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Rubicon and nul-sec mining

Author
Dyfchris
Doomheim
#21 - 2013-09-27 18:41:21 UTC
Desert Ice78 wrote:
Considering Odyssey moved grav sites from scan signatures to insta-warp to anomilies, and now Rubicon is proposing interdiction nulified, insta-into-warp, insta-out of-warp interceptors, my question is what then is CCP's vision for nul-sec mining, beside the obvious pretty explosions?

Is CCP Fozzie still convinced the risk/reward is balanced?

+1
what will you do for that ?
Domanique Altares
Rifterlings
#22 - 2013-09-27 18:57:06 UTC
Desert Ice78 wrote:

Completely off topic, but my understanding was that, as a result of the submarine physics the game uses, the motion of turning your sphere has the effect of reducing your acceleration, which delays you reaching your warp initiation speed.


It's a sphere. When it's sitting still, it does not have a front or back, and therefore doesn't need to turn. Whatever direction you want it to go instantly becomes the 'front.' The ship model then follows this. That's why if you're going one way, and double-click in the exact opposite direction, the ship doll does pretty backflips instead of making a big U-turn. The sphere slows down and starts going 'backwards' because that is now the new front. When you're already moving, even 1ms, and try to execute a rapid change of direction then the physics of your particular hull will come into play and make that sphere move like it's in Jello, based on the mass and agility. Most of the align time from a dead stop is because of the borked acceleration mechanics; it takes that long for you to get to speed. That's why you can double web a freighter into warp faster, because you have lowered it's top speed.
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