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Reprocess minerals: RUBICON looting device a threat to economy.

Author
Samillian
Angry Mustellid
#21 - 2013-09-30 08:57:57 UTC
I know this goes against everything that GD stands for but for once I'd like to see the stats before people engaged headless chicken mode and started aimlessly running in circles.

NBSI shall be the whole of the Law

Icarus Able
Refuse.Resist
#22 - 2013-09-30 09:29:33 UTC
Adunh Slavy wrote:
Auto Looter will reduce mineral prices. Frankly I could care less what happens to mineral prices. What does concern me however is a further reduction in the division of labor.

Why specialize in mining when so many minerals come from rat loot? The incentive to mine is reduced.

Why specialize in manufacturing when there are so many additional meta 1-4s? The incentive is reduced.

Why specialize in salvage when it's now even more so a by-product of some other activity? The incentive is reduced.

The auto looter is not a problem, the fact that rats drop instantly useable loot, that can be immediately fit to a ship, or reprocessed is the problem. The Auto Looter simply exacerbates an issue that already exists.





Um Salvaging is without question a direct by-product of another activity. It cannot exist without it. THe incentive to mine isnt reduced as noone is in it for the amount of isk, they are in it for the risk free(mostly) easy isk.
You specilize in manufacturing because Ships+T2 modules.
Liafcipe9000
Critically Preposterous
#23 - 2013-09-30 10:23:09 UTC
on the contrary, the autolooter will bring back gun mining.
Mocam
Aliastra
Gallente Federation
#24 - 2013-09-30 11:28:25 UTC
I don't know all the limits on this new toy that'll be coming out but one funny question does come up - will it work for player wrecks?

That could prove rather entertaining and interesting at big-battle sites as some run in and toss these down to try and get player fittings and the like.
Silvetica Dian
Imperial Shipment
Amarr Empire
#25 - 2013-09-30 13:00:53 UTC
stoicfaux wrote:
Speculation:
CCP wouldn't want to obsolete the Noctis and/or step on Marauders, so Rubicon's Tractor of Loot Leavings (Tr.O.L.L.) will not be as efficient as using a Noctis and/or Marauder. Meaning, the device could be really, really, really slow to work. It could also have Rubicon's deployable mini-structure's drawback of being lootable by anyone.




this idea should be an OP before CCP finalise the module. buff ninja looting /salvaging
N.B. i have only ever been a victim of these fin people and never actually tried it myself but i support their work nonetheless.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Kitty Bear
Deep Core Mining Inc.
Caldari State
#26 - 2013-09-30 13:04:23 UTC
Samillian wrote:
I know this goes against everything that GD stands for but for once I'd like to see the stats before people engaged headless chicken mode and started aimlessly running in circles.


never going to happen

it's the same with logical, civilised debate and discussion
you go to other forums for it.
Tippia
Sunshine and Lollipops
#27 - 2013-09-30 14:16:01 UTC
Adunh Slavy wrote:
Tippia wrote:
…assuming the autolooter has the same 96km range rather than just, say, 20km.

That would render it pretty useless.

It would be as useless as having a tractor beam in a highslot… except it doesn't take up a highslot.
Orakkus
ImperiaI Federation
Goonswarm Federation
#28 - 2013-09-30 15:26:28 UTC
The Spod wrote:
History:
1) Drone regions were generally considered a bad idea as mineral prices tanked.
2) Reprocessing of meta loot had to be nerfed hard as mineral income streams were out of balance.

Today:
3) STATISTICS ARE NEEDED AND SHOULD BE EXAMINED on how big a % of loot is ever looted (I would guess a third of modules are ever looted, at tops). This would cue towards the relevance of next point.

Future:
4) Automatic looting device in L4 rooms and nullsec anoms is looking to print minerals through reprocessing, possibly at a very high amount.


I don't think this is very likely for multiple reasons:

1. While we know it will be deployable, we don't know what it will be deployable by. I.e. is it small enough to be launched from the cargo hold of a battleship or battlecruiser? If not, then this module probably won't be as useful as a Noctis to the solo player.

2. How "big" does it get? How much loot does it hold? Likely you'll have to pick it up with either an industrial or some other high capacity ship.. which then means another time and isk wasting trip.

3. From the sounds of it, the module does not salvage (I could be wrong), so while it will drag loot closer and make it easier, you'll still need to have a ship with a salvage module.

All in all, I think it will be a nice addition to group mission runners as well as the more novice Level 3/Level 4 mission runner, or possibily even belt ratters, but outside of that I don't see where it will effect the minerals market in any significant way.

He's not just famous, he's "IN" famous. - Ned Nederlander

Murk Paradox
Ministry of War
Amarr Empire
#29 - 2013-09-30 15:49:26 UTC  |  Edited by: Murk Paradox
Mocam wrote:
I don't know all the limits on this new toy that'll be coming out but one funny question does come up - will it work for player wrecks?

That could prove rather entertaining and interesting at big-battle sites as some run in and toss these down to try and get player fittings and the like.



I'm already designing super tank sentry drone Prophecy to bait with the new Hoover Module.

Ninja looting ftw.

The real question, would be if it works with yellow player wrecks. Docking games will be a lot more exciting.

For the big fights, how fun is it going to be to move warp-in points around by dragging wrecks? LOL

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#30 - 2013-09-30 15:52:21 UTC
Orakkus wrote:
The Spod wrote:
History:
1) Drone regions were generally considered a bad idea as mineral prices tanked.
2) Reprocessing of meta loot had to be nerfed hard as mineral income streams were out of balance.

Today:
3) STATISTICS ARE NEEDED AND SHOULD BE EXAMINED on how big a % of loot is ever looted (I would guess a third of modules are ever looted, at tops). This would cue towards the relevance of next point.

Future:
4) Automatic looting device in L4 rooms and nullsec anoms is looking to print minerals through reprocessing, possibly at a very high amount.


I don't think this is very likely for multiple reasons:

1. While we know it will be deployable, we don't know what it will be deployable by. I.e. is it small enough to be launched from the cargo hold of a battleship or battlecruiser? If not, then this module probably won't be as useful as a Noctis to the solo player.

2. How "big" does it get? How much loot does it hold? Likely you'll have to pick it up with either an industrial or some other high capacity ship.. which then means another time and isk wasting trip.

3. From the sounds of it, the module does not salvage (I could be wrong), so while it will drag loot closer and make it easier, you'll still need to have a ship with a salvage module.

All in all, I think it will be a nice addition to group mission runners as well as the more novice Level 3/Level 4 mission runner, or possibily even belt ratters, but outside of that I don't see where it will effect the minerals market in any significant way.



The way I see it as a benefit, is to remove tractor beams from a dedicated salvager, even at the cost of having multiple Hoovers in place on a field.

A Noctis can still, with expanded cargoholds, get a 2900+ m3 bay. That's a crapton of mission loot.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kirluin
#31 - 2013-09-30 16:17:27 UTC
Samillian wrote:
I know this goes against everything that GD stands for but for once I'd like to see the stats before people engaged headless chicken mode and started aimlessly running in circles.


Unfortunately this is what happens when you hype up a big announcement and then provide no details when it drops.

A bit short of the Steve Jobs flair for communication ;)
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#32 - 2013-09-30 16:22:28 UTC
Vincent Athena wrote:
I do L4 missions and I mine. I do loot and salvage my missions. I also reprocess the lower end loot items, generally meta 2 and below, at least if their estimated value is below 50K.

The amount of minerals I get from reprocessing loot is tiny compared to what I can pull in with the Hulks. From that, I do not see this new module as a significant threat.

Also, if only a third of the loot is actually looted one asks why. Could it be because its not that valuable? If its not that valuable, then why will adding more of it cause a massive imbalance?

Finally, CCP can always reduce the drop rate if needed.

As usual, Vincent is very sensible.

The prices of raw materials and profits from harvesting are all relative. If it is cheaper to engage in activities that result in new ship purchases, the game is enhanced - and everyone's wealth is still based upon income versus costs. The first wave of destructible POCOs made it more expensive to harvest PI products - and we passed the costs on to the consumer. In this case, if there is a reduction in raw materials costs, the reduction will be felt in ship prices, but profits for ship builders should not really be affected. In fact, if ships are cheaper, you may sell more and earn more ISK.

Like many of the changes in which people predict doom, this may turn out to be just fine.
samualvimes
Brothers At Arms
#33 - 2013-09-30 18:30:58 UTC
Didn't they Devs say it was going to be one use?


Theres a large chance the price may not be that appealing for multiroom missions etc.

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Velicitia
XS Tech
#34 - 2013-09-30 20:03:29 UTC
samualvimes wrote:
Didn't they Devs say it was going to be one use?


Theres a large chance the price may not be that appealing for multiroom missions etc.


one-time use is the mbile cynojammer

this one is useable all over, essentially it's a jetcan with a tractor beam. ANYONE can open it (and go suspect, but meh).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kirluin
#35 - 2013-09-30 20:04:31 UTC
I like the looter bot because it means I fight enemies more, and the user interface less. I got my noctis tractor/loot/salvage routine down into muscle memory from running so many anoms... It was not difficult and posed no risk, it was just tedious fkey mashing. I'd rather spend my limited game time blowing stuff up.

But I also want the Diablo-esque OCD fix of bashing barrels to get the goods. Tractor bot looks like nice carpal tunnel reducing option. I don't think it will replace marauders because those ships offer a lot more than just tractor beaming, and if I could fly one, loot on the go and NOT take a time out to run a noctis I would vastly prefer to do so. Or run a marauder AND a tractor bot.
Ranger 1
Ranger Corp
Vae. Victis.
#36 - 2013-09-30 20:56:43 UTC  |  Edited by: Ranger 1
Quote:
Or run a marauder AND a tractor bot.


I have a suspicion that this is exactly what we'll see (although I could be very wrong). Marauders have a large cargo hold, and if this item is small enough it would be an excellent compliment to a Marauder. Just fill those utility highs with salvage modules.

Of course, for those so disposed, it would work perfectly with a Noctis as well.

It all depends on it's size, and of course it's range too.

Keep in mind this will only work on the wrecks of the ships you yourself kill, so it's PVP uses (or even its group PVE uses, such as Incursions) will be limited.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

James Amril-Kesh
Viziam
Amarr Empire
#37 - 2013-10-01 01:52:00 UTC
The feasibility of this depends on a LOT of separate factors:

The range of its tractor beams
The speed of its tractor beams
The number of tractor beams it has
Cargo space inside the looting device
Cargo space required to carry packaged looting devices
Time required to anchor/online
Time required to offline/unanchor

We know absolutely none of these right now. Everything is pure speculation until we know more.

Enjoying the rain today? ;)

Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2013-10-01 02:29:41 UTC
^^ Pretty much this, it's pointless speculating until we see some preliminary statistics in a Dev blog. The feedback threads for the deployable structures* should be quite interesting.

*do we have a name for them yet? Yurts seems to be making the rounds.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jim Lovell
Federal Navy Academy
Gallente Federation
#39 - 2013-10-19 22:17:28 UTC
with the auto-loot device,

we need some stats from CCP, will it be able to be set to loot only small or medium or large wrecks , what is the range etc etc

come on CCP!
Nevyn Auscent
Broke Sauce
#40 - 2013-10-19 22:38:06 UTC
We have certain details from the Marauders thread.
It will have only a single tractor beam.
It will have no velocity buff (Unknown if T1 or T2 Tractor speed)
It will out range Marauders tractor beam (So probably 60+, certainly 50+)

Given that, I am not scared it will tank the mineral market.
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