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Warfare & Tactics

 
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Gallente or Caldari FW?

Author
Darlew Demian
Deep Core Mining Inc.
Caldari State
#1 - 2013-09-27 07:44:36 UTC
Hello guys



I'm currently looking forward to join FW
As i specialized in hybrid turrets (small T2) i should go for caldari or gallente.

As i said i have small T2 blaser+rail, T2 shield and some basic armor skills, also i have some basic missile skills

My question is now what is better to join?
I know this doesen't only depend from skills but also from what i look for... well i have no idea. what's going on between those 2 factions

What should i expect to see joining caldari? What kind of community, any big and important alliances/corps?

What should i expect to see joining gallentr? What kind of community, any big and important alliances/corps?


Also: who is winning atm?


Thanks in advance and best regards


Ps: writing from mobile phone, sry if there are errors
X Gallentius
Black Eagle1
#2 - 2013-09-27 08:53:19 UTC
If you want to represent the face of fascism and corporate greed, then join Caldari. If you want to represent freedom and democracy then join Gallente.

"The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision." - President of the Federation, Arlette Villers. CE 23154.6.2

Ralina Foley
Empyrean Academy
Empyrean Edict
#3 - 2013-09-27 10:54:57 UTC  |  Edited by: Ralina Foley
For a more useful answer, that really depends. Currently, the Gallente are winning, in terms of FW points and systems, as well as any killboard statistics you can think to pull up, mostly. There are of course entities on both sides that put up a good show, such a QCats and Justified Chaos for the Gallente, and the Old Man Gang on the Caldari side. Otherwise most groups tend to be loose in their actual formations, though some of us try to break out of that...

In the Caldari, you can expect deep distrust and no help on a regular basis, with little real leadership or organization except in small groupings. The Gallente are more helpful as a whole and rather well organized as a militia as opposed to separate alliances, the only weak spot being when Calmil reaches critical mass and goes on an Ork- like "WAAAAGH!!!" campaign, drowning the stars in farmers that got a backbone for once. The strongest point to the Calmil aside from the freedom to be a worthless dlck with no one to care is that you will make more money, or at least decent money even in low tiers.

CalMil-Cruiser Shield fleets filled with Armor tanked ships and frigates and maybe 1 or 2 logi
Galmil- Brawling Cruiser Armor with tight doctrines, 2-3 logi, and Derptrons for the new/poor bros. Soooo many derptrons.....
Darlew Demian
Deep Core Mining Inc.
Caldari State
#4 - 2013-09-27 11:17:12 UTC
Would minmatar militia be a valid alternative to join?
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#5 - 2013-09-27 11:36:44 UTC
Tbh, it doesnt matter what side you join. Just find a group of people in the militia you want to fly with. Considering the state of the militia and the rambling maniacs thats there, you wont be in the militia more than a ouple of months before you go somewhere else and have evolved your eve gameplay.
Ralina Foley
Empyrean Academy
Empyrean Edict
#6 - 2013-09-27 11:39:27 UTC  |  Edited by: Ralina Foley
Given the inferior market of their faction equipment, they have always leaned more towards raw PvP, same as Amarr, who only recently being flooded with farmers thanks to certain Nullsec fleet doctrines that caused a high demand in the Navy Apoc. I can't say for sure what its like over there, but as I understand it you will get more comprehensive fleet fights over there. Can't be 100% certain though.

And as a note to the post above, generally they are the types who get mad they can't fight your Rifter with a Machariel because you went into a small plex (as opposed to getting a Thrasher that would do the same job :p). FW can be a very challenging form of PvP, wormholers being the only ones with more complex machinations in their PvP. The intricacies tend to frustrates many players of other callings, such as null sec.
ez caper
Hedion University
Amarr Empire
#7 - 2013-09-27 11:39:50 UTC
why would it be important what you fly


you can fly amarr ships and be in minmatar fw,also you can fly caldari and be in gallente

that doesn't matter


find a corp that intests you as a corp and that is doing fw and join them
Darlew Demian
Deep Core Mining Inc.
Caldari State
#8 - 2013-09-27 11:59:19 UTC
In fact i forgot thst i can fly every ship anyway! Thsnks to remind me that

Still it looks like gallente side is more organized than caldari?
Veskrashen
Deep Core Mining Inc.
Caldari State
#9 - 2013-09-27 13:26:20 UTC
Regardless of what faction you plan to join, definitely look into joining a solid militia corp if you can rather than just general militia. You'll have a lot more support, closer ties, and a better experience overall. Assuming you're there for the PvP of course.

On the GalMil side, I can vouch for Justified Chaos, Quantum Cats, Genstar, Spiritus Draconis, and Purging Maelstrom. All tend to be very active PvP corporations, though JUSTK and QCATS tend to have higher SP requirements than others.

On the CalMil side, Templis Dragonaors, Church of Awesome, and Old Man Gang definitely bring the fights (most of the time).

Otherwise, just troll through the various militia killboards and see who's active, and what kind of fleets they tend to fly.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Courath Al'viendi
Imperial Shipment
Amarr Empire
#10 - 2013-09-27 13:47:47 UTC
Gal Mil = Fly a PVP ship intended to fight something.
Cal Mil = Flying a ship with cloaks and 2x warp stabs is standard Doctrine.



Tandros Kreel
Native Freshfood
Minmatar Republic
#11 - 2013-09-27 14:13:22 UTC
Courath Al'viendi wrote:
Gal Mil = Fly a PVP ship intended to fight something.
Cal Mil = Flying a ship with cloaks and 2x warp stabs is standard Doctrine.





Quoted for truth.

If a warp core stab could go in the mids/highs we'd see condors that are 9x stabilized......
Marc Callan
Center for Advanced Studies
Gallente Federation
#12 - 2013-09-27 14:28:04 UTC
To be fair, there are some pilots who assume that someone must be fitting a warp core stab when a warp disruptor gets slipped, when in fact it was an overheated afterburner. An understandable mistake, perhaps, if you're used to getting boosted by two Lokis and a Legion with the old-style command boosts safe and snug in a POS shield, and forget that maybe the other guy doesn't have quite the same set of tactical priorities that you do...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Christine Peeveepeeski
Low Sec Concepts
#13 - 2013-09-27 14:31:30 UTC
Join Amarr, we are amazing and far better than everyone else. So much so that I'm trying to work out how to join amarr again when ALREADY IN IT.

Complete mind **** I tell ya....

*disclaimer* For all intents and purposes all militias are the same and the only thing that changes is the pendulum of success.

*disclaimer2* But BIO are terrible and they should not be joined for that exact reason.



Andre Vauban
Federal Defense Union
Gallente Federation
#14 - 2013-09-27 16:47:02 UTC
Just find a corp/alliance that is good and you'll be fine. Even though Caldari sucks as a militia overall, they do have some very formidable corps/alliances. Gallente tend to do better simply because Gallente have greater numbers of corps/alliances who are there to pvp instead of make LP. Even the Gallente corps/alliances that tend to stick to themselves, like QCATS and SP-DR, will always help out other militia corps and vice versa.

As far as Amarr/Minmatar, I'm not really sure anymore but both used to be similar to Gallente.

Assuming you want PVP, I would suggest you look at all the FW corps on this list: http://eve.battleclinic.com/killboard/rankings.php?type=corp&recent=true. Then pick the FW corp from that list that best fits what you are looking for.

.

Scylus Black
Caldari Black Hand
Caldari Tactical Operations Command
#15 - 2013-09-27 19:19:20 UTC
Veskrashen wrote:
On the CalMil side, Templis Dragonaors, Church of Awesome, and Old Man Gang definitely bring the fights (most of the time).


Thanks Vesk. Right back at you. We love PVPing against your team. Solid bunch. They bring the challenge and we love that. Beside most are as snarky as I am in local chat so its fun to blow off steam with your corp. Nothing personal. Just some heavy ball busting and artillery.

o/

Fly dangerous!

Scylus Black - CSM XII Candidate

Former Executor Templis CALSF Alliance

Templis CALSF WHQ // YouTube Channel

Rovain Sess
Wu Fanged
#16 - 2013-09-27 19:52:54 UTC
Lots of opinions I see. Lists are a good start, but don't always tell the whole story. We kill stuff all the time, guess we should synch our API ( I run with a lazy crew ). Of the groups we fight, the Q-cats are the most tactically proficient. We are a smaller entity, and often find we face larger fleets.

Overall, if you get with a group that's committed to fighting - regardless of the faction - you'll get fight.
X Gallentius
Black Eagle1
#17 - 2013-09-27 20:20:28 UTC
Ralina Foley wrote:
and Derptrons for the new/poor bros. Soooo many derptrons.....

You don't want to know how many we really have, trust me.
Freako X
Doom Inc
#18 - 2013-09-28 02:23:10 UTC
I'd look at your play style and then pick the faction who's LP rewards match your play style. A lot of the LP is the same. Much, is not the same. You can't get a hookbill from Gallente LP. The faction BCU for Caldari LP gives more ROF/DMG than the one from the Republic. You can get Navy Vexor, Federation Garde's, etc.

If you fly Gallente ships, Gallente is your FW. If you like missile boats, then you'll probably prefer Caldari. Either way, you will make enough ISK from selling LP items to buy other faction items if you broaden your ship/weapon preferences.

That's my two ISK.
Ussax
Doomheim
#19 - 2013-09-28 19:00:41 UTC
Who has more EU TZ activity the Gallente or the Caldari ?
BolsterBomb
Perkone
Caldari State
#20 - 2013-09-28 22:49:08 UTC
Ralina Foley wrote:
For a more useful answer, that really depends. Currently, the Gallente are winning, in terms of FW points and systems, as well as any killboard statistics you can think to pull up, mostly. There are of course entities on both sides that put up a good show, such a QCats and Justified Chaos for the Gallente, and the Old Man Gang on the Caldari side. Otherwise most groups tend to be loose in their actual formations, though some of us try to break out of that...

In the Caldari, you can expect deep distrust and no help on a regular basis, with little real leadership or organization except in small groupings. The Gallente are more helpful as a whole and rather well organized as a militia as opposed to separate alliances, the only weak spot being when Calmil reaches critical mass and goes on an Ork- like "WAAAAGH!!!" campaign, drowning the stars in farmers that got a backbone for once. The strongest point to the Calmil aside from the freedom to be a worthless dlck with no one to care is that you will make more money, or at least decent money even in low tiers.

CalMil-Cruiser Shield fleets filled with Armor tanked ships and frigates and maybe 1 or 2 logi
Galmil- Brawling Cruiser Armor with tight doctrines, 2-3 logi, and Derptrons for the new/poor bros. Soooo many derptrons.....


Sounds about right

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

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