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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#461 - 2013-10-03 09:09:19 UTC  |  Edited by: XvXTeacherVxV
CCP Rise wrote:


What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.



If the frigate should be able to probe, salvage and cloak without refitting, it needs 3 high slots.

Also, that cruiser is overpowered. Should only have a bandwidth of 75, 100 tops.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
ConranAntoni
Deep Core Mining Inc.
Caldari State
#462 - 2013-10-03 09:11:09 UTC
So much damn stupid in this thread.

Empyrean Warriors - Recruiting now.

Laner Irondoll
Hideaway Hunters
The Hideaway.
#463 - 2013-10-03 09:12:52 UTC
Good ships but IMO there is no valid reasons to fit lasers on them and if you envision them armor tanked more low and less mid slots would be better.
Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#464 - 2013-10-03 09:16:23 UTC  |  Edited by: Urkhan Law
XvXTeacherVxV wrote:

If the frigate should be able to probe, salvage and cloak without refitting, it needs 3 high slots.

Salvage drones?

Different design, they look good, but they also look very very overpowered, usually ships able to fit covops cloak never had that kind of tank/gank for a reason. Maybe the uncloaked mobility will cripple them but since the ship can dictate range right from the start I doubt it.
Naomi Anthar
#465 - 2013-10-03 09:19:05 UTC
Altrue wrote:
After running some calculations...

They are CLEARLY over powered. BRACE YOURSELVES ! WOW POWER CREEP IS COMING TO EVE.

Edit : And it's tiring to see armor only drone boats.


You clearly miss part where you can shield tank tristan, vexor, algos, vexor navy issue, dominix - hell even myrmidon.

Oh you also miss worm, gila and rattlesnake...
Pellit1
Spiritus Draconis
#466 - 2013-10-03 09:20:19 UTC  |  Edited by: Pellit1
Syrias Bizniz wrote:

Let's be honest: Remove the lousy 'Capuse Bonus' and give it 100% reduced locking delay after decloaking Pirate


ALL OF THIS!

Seriously though, they look amazing, although I do agree that I feel the Frigate should be able to use both turret hardpoints or even a salvager along with the probe launcher and covops cloak

Altrue wrote:
After running some calculations...

They are CLEARLY over powered. BRACE YOURSELVES ! WOW POWER CREEP IS COMING TO EVE.


Overreation much P
Quinn Corvez
Perkone
Caldari State
#467 - 2013-10-03 09:37:43 UTC  |  Edited by: Quinn Corvez
Malcolm Malicious wrote:
Quinn Corvez wrote:
Liafcipe9000 wrote:
due to earlier posts about the Astero high slot problem, I suggest giving it a drone damage bonus. it doesn't make sense not enabling it to use turrets when doing its job AND not giving it a drone damage bonus of at least 15% per level.

and a utility high on both the frig and cruiser. why enable 4 turrets when you can only use 3?!


The frigate already gets a big drone damage bonuse, It doesn't need guns.

The cruiser has 4 turret slots because you don't have to fit a probe launcher. You could fit a cloak and 4 guns.


20% per level to drone durability, not damage.


Oh... I that case is don't like that frigate anymore :(

It should have a bonuse to drone hit points AND damage!
Silenciel
Penguins at school
#468 - 2013-10-03 09:39:23 UTC
Any idea of how LP we need to get them ?
Kagura Nikon
Native Freshfood
Minmatar Republic
#469 - 2013-10-03 09:44:39 UTC
Alghara wrote:
interesting but ...

Do you believe somebody put laser on this ship. Can you explain why because they are not bonus on damage or something (only use capacitor on energy turret).





BECAUSE WIthout damage bonus Pulses OUTDAMAGE AC at point blank and in real engagement ranges they do more than 2 TIEMS the dps of AC. On those same ranges they do about 30% more damage than unbonused blasters.

That is why SMART people would fit lasers in the proposed configuration (specially for huntign shansha as he states).

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#470 - 2013-10-03 09:45:40 UTC
Maya VonNeumann wrote:
Please don't skimp on CPU, Power and or Capacitors. I hate wasting good slots on augments. If it's going to be a multi role ship it should have decent stats in those areas.


But that is the whoel balance point. THey know that if they make too easy to fit, those ships will be overpowered.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#471 - 2013-10-03 09:47:46 UTC
Nyancat Audeles wrote:
Has anyone noticed it's the same 3 or 4 people reposting and saying the ship is OP?

The ship is fine, as I said before. No one will realistically shield gank fit this. It's too expensive. It's like fitting a hull-tanked Cynabal or single-LSE Vigilant and then calling it overpowered. And if cost isn't an issue, it has too little HP.

It sounds like some people here want the ship to be good at NOTHING, because it gives solo and small gangs some guerrilla power over big blob alliances. It also prevents them from getting easy kills in low/null sites.



Nope those peopel have a poitn> The ship is BORDERLINE OP. Specially since we know the current standard for pirate ships is goign to be nerfed. This ship must have the same power level as the vigilant, and Cynabal, not more.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#472 - 2013-10-03 09:50:36 UTC
M1k3y Koontz wrote:
Kagura Nikon wrote:

REduce drone bay to 200 meters and the problem is solved


The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role.



200 is already enough to have a healthy replacement.

If you cannto avoid loosing 375m of drones every time you go explore.. then you are the useless.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#473 - 2013-10-03 09:52:46 UTC
Dehval wrote:
Ravasta Helugo wrote:
Kagura Nikon wrote:
PotatoOverdose wrote:
Dehval wrote:
That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.


Couldn't have said it better myself.



I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones.


REduce drone bay to 200 meters and the problem is solved

I think the drone bay makes sense, actually.

They just combined the two drone-weapon races for the first time. The drone bay should be incredible.

Honestly? If I had my way I would lower the drone damage bonus to 5% per level, but give it a 5% Laser damage bonus per Amarr cruiser level as well. Switch the cap usage to 100% bonus damage, drop down to 2 (maybe 3) hardpoints. It is now more focused towards lasers (the original intent) and the Blaster Gank fit is no longer viable. The overall dps of the ship suffers a little now that you can't just stack DDAs to get over 900, but at least it isn't in Hyperion/Talos levels of bullshit damage for a covert class cruiser.



That is reasonable.

Makes harder to min max the ship. It would be a strong combat vessel, but would not be a vigilant... with cloak :/

"If brute force does not solve your problem....  then you are  surely not using enough!"

Harvey James
The Sengoku Legacy
#474 - 2013-10-03 10:01:46 UTC
i do like the large dronebay makes you wonder why drone boats in general don't get bigger dronebays...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#475 - 2013-10-03 10:04:37 UTC
Altrue wrote:
After running some calculations...

They are CLEARLY over powered. BRACE YOURSELVES ! WOW POWER CREEP IS COMING TO EVE.

Edit : And it's tiring to see armor only drone boats.


Worm, Gila, Rattler.

BYDI recruitment closed-ish

Bloody2k
SKULL AND B0NES
#476 - 2013-10-03 10:07:38 UTC
I support a concept, which wont support generally scan strenght.

SOE Frigate: + combat scanner probe strenght
SOE Cruiser: + core scanner probe strenght





Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#477 - 2013-10-03 10:23:46 UTC
Silenciel wrote:
Any idea of how LP we need to get them ?


Frigate 80,000 LP same as other "pirate" factions + ISK or whatever it takes
Cruiser 240,000 LP same as other "pirate" factions + ISK or whatever it takes

But that is my gues only

CEO of Lanate Industries

Citizen of Solitude

Trax Chasmwalker
Sebiestor Tribe
Minmatar Republic
#478 - 2013-10-03 10:42:44 UTC
What about virus strenght? Covert Ops frigates have +10 and it's ok if you have all 5 hacking skills (in 0 space). Maybe +5 role bonus is too small?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#479 - 2013-10-03 10:49:48 UTC  |  Edited by: epicurus ataraxia
What? bringing things back to earth, let's disregard the Eft warriors fitting this out with non surviveable gank fits. And everyone else screaming overpowered! In reaction.If someone wants to single use/lose a highly expensive ship,they can do it with anything.
These ships are designed with a role in mind, so let's focus on that and give CCP some useful feedback.


Re Stratios.
The ship is pretty cool as they designed it,

Suggestions from the postings that make sense.
1 ship is great but little fine tuning needed.
2 use covert ops skills to add covert ops bonuses
3 some reworking of damage,hitpoints,tracking etc to make drones survive sleepers better.This does not automatically mean more damage, how about reduced drone signature?
4 ability to maximise use of space yurt.
5 10% base virus strength possibly small additional with each level of covert ops. 10% base is essential however if it is to be an explorer.
6 laser bonuses, possibly only 1 turret but X2 or X3 bonus? Simpler to keep things focused
7 Explorers a long-way from home on extended missions need plenty of utility slots and mids for analysers, prop mods,scan booster etc.
8 not mentioned before but a good bonus would be the ability to fit analyser II for relic and data with L3 or L4 hacking and relic skills. More powerful ship needs mid level skills rather than max? For a basic tool?

Not sure what to say about frigate, looks great, but..... Seems to lack focus, is it a reskinned helios with more drones? Or an easily accessible low skill covert ops? If the latter use the covert ops skill to turn it from an imicus clone to a helios clone in abilities.like a soe training ship you can grow into.

That's about it. Love what you are doing with these new ships and units. On another note if you can improve or remove the loot spew it would be really really really good!
Epic

There is one EvE. Many people. Many lifestyles. WE are EvE

Eko Fromtv
Center for Advanced Studies
Gallente Federation
#480 - 2013-10-03 11:02:42 UTC
Exactly. Too much EFT warrior-ing going on. You really want to risk your 300mil ship ganking some newbie in an Imicus? Be my guest, meanwhile I want my exploration boat with big ass drone bay as it is designed atm.

I like the idea of somehow linking this ship with the depot we will get. Maybe a special bay for them? Seems reasonable.

(Ice) Miner for life.