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EVE New Citizens Q&A

 
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Incursus or Tormentor for solo/small group pvp and or missions

Author
Eternalis Imortalin
Imperial Academy
Amarr Empire
#1 - 2013-07-29 09:05:46 UTC
Which is better of the two for solo/small group pvp and missioning? Just starting out and don't know which ship would be best for a noob. What are the pros and cons of each of these frigates and then which ship should I be upgrading to once I have the skills to fly? Thanks...
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#2 - 2013-07-29 11:51:51 UTC
Well, most players when they're as new as you are will find solo PVP to be an exercise in futility. PVP is, for the most part, a team game. Moreover, solo PVP doesn't usually accomplish much. On the other hand, if you can get in a corp that does pvp, that changes things.

But for simplicity's sake, lets assume PVP isn't going to be a thing for you yet, or for a while. You can certainly defy that assumption, and do amazing things. But most don't.

Looks like you're an Amarr character, so I'm guessing your Amarr skillset is slightly more developed than the rest. In that case, the Punisher is probably your best bet. It's tough if you focus on it's armor tank, and deals good damage. The Tormentor could do the job just fine, too, and realistically it wont make much difference what you fly if you're talking about lvl 1 missions.

And if you're looking to continue with missions - Which isn't a bad idea when you're new, it's decent for getting used to things - then you'll want to skill up for destroyers very soon. Just so you know what's coming 'round the bend.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#3 - 2013-07-29 11:56:44 UTC  |  Edited by: Solai
One more thing -
PvE ships should not be used for PVP. And likewise, PvP ships should not be used for PvE. They will have entirely different fittings, and tactical goals. Just in case you were thinking about trying to do both in one ship. Certainly you can do well in PVP or PVE in any hull, but it needs to be fitted and flown differently.

Additionally, ships don't tend to be 'better' in the broader sense. They're all pretty well balanced to fit within a niche. So what ship you is best for you depends on what you want to do.
Eternalis Imortalin
Imperial Academy
Amarr Empire
#4 - 2013-07-29 12:30:20 UTC
Solai wrote:
Well, most players when they're as new as you are will find solo PVP to be an exercise in futility. PVP is, for the most part, a team game. Moreover, solo PVP doesn't usually accomplish much. On the other hand, if you can get in a corp that does pvp, that changes things.

But for simplicity's sake, lets assume PVP isn't going to be a thing for you yet, or for a while. You can certainly defy that assumption, and do amazing things. But most don't.

Looks like you're an Amarr character, so I'm guessing your Amarr skillset is slightly more developed than the rest. In that case, the Punisher is probably your best bet. It's tough if you focus on it's armor tank, and deals good damage. The Tormentor could do the job just fine, too, and realistically it wont make much difference what you fly if you're talking about lvl 1 missions.

And if you're looking to continue with missions - Which isn't a bad idea when you're new, it's decent for getting used to things - then you'll want to skill up for destroyers very soon. Just so you know what's coming 'round the bend.


Thank you for reply, and I am only at 1.5 mil SP and I do have more amaar SP but am now leaning to gallente because with what I have read I hear the t1 ships in amaar aren't great and it takes more SP to fly amaar ships as well as they could be flown, so I am leaning toward gallente. Let me know what ya think. I am trying to get the biggest bang for my buck as far as SP and fying ships as good as they can be flown without waiting months for a complete skill set if thats possible. I know amaar has trouble with CAP, but then again I am new and don't know much. Thanks...
Thanatos Marathon
Moira.
#5 - 2013-07-29 14:27:10 UTC
Derptron FTW!
Zoe Allende
Gardes Feydakin
#6 - 2013-07-29 14:42:34 UTC
Don't let what some people say influence your career choices too much. Amarr ships are fine and the game is pretty well balanced now after the changes from the few last expansions.

So as far as your two ships of choice are concerned, I won't talk about PvE as you'll be better off with a destroyer fitted with medium range guns for level 1 and some level 2 missions. For small gang and solo PvP, those two ships are versatile and the pros and cons of each really depends on how you fit them. You should try both (it's not that long to train) and decide which one you like better. Incursus has a superior active tank and is capable of high damage output if fitted with blasters whereas the Tormentor has decent damage projection with Scorch lenses and its EM damage type is welcome against fast shield-tanked frigates. In a group, MWD-fit, they both make decent webbing tackle, heavier than t1 interceptors.
Zappity
New Eden Tank Testing Services
#7 - 2013-07-29 20:30:41 UTC  |  Edited by: Zappity
Missions should be pretty much irrelevant in your decision. Faction Warfare provides both isk and PvP...

I got my first solo kill at 1.5m SP and have loved the Incursus ever since. Amarr ships are hard at the moment but Tormentor better than most. But Incursus will usually win.

Remember that much of PvP is about range control so don't overlook the navigation skills. Incursus fit will either be scram range kite (rails, AB, scram, web) or brawler (same but blasters). Both DC2 and ancillary armour rapper with either plate or hardener. I prefer a tracking enhancer to a damage mod, especially with blasters.

Zappity's Adventures for a taste of lowsec and nullsec.

Eternalis Imortalin
Imperial Academy
Amarr Empire
#8 - 2013-07-29 21:16:33 UTC
Zappity wrote:
Missions should be pretty much irrelevant in your decision. Faction Warfare provides both isk and PvP...

I got my first solo kill at 1.5m SP and have loved the Incursus ever since. Amarr ships are hard at the moment but Tormentor better than most. But Incursus will usually win.

Remember that much of PvP is about range control so don't overlook the navigation skills. Incursus fit will either be scram range kite (rails, AB, scram, web) or brawler (same but blasters). Both DC2 and ancillary armour rapper with either plate or hardener. I prefer a tracking enhancer to a damage mod, especially with blasters.


Very nice thank you so much for you response. I really appreciate it...
Gallastian Khanid
Hedion University
Amarr Empire
#9 - 2013-07-29 21:40:58 UTC
Try both. Its only a couple hours of training to get Small Energy Turret 3, Small Hybrid Turret 3, Amarr Frigate 3, Gallente Frigate 3. I'm asking a friend to send you 10mil so you can afford to lose a couple frigs. You'll need to come up with an income source soon to pay your own way.

That said, I started PvPing as an Amarr pilot and found it to be a frustrating experience. The Tormentor is certainly an excellent solo PvP frigate due to nice slot layout, good damage (especially with that drone), and a lot of flexibility. However, for low sp pilots you're only going to have T1 guns. T1 guns means T1 ammo, and the long range T1 ammo is quite terrible compared to Scorch (the T2 long range ammo). So in practice, you're going to have to win fights up close. Up close, pulse lasers often have tracking issues while blasters do not. That means you're unable to exploit the advantage of a Tormentor while even with 1.5mil sp you can orbit someone close and shoot caldari navy antimater out of blasters quite effectively.

TLDR:Try both, but Incursus should perform better at low SP.
Zappity
New Eden Tank Testing Services
#10 - 2013-07-29 21:52:34 UTC  |  Edited by: Zappity
Yeah, that's good advice. The turret gunnery support skills are common to both races so you lose nothing.

Have some iskies - please report back when you have killed (well let's be honest and say lost) something.

Zappity's Adventures for a taste of lowsec and nullsec.

Sleepy Buddha
Aliastra
Gallente Federation
#11 - 2013-10-01 06:56:54 UTC
Solai wrote:
Well, most players when they're as new as you are will find solo PVP to be an exercise in futility. PVP is, for the most part, a team game. Moreover, solo PVP doesn't usually accomplish much. On the other hand, if you can get in a corp that does pvp, that changes things.

But for simplicity's sake, lets assume PVP isn't going to be a thing for you yet, or for a while. You can certainly defy that assumption, and do amazing things. But most don't.

Looks like you're an Amarr character, so I'm guessing your Amarr skillset is slightly more developed than the rest. In that case, the Punisher is probably your best bet. It's tough if you focus on it's armor tank, and deals good damage. The Tormentor could do the job just fine, too, and realistically it wont make much difference what you fly if you're talking about lvl 1 missions.

And if you're looking to continue with missions - Which isn't a bad idea when you're new, it's decent for getting used to things - then you'll want to skill up for destroyers very soon. Just so you know what's coming 'round the bend.



cough ... i am noob, but your are not correct sir. You need just to concentrate on the t2 fit everything and support skills, have balls and common sense to get through the list of targets you actually can engage. Look for less experienced oponents. Train things and once you get over 2 mil sp you will be kinda ready. I turned my tide of battle after 2.2 mil sp.