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Player Features and Ideas Discussion

 
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[Rubicon] Electronic Attack Ships

First post
Author
Fetish McButt
Sebiestor Tribe
Minmatar Republic
#101 - 2013-10-03 02:49:24 UTC
First off: looks good in general. Very good indeed. I know many ppl cry about the ridicilious ewar ranges, but learn to live with them. The shipclass is useless atm in big picture. Only few niche pilots using em as solo or what ever.

Then few complaints. Mainly about the hyena.

- The hyena gets lesser web bonus than huginn / rapier, where the Keres gets the same bonus than lach / arazu. Why this?
- The hyenas sig radius bonus is quite irrelevant. Either make it lilbit bigger, or then the MWD sig radius bonus.

Secondly the Kitsune.

- I strongly disagree on doubling the kitsunes jamming range. It already is ridiciliously high. Unmodified all lvl 5 char is 70+48. Already now, as it is, you can get it to 116km + 48km. By doubling that, you are dangerousely close to gamebreaking ranges.. Welcome back the 200km falcons. Even to a niche use of dualboxing a such ship with an alt to rescue your beloved tackled ship, you should easily be able to make it possible to jam from 200ish km. not good. Especially, as ECM is as broken as it is as a gamemechanic.
Scatim Helicon
State War Academy
Caldari State
#102 - 2013-10-03 03:33:33 UTC
So many capacitor bonuses - I have to agree with comments earlier about making these into role bonuses and giving the hulls something useful.

Also, yes, the Keres needs some more dronebay.

Every time you post a WiS thread, Hilmar strangles a kitten.

Kesthely
State War Academy
Caldari State
#103 - 2013-10-03 03:42:27 UTC  |  Edited by: Kesthely
While i like the changes to the Sentinel, Keres and Hyena, i don´t think that the Kitsune is on par with the current ECM flaws.

Since the Rebalance of the Ships, most if not all ships have gotten there sensor strength increased. In most cases this was a sensible idea. However as a Jammeing pilot you now have a Rediculously outdated ECM mechanic, in wich a T2 jamming ship doesn´t even have the guarantee anymore to jam a T1 Frigate.

With the addition of Sensor compensation skills, a mere 10 base strength is enough to not be able to permajammed anymore. Add this to the Lock range and esnsor strength Link, The effectiveness of ECM ships falls to an abismal succes rate

With the only guarantee that you can permajam noobships, the Kitsune, while improved is still laughable. In comparison:

This is idealized for small gang warefare:

Sentinels ewar capability while limited to guns only allow it to operate them at 80 km with good effectiveness, with its neuts and flight of drones it can take out any non drone / missile frigate / destroyer stupid enough of going after it

Keres Ewar capabilities, allows you to point to 48 km, without overheating, faction points or links. Combine this with Remote sensor dampeners, you have an effective tackle, that can stay safely at 40 km, and have all but reconships dropped its locking range below its point range

Hyena's Ewar capabilites allow you to slow down and increase the size of a ship so dramaticly that any ship approaching your fleet within 35 km (almost double with faction webs / links) knows its doomed. With an effective paint up to 80 ish km you can increase the kiting gangs damage application by nearly double that of normal.

And then we have the Kitsune. While in theory you bring this ship to lock out half of the ships you want to face, in practice you'll be Lucky if you jam a ship half of the time. In frigates, With the current cycle time of jammers, that means death.
With an average Jam strength of about 13, combined with a cycle time of 20 seconds With the current ECM mechanics this ship will still not work as intended.

So a possilbe solution.

While i hope a remake of the ECM mechanics is on its way, it doesn't solve the current situation. To offset this i propose the following changes:

KITSUNE

Caldari Frigate Bonuses:
20% bonus to ECM target jammer strength per level
20% reduction in ECM target jammers' capacitor need per level (Instead of: 10% reduction in ECM target jammers' capacitor need per level)

Electronic Attack Ships Bonuses:
25% bonus to ECM target jammer optimal range per level (+12.5% per level)
10% reduction in ECM target jammers cycle time (Instead of: 5% bonus to capacitor capacity per level)

(maybe even incorporate its capacitor bonus into the hull?)



With this you reduce the cycle time of its jammers, allowing a better allocation in fast frigate combats, increase the survivability of the kitsune without makeing it much stronger, and keep a tactical niche to it no other jamming ship has.
Jada Maroo
Native Freshfood
Minmatar Republic
#104 - 2013-10-03 04:01:11 UTC
Scatha wrote:
Love the sentinel change.


I will love the Sentinel change more if the new Sentinel model accompanies it.
That Seems Legit
State War Academy
Caldari State
#105 - 2013-10-03 04:20:20 UTC
Alright, these are awesome. So awesome in fact, that I worry what you can do to the current recons. These look a bit too powerful.

Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps!

Deacon Abox
Black Eagle5
#106 - 2013-10-03 04:45:54 UTC  |  Edited by: Deacon Abox
Kesthely wrote:
With the only guarantee that you can permajam noobships, the Kitsune, while improved is still laughable

Because ecm should be guaranteed of a permajam?LolUgh

Fetish McButt wrote:
Already now, as it is, you can get it to 116km + 48km. By doubling that, you are dangerousely close to gamebreaking ranges.. Welcome back the 200km falcons. Even to a niche use of dualboxing a such ship with an alt to rescue your beloved tackled ship, you should easily be able to make it possible to jam from 200ish km. not good. Especially, as ECM is as broken as it is as a gamemechanic.

Quite so. Ridiculous ecm range is a real danger. Of course the old sniper Falcons operated before the probing mechanics were changed. So now the new Kitsune could be probed. However with so much range and cap it can perma mwd, and with the best agility of the class it can warp before being tackled. Both range and agility need to be pared back on this ship. The ecm strength is probably about right, and needs no buff or nerf.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Prometheus Exenthal
Aliastra
Gallente Federation
#107 - 2013-10-03 05:24:59 UTC
If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus.
Seriously. Increasing their range was the wrong idea.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Goldensaver
Maraque Enterprises
Just let it happen
#108 - 2013-10-03 05:46:18 UTC
Kesthely wrote:

KITSUNE

Caldari Frigate Bonuses:
20% bonus to ECM target jammer strength per level
20% reduction in ECM target jammers' capacitor need per level (Instead of: 10% reduction in ECM target jammers' capacitor need per level)

Electronic Attack Ships Bonuses:
25% bonus to ECM target jammer optimal range per level (+12.5% per level)
20% reduction in ECM target jammers cycle time (Instead of: 5% bonus to capacitor capacity per level)

(maybe even incorporate its capacitor bonus into the hull?)



With this you reduce the cycle time of its jammers, allowing a better allocation in fast frigate combats, increase the survivability of the kitsune without makeing it much stronger, and keep a tactical niche to it no other jamming ship has.


I would just like to point out that a 20% reduction per level at all level V's means that the cycle is literally 0 seconds, so instantaneous and merely a lockbreaker effect.

Also, reducing the cycle time can be hit or miss. Hit for reasons you listed, hit for giving less time to try to jam again after a failed jam... but miss because it means successful jams stick for less time.
Chessur
Full Broadside
Deepwater Hooligans
#109 - 2013-10-03 07:03:52 UTC
I... Can't seriously believe fozzie that you think giving a linked, fed webbed hyena 87K web range is some how a good idea. Nano PvP will be completely eclipsed with this ******* monster unleashed. Its going to be fast as all hell, have amazing sig tank, and disgusting web range- all for a cheap, easily trainable hull.

In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot. This kind of unprecedented boost really places that community in a very, very difficult spot. Were these ships just made for some AT shenanigans?

Please explain to me how you see a gang dealing with that hyena? Just bring enough maulus of their own to damp everything down?

This is so far over the top. I can understand the huginn / rapier having some nice bonues. They are expensive, difficult to train, and can at least be shot at / killed. EvE has no place for these EAF monsters. EWAR is just to brutal on these frig hulls.
Fetish McButt
Sebiestor Tribe
Minmatar Republic
#110 - 2013-10-03 07:10:31 UTC
Kesthely wrote:

KITSUNE

Caldari Frigate Bonuses:
20% bonus to ECM target jammer strength per level
20% reduction in ECM target jammers' capacitor need per level (Instead of: 10% reduction in ECM target jammers' capacitor need per level)

Electronic Attack Ships Bonuses:
25% bonus to ECM target jammer optimal range per level (+12.5% per level)
20% reduction in ECM target jammers cycle time (Instead of: 5% bonus to capacitor capacity per level)

(maybe even incorporate its capacitor bonus into the hull?)



With this you reduce the cycle time of its jammers, allowing a better allocation in fast frigate combats, increase the survivability of the kitsune without makeing it much stronger, and keep a tactical niche to it no other jamming ship has.


So you want an lockbreaker that is targeted and works from 200ish km? Beacause this is what you just proposed. 20% per level = 0 cycletime = infinite ecm targeted lockbreaker. Sorry to say, but FYP.

Also the 20 second cycletime works to other direction aswell. Lucky jam, and your target is out of the game for 20seconds. Whitch btw is a VERY significant amount of time in frig pvp.

You should THINK before writing stupid ideas like this. The cycletime of ecm jammers is currently the ONLY thing making them fightable at all.

Also you never ever should expect a permajam result. Never. Not in any circumstances what so ever. Especially when gaining such a significant bonus to range. You do realize, that with bonus like that you can get the jammer optimal near to 200km. Whitch is totally unacceptable.
Fetish McButt
Sebiestor Tribe
Minmatar Republic
#111 - 2013-10-03 07:13:26 UTC
Chessur wrote:
I... Can't seriously believe fozzie that you think giving a linked, fed webbed hyena 87K web range is some how a good idea. Nano PvP will be completely eclipsed with this ******* monster unleashed. Its going to be fast as all hell, have amazing sig tank, and disgusting web range- all for a cheap, easily trainable hull.

In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot. This kind of unprecedented boost really places that community in a very, very difficult spot. Were these ships just made for some AT shenanigans?

Please explain to me how you see a gang dealing with that hyena? Just bring enough maulus of their own to damp everything down?

This is so far over the top. I can understand the huginn / rapier having some nice bonues. They are expensive, difficult to train, and can at least be shot at / killed. EvE has no place for these EAF monsters. EWAR is just to brutal on these frig hulls.


Play better then. Pretty much. I too hate the ECM mechanics, but still I think it has a place in gamemechanics. If you are so worried bout stuff like ability to kite away, just warp on and off, until you split them enough. And after all, the hyena is and will be oneshottable. Keres then again is not to a solo pilot, as it will damp you to 0km
Chessur
Full Broadside
Deepwater Hooligans
#112 - 2013-10-03 07:17:17 UTC
Fetish McButt wrote:
Chessur wrote:
I... Can't seriously believe fozzie that you think giving a linked, fed webbed hyena 87K web range is some how a good idea. Nano PvP will be completely eclipsed with this ******* monster unleashed. Its going to be fast as all hell, have amazing sig tank, and disgusting web range- all for a cheap, easily trainable hull.

In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot. This kind of unprecedented boost really places that community in a very, very difficult spot. Were these ships just made for some AT shenanigans?

Please explain to me how you see a gang dealing with that hyena? Just bring enough maulus of their own to damp everything down?

This is so far over the top. I can understand the huginn / rapier having some nice bonues. They are expensive, difficult to train, and can at least be shot at / killed. EvE has no place for these EAF monsters. EWAR is just to brutal on these frig hulls.


Play better then. Pretty much. I too hate the ECM mechanics, but still I think it has a place in gamemechanics. If you are so worried bout stuff like ability to kite away, just warp on and off, until you split them enough. And after all, the hyena is and will be oneshottable. Keres then again is not to a solo pilot, as it will damp you to 0km


Tell me, other than a CN RLM cerb- how are you hitting that hyena, moving around 5K+ From 60K out? Because really, if you can name any ship- please do so. The cerb is going to struggle to apply full DPS at that point with out some crash on board.

Play better then? Stop spouting off crap.

Just warp away?

So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.
Altrue
Exploration Frontier inc
Tactical-Retreat
#113 - 2013-10-03 07:28:02 UTC
Overall these changes looks good, but these frigates are still underpowered and useless imo. Some more than others of course.

Take the griffin for instance : It will win some range but it's still as squishy and as expensive as before. So basically, due to his poor speed (even LOWER than the regular griffin o_O) every T1 frigate will be able to catch it and kill it. For larger vessels, let's hope he's not in the optimal range of their long range turrets ! Or at drone range, because otherwise that could very likely be a oneshot.

I am aware that giving these frigate more resilience would represent a MAJOR change in terms of game design, but in my case they still cost as mush, and they are still as weak as before. So except if you're a large alliance with a reimbursment program that allow you to throw them in a suicide fight, you will just loose money using this ship.

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Ultimate Citadel Guide - 2016 EVE Career Chart

ArmyOfMe
African Atomic.
#114 - 2013-10-03 08:35:13 UTC  |  Edited by: ArmyOfMe
Way to kill off any form of solo pvp with something bigger then a frig in low secWhat? r3tarded changes that makes these frigs way to overpowerd.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Rab See
Stellar Dynamics
#115 - 2013-10-03 09:11:16 UTC
Kagura Nikon wrote:
Ju0ZaS wrote:
Solid overall. But does the Hyena really need longer webs than a rapier. I mean, they're annoying as it is for kite ships. Now a pasky frigs will be able to web you from even further. Perhaps 40% as the Rapier and Hugin currently have would be fine and also maybe considering to bump down the bonus for both this and the recons to 30% per level would be a good idea?



Minmatar already sacrifice bonuses with the weakest of ALL e war ( painters) it sfair that they have a STRONG power on the other ewar.

Or how many rapiers use TP? THe hyena will fly with 2 bonus NEVER used. BEcause is always better to carry a secodn web than a target painter.


I would love to see the stats on how often rapiers and huggins use painter over web - or mix them. They typically dont in my experience. Their slot layout screams shieldtank, the speed meta screams shieldtank, and the slot they use for ewar ... The Web is a lot better at the job, and provides offence and defence. The painter provides offence only - no defence whatsoever.

Hyena - slows it down, makes it big - paper thin, can be oneshotted.
Sentinel - eats cap, disrupts guns, missiles only defence issue.
Kitsune - jams it - game over.
Keres - points it, damps it - more akin to Kitsune. My favourite.

In a gang, and I only think 'in gang' - they will all do well, but I guarantee a crapton more Hyenas will die .. and then stop getting used. Just like now.
Gorski Car
#116 - 2013-10-03 09:21:00 UTC
Bads stay bad these ships will die instantly.

Collect this post

Harvey James
The Sengoku Legacy
#117 - 2013-10-03 09:30:22 UTC
Prometheus Exenthal wrote:
If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus.
Seriously. Increasing their range was the wrong idea.


Indeed my hopes of e-war /recons getting there e-war ranges nerfed is fading fast with making EAS so potent for a fraction of the cost/training time of a recon the buff to T1 e-war ships was bad enough but tackling ranges are getting excessive with the potential of 100km webs and points despite the recent link nerf it seems everything is getting changed toward long range blob warfare. just when skirmish ships like cruisers and HAC's get a buff you do counter productive things like this...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Silenciel
Penguins at school
#118 - 2013-10-03 09:32:49 UTC
The sentinel has more drone capacities than the Keres ? Strange.

Else is ok.
Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#119 - 2013-10-03 09:37:30 UTC
Chessur wrote:

In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot.

I do not plan to fly this ships anytime soon, but this new stats, mixed with my beautiful sec status and the current gate gun mechanics in low sec concerns me a bit. Will be possible for me to go in my hunting roams after this?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#120 - 2013-10-03 09:59:09 UTC
Prometheus Exenthal wrote:
If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus.
Seriously. Increasing their range was the wrong idea.


Not empty quoting i swear.

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