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Player Features and Ideas Discussion

 
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Wormhole stargates/sov (null sec concept)

Author
hyona gom
Crimson Epitome
#1 - 2013-09-27 01:57:33 UTC
So here is an idea, feel free to criticize, and adjust as needed.

Lets add the ability to create/manufacture a permanent stargate around a wormhole entrance, make it taxable via the person/corp that owns the wormhole inside. For instance you are in null sec entering the wormhole through the stargate, the tax is paid to the owner of the system that is being jumped in to.
The ability to own a wormhole, add infrastructure hub, or soverniety points to every wormhole, that can be conquered either by destruction/time-based (hours, and hours) or something to that effect. the owners of the wormhole can have tax on a gate that based on mass. This will add competition between wormhole space, and possibly a warzone that could be absolutely epic!

Again, i'm just a noob that has some interesting ideas. Please feel free to add, adjust, gripe to this thread!
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#2 - 2013-09-27 02:19:55 UTC
hyona gom wrote:
So here is an idea, feel free to criticize, and adjust as needed.

Lets add the ability to create/manufacture a permanent stargate around a wormhole entrance, make it taxable via the person/corp that owns the wormhole inside. For instance you are in null sec entering the wormhole through the stargate, the tax is paid to the owner of the system that is being jumped in to.
The ability to own a wormhole, add infrastructure hub, or soverniety points to every wormhole, that can be conquered either by destruction/time-based (hours, and hours) or something to that effect. the owners of the wormhole can have tax on a gate that based on mass. This will add competition between wormhole space, and possibly a warzone that could be absolutely epic!

Again, i'm just a noob that has some interesting ideas. Please feel free to add, adjust, gripe to this thread!


I like the idea of mass-based tax!
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#3 - 2013-09-27 02:37:17 UTC
Yeah.. no.. I'd rather not want a permanet connection to some random hellhole in null.. and I-Hubs? No.. keep that null crap out of our holes..
Gigan Amilupar
Viziam
Amarr Empire
#4 - 2013-09-27 04:13:27 UTC  |  Edited by: Gigan Amilupar
The general consensus of W-space pilots is "keep null out of our wormholes" which, quite frankly, I agree with. The announcement made is indicative of CCP's plan to expand on the universe in coming expansions, but turning w-space into null isn't the way to do it. Wormholes are meant to be thunderdomes and creating a fixed entry point would ruin that. As for sov inside of wormhole systems, I don't think there is a need. WH dwellers are constantly watching their system for other activity anyways, and you could say that the ability for a rival to enter system and build a dickstar is part of the aforementioned thunderdome aspect.
hyona gom
Crimson Epitome
#5 - 2013-09-27 22:58:41 UTC
If you think about how the iminant expansion of space indicative of the recent patch notes, this may be a feesible action. Again, the choice to greate the stargate is based on the player itself, and the stargate would still need to be scanned out, however, the location will not change due to the stargate maintaining the wormhole entrance.
As for the I-hubs, that was just an idea. not something concrete, it was an attempt to figure a way to maintain sov through a region of space (specifically a wormhole).
As for the Thunderdome comment, i don't really see the point of saying that wormholes are meant for Thunderdome combat. as there are ways to do that w/o the need of wormhole space. (such as corp defined combat tournament that can be held basically anywhere.)
Arya Regnar
Darwins Right Hand
#6 - 2013-09-28 01:40:37 UTC
Blodhgarm Dethahal wrote:
Yeah.. no.. I'd rather not want a permanet connection to some random hellhole in null.. and I-Hubs? No.. keep that null crap out of our holes..

I agree with this guy.

EvE-Mail me if you need anything.

Mole Guy
Bob's Bait and Tackle
#7 - 2013-09-28 02:25:32 UTC
i would rather see a worm hole stabilizer module that holes the hole open for a longer period of time, or another module that raises the mass of a hole but itll collapse directly after use.

example, if u have a small worm hole leading into a class 2 and you wanna bring a freighter in to bring stuff out. you can deploy this module from the inside, once it sinks with the worm hole, it can be made larger for a short period of time. freighter in and bam, it closes.

or, if you have a lot to move out or in and you still have mass, you can hold the hole open for up too 50% longer.
the hole will still read that its about to close so we wont have an exact time on when itll close.


but there should be enough time for a few trips out to high sec to sell items and then back.
Rendiff
The Scope
Gallente Federation
#8 - 2013-09-28 04:29:24 UTC
Mole Guy wrote:
i would rather see a worm hole stabilizer module that holes the hole open for a longer period of time, or another module that raises the mass of a hole but itll collapse directly after use.

example, if u have a small worm hole leading into a class 2 and you wanna bring a freighter in to bring stuff out. you can deploy this module from the inside, once it sinks with the worm hole, it can be made larger for a short period of time. freighter in and bam, it closes.

or, if you have a lot to move out or in and you still have mass, you can hold the hole open for up too 50% longer.
the hole will still read that its about to close so we wont have an exact time on when itll close.


but there should be enough time for a few trips out to high sec to sell items and then back.



I like this a lot more than static stargates.
Humang
Sudden Buggery
Sending Thots And Players
#9 - 2013-09-28 05:33:40 UTC
Rendiff wrote:
I like this a lot more than static stargates.


I agree, and it would play along nicely with the other deployable modules that are being introduced for Rubicon

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Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#10 - 2013-09-28 06:51:53 UTC
I would say CCP wants Wormholes to be as they are now difrent from known space and without "regulated" acces to them

CEO of Lanate Industries

Citizen of Solitude

AtomicConnor
Caldari Provisions
Caldari State
#11 - 2013-09-28 13:33:28 UTC
No.

W-space is not nullsec (despite how much people are trying to make it that way).

This idea is essentially "wormhole stabilizers" all over again, which has been suggested and shot down a million and a half times. Part of the uniqueness of w-space is how your environment is always changing. One day you may have a chain with a couple day-trippers in a C2 a few wormholes away, and a hisec link right next to that. The next day, your static might be your rivals. Besides, I'd rather not have an entire enemy capital fleet jump through a wormhole in the middle of a fight. I'd prefer to keep it only 1-3 caps maximum at a time (I live in a C5 btw).

As for sov, no.

I don't want supercaps in my wormholes, and I sure as hell don't want people building stations in my wormholes!
Besides, you have to ask yourself, if we allow sov in w-space, what's next? Local? Cynos?

This would make w-space a taxed expansion of nullsec.


This would be the day I move to hisec.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#12 - 2013-09-28 13:49:30 UTC
all of the things AtomicConnor said. WH space's unique flavor is what makes it have a place in eve, the closer you push it to 0.0 the worse things will get.

I am all for some method of improving my system that I inhabit, but sov and I hubs are not the way to go.

Event Organizer of EVE North East