These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Falloff now = Max range

Author
Sandrestal
Pakistani Taxi Drivers
#21 - 2013-09-28 20:41:40 UTC
Gorn Arming wrote:
It's displayed differently now; the mechanics are the same. What's shown under "falloff" is the actual range at which you hit 1x falloff; i.e. your optimal is included.


Thank you. Best reply so far.
Sandrestal
Pakistani Taxi Drivers
#22 - 2013-09-28 20:49:29 UTC
Tul Breetai wrote:
Sandrestal wrote:
Maybe I missed something in one of the expansions but does optimal + falloff not longer equal max range? The reason I ask is for the following 2 examples:

1) With a 150 rail Harpy loaded with spike the info says FO=75 and OPT = 65 so it should be a total range of 150k. Tried shooting a battleship but couldn't hit it until I got within 75k of it.

2) With a beam Zealot loaded with multifreq, info says FO=39 and Opt=25 so total is 64. Tried shooting a wreck at 45k and kept missing. Loaded Aurora, FO=104 and OPT = 90 and hit it just fine (so not a tracking issue)

YOU THOUGHT, THAT WITH A HARPY, YOU COULD HIT OUT TO 150K. AND YOUR CONCLUSION IS "HMM, I WONDER IF SOMETHING CHANGED BUT I'LL TEST IT AT 150K FIRST"??? I'VE GOT A GREAT DEAL FOR YOU, MEET ME IN AMARR.

Josef Djugashvilis
#23 - 2013-09-29 20:15:22 UTC
Kasutra wrote:
Sandrestal wrote:
Harvey James wrote:
and then you have to talk about optimal + 2x falloff Smile confused yet Smile


well here's the problem. During the course of the day I may be in a blasterthron, a sniper tornado, a harpy, a rail nag or a vagabond. I depend on putting my cursor on a turret to find out what my ranges are as I'm not good enough to keep them memorized. So if CCP has changed what the info is, it would be nice for them to fix it and just have the loaded gun info say what the real range is.

The real info is a slightly large formula that is of very little use at a glance. This has not changed.

However, if you understand the formula, the given information paints a very good picture of your engagement range. If you do not understand the formula, no amount of given information will help.
So I suggest you familiarize yourself with the formula. Blink


I read the formula, I am never leaving a station again. What?

This is not a signature.

Ireland VonVicious
Vicious Trading Company
#24 - 2013-09-30 02:53:24 UTC
Turret Falloff (in meters) is the distance past your turret's optimal range where the chance to hit against a huge immobile target drops to 50%.

The rest of the formula is secondary to this factor as far as falloff is concerned.
Oska Rus
Free Ice Cream People
#25 - 2013-09-30 11:25:52 UTC
Truth have always been that there is no max range for turrets. You can fire them on any range, but:

optimal = max damage
optimal + fall off = half damage
optimal + 2x fall off = 0 damage

curve decreases slower to half of fall off than to fall off.
Vivian Marcos
Brutor Tribe
Minmatar Republic
#26 - 2013-09-30 11:27:40 UTC
How i always figgered it to be was that Eve in game tool under fall off adds both the falloff and optimal together. But in eft they leave them separate so you can add them yourself.

Hey sky, get back to work! U 2 cips....

Kagura Nikon
Native Freshfood
Minmatar Republic
#27 - 2013-09-30 13:12:42 UTC
Oska Rus wrote:
Truth have always been that there is no max range for turrets. You can fire them on any range, but:

optimal = max damage
optimal + fall off = half damage
optimal + 2x fall off = 0 damage

curve decreases slower to half of fall off than to fall off.



In fact the curve looks like a Cubic function

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tar Noguchi
Native Freshfood
Minmatar Republic
#28 - 2013-10-01 08:59:29 UTC
Josef Djugashvilis wrote:
Kasutra wrote:
Sandrestal wrote:
Harvey James wrote:
and then you have to talk about optimal + 2x falloff Smile confused yet Smile


well here's the problem. During the course of the day I may be in a blasterthron, a sniper tornado, a harpy, a rail nag or a vagabond. I depend on putting my cursor on a turret to find out what my ranges are as I'm not good enough to keep them memorized. So if CCP has changed what the info is, it would be nice for them to fix it and just have the loaded gun info say what the real range is.

The real info is a slightly large formula that is of very little use at a glance. This has not changed.

However, if you understand the formula, the given information paints a very good picture of your engagement range. If you do not understand the formula, no amount of given information will help.
So I suggest you familiarize yourself with the formula. Blink


I read the formula, I am never leaving a station again. What?


They should replace the distances given by the tooltip with the formula....eve is getting to soft.

Previous page12