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Best Angel Anom sites to run for solo Mach?

Author
Oh Dae Su
Garoun Investment Bank
Gallente Federation
#1 - 2013-10-01 11:20:48 UTC
Hey.

I'm new to Nullsec so I'm clueless as a lost puppy around these places, especially when it comes to my options to make ISK

I'm running anomalies in 0.0

So far I've only tried "Angel Hub" and "Angel Forsaken Hub"s. The former seems only good for getting escalations & faction spawns, but I'm not sure I could solo the 8/10 escalation... while the latter is better for bounty payout.

I'm not sure what my options are atm. I will be doing it solo, I don't wanna have to get a Domi sentry alt :(

Here's the Mach fit that I'm using.

[Machariel, PLEX]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Heavy Electrochemical Capacitor Booster I, Cap Booster 800 (seldom used)
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Tracking Computer II, Tracking Speed Script

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
Heavy Diminishing Power System Drain I

Large Anti-EM Screen Reinforcer I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Warrior II x5
Valkyrie II x5

Are there any more reliable and lucrative options in terms of anoms?
I'm only a 30 million Skillpoint character so Carriers aren't an option for me yet, tbh.
Oh Dae Su
Garoun Investment Bank
Gallente Federation
#2 - 2013-10-02 09:49:46 UTC
le bump?
Freya Shimane
Malevelon Roe Industries
#3 - 2013-10-02 14:24:05 UTC

  • Aside from Cherubims and Seraphims, Angels like to get in close. You can fit ACs and squeeze some more damage out of your guns. With your bonus to falloff, Fusion ammo works really well, and is cheap.
  • You will also want to fit a faction/deadspace afterburner. The Machariel is fast, really fast, and it's speed will mitigate some incoming damage. Drop the tracking computer for it.
  • I don't see a need for a damage control on pve fits, you would be better suited with another TE I think.
  • Capacitor safeguard rigs would likely work better for your fit instead of CCCs, since the Mach should be more than cap stable without the booster on.
  • Most people like Forsaken Hubs because of the bounties and the lack of trigger spawns. You can blitz them until your eyes bleed. Havens are better yet for bounties, but you can't run them nearly as fast.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#4 - 2013-10-02 19:06:03 UTC
Forsaken hubs will be you best bet if you can chain them, ie when done move t the next, all depends on how busy your system is.

I would however change your fit to 4 gyros, faction is worth it, 3 x TE's. Forsaken hubs are over pretty quickly, so I would fit a 100mn ab, use a faction one, you want to be cap stable with it, keep the shield booster, will only rarely need to pulse it. You should fit 1 explosive hardner and one invuln, they can be T2. Rigs are fine leave them, no point spending more isk that you have to. You don't need the cap booster.
Also not convinced hail is better to use than faction fusion.
Remember speed is your friend in a mach, so keep moving.
Vanya Thon
Caldari Institute of Technology
#5 - 2013-10-02 22:55:09 UTC  |  Edited by: Vanya Thon
Cage Man wrote:
Forsaken hubs will be you best bet if you can chain them, ie when done move t the next, all depends on how busy your system is.

I would however change your fit to 4 gyros, faction is worth it, 3 x TE's. Forsaken hubs are over pretty quickly, so I would fit a 100mn ab, use a faction one, you want to be cap stable with it, keep the shield booster, will only rarely need to pulse it. You should fit 1 explosive hardner and one invuln, they can be T2. Rigs are fine leave them, no point spending more isk that you have to. You don't need the cap booster.
Also not convinced hail is better to use than faction fusion.
Remember speed is your friend in a mach, so keep moving.


I completely agree. This fitting will allow you to run forsaken hubs back to back. When it comes to ammo, the main issue is tracking. Hail will give you better dps, on paper, but a 40%(its something like that) tracking penalty will prevent you from getting good dps while orbiting, so use fusion (I use faction).

A second option is: warp in, shoot a cruiser, then just approach and sit on the wreck the whole time, use hail. This will give you great dps, and will usually kill the BS before they get to far away and dps drops.

There is also the keep at range option using Hail. I would use that if your tank cant sustain just sitting there.

Also you don't need a cap booster and a vamp. I run with a faction Smart Bomb in the utility slot to kill off the frigs.

I stopped using combat drones, since it didn't appear to make the sites go faster, and use salvage drones. This will help offset the cost of faction ammo if you don't normally come back and salvage/loot the wrecks.

I think I made 20-25m a tic with a similar set up (others talk about 30m+ in mach, but they are flying in a multi billion isk ship.)

P.S.
I prefer running havens/sanctums to get the 10/10 escalation than the 9/10s from forsaken hubs, this will cause my isk per hour to suffer a little bit, but you can get some pretty big payouts on a 10/10 to more then make up for it. Also the 9/10s can take you pretty far from the original ratting location because they also escalate 2 more times.
Oh Dae Su
Garoun Investment Bank
Gallente Federation
#6 - 2013-10-03 02:10:18 UTC
I tried what you guys suggested.

I like the mid-slot setup you guys suggested. I'm trying to not use my C-type Adaptives (expensive if I lose my ship) and switching to 1xEXP and 1xT2 Adaptive Invul actually works really well if I can keep my speed/transversal up using the AB (using a Gist A-Type 100mn AB) ... but the tracking isn't working so well for me

Still having trouble tracking with 3TE's orbiting at 5000m with no Tracking Computer using RF Fusion.

Here's the fit I used.

[Machariel, PLEX]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Adaptive Invulnerability Field II <-- This is the old Cap Booster slot. I could put a Tracking Computer in here? or a Cap Recharger...
Adaptive Invulnerability Field II
Explosive Deflection Field II
Core A-Type 100MN Afterburner

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]

Large Anti-EM Screen Reinforcer I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Warrior II x5
Valkyrie II x5
Vanya Thon
Caldari Institute of Technology
#7 - 2013-10-03 03:55:55 UTC
I found through trial and error, that if orbiting, try to stay at 10k with AB off. This will give you the good radial velocity while still orbiting. Its not in the sweet spot right out of optimal, but tracking is just fine at that speed/range. Just use the AB to get into range of the next kill or when you trigger a spawn and need the extra speed mitigation.

If you really wanted, there are formulas for tracking, and if you know a little trig/calculus, you could find the correct speed at the closest orbit. I think one of the 3rd party tools can do that, but don't remember what one. While that is probably a lot of work for a minor gain, it would be good to have that understanding for pvp situations.(just not in your pve ship)

Also, I actually used a boost amp instead of a second invulnerably field, angels do mostly exp/kin and you got that fairly well covered. It was on the first fitting i was shown, and just never changed it except for when i do 10/10s.

Since Angels do the least damage in EM type, dropping the EM rig for a T2 cap rig would greatly help. (not too expensive any more)
Annunaki soldier
Perkone
Caldari State
#8 - 2013-10-03 07:06:27 UTC
When i was using a mach i was warping at 20. Mach was full of dps with t2 burst rig. Hail and just tank and spank. Drones where bouncers. But back then forshakens didnt had frigs. I dont think you will have a prob now as well

Ride hard, live with passionĀ 

Oh Dae Su
Garoun Investment Bank
Gallente Federation
#9 - 2013-10-03 07:38:50 UTC
Okay, I've tried it again with the following fit and it works brilliantly for both Hubs and Forsaken Hubs :)

[Machariel, PLEX]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Core A-Type 100MN Afterburner

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
[empty high slot]

Large Capacitor Control Circuit I (Considering the T2 also)
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Warrior II x5
Valkyrie II x5

The keeping at 10km range works nicely for me too.

I'm wondering if it could manage Angel Havens, too. if I switched the two resistance out the two hardeners for 2x Pithum C-type Adaptive Invulnerability Field. A friend has suggested the below fit, but it's too expensive for the likes of me.

[Machariel, PLEX SUPER]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Pith X-Type Shield Boost Amplifier
Cap Recharger II
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Gist X-Type X-Large Shield Booster

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
Drone Link Augmentor I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Madmansreturn
Space Fukery
#10 - 2013-10-03 09:02:36 UTC  |  Edited by: Madmansreturn
[Machariel, PvE]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Gist B-Type X-Large Shield Booster
Pithum B-Type Adaptive Invulnerability Field
Gist B-Type Shield Boost Amplifier
Cap Recharger II
Federation Navy Stasis Webifier

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Domination Large Proton Smartbomb

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Core Defense Capacitor Safeguard I

Warrior II x5
Bouncer II x4


Works very well. Warp in at 0.
Aim middle of spawn point after you have done a few hubs you know the point where to stop.

Mostly it works for me to kill 3 BS then align to safe POS full stop and launch Sentry.
2. spawn BS are 500m - 3000m away. Webbing the primary target so bouncers and my turrets hits BS with full damage.
Also webber is ideal to keep BS and e.g. Arch Gistum Marauders in a low transversal and prevent them to get to fast out of your high damage falloff area.

Normally i manage to kill the last BS before it reaches 12-13 km.

Fourth wave are scrambling, webber frigs.
Scoop sentrys start smartbombing. You need a faction smartbomb. Normal smartbomb want break some elite frigs tank in 4. wave.

If you have killed last Frig relaunch sentrys again.

Last wave put out your Warriors and kill low orbiting frigs. After you have killed BS web the 12km orbiting frigs fly away from then and kill them.

Thats it.

If your are able to fly without break from Hub to Hub you will end up to 36-39 Mio ticks depending on how much BS spawn and dependig on your skills.

Hint : Sometimes you will have to overheat your tank modules. 4 BS + 4 Cruiser will kill you otherwise.