. It won't get past 4/10's anyway and warpable cloak ability is moot anywhere but nul.

I absolutely HATE the new minigame. It has killed explo for me in every way. Explo is now only about plexes for me.

These ships look like great options for plex running and pvp work, and if that is the intention, that little guy needs a touch more dps for me anyway.
Eko Fromtv
Center for Advanced Studies
Gallente Federation
#482 - 2013-10-03 11:11:44 UTC
Volstruis wrote:

I absolutely HATE the new minigame. It has killed explo for me in every way. Explo is now only about plexes for me.


I thought I was the only one.

Stratios is a combat exploration ship. Up to 6/10 DEDs, plexes, anoms, w/e.

(Ice) Miner for life.

Gabriel Locke
Aliastra
Gallente Federation
#483 - 2013-10-03 11:12:47 UTC
Inggroth wrote:
Couple of days after Rubicon hits:

3-4 Stratios, cloaky Sabre, Falcon and 1-2 tacklers on EVERY frequented gate in eve.
Also T3s completely obsolete for carebear hunting.

:sigh: Rise, Fozzie i thought you knew better...

These ships are an interesting idea, but you guys have to make sure they do not completely wreck small/medscale ship balance that you're working so hard on.

...

(remember what the pre-nerf Dramiel did to frigate PvP?)


This.
Hairpins Blueprint
The Northerners
Pandemic Horde
#484 - 2013-10-03 11:21:40 UTC
I approve :) give it allready :>

it sounds bit op, maybe it's time to boost some other faction cruisers :P? like "Phantasm" kinda need some love tooo.

any way i like it a loot. it it can fit covert cyno i would be very happy : O
Koban Agalder
Sebiestor Tribe
Minmatar Republic
#485 - 2013-10-03 11:46:57 UTC  |  Edited by: Koban Agalder
I really fear the situation where CCP (Fozzie, Rise) will make fun of us making those ships only obtainable by BPC drop from data/complex/missions....

Trolling all the missions runners....

(But it could also be a buff to data sites which at the moment are kinda .... "meh". Everyone seems to skip them or scan only needed data cores.)

James Arget for CSM 8! http://csm.fcftw.org 

Bouh Revetoile
In Wreck we thrust
#486 - 2013-10-03 11:59:50 UTC
Gabriel Locke wrote:
Inggroth wrote:
Couple of days after Rubicon hits:

3-4 Stratios, cloaky Sabre, Falcon and 1-2 tacklers on EVERY frequented gate in eve.
Also T3s completely obsolete for carebear hunting.

:sigh: Rise, Fozzie i thought you knew better...

These ships are an interesting idea, but you guys have to make sure they do not completely wreck small/medscale ship balance that you're working so hard on.

...

(remember what the pre-nerf Dramiel did to frigate PvP?)


This.

In fact, Gila and Ishtar are still a lot more resilient and have more firepower than the Stratios. And the cloaky T3 have way more resilience and the same or more firepower. That's perfect infact IMO, just behind combat cruisers but with cloak and exploration capabilities.

As for the Astero, it have less resilience and firepower than both the Worm and the Ishkur ; and the +5 bonus to viruses keep the covops ahead for data/relic sites. IMO, the ship is perfect, just between exploration ships and combat pirate frigates.

And finaly, the SoE are not carebears despite their humanitarian missions. In fact, the lvl1 epic arc and the security missions clearly show that they won't think twice before taking care of any threat to this mission ; and they do are explorers as the probes and probe launchers can attest. So, IMO, the combat/exploration ships are way more relevant than a logistic ship could ever be.
Rendiff
The Scope
Gallente Federation
#487 - 2013-10-03 12:07:48 UTC
These look awesome!
Trii Seo
Goonswarm Federation
#488 - 2013-10-03 12:39:17 UTC
Bouh Revetoile wrote:
Gabriel Locke wrote:
Inggroth wrote:
Couple of days after Rubicon hits:

3-4 Stratios, cloaky Sabre, Falcon and 1-2 tacklers on EVERY frequented gate in eve.
Also T3s completely obsolete for carebear hunting.

:sigh: Rise, Fozzie i thought you knew better...

These ships are an interesting idea, but you guys have to make sure they do not completely wreck small/medscale ship balance that you're working so hard on.

...

(remember what the pre-nerf Dramiel did to frigate PvP?)


This.

In fact, Gila and Ishtar are still a lot more resilient and have more firepower than the Stratios. And the cloaky T3 have way more resilience and the same or more firepower. That's perfect infact IMO, just behind combat cruisers but with cloak and exploration capabilities.

As for the Astero, it have less resilience and firepower than both the Worm and the Ishkur ; and the +5 bonus to viruses keep the covops ahead for data/relic sites. IMO, the ship is perfect, just between exploration ships and combat pirate frigates.

And finaly, the SoE are not carebears despite their humanitarian missions. In fact, the lvl1 epic arc and the security missions clearly show that they won't think twice before taking care of any threat to this mission ; and they do are explorers as the probes and probe launchers can attest. So, IMO, the combat/exploration ships are way more relevant than a logistic ship could ever be.


Wat what. What cloaky T3 are you flying with THAT sorta firepower.

Last I checked, all of them lacked drones. Their DPS/Tank choice was pretty tough and the proteus, even as blaster boat, wasn't exactly stellar damage-wise.

The saving grace of cloaky T3s is the nullifier. Else they're just overly expensive snowflake recons.

I'd say Astero should lose a low slot and gain a high. That leaves us with 3/4/3 setup and DPS dictated by your choice of lows.

Stratios seems just a merry-go-round worth of murder mayhem and destruction though. Even if we take the EFT Warriored numbers down a notch (not using Ogres due to not fighting battleships on every occasion, for instance) it's still a beast of a cruiser. That can cloak.

I do like its choice between shield/armor tank, even though the resist bonus dictates armor - but that's way too many loose mids. Rise, for the love of all that is balanced, never forget the rule of the box. Whatever box you design a ship to fit into will be utterly ignored by players that are well known for existing so out of the box they don't know where, or what said box is.

I'd still say:
-2 mids (5/3/5)
+ laser turret bonus (I guess tracking/optimal wouldn't exactly be a bad idea given the last thing we'd like it to become a major DPS thing.)

As much as I'd love to have a cloaky murdermobile that works like a woodchipper for anything it tackles (ship comes in, minmatar ship components go out) the end result would be 3/4 low/null in Stratioses (Stratii?) cloakily sneaking around each other and not picking fights.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Raging Beaver
Republic University
Minmatar Republic
#489 - 2013-10-03 12:51:19 UTC
CCP Rise wrote:
Anyways you guys can toy around with these specs and let me know what we missed


You missed the battleship...
Vincent Ageon
Phoenix Administration
#490 - 2013-10-03 12:53:16 UTC
I do agree with the general notion an explo ship needs its utility highs and as a cloaky theres one slot gone already. a 3rd slot on the frig would be nice that I agree with as well. Seems to be a number of people who are in support of that.

As for the cruiser, the bonuses to explo related stuff could pumped JUST a tad. The drone bay as many cry out, it friggen massive. Were getting a mobile fitting array, CCP how large will this thing be? If we can carry it to a mid point in a mission im assuming not all THAT big. 200m3 drone bay is more than enough to get an an engagement done unless you plan to launch heavy after heavy and lose a crop load of em. Carrying a MFA adds your cargo to the drone bay cap so nerfing that down doesn't really hinder it at all. That being said an increase in cargo size to carry more crap to include the MFA and spare drones would be nice. It do just enough to solve the whole massive DPS in a quick gank fight as if it loses a drone, you might not be ready to simply launch another in the same engagement which would in turn, for the pounced upon pilot make shooting the drones obsolete anyways as they have a butt load more at the ready. Just gotta let that heavy drone **** happen and hope for the best.

Giving a dmg bonus to the laser seems to be a common cry. but with everything else as is, your just adding to its pvp application. Drop a hard point and give it the bonus, it solves both issues. Makes using lasers viable but not OP and a Blaster gank fit would have as much gank.

If this was a faction battle cruiser id say leave it as is and increase the PG CPU and some other MINOR things. Pirate or no, its still a cruiser of a humanitarian faction at that. reducing 1 turret slot and adding a dmg bonus to compensate opens up a utility for those explo nuts too so theres another issues solved.

Personally I would lean more towards the 100mbit drone bandwidth, as mediums still pump out a good bit of DPS for a cruise and with that it can still launch 4 heavies. drops your dps and prolongs your drone bay being used up in one go. If I remember right there isn't many ships with 125mbits and all those are drone boats purposed for really nothing else but combat and even fewer are cruisers. If it lands with 125mbit, sure ill be happy about it. More is always better for me, but in the spirit of keeping it balanced, not stepping on other ships toes, pushing it towards its intended rolls and still making it viable (folks will still pew pew with 100mbit and a drone bay smaller than 500) I would still fly these happily.
Major Killz
inglorious bastards.
#491 - 2013-10-03 12:56:31 UTC
Going to start running level 1 missions today.

[u]Ich bin ein Pirat ![/u]

Freako X
Doom Inc
#492 - 2013-10-03 13:01:16 UTC
A lot of people keep saying the cruiser is OP. Compared to ....?

Why is it that most folks currently use T1 cruisers vs. T2? They were revamped and made more powerful.

You have to take into consideration that pirate ships have NOT been revamped. It is not fair to compare SOE ships to ships that have not been updated. Consider the recommendations a glimpse into what will occur in the future for other ships. Power is relative to the current status. If that status is evolving, then you can't make an accurate comparison.
Rek Seven
University of Caille
Gallente Federation
#493 - 2013-10-03 13:05:12 UTC  |  Edited by: Rek Seven
Freako X wrote:
A lot of people keep saying the cruiser is OP. Compared to ....?


The current cruiser build will do more dps than any other covert ship if fitted correctly.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#494 - 2013-10-03 13:09:37 UTC  |  Edited by: epicurus ataraxia
Vincent Ageon wrote:
I do agree with the general notion an explo ship needs its utility highs and as a cloaky theres one slot gone already. a 3rd slot on the frig would be nice that I agree with as well. Seems to be a number of people who are in support of that.

As for the cruiser, the bonuses to explo related stuff could pumped JUST a tad. The drone bay as many cry out, it friggen massive. Were getting a mobile fitting array, CCP how large will this thing be? If we can carry it to a mid point in a mission im assuming not all THAT big. 200m3 drone bay is more than enough to get an an engagement done unless you plan to launch heavy after heavy and lose a crop load of em. Carrying a MFA adds your cargo to the drone bay cap so nerfing that down doesn't really hinder it at all. That being said an increase in cargo size to carry more crap to include the MFA and spare drones would be nice. It do just enough to solve the whole massive DPS in a quick gank fight as if it loses a drone, you might not be ready to simply launch another in the same engagement which would in turn, for the pounced upon pilot make shooting the drones obsolete anyways as they have a butt load more at the ready. Just gotta let that heavy drone **** happen and hope for the best.

Giving a dmg bonus to the laser seems to be a common cry. but with everything else as is, your just adding to its pvp application. Drop a hard point and give it the bonus, it solves both issues. Makes using lasers viable but not OP and a Blaster gank fit would have as much gank.

If this was a faction battle cruiser id say leave it as is and increase the PG CPU and some other MINOR things. Pirate or no, its still a cruiser of a humanitarian faction at that. reducing 1 turret slot and adding a dmg bonus to compensate opens up a utility for those explo nuts too so theres another issues solved.

Personally I would lean more towards the 100mbit drone bandwidth, as mediums still pump out a good bit of DPS for a cruise and with that it can still launch 4 heavies. drops your dps and prolongs your drone bay being used up in one go. If I remember right there isn't many ships with 125mbits and all those are drone boats purposed for really nothing else but combat and even fewer are cruisers. If it lands with 125mbit, sure ill be happy about it. More is always better for me, but in the spirit of keeping it balanced, not stepping on other ships toes, pushing it towards its intended rolls and still making it viable (folks will still pew pew with 100mbit and a drone bay smaller than 500) I would still fly these happily.


Ships like the navy vexor can also launch 5 heavies but on the navy they are bonused with tracking speed etc, even if you fitted the stratos for combat it would be less destructive than this. It has 2 turret slots so if the stratos also had 2 or 1 with a 2X bonused for laser turret it would not be overpowered.this is the closest combat ship in it's specification i can see. The large drone bay means it is NOT essential to carry the yurt when exploring deep null. And remember the yurt can be scanned down losing everything, it is not a mini POS.And sleepers murder drones in large quantities.
100% agree need to increase virus strength to 10/15%

There is one EvE. Many people. Many lifestyles. WE are EvE

Koban Agalder
Sebiestor Tribe
Minmatar Republic
#495 - 2013-10-03 13:10:02 UTC
Rek Seven wrote:
Freako X wrote:
A lot of people keep saying the cruiser is OP. Compared to ....?


The current cruiser build will do more dps than any other covert ship if fitted correctly.

Keep in mind that no old cloaky ship got it's rebalance pass.

James Arget for CSM 8! http://csm.fcftw.org 

Freako X
Doom Inc
#496 - 2013-10-03 13:12:46 UTC
Rek Seven wrote:
Freako X wrote:
A lot of people keep saying the cruiser is OP. Compared to ....?


The current cruiser build will do more dps than any other covert ship if fitted correctly.



I agree. But those same ships have not been updated. We should not cry foul when we don't know what the other updates to covert ops, recon and black ops are going to be. They could listen to the nerf cries in this thread, and then update the other ships ... leaving this one to squander around as unused for years until it is updated to get it inline with the other ships.

I'm simply saying that until we know the changes to recon and even black ops ships, we can't make a true comparison.

Imagine if they had only updated ONE T1 cruiser or frigate and posted the stats. People would have said, 'NO."

The best comparison we can make is to look at the SOE frigate vs current T1 frigates. It is 'slightly' more powerful and that seems to be inline with pirate faction ship trending. I imagine when CCP updates those 'other' frigates, they will be similarly powerful. Why not make the assumption that CCP is putting a fitting/spec forward that is inline with future cruiser updates? Seems to make sense to me.
Mjolnir Gost
Death By Design
#497 - 2013-10-03 13:15:25 UTC
Vincent Ageon wrote:
After seeing the 1000dpsShocked blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.

If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that.

Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo.


Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there.

The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried?

Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home. Roll


+1

When the community is reveling in the stats before the ship even hits shelves, and have already broken the intended use before the ship is even on SiSi... ahem.

Everyone gets found out for what they really are eventually. 

M1k3y Koontz
House of Musashi
Stay Feral
#498 - 2013-10-03 13:18:27 UTC
XvXTeacherVxV wrote:
CCP Rise wrote:


What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.



If the frigate should be able to probe, salvage and cloak without refitting, it needs 3 high slots.

Also, that cruiser is overpowered. Should only have a bandwidth of 75, 100 tops.


100 mb of bandwith would be a good compromise, but the drone bay would need to remain large to maintain the role of extended deployments, 400 m3 with 100 bandwith would work.

How much herp could a herp derp derp if a herp derp could herp derp.

Freako X
Doom Inc
#499 - 2013-10-03 13:19:49 UTC
epicurus ataraxia wrote:
Vincent Ageon wrote:
I do agree with the general notion an explo ship needs its utility highs and as a cloaky theres one slot gone already. a 3rd slot on the frig would be nice that I agree with as well. Seems to be a number of people who are in support of that.

As for the cruiser, the bonuses to explo related stuff could pumped JUST a tad. The drone bay as many cry out, it friggen massive. Were getting a mobile fitting array, CCP how large will this thing be? If we can carry it to a mid point in a mission im assuming not all THAT big. 200m3 drone bay is more than enough to get an an engagement done unless you plan to launch heavy after heavy and lose a crop load of em. Carrying a MFA adds your cargo to the drone bay cap so nerfing that down doesn't really hinder it at all. That being said an increase in cargo size to carry more crap to include the MFA and spare drones would be nice. It do just enough to solve the whole massive DPS in a quick gank fight as if it loses a drone, you might not be ready to simply launch another in the same engagement which would in turn, for the pounced upon pilot make shooting the drones obsolete anyways as they have a butt load more at the ready. Just gotta let that heavy drone **** happen and hope for the best.

Giving a dmg bonus to the laser seems to be a common cry. but with everything else as is, your just adding to its pvp application. Drop a hard point and give it the bonus, it solves both issues. Makes using lasers viable but not OP and a Blaster gank fit would have as much gank.

If this was a faction battle cruiser id say leave it as is and increase the PG CPU and some other MINOR things. Pirate or no, its still a cruiser of a humanitarian faction at that. reducing 1 turret slot and adding a dmg bonus to compensate opens up a utility for those explo nuts too so theres another issues solved.

Personally I would lean more towards the 100mbit drone bandwidth, as mediums still pump out a good bit of DPS for a cruise and with that it can still launch 4 heavies. drops your dps and prolongs your drone bay being used up in one go. If I remember right there isn't many ships with 125mbits and all those are drone boats purposed for really nothing else but combat and even fewer are cruisers. If it lands with 125mbit, sure ill be happy about it. More is always better for me, but in the spirit of keeping it balanced, not stepping on other ships toes, pushing it towards its intended rolls and still making it viable (folks will still pew pew with 100mbit and a drone bay smaller than 500) I would still fly these happily.


Ships like the navy vexor can also launch 5 heavies but on the navy they are bonused with tracking speed etc, even if you fitted the stratos for combat it would be less destructive than this. It has 2 turret slots so if the stratos also had 2 or 1 with a 2X bonused for laser turret it would not be overpowered.this is the closest combat ship in it's specification i can see. The large drone bay means it is NOT essential to carry the yurt when exploring deep null. And remember the yurt can be scanned down losing everything, it is not a mini POS.And sleepers murder drones in large quantities.
100% agree need to increase virus strength to 10/15%


Because I enjoy beating a dead horse .....

If you got rid of virus and cap bonuses and substituted them for logistic bonuses, you could see something like:

Cover Ops Cloak
Scanner
Remote Armor Rep
Remote Energy Transfer
Turret/Utility

Players tend to min/max ships. If you give it a logistics bonus that is useful (armor/energy) then it will be used. By not including cap reduction bonuses for logistics, you help ensure they are not as powerful as true logistic cruisers and can only provide emergency support.

Again, logistics is in line with a humanitarian theme.

I also know that logistics is not sexy and people want pew. We have TONS of pew and not enough support in the game.
Ronin Adrastos
Federal Navy Academy
Gallente Federation
#500 - 2013-10-03 13:22:10 UTC
Michael Harari wrote:
For the CPU issue: How about dropping the laser cap use bonus for a double damage laser bonus, halving the turrets to 2, and taking off a high slot? This gives the same number of effective turrets, but for half the cpu and cap use, as well as a utility high for probes.



This is an idea that's been mentioned several times but not many people are commenting on it. It would keep the ship from being as op as a gank boat and would force people to use lasers as apposed to going with whatever weapon system they prefer, and being able to fit probes and cloak with a full rack of guns would be amazing for pve and pvp.

I think this is a great idea that needs some more attension.