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jEveAssets 4.1.2 (2017-06-07)

First post
Author
Golden Gnu
Lobach Inc.
#541 - 2013-08-30 11:09:09 UTC  |  Edited by: Golden Gnu
@San Holo Riraille
The Assets API should return all your assets, unless they are used in something special like contacts/industry jobs/market orders/etc.

This can be another "problem":
If you use the assets API from more than one program/web site/etc. you might get a cashed result.

This is a bit complicated (I tried to explain the best I could - but, English is not my first language):
When jEveAssets update from the API, the API tells jEveAssets when the next real time update is available (that is the time you see in the program - this is the minimum wait time). However, if another program or web site update from the API, it will change when the next real time update is available - it will of course also update the cached result. jEveAssets have no way of know this, without updating from the API. So, when jEveAssets updates from the API, it might be a cached result, produced by some other program using your API Key. And the cycle starts over...

I do not think you have to wait 7 hours to update, that sounds wrong: please note that the time use GMT time zone AKA eve time (as all jEveAssets times)

I suggest you contact CCP, if you want a real explanation - as jEveAssets have no influence on what is return by the API.

I hope my reply is helpful, I did try my best to explain it Blink

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#542 - 2013-09-03 00:45:01 UTC
I have a question about using stockpiles and shopping lists.

I have several ship fittings imported and they are looking at the assets in the station I intend to assemble the ships.

The tool correctly reflects how many modules I have ready to use and how many would be needed to complete my 'stockpile'. This is reflected in the shopping list.

The issue is that each stockpile calculation appears to assume that it can use all of the available modules.

For example:

I want to fit 10 Augorors and 10 Exequrors.

Each ship uses 1 Emergency Damage Control (meaning I need 20 modules).

I have 3 Emergency Damage Control in station.

Each shopping list says I need 7 more Emergency Damage Control modules for a total of 14.

But in reality I need 20 modules, have 3, and actually need 17.

The more fittings with common modules, the more confusing it gets.

How can I set jeveassets to not 'double count' the modules I have in stock and give me an accurate shopping list for multiple fittings?

Thanks for any help!
Golden Gnu
Lobach Inc.
#543 - 2013-09-03 10:00:54 UTC
@Dunk Dinkle
Thank you for your bug report.

It's a very complicated problem. I will try to come up with a good solution.
But, It may take a bit of time...

What you can do, until I find a solution, is add all the items to a new stockpile:
1) Mark all the items (Augorors and Exequrors stockpiles from your example)
2) Right click on the selection
3) In the table menu select: Stockpile > Add To > Add to new stockpile...
4) Enter the same location/owner/flag/container/multiplier as the original stockpiles
5) Click on the [Stockpile] button on the new stockpile and select [Shopping List]
That is the only workaround I can think of ATM.

I will try to fix this ASAP.

Once again, thank you for your feedback! :)

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#544 - 2013-09-04 05:09:45 UTC
Thanks for the reply.

The workaround is helpful.

The only issue is the new stockpile multiplier is the multiplier for all the fittings/items.

For example, if I wanted to shop for the fittings for 5 Exequrors and 10 Augorors, the common multiplier becomes an issue.

In the end I decided to make 10 of each ship, so it's not an big problem for me now, but if you want to change the tool for the long term, it's a factor to consider.

Thanks for all your good work.
Golden Gnu
Lobach Inc.
#545 - 2013-09-04 08:54:17 UTC
@Dunk Dinkle
Do not worry, it will be fixed. I just need time to figure out how to solve it...
I will do everything I can to fix it before next feature release (2.7.0).

Again, thank you for reporting the bug - It's really helpful!

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Golden Gnu
Lobach Inc.
#546 - 2013-09-04 10:09:45 UTC
jEveAssets 2.6.2 (Odyssey 1.1.0) released

Changed:
-Updated static data to Odyssey 1.1.91288

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Bo Red
Fresh Clean Scent Heavy Industries
#547 - 2013-09-09 00:31:55 UTC
[Thanks for this app, it's a lifesaver]

BPO prices seem to be broken. Many show up as 0.00 but others seem to be an average of sell and buy when one of them is 0.00. BPOs are a special case since they are NPC seeded. There will frequently be none for sale at the NPC price in a region if the seeding NPC corps don't have a presence there.

For Tech I BPOs could you, by default, set the price to the 'base price?' I believe this is always the NPC price.
llllSeraphimllll
Thirteen Stars
#548 - 2013-09-09 12:59:43 UTC
Hi, great tool BTW, i've been using it for a couple of years now and love it's easy interface. I find it particularly good for finding the total volume of ships in certain stations (when organizing carriers moves etc)

I have just upgraded to the newest version (2.6.2 - odyssey 1.1.0)

it seems the "total volume" of unpackaged ships eg a fitted dominix are showing as the packaged volume. Is this intentional or how do i get the old unpackaged volume back?

many thanks for an awesome tool :)



Golden Gnu
Lobach Inc.
#549 - 2013-09-09 15:39:24 UTC  |  Edited by: Golden Gnu
@Bo Red
This have been requested before: Issue.
I have moved it up the work queue - I hope to get it done before next feature release: 2.7.0, but, no promises...

@llllSeraphimllll
Thank you for your bug report! :)

I will look into it ASAP (tomorrow)...

EDIT:
Bug found and fixed. I will release a new version later today...
Extra info: It treated packaged items as unpacked and vice versa.

Thank you for reporting it!
Bug reports are a great way to help make jEveAssets better... :)

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

llllSeraphimllll
Thirteen Stars
#550 - 2013-09-10 09:24:25 UTC
Golden Gnu wrote:


Bug found and fixed. I will release a new version later today...
Extra info: It treated packaged items as unpacked and vice versa.

Thank you for reporting it!
Bug reports are a great way to help make jEveAssets better... :)


awesome!!!! many thanks
Golden Gnu
Lobach Inc.
#551 - 2013-09-10 09:41:21 UTC
jEveAssets 2.6.3 (Odyssey 1.1.0) released

Bug Fixes:
-Packaged ships showed unpacked volume and vice versa (Thanks llllSeraphimllll)

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Slaktoid
Perkone
Caldari State
#552 - 2013-09-14 13:50:19 UTC
Great work with the tool mate.

Would it be possible to track office expenses? Say I have rented 10 offices and want to quickly check how much money I'm spending on the rent, and how the prices change. Is this something that can be done.

I was looking into the Transactions tab, but it doesn't display anything at all for me.

Anyway, cheers!
Golden Gnu
Lobach Inc.
#553 - 2013-09-14 14:47:12 UTC  |  Edited by: Golden Gnu
@Slaktoid
Thank you for your feature suggestion and kind words! :)

It's already done and will be include in the next feature release (2.7.0)

If you like, you can try the latest dev build. The tool is called Wallet Journal.

Please, do also note that office rents are a corporation expense. So, you need a corporation API Key

Extra info: Transactions only include sold and bought items, not all the other wallet stuff...

EDIT:
For the Wallet Journal tool to work, your corporation API Key also need to include WalletJournal....

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Slaktoid
Perkone
Caldari State
#554 - 2013-09-14 15:23:59 UTC
Much appreciated. You're the man =)
Yinmatook
Skilled Refugees
#555 - 2013-09-26 17:56:52 UTC
I have just started working with jEveAssets and I have to say I love it.

Perhaps I'm doing it wrong, but I am trying to set up a Stockpile to make sure that I keep enough materials on hand to manufacture some T2 modules. The problem I'm running into is the integer Minimum Count value. I've been setting this to the quantity of the material used in a single run of the T2 module. For the R.A.M.* tools - that means it is a percent of a single tool. So, would be a value between 0.1 and 0.95 (depending on the BPC being used).

Am I not using the Stockpile feature correctly? How should I be doing it for keeping items on hand for manufacturing? Is there a different feature I should be using to generate my materials shopping list?
Golden Gnu
Lobach Inc.
#556 - 2013-09-27 09:10:12 UTC
@Yinmatook
Thank you for your kind words :)

It would greatly complicate the stockpile tool, if you could use decimals (AKA It's a lot of work to implement).
Logically you will always need 1 unit minimum, so it only becomes an issue when using the multiplier, as far as I can tell?

Please convince me, why this is a must-have-feature... :)

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Slaktoid
Perkone
Caldari State
#557 - 2013-09-27 14:30:53 UTC
Yo!

There is something off about the numbers in the Journal tool. I see office rent posts fine, but most of the data dont match up. Some of it does though, so I'm not sure whats going on. Some of the dates don't match either. If you got time maybe you could investigate a little.
Golden Gnu
Lobach Inc.
#558 - 2013-09-27 18:19:22 UTC  |  Edited by: Golden Gnu
@Slaktoid
You're not giving me much to go by... Cry
I will of course look into it and see if I can find anything wrong...

I will release a beta soon(tm). But, it does not look like any changes was made to the Journal tool after dev build 5, so it's probably not fixed yet...

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Yinmatook
Skilled Refugees
#559 - 2013-09-27 18:56:36 UTC
Golden Gnu wrote:
@Yinmatook
Thank you for your kind words :)

It would greatly complicate the stockpile tool, if you could use decimals (AKA It's a lot of work to implement).
Logically you will always need 1 unit minimum, so it only becomes an issue when using the multiplier, as far as I can tell?

Please convince me, why this is a must-have-feature... :)


As I said, I may be doing it wrong...

I have been using the multiplier to set up how many modules I want to be able to build at any time. Since each T2 Module BPC has a 10 run max, and uses .15 of the tool, then to make a run of 10, I need to have 10 tools, and I'll have 8.5 left when I'm finished, so if I have a manufacturing character that can run 10 jobs at a time, and I decide to have them use all 10 slots for the T2 module (producing 100 modules at the end), I need to have 10+ tools when I submit the last job to manufacture the final 10 modules. Since each run of 10 modules uses 1.5 tools, I need to have 24 tools (staying with integers) to make 100 modules. No matter how I use the minimum number and the multiplier, jEveAssets is going to tell me that I need at a minumum 100 of the tools and at $75K per tool, that's a lot of wasted ISK.

Perhaps, the stockpile feature is really only there for traders and not for the Industrialist to use?
Golden Gnu
Lobach Inc.
#560 - 2013-09-27 20:13:43 UTC
@Yinmatook
That is a fair point! :)

Issue Added - I hope to get it done before next feature release, but, no promises...

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"