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Player Features and Ideas Discussion

 
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[Rubicon] Electronic Attack Ships

First post
Author
Celas Inouye
The Madawaska Syndicate
#121 - 2013-10-03 10:00:08 UTC
Chessur wrote:


Play better then? Stop spouting off crap.

Just warp away?

So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.


Confirming. It's called adapting, there, Skippy. I can agree that the ranges on these EAFs could do with a bit of lowering (Half their range bonuses that have been suggested and play with it from there), but other than that, yes. Run away, regroup and come up with a plan to deal with ships like this. Or you could always run away as you suggested. Isn't that what you do to griffins already?
sytaqe violacea
Choir of morning
#122 - 2013-10-03 10:14:29 UTC  |  Edited by: sytaqe violacea
I wish 5th Mid Slot be given to Hyena. Minmatar Tech2 resistance bonus is good for shield tanking.

4 mid slots could be used following pattern
AB/MWD, web, web, MSE -- good for gate camp
MWD, web, point, MSE -- maybe good fit under the specific situation
AB, web, scram, MSE -- uh...tanky tackler?

if 5th slot were there
AB, MWD, web, point, MSE -- dual prop!
MWD, web, point, CapBooster, MSB -- T2Warrior can't kill me!
AB, web, point, CapBooster, MSB -- HAM can't break my tank!
AB, web, web, point, MSE -- useful to capture cruiser in the plex and blob it
AB, web, web, TD, point -- solo PvP!
MWD, web, web, point, CapBooster (and SAR in Low slot, Smartbomb in High slot) -- Armor tanking!
AB/MWD, web, web, TP, MSE -- fleet support!
AB/MWD, web, web, MSE, MSE -- I'm tanky!

more choice, more fun
Tepalica
ACME-CORP
#123 - 2013-10-03 10:42:00 UTC
They are all great, but...

25/50 drone bandwidth/bay on the Sentinel perhaps? wink wink-nudge nudge

Keres with 5/10 bandwidth/bay? Seriously? That's just sad, useless and embarrasing....either buff it properly or remove it completely!
Roime
Mea Culpa.
Shadow Cartel
#124 - 2013-10-03 10:44:52 UTC
PlayerName wrote:
Shouldn't the Keres be able to use 4 drones like the Maulus?


The Maulus doesn't have Arazu point range

Combination of damps and that scram range on a MWD frigate means that you can't give it serious ranged dps.

.

Kagura Nikon
Native Freshfood
Minmatar Republic
#125 - 2013-10-03 10:48:32 UTC
The more I look the more I get convinced that CCP shoudl stop mixign WEB and paitner bonuses. Because 95% of time people will dropt he painter to put and extra web. THe paitner is naturally much weaker e-war than any other.


That basically means hyena has only 1 bonus (since the 3% signature bonus is somethign that coudl be very well in the hull initial value and probably already accounted by not giving hyean same signature as it would have otherwise).

So Hyena is a ship with 1 very strong bonus and 3 fake bonuses.

I do nto knwo hwo to fix it. But Target painters mixed with webs are not gonna win much place.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#126 - 2013-10-03 10:53:05 UTC
Kesthely wrote:


Hyena's Ewar capabilites allow you to slow down and increase the size of a ship so dramaticly that any ship approaching your fleet within 35 km (almost double with faction webs / links) knows its doomed. With an effective paint up to 80 ish km you can increase the kiting gangs damage application by nearly double that of normal.



Problem is painting at 80 km is not that useful, because you will want to be within web range (your web range) and at that range its just better to bring yet another web. Also peopel wil not fit much of faction webs on these, they are too fragile, the fction webs will renain in the rapiers.

I would love if the target painter range obnus would be swapped for anything... a 5% AB speed bonus woudl be my personal choice :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Body Shield
The Hatchery
RAZOR Alliance
#127 - 2013-10-03 10:53:14 UTC
Celas Inouye wrote:
Chessur wrote:


Play better then? Stop spouting off crap.

Just warp away?

So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.


Confirming. It's called adapting, there, Skippy. I can agree that the ranges on these EAFs could do with a bit of lowering (Half their range bonuses that have been suggested and play with it from there), but other than that, yes. Run away, regroup and come up with a plan to deal with ships like this. Or you could always run away as you suggested. Isn't that what you do to griffins already?

To fight Griffins as they are now, you need to just exceed their lock range, or just shoot them.

You're confusing the two terms running away and staying on the field. Running away means literally not fighting, and leaving the field. Any self respecting gang that doesn't bring Hyenas to the field will be ********, they will be everywhere, and there will be more than one at all times.

So I guess you can't do any solo work on the field vs another gang, yeah ok, that sounds like fun and emergent game-play.
Lloyd Roses
Artificial Memories
#128 - 2013-10-03 10:57:37 UTC
Body Shield wrote:
Celas Inouye wrote:
Chessur wrote:


Play better then? Stop spouting off crap.

Just warp away?

So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.


Confirming. It's called adapting, there, Skippy. I can agree that the ranges on these EAFs could do with a bit of lowering (Half their range bonuses that have been suggested and play with it from there), but other than that, yes. Run away, regroup and come up with a plan to deal with ships like this. Or you could always run away as you suggested. Isn't that what you do to griffins already?

To fight Griffins as they are now, you need to just exceed their lock range, or just shoot them.

You're confusing the two terms running away and staying on the field. Running away means literally not fighting, and leaving the field. Any self respecting gang that doesn't bring Hyenas to the field will be ********, they will be everywhere, and there will be more than one at all times.

So I guess you can't do any solo work on the field vs another gang, yeah ok, that sounds like fun and emergent game-play.


You're always free to bring an alt in a maulus along. But ye, going 5v1 is usually a lose by default, and there is nothing wrong with that. Just recently lemminged our 5 man fleet into an identical 5-man fleet, just that they had logistics and ewar ontop. Well, and maybe 1-2 more dps ships. Anyways, guess who won!
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#129 - 2013-10-03 10:58:31 UTC
Chessur wrote:

Tell me, other than a CN RLM cerb- how are you hitting that hyena, moving around 5K+ From 60K out? Because really, if you can name any ship- please do so. The cerb is going to struggle to apply full DPS at that point with out some crash on board.

Play better then? Stop spouting off crap.

Just warp away?

So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.


If you're soloing in a light , relative short-ranged ship, the situation is no different to a Rapier arriving on grid at range. Presumably you have some method of dealing with that rather than just crying on the forums?

If you're in gang, then just kill it or damp it. Rail Deimos, for a start.
sytaqe violacea
Choir of morning
#130 - 2013-10-03 11:09:08 UTC
Kagura Nikon wrote:

I would love if the target painter range obnus would be swapped for anything... a 5% AB speed bonus woudl be my personal choice :P


I think
5% bonus to the velocity factor of stasis webifiers per level
is more proper. Smile
Christine Peeveepeeski
Low Sec Concepts
#131 - 2013-10-03 11:14:16 UTC
Hmm, FW plexes are going to get messy now and lml talwars are now the only viable ship to engage these things with if you are solo (but good luck getting and holding a point.

That said at least they are now viable I guess, although I didn't think range buffs would have been the thing that CCP did to them...
Kagura Nikon
Native Freshfood
Minmatar Republic
#132 - 2013-10-03 11:14:26 UTC
sytaqe violacea wrote:
Kagura Nikon wrote:

I would love if the target painter range obnus would be swapped for anything... a 5% AB speed bonus woudl be my personal choice :P


I think
5% bonus to the velocity factor of stasis webifiers per level
is more proper. Smile



Yes but that would likely generate a grand uproar. That coudl work if the range bonus was mage 60% per level and not 80%

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mra Rednu
Oyonata Gate Defence Force.
#133 - 2013-10-03 11:14:29 UTC  |  Edited by: Mra Rednu
I think the Sentinel is the most balanced of them all, to apply it's main FU ewar it got to be in the fight and in danger, the rest look to be pretty op in skilled hands and can apply their ewar outside of normal frig combat range.
Kenrailae
Center for Advanced Studies
Gallente Federation
#134 - 2013-10-03 11:23:34 UTC
I'd actually like to see any of these regularly beat out an ishkur, dramiel, or daredevil.

This proposed iteration of the EAF's will definitely have fun rolling all over 'lower end' frigs, but I'm seriously skeptical of how well they'll do against the higher end, long standing dominant frig's like the Daredevil/Dramiel, Ishkur/Harpy/Hawk.



Yeah, the occasional upset(read Imicus vs Enyo) happens, but I don't think these will be able to routinely 1v1 most the AF's and faction frigs.

The Law is a point of View

The NPE IS a big deal

Zarnak Wulf
Task Force 641
Empyrean Edict
#135 - 2013-10-03 11:25:22 UTC
I like all the 'Hyena is OP!' arguments that include faction webs and Skirmish links.
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#136 - 2013-10-03 11:51:30 UTC
Gypsio III wrote:

If you're soloing in a light , relative short-ranged ship, the situation is no different to a Rapier arriving on grid at range. Presumably you have some method of dealing with that rather than just crying on the forums?

If you're in gang, then just kill it or damp it. Rail Deimos, for a start.


A rail deimos is going to have trouble tracking a frig at that distance, let alone one going at close to 5K (which means it can keep transversal up while chasing) with a sig radius bonus - a rapier won't have those advantages.

I think it's good that they are giving EASes a role - but they are definitely shrinking the engagement envelope for smaller gangs/solo pvpers.
Ong
Lumberjack Commandos
#137 - 2013-10-03 11:55:25 UTC
These are going to kerb stomp small gang pvp.

Right now going to mess with test or goons or some other some other null entity that has allot of younger players generally goes like this:

Go to whatever staging system they are in with a couple of cynas/vagas and a recon or 2, mess around a little on the undock killing some fools and wait for them to forum up a gang to come kills us. When they undock kite off a bit and kill the swarm of tackle frigs and hopefully a couple of their hacs or whatever that burn off there group to far. At some point they will have just to many and you have to leave. We get some kills and they usually get a kill or 2 of some shiney ships from people that ****** up, everyone has some fun.

With these changes the younger dudes in rifters will now become a swarm of 4-5kms ships with tiny sigs and 60km points and webs that will be able to lock everyone down instantly, so why would we even go there for that fight? So no one gets any fun.

Also why the hell would anyone fly an inty over these? It sure aint for bubble immunity, your pretty much obsoleting a whole other class of ship with these OP monsters.
Roime
Mea Culpa.
Shadow Cartel
#138 - 2013-10-03 12:01:25 UTC
I feel sorry for you if that's the small gang pvp you have settle for.

.

Harvey James
The Sengoku Legacy
#139 - 2013-10-03 12:02:36 UTC
i have to agree with those saying the ranges are overly buffed .. its the wrong approach entirely here..
people want EAF's too have more survivability and some combat capability more akin to mini combat recons rather than reflect the e-war ranges of recons which are already OP to begin with... along with a useful role bonus.

Bottom line webs and points on Recons are OP and need a nerf .. not buff EAF so they are equally OP.. stop nerfing small gang
think what you did to the bellicose and arbitrator in making them useful combat ships and the look at my suggestions of possible bonuses and ships stats and then you might be going in the right direction.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Barrogh Habalu
Imperial Shipment
Amarr Empire
#140 - 2013-10-03 12:02:39 UTC
Kenrailae wrote:
I'd actually like to see any of these regularly beat out an ishkur, dramiel, or daredevil.

This proposed iteration of the EAF's will definitely have fun rolling all over 'lower end' frigs, but I'm seriously skeptical of how well they'll do against the higher end, long standing dominant frig's like the Daredevil/Dramiel, Ishkur/Harpy/Hawk.

Yeah, the occasional upset(read Imicus vs Enyo) happens, but I don't think these will be able to routinely 1v1 most the AF's and faction frigs.

The question is, are they designed to be 1v1 pwnmobile? Or rather, must they be capable of it in order to have a niche?