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[Rubicon] Sisters of EVE faction ships

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Dehval
Ascendance Rising
Ascendance..
#161 - 2013-10-02 18:16:44 UTC  |  Edited by: Dehval
Really should move that 50% cap bonus to a 100% Laser damage bonus and then reduce the hardpoints. Right now it seems like people are only going to look at using lasers "just cause" when, for the most part, the other weapon systems will probably be more used and come out slightly ahead in practice.

Also, if I had my way, I would switch the bonuses away from the Drone damage and more towards the Lasers.

  • Replace 50% cap role bonus with 100% medium laser bonus damage.
  • Reduce turret hardpoints to 2.
  • Replace 50% drone damage and health with 7.5% bonus to armor reps.
  • Replace 4% passive resist bonus to 5% medium laser rate of fire.
  • Keep the drone bay/bandwidth the same.

Would top out at 614 dps with Scorch (as opposed to the ridiculous 900 or so) assuming 2HS + DDA. More in line with what I think a Covert Cruiser should do in terms of damage. Right now the current platform sort of steps on the toes of the Ishtar/Vexor/Gila and doesn't really accomplish your goal of a laser/drone explorer. It's more of a covert drone explorer and the 50% cap bonus to lasers might as well be non-existent. I guess that would reduce its viability in doing all combat sites with more of the damage pushed towards the unchangeable lasers, but that is the price you pay for using that weapon system.

But, you know, that's me. I figured that Lasers were the only weapon system yet to be found on a Covert class ship. This trend would likely continue with the current stats.
Imiarr Timshae
Funny Men In Funny Hats
#162 - 2013-10-02 18:19:21 UTC
CCP Rise wrote:

Confirming new Gila will be different and hopefully very cool.


Now I thought pirate ships had their balance pass - some years ago sure.

So basically the Gilas I have been using for years are being replaced by the SOE Gila.

Is the rattlesnake getting a replacement or significant nerf? (and by nerf I mean changed in any way) Big smile
Zurrdok
Deep Core Mining Inc.
Caldari State
#163 - 2013-10-02 18:19:58 UTC
For Exploration Cargo minimum
frigate 325
Cruiser 700
+ hacking 5 is not enough
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#164 - 2013-10-02 18:22:04 UTC
Zurrdok wrote:
For Exploration Cargo minimum
frigate 325
Cruiser 700
+ hacking 5 is not enough


All good points +1

There is one EvE. Many people. Many lifestyles. WE are EvE

Kagura Nikon
Native Freshfood
Minmatar Republic
#165 - 2013-10-02 18:25:08 UTC
Igor Nappi wrote:
CCP Rise wrote:

'*snip*
  • Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often

  • Stratios

    Role Bonus: 50% reduction in Energy Turret capacitor need

    *snip*


    I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus.



    Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage.

    I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Thor Noatun
    University of Caille
    Gallente Federation
    #166 - 2013-10-02 18:25:10 UTC
    I love the look. What about adding a bay for those new deployables. Like being able to carry a mobile depot to allow you to refit far away from home.

    Fits with the "home away from home" idea
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #167 - 2013-10-02 18:25:50 UTC
    The best slot layout would have to be 4/5/6.
    The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier.
    The laser bonus I suspect will go mostly unused. But could be wrong.

    If you don't follow the rules, neither will I.

    Omnathious Deninard
    University of Caille
    Gallente Federation
    #168 - 2013-10-02 18:28:57 UTC  |  Edited by: Omnathious Deninard
    Kagura Nikon wrote:
    Igor Nappi wrote:
    CCP Rise wrote:

    '*snip*
  • Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often

  • Stratios

    Role Bonus: 50% reduction in Energy Turret capacitor need

    *snip*


    I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus.



    Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage.

    I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic.


    Without any kind of damage bonus players will use whatever weapon they like best. The specifics of damage application or weapon effectiveness wont matter.

    for example despite the laser bonus I will end up using hybrids.

    If you don't follow the rules, neither will I.

    epicurus ataraxia
    Illusion of Solitude.
    Illusion of Solitude
    #169 - 2013-10-02 18:33:26 UTC
    Thor Noatun wrote:
    I love the look. What about adding a bay for those new deployables. Like being able to carry a mobile depot to allow you to refit far away from home.

    Fits with the "home away from home" idea

    That's a great idea any way of making the cargo hold able to hold one of these plus a few supplies?

    There is one EvE. Many people. Many lifestyles. WE are EvE

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #170 - 2013-10-02 18:34:37 UTC
    Omnathious Deninard wrote:
    Kagura Nikon wrote:
    Igor Nappi wrote:
    CCP Rise wrote:

    '*snip*
  • Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often

  • Stratios

    Role Bonus: 50% reduction in Energy Turret capacitor need

    *snip*


    I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus.



    Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage.

    I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic.


    Without any kind of damage bonus will use whatever weapon they like best. The specifics of damage application or weapon effectiveness wont matter.

    for example despite the laser bonus I will end up using hybrids.


    Hybrids are less bad than AC on an unbonused ship. But lasers have higher base damage and higher range than other turrets and with the cap usage bonus they use LESS capacitor than hybrids.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Owen Levanth
    Sagittarius Unlimited Exploration
    #171 - 2013-10-02 18:39:08 UTC
    Omnathious Deninard wrote:
    The best slot layout would have to be 4/5/6.
    The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier.
    The laser bonus I suspect will go mostly unused. But could be wrong.


    I disagree. 5/5/5 is good, there is no reason to change things around. Especially since you can just lug your mobile depot around to refit on the fly in a safe spot. Besides be honest, you only think 4/5/6 is better because you use it for you favourite fit or something.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #172 - 2013-10-02 18:41:19 UTC
    Kagura Nikon wrote:
    Omnathious Deninard wrote:

    Without any kind of damage bonus will use whatever weapon they like best. The specifics of damage application or weapon effectiveness wont matter.

    for example despite the laser bonus I will end up using hybrids.


    Hybrids are less bad than AC on an unbonused ship. But lasers have higher base damage and higher range than other turrets and with the cap usage bonus they use LESS capacitor than hybrids.

    Almost but not quite, a heavy pulse laser ii will use just a smidge more cap per cycle than a 250mm railgun ii.

    If you don't follow the rules, neither will I.

    Vincent Ageon
    Phoenix Administration
    #173 - 2013-10-02 18:52:35 UTC  |  Edited by: Vincent Ageon
    Going for exploration as the main theme behind the new ships, it seems thats what the primary function as to ship bonuses should be. A few points/ideas/thoughts

    1) The ship bonuses themselves, do they have to be the blanket bonuses were used to seeing already? Why not an added tractor when pulling in items from a data sight to make that go by faster and more efficient or a longer data/analyzer range so you don't need to be right on top of what your hacking? Perhaps these can be roll bonuses?

    2) The roll bonuses, why is it necessary that the roll bonuses be completely static? Adding the skill up requirment like "covops". Yes it would increase the skill requirements for the ship itself, sure but as it seems the bonuses thus far are laid out for the ships to be awesome anyways, why not work hard for something awesome.

    3)Harping on point 2. More so an idea; Spaceship Command > SOE Frigate/ SOE Cruiser Skill? For those roll specific bonuses.

    4)The cruiser.... 500m3 drone bay? whaat? Ishtar, a TII dedicated DRONE boat doesn't even have that. As it stands the SOE cruiser has the 125mbit to launch the 5 heavies. CCP why not nerf this down a bit. In exchange, increase the cargo capacity to make room for spare drones and the new anchorable fitting mod that will be coming with Rubicon. Seems like that would be something a "long deployment cruiser" would want to take with them anyways, they can refit drones as they need and still make the Ishtar a viable choice for a large drone bay. As they would rival each other on raw drone dps the only leg up the Ishtar would have as a TII combat ship (note I didn't say exploration) is the ability to apply the damage with tracking and with better speed.

    5)The frig bonuses to explo probably need to buffed a little to ensure it remains a viable choice compared to say, a cheetah for example when it comes to running sites. Like the second tractor idea stated in point 1. Obviously you wouldn't want to outrule the TII explo frigs but EVE has always been about specialization, where can the frig find its niche?

    6)As far as reading many of these posts, I haven't seen many reminding/harping/ or even really noting the fact that these ships will have "high agility", and i'm assuming the purpose being quick align times when danger presents itself. I see a lot of posts saying "more pew pew for pvp" and while I agree all things should be broken and used I think the focus should remain its intended purpose for now. Regardless of how you tweak the specs it'll be used to kill things.

    7)Laser cap reduction, I assume I'm in the same boat as everyone else as I seem to missing what the reduction in cap would actually be needed for and think most would assume its not and just end up using autocannons anyways. Was there something in the module setup that I missed? Why is the extra cap needed? 4% armor bonuses is awesome and true to the Amarr side of things. Armor rep would be more on the Gallante side but that would make "save as much cap" viable. Perhaps instead of a reduced cap bonus the cruiser can use a nuet bonus instead to shut off warp scrams and the like. That makes the reduced cap need for the lasers viable, uses up a high slot so its not so DPS heavy, allows the ship better survivability if it might escape, and gives it an interesting application in versatility to pvp fleets as everyone loves. The bonus would be small, sure and would definitely not match that of a cruiser designed for the role of neutering in pvp but idk. worth some thought.

    (Edit) 8) Mayyybe a +1 warp core strength on the Frig? Would give it some weight as choice in explo frigs.

    Anyways, these are my thoughts so far. Mostly would like to see something unique as a small tweak like added tractor or reduced tractor time for data sites or say a 20 km hack range. Just idea. Shoot em down, pick em apart. Vince out.
    Stjaerna Ramundson
    #174 - 2013-10-02 18:53:47 UTC  |  Edited by: Stjaerna Ramundson
    CCP Rise wrote:

    Stratios

    Amarr Cruiser Bonus:
    4% bonus to Armor Resists

    Gallente Cruiser Bonus:
    10% bonus to Drone hitpoints and damage

    Drones (bandwidth / bay): 125 / 500



    500 m³ Drone Bay..

    I hope you will review about this cargo... Also thinking again about 125 mbit/s.

    Thats real heavy, it is like a smash into the face of a BS ship (lower m³ cargo (all BS) hope, same mbit, same dmg mods as boni)

    edit:
    was a smash into face enough, that a cruiser have the same cargo like my BS :-/ (with same focus)
    1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
    2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
    3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #175 - 2013-10-02 18:57:45 UTC
    Owen Levanth wrote:
    Omnathious Deninard wrote:
    The best slot layout would have to be 4/5/6.
    The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier.
    The laser bonus I suspect will go mostly unused. But could be wrong.


    I disagree. 5/5/5 is good, there is no reason to change things around. Especially since you can just lug your mobile depot around to refit on the fly in a safe spot. Besides be honest, you only think 4/5/6 is better because you use it for you favourite fit or something.

    5/5/5 and shield tanked will get you nearly 1k dps and decent tank still while being able to fly around cloaked (needs a cpu implant and some meta modules). by moving a high to a low, it cuts a decent amount of damage off or prohibits you from being able to warp around cloaked.

    If you don't follow the rules, neither will I.

    Twisted Chick
    Sebiestor Tribe
    #176 - 2013-10-02 18:58:18 UTC
    I WIL buy 6 of these.

    Title: She who hunts Pandas

    "Remember you can't spell Slaughter without Laughter!"

              ~Pinkamena Diane Pie~
    
    Igor Nappi
    Doomheim
    #177 - 2013-10-02 18:59:55 UTC  |  Edited by: Igor Nappi
    Kagura Nikon wrote:
    Igor Nappi wrote:
    CCP Rise wrote:

    '*snip*
  • Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often

  • Stratios

    Role Bonus: 50% reduction in Energy Turret capacitor need

    *snip*


    I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus.



    Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage.

    I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic.



    I think this cruiser will most often be fighting within scram range and thus the damage projection of lasers will be overshadowed by the problems with tracking. Kiting at the edge of point range with drones being your primary damage is kinda painful. Then again, I think most people will just fit some combination of cloak, probe launcher, NOSes and neuts in the highs so the bonus will be irrelevant.

    EDIT: And 4/5/6 would probably be preferable..

    Furthermore, I think that links must be removed from the game.

    Kismeteer
    Bat Country
    Pandemic Horde
    #178 - 2013-10-02 19:00:21 UTC
    Guess it's a good day to have SOE LP ready.
    Dehval
    Ascendance Rising
    Ascendance..
    #179 - 2013-10-02 19:00:23 UTC  |  Edited by: Dehval
    Vincent Ageon wrote:

    7)Laser cap reduction, I assume I'm in the same boat as everyone else as I seem to missing what the reduction in cap would actually be needed for and think most would assume its not and just end up using autocannons anyways. Was there something in the module setup that I missed? Why is the extra cap needed? 4% armor bonuses is awesome and true to the Amarr side of things. Armor rep would be more on the Gallante side but that would make "save as much cap" viable. Perhaps instead of a reduced cap bonus the cruiser can use a nuet bonus instead to shut off warp scrams and the like. That makes the reduced cap need for the lasers viable, uses up a high slot so its not so DPS heavy, allows the ship better survivability if it might escape, and gives it an interesting application in versatility to pvp fleets as everyone loves. The bonus would be small, sure and would definitely not match that of a cruiser designed for the role of neutering in pvp but idk. worth some thought.

    Can't really give neut bonuses or you would basically have an (almost) all around better version of the Pilgrim. We really don't need ships stepping on each other's toes as is. I more or less agree with everything else.
    PVDNS77
    Born In Sodom
    #180 - 2013-10-02 19:00:53 UTC
    Quote:
    Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers
    Can fit Cover Ops Cloaking devices


    needs 1 more high slot imho