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War Declaration change/idea

Author
Kenji Eyrou
EVE University
Ivy League
#1 - 2013-10-02 09:16:21 UTC
Late night brainstorm so I'll just list the train of thought I'm having and then edit it later:

Right now, War Deccing is an annoying thing. When someone "wardecs" a corp, you don't get a feeling that there's going to be a clash of two corporations going at it and it's just meh.

So in order to make the decision harder but cement that a wardec MEANS SOMETHING rather than "lol 2 people wardecced you because we can" here's what I propose:

When you declare War on a corporation, you must now kill x amount of ships in order to continue that war.

If you don't kill x, the war is invalidated and that character or corporation will be unable to declare war for an entire year.

The reason I chose a year is in line with the cooldown of the neural remapping. Also, if it was restricted to character, it would be easy to avoid this by making alts and continue to make pointless war decs. Hence possibly corporation.

Of course, the penalty for avoiding a war dec would have to be there somehow. You don't want to wardec someone just to have them easily disband corp and remake a new one. So a penalty must be there (but I can't think of a good one at the moment).
TehCloud
Guardians of the Dodixie
#2 - 2013-10-02 09:24:25 UTC
Kenji Eyrou wrote:
Late night brainstorm so I'll just list the train of thought I'm having and then edit it later:

Right now, War Deccing is an annoying thing. When someone "wardecs" a corp, you don't get a feeling that there's going to be a clash of two corporations going at it and it's just meh.

So in order to make the decision harder but cement that a wardec MEANS SOMETHING rather than "lol 2 people wardecced you because we can" here's what I propose:

When you declare War on a corporation, you must now kill x amount of ships in order to continue that war.

If you don't kill x, the war is invalidated and that character or corporation will be unable to declare war for an entire year.

The reason I chose a year is in line with the cooldown of the neural remapping. Also, if it was restricted to character, it would be easy to avoid this by making alts and continue to make pointless war decs. Hence possibly corporation.

Of course, the penalty for avoiding a war dec would have to be there somehow. You don't want to wardec someone just to have them easily disband corp and remake a new one. So a penalty must be there (but I can't think of a good one at the moment).


Then make it so wartargets can't stay docked up all the time and this will happen.

My Condor costs less than that module!

Cannibal Kane
Viziam
Amarr Empire
#3 - 2013-10-02 09:32:12 UTC
Kenji Eyrou wrote:
Late night brainstorm so I'll just list the train of thought I'm having and then edit it later:

Right now, War Deccing is an annoying thing. When someone "wardecs" a corp, you don't get a feeling that there's going to be a clash of two corporations going at it and it's just meh.

So in order to make the decision harder but cement that a wardec MEANS SOMETHING rather than "lol 2 people wardecced you because we can" here's what I propose:

When you declare War on a corporation, you must now kill x amount of ships in order to continue that war.

If you don't kill x, the war is invalidated and that character or corporation will be unable to declare war for an entire year.

The reason I chose a year is in line with the cooldown of the neural remapping. Also, if it was restricted to character, it would be easy to avoid this by making alts and continue to make pointless war decs. Hence possibly corporation.

Of course, the penalty for avoiding a war dec would have to be there somehow. You don't want to wardec someone just to have them easily disband corp and remake a new one. So a penalty must be there (but I can't think of a good one at the moment).


I will only agree with you... if those victims are unable to leave corp or dock.

Once again somebody who does not think about an issue beyond his own nose decides to post an idea.

It is a new month... your corp/alliance will be my new targets.

"Kane is the End Boss of Highsec." -Psychotic Monk

Maximus Aerelius
PROPHET OF ENIGMA
#4 - 2013-10-02 11:24:36 UTC  |  Edited by: Maximus Aerelius
Cannibal Kane wrote:
...


Your signature is amazing!!!

On topic:

War Decs: How about this:

Corp A war decs Corp B. It costs them 100mil to initiate the paperwork to be sent to Corp B. Corp B accepts and is charged 50mil to partake plus both Corps are charged the additional charges associated with. 50mil is returned to Corp A as Corp B has accepted the cost of 50mil thus making it a consensual war and thus consensual charges.

Now, Corp A War Decs Corp B. It costs them 100mil to initiate the paperwork to be sent to Corp B. Corp B declines as they don't even have beef with Corp A. Corp A loses their 100mil due to the refusal of Corp B.

This would hit the pockets of those declaring war on Industrial\Mining\Noob corps? Now I'm not an expert in war deccing and don't claim to be but this sounds reasonable. I haven't bashed it out in my head that much as I'm at work but it could be better that it is.
Luc Chastot
#5 - 2013-10-02 11:28:24 UTC
So you can make another corp and keep declaring war.

War mechanics are so pointless, that CCP could just remove them from EVE and none would be the wiser; except those who love to prey on miners and other inexperienced players, maybe.

Make it idiot-proof and someone will make a better idiot.

Velicitia
XS Tech
#6 - 2013-10-02 12:18:56 UTC
The ideas as presented are terrible (I mean seriously ... getting some money refunded if the other guys accept your declaration of war?).

Luc's right in that 'dec mechanics are pretty much **** right now ... what it needs is actual incentive to go to war for the defenders, and a purpose for the attacker (well, something else besides "you said something really dumb" which seems to generally be how wars start in hisec)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Lephia DeGrande
Luxembourg Space Union
#7 - 2013-10-02 12:21:13 UTC  |  Edited by: Lephia DeGrande
If the defensive Corp is paying more then the aggressive Corp (double of the wardec cost) Concord still will "protect" your for one Week.

So you can kill them or dry their corp wallet out.
Takari
Promised Victorious Entropy
#8 - 2013-10-02 12:34:41 UTC
Maximus Aerelius wrote:




Now, Corp A War Decs Corp B. It costs them 100mil to initiate the paperwork to be sent to Corp B. Corp B declines as they don't even have beef with Corp A. Corp A loses their 100mil due to the refusal of Corp B.


Eve PVP is non-consensual, wardecs should be as well.

The only right of refusal for PVP should always be to either stay docked or to fit your ship for running away.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Silvetica Dian
Imperial Shipment
Amarr Empire
#9 - 2013-10-02 13:25:21 UTC
Kenji Eyrou wrote:
Late night brainstorm so I'll just list the train of thought I'm having and then edit it later:

Right now, War Deccing is an annoying thing. When someone "wardecs" a corp, you don't get a feeling that there's going to be a clash of two corporations going at it and it's just meh.

So in order to make the decision harder but cement that a wardec MEANS SOMETHING rather than "lol 2 people wardecced you because we can" here's what I propose:

When you declare War on a corporation, you must now kill x amount of ships in order to continue that war.

If you don't kill x, the war is invalidated and that character or corporation will be unable to declare war for an entire year.

The reason I chose a year is in line with the cooldown of the neural remapping. Also, if it was restricted to character, it would be easy to avoid this by making alts and continue to make pointless war decs. Hence possibly corporation.

Of course, the penalty for avoiding a war dec would have to be there somehow. You don't want to wardec someone just to have them easily disband corp and remake a new one. So a penalty must be there (but I can't think of a good one at the moment).


a slightly better idea is that all wars last until the defenders kills enough attacker ships / or kills a high enough isk value of ships. The main problem with high sec wars is the defender disbanding or staying docked until it is over. Allowing the defender to force the undock of attackers in a system (maybe have a 30 minute timer on this) as the balancing move. This would increase the risk for attackers as they couldn't just hide in stations. Once the 30 minute force undock timer has started then logging off will not prevent the force undock. It would also mean that defenders have to fight back or be permadecc'd (ie attacker doesn't need to pay any more for continued war dec.)
Tl:DR
defenders will be perma dec'd unless they fight back or attacker ends the war.
attackers can be forced to undock within a 30 minute window (and ofc can't redock in that system until they have left that system and returned).
but tbh i am fine with the system as it is as i spend so little time in high sec anyway.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85