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EVE New Citizens Q&A

 
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Just subscribed lost with skills

Author
Corvus Quinn
Sebiestor Tribe
Minmatar Republic
#1 - 2013-10-02 12:12:10 UTC
Hello fellow pilots

I'm a new to eve but I've learnt a few of the very basics such as; locking, shooting, warping etc. However when it comes to training skills I'm really not sure what to train, I don't want to waste days/weeks/months training skills that aren't going to help me in the long run.

So I thought I'd look here for some advice whilst I'm only at 130k SP. I have downloaded EVEMON and synced my API but I don't know what skills to add for my goals which are:
PVP possibly 5-20 ships per side
A little PVE for ISK
Play in High Sec/Low Sec with possible roams to nullsec

I've taken a liking to the Tornado but I have no clue how this differs to standard BCs or if this is viable for the kind of PVP I'd like to do. The Loki also looks like an interesting ship with it's stealthy ways.

If I'm looking at the wrong ships for my goals please don't hesitate to tell me.

Thanks

Corvus Quinn
leoplusma
Delfus Inc.
#2 - 2013-10-02 12:20:01 UTC

well well well

since EvE is an open universe, it is quite wrong for anyone to tell you "this is right, this is wrong". it all depends on HOW you want to play the game.

Evemon is a great tool, a must-have. But it doesnt decide all by itself.
Since you seem to feel what kind of pilot you would like to be there is only one advice. Find a suitable corp. :)

Its the corp that will help you decide which pvp ship you will train first, because the corp fleets are already there
and they can guide you what and what not, for the way the particular corp plays the game.

Tornado is a fine ship for example, but i can number endless corps that will have no use for your tornado, while others
might love the fact they do have another tornado in their fleets.

So i suggest to every new pilot :

- think a general idea of what you want to do
- download EVEmon
- find a friendly corp that goes along with the general lines of your preference
- let the corp and the corp fleets guide you through what to train next, so that you always be useful and wanted in the fleets

cheers

fly strange !

leo
Ryder 'ook
University of Caille
Gallente Federation
#3 - 2013-10-02 12:35:54 UTC
Look out for Tippias "Newbie Skill Plan 2.0". A google search will do.

If you want to train combat oriented, this is a good starting point. It helped me tremendously in my first few weeks.


Cheers, Ryder

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

NightCrawler 85
Phoibe Enterprises
#4 - 2013-10-02 13:48:49 UTC
Louis's skill guide might be of some help as well.

Now for ships. If you interested in learning PVP start with small affordable ships such as frigs. You can loose as many as you want of them and you wont feel like you have wrecked you KB stats (which some PVP'ers finds a lot of pride in, and is also commonly used by recruiters when looking at a new recruit). You might feel its hard to find fights you can win, but this will come with time, and during that time you will learn a lot when it comes to picking fights.

I would also suggest that you look into either EVE uni if your looking to learn the game, or RVB if you want to try out PVP (RVB is not a training corp, but they frequently help new players with questions regarding ships, fittings and tactics).

Welcome to EVE Smile
Thanatos Marathon
Moira.
#5 - 2013-10-02 14:00:01 UTC
I'm horrified that NC didn't mention faction warfare!
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2013-10-02 14:38:52 UTC
One thing to note about NC's link to that guide.


The names are now horribly outdated thanks to CCP renaming a good bit of 'core' skills.

But with some searching in game *names now make more sense of what they do* you can find out what the new names are.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Praxis Ginimic
The Scope
Gallente Federation
#7 - 2013-10-02 15:29:44 UTC
Lvl 3 is generally considered the minimum for using anything and usually takes no time at all to obtain. While you are still new you should feel free to explore. Train everything under the sun to 2 or 3 just to see what you like. After that there are of course the core skills that help with everything you will fly. Don't forget about those, they are not tertiary but very important to fitting as well as combat effectiveness.

My suggestion would be to pick a ship & flying style, then find a corp that does what you want to do or at least needs someone to do what you want to do.

Sift through kill mails on battle clinic or other such sites to figure out what a good fit looks like.

Then download a fitting tool like EFT or pyfa. You can connect yoir character with the API to see what you can fly right now as well as making yourself a dream fit. Adjust all the relevant skills so that everything fits in there then export that fit into EVEMON. Now you will have a frame to work from. Add all those core skills and you have a plan.

Don't ever feel like you're locked into a skill plan though. Although specialization can help you sooner a broad depth of skill will come in handy later. It can be easy to get bored when your skills only allow you to do the same thing day after day. Unless that thing is Leroy style tackle. That never gets boring.
NightCrawler 85
Phoibe Enterprises
#8 - 2013-10-02 17:00:20 UTC  |  Edited by: NightCrawler 85
Thanatos Marathon wrote:
I'm horrified that NC didn't mention faction warfare!

Im making this a wall of text just for you ThanatosTwisted

There is a couple of reasons that i dont recommend FW to new players (note new players, not players who are just new to PVP).

FW will provide you with a lot of PVP, but for a brand new player that still is trying to learn the basics of the game (like in this case, the OP is less then 2 days old, thus still lacking a lot of experience and understanding of exactly how the game mechanics work) FW is simply...well.. Its like sending the new player into a slaughterhouse.

As mentioned FW will bring you a lot of PVP, and quite a bit of ISK when you know what your doing from what i have gathered, but placing such a new player in a situation where he/she is basically permanently in war and "locked out" from certain areas in space can make certain things very...difficult. Even if its just simple things like finishing the tutorial missions, doing the epic arcs, maybe try to run some missions or mine while your reading trough guides and trying to wrap your head around the game it self.
Of course all of these things are "easy" to do for an older player, and they wont be hindered much while in FW, but a new player dont have the knowledge to pull this off. *

But here is one of the most important reasons i will not recommend FW for a new player. FW is not new player friendly. Easy as that. New players often needs guidance, assistance and help understanding what is going on. All the things that we as older players take for granted leaves them thinking -
"ok, i have no idea what is going on but maybe if i keep quiet no one will notice"
*new players ship explode as he/she dident align out even if the FC gave the order*.
As far as i know there is no training corporations in FW that is publicly recognized for taking in and assisting new players. If there is one that is recognized within the FW community i wouldent know about them, or their reputation, and thus dont feel that i could vouch for them.

One of the good things with RVB is that no one will question why you joined/left them 5-6 times. Everyone who dosent know who they are can quickly find the information and realize this is a very neutral organization and being a former member poses no "risk" politically. With FW, while its not as big of an issue as other groups, some recruiters may treat a FW corp like any other corp, and thus get suspicious if the member left and rejoined 5-6 times (in both cases the breaks is caused by needing a break from the constant PVP, or to find other ways to make ISK for a bit).

* RVB will also place the player in a permanent war, which just like with FW can make things more difficult. But one of the nice things with RVB is that they encourage new players to join them, which means they are prepared and adjusted to answering questions from brand new players. This combined with things like their rules that prevents things like podding (those implants are hard to replace for a young player), and most of the fights happens in one region which leaves the members with quite a bit of freedom to move around safely, and RVB members are not allowed to engage each other in Jita at all, and of course there is no mandatory operations, makes RVB a much kinder choice for a brand new player who is looking to get into PVP but needs to learn in a more "kind" environment.
Thanatos Marathon
Moira.
#9 - 2013-10-02 17:16:01 UTC
Wall of text indeed. I bow before your Forum pewpew.

A 2 day old player definitely shouldn't be in faction warfare. A 2-4 week old char on the other hand....Twisted
Eram Fidard
Doomheim
#10 - 2013-10-03 00:08:37 UTC
There's lots of good advice already in here on skillplans. I thought I'd share some advice on skill training (this is the kind that doesn't accrue SP per hour, but is hard-learned with experience over time).

To hone your skills for a tornado, I would recommend training towards an Artillery-fit Rupture. The principles are similar, stay at range, keep up speed, alpha things with low transversal.

For a loki, I'd recommend you get your 'vaga wings' first. That means training up t2 medium autocannons, and good shield and navigation skills. Cap support skills are also really important here. Your starting ship would be a stabber, with the 'bling' option being the stabber fleet issue. Once you have near-enough skills to be competent for the loki, you should be capable of upgrading to a Vagabond, the heavy assault cruiser. These three ships can be fit/flown in the same manner, heart-warmingly described as "Like dual-wielding Uzis while riding an office chair down a flight of stairs".

Start in the 'cheap, disposable' versions of the ships you want to fly, acquire all relevant skills, then upgrade as your skills and experience dictate. Good luck Fly Reckless!

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Whitelightrr
Ministry of War
Amarr Empire
#11 - 2013-10-03 00:47:29 UTC
Being brand-new to EvE no one can really tell you much. I started out doing PvE Caldari, then switched to Amarr ships, then finally settled on Gallente and Exploration. Now I'm changing it up again! So even if you are ABSOLUTELY sure you wanna do "x" right now it may not be forever.

That being said, no matter what you are doing in EvE, if it involves a ship then:
Capacitor System Operation
CPU Management
Evasive Maneuvering
Navigation
Targeting
Spaceship Command

All of those will help you flying any ship. So if you ever hit a spot and think "huh I dunno what to train next..." train one of those, you wont regret it later on.
Gallastian Khanid
Hedion University
Amarr Empire
#12 - 2013-10-03 02:34:07 UTC
Corvus Quinn wrote:
Hello fellow pilots

I'm a new to eve but I've learnt a few of the very basics such as; locking, shooting, warping etc. However when it comes to training skills I'm really not sure what to train, I don't want to waste days/weeks/months training skills that aren't going to help me in the long run.

So I thought I'd look here for some advice whilst I'm only at 130k SP. I have downloaded EVEMON and synced my API but I don't know what skills to add for my goals which are:
PVP possibly 5-20 ships per side
A little PVE for ISK
Play in High Sec/Low Sec with possible roams to nullsec

I've taken a liking to the Tornado but I have no clue how this differs to standard BCs or if this is viable for the kind of PVP I'd like to do. The Loki also looks like an interesting ship with it's stealthy ways.

If I'm looking at the wrong ships for my goals please don't hesitate to tell me.

Thanks

Corvus Quinn


I can advise you on PvP, but I am terrible at PvE so I will leave that to others.

Train support skills and particularly Navigation skills early on. They make a huge difference for everything you fly. By support skills I mean skills that improve the fitting qualities, the capacitor, the tank, and the targeting of your ship. Getting all those to 4 makes a huge difference.

For starters I suggest you train Minmatar Destroyer 4 and fly around in an artillery Thrasher. I like 250mm arty with MWD, MSE, and 1 tackle mod in the mids, a DCU and a Gyrostabilizer in the lows. You may need a fitting mod at low skills. You can use T1 arty for this as you should generally be firing Republic Fleet T1 ammo. Hopefully you have some space friends to fly with. You could also train Caldari Frigate 4 and fly a tackle Merlin. I suggest a Merlin because its shield tanked with a resist bonus, making it very tanky and rather swift. Slap a Damage Control, a Medium Shield Extender, an MWD, 1-2 tackle mods, then fill in the rest with fitting/speed mods. The guns don't matter for tackle in a gang, so you can put comedy highs on.

If you haven't found a newbie friendly corp with active PvP you can partake in consider Brave Newbies INC or Eve University or the Red vs Blue alliance. Eve Uni is more structured and formal, but they've taken great strides in relaxing their restrictions and allowing more PvP lately. BNI is very chaotic but has a lot of PvP content to offer, but you will die a LOT. I don't know as much about RvB. I leave you to google those organizations to figure out how to apply.

Tornados do 2 things quite well in the small gang setting you're interested in:Snipe and kite at point range. To kite at point range you need T2 large Autocannons so you can shoot Barrage. The T1 long range ammos are far weaker than Barrage, so you won't be effective without those T2's.

You can snipe with T1 artilleries because you tend to use Republic Fleet T1 Ammunition in practice. I'd suggest using 1200mm's for the extra tracking over the 1400mm's as you're learning and with low sp. 1400's do slightly more dps and WAY more burst damage (as in best subcap burst damage in the game) but its harder to hit moving targets, hence my suggestion to learn with the 1200s.

You need really great supports including Energy Grid Upgrades 5 to fit a 1400mm Nado (you need a Reactor Control Unit II). Don't skimp!

Think about leaving Highsec for PvP. Most PvP in highsec is extremely boring and one sided. The average player quality in highsec is extremely low. Lowsec and Nullsec require constant awareness as its much easier for people to engage you. The result is more vicious, focused PvPers to play against.

I hope that helps. Feel free to hit me up in game if you have any more questions.
Koki Ottic
Merry dancers in the sky
#13 - 2013-10-03 11:12:36 UTC
The character bazaar and eveboard can be a good way to look at other folks toons and get an idea of where other folk have spread there sp.

https://forums.eveonline.com/default.aspx?g=topics&f=277

http://eveboard.com/

Plus what Whitelightrr said.
Oraac Ensor
#14 - 2013-10-03 15:05:25 UTC
Leading on from what Whitelightrr said, look into certificates.

Most of the certificate groups are at best just guides to what is useful for any particular purpose but there's one exception: the core skills certificates. Get those up to 'standard' as a matter of priority - the time spent will never be wasted whatever ships you fly.

Obviously, don't totally neglect individual ship/weapon skills but if you're ever unsure how to fill up your skill queue putting time into core skills is never a bad idea.

Certicates are due for an overhaul in a few weeks, but the principle should still hold.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2013-10-03 17:09:00 UTC  |  Edited by: Gizznitt Malikite
NightCrawler 85 wrote:
Thanatos Marathon wrote:
I'm horrified that NC didn't mention faction warfare!

Im making this a wall of text just for you ThanatosTwisted

There is a couple of reasons that i dont recommend FW to new players (note new players, not players who are just new to PVP).

....

But here is one of the most important reasons i will not recommend FW for a new player. FW is not new player friendly. Easy as that. New players often needs guidance, assistance and help understanding what is going on.


Meh, learning the ropes of combat isn't the reason FW is NOT new player friendly. FW isn't new player friendly because of the ubiquitous use of booster alts:

FW is plagued with fleet boosters, which provide asinine boosts to a ships combat capability. Whenever you send a new player, unfamiliar with these mechanics and unreceiving of these boosts into FW, they attribute the difference in combat capabilities of their ships to skillpoints (incorrectly). It is at this point they whine about how the skillpoint gap means they can't compete and start posting terrible ideas like "buying skillpoints for plex".

Back on topic: Attempt different areas of EvE. Generally speaking, you can train to do just about any "area" of eve within a couple weeks (at most), and if something is "boring" or not enjoyable, try something else.

There are many aspects of EvE, from Manufacturing, to Trading, to Resource harvesting, to Combat. What to train really depends on what aspect your looking to explore.
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2013-10-03 17:15:45 UTC