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EVE Online: Rubicon Discussion

First post First post
Author
Jada Maroo
Native Freshfood
Minmatar Republic
#141 - 2013-09-27 00:02:48 UTC  |  Edited by: Jada Maroo
Where is the new Crucifier hull?

And how much m3 will the undeployed depot be?
Axe Coldon
#142 - 2013-09-27 00:07:50 UTC
Wow so much speculation. I would assume that CCP knows they can't eliminate High Sec. The game would die. Having a safe haven in a pvp game (well sort of safe..always the gankers) is what makes Eve different from other pvp games. Even though I have lived in Null since 2010 I wouldn't have stayed with the game if it weren't for High Sec.

So what if the POCO's are owned by the Goons. I don't see that as a big deal. Most taxes at Poco's in Low and Null that I have run across are 5% with a growing number inching down. As a high sec pilot you pay the tax to a NPC or a large Player Corp. As long as you can do you PI stuff..I don't see that it matters.

I want to know if that tractor beam loot thingy can bring in ore cans and store ore there till a hauler picks it up?

I want to know what the POS loot stealer thingy is capable of stealing exactly?

lastly..seems to me the new interceptors might be able to get to Exhumers (in null) before they can warp out. If they can..that will be interesting to say the least.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

blue dehazon
Stonegard Arrows
#143 - 2013-09-27 00:09:52 UTC
[quote=CCP Manifest




Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space?

Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition.

Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend![/quote]Its more likly to be the bigg aliances in hisec and losec that will be intrested, and pirats (gankers) that all redy operate in hisec .0 sec corp migth be intrested if valu on hisec PI matrials gos mutch higer up in price,the problem however is that it take weeks to fill up a lounch pad whid higer lvl products and bay that time ther migth be a new owner of the POCO asking for a mutch higer tax.so way bother to do PI at all then.
Flamespar
WarRavens
#144 - 2013-09-27 00:12:26 UTC
It would be cool to see some Sisters of EVE clothing added to the LP store.

Or a Rubicon t-shirt as a free gift when the expansion launches
Noi lek
Republic University
Minmatar Republic
#145 - 2013-09-27 00:17:27 UTC
When will we get ambulation?
Desert Ice78
Gryphons of the Western Wind
#146 - 2013-09-27 00:17:38 UTC
Those new interceptors mean the end of nul-sec mining.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

ArmyOfMe
Teddybears.
#147 - 2013-09-27 00:17:58 UTC
CCP Falcon wrote:
Also, first! Big smile


Reported for no content Pirate

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Bienator II
madmen of the skies
#148 - 2013-09-27 00:23:46 UTC
looking forward to every feature so far.

However i think the new structures will only work if you would hide them from dscan but make them still probeable. There should be at least a small effort involved to find them.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Montevius Williams
The Scope
Gallente Federation
#149 - 2013-09-27 00:25:22 UTC
Rhes wrote:
Crasniya wrote:
Rhes wrote:
Crasniya wrote:
Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.


Neither one of those things have anything to do with Eve.


Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden.

WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe.


Eve is spaceships.


EVE is more than Spaceships lol

For an EVE player you have a very limited view of your game.

Those pesky Goonies are at it again...

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Montevius Williams
The Scope
Gallente Federation
#150 - 2013-09-27 00:36:12 UTC
Rhes wrote:
WiS is currently a single room with a couch. Dust is a failing console shooter. Neither of them have anything to do with Eve Online.


Saying Dust 514 has nothing to do with EVE is like saying World of Warcraft has nothing to do with Warcraft. They may not share the same gamespace (even though Dust 514 does with EVE) but they are most certainly part of the same universe.

And WIS station is a feature of EVE. Just because YOU dont use it doesnt mean its not part of the game.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#151 - 2013-09-27 00:43:24 UTC
Need a yes or no on the T3 sub system switch out that has been promised for like years with the new structuresTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

helana Tsero
Science and Trade Institute
Caldari State
#152 - 2013-09-27 00:48:14 UTC
Arrived excited about new expansion.

left wondering... what expansion ???


What eve needs is new content that will bring in additional players ! !

Can anyone honestly see anything in rubicon that will bring in new players ?

More players = more pvp, richer pve, more emergant content

Rubicon expansion = just do enough to keep existing player base happy.
This is ccp's grand vision : Just do enough.... and we can keep the cash cow running so we can fund other games.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Tasha Saisima
Doomheim
#153 - 2013-09-27 00:58:25 UTC
Is this all we are getting?
Chirality Tisteloin
Ministry of War
Amarr Empire
#154 - 2013-09-27 01:11:02 UTC
handige harrie wrote:
The siphon unit is most interesting;

but do POS guns shoot the Siphon unit?


No. Only when manned by a player.

See you at my blog: http://spindensity.wordpress.com/

Chirality Tisteloin
Ministry of War
Amarr Empire
#155 - 2013-09-27 01:15:45 UTC
So depots can be achored inside static plexes.
What about the spawn mechanics? And what about accelleration gate keys?

See you at my blog: http://spindensity.wordpress.com/

XavierVE
No Corporation for Old Spacemen
#156 - 2013-09-27 01:15:55 UTC  |  Edited by: XavierVE
I love EVE, but this expansion is the end of over four years of consistent daily playing and FC'ing. Going to wind down and unsubscribe, which, for me, is really quite sad. I love EVE, but you guys have lost the plot.

Reason? Nullified interceptors.

- The other day, a larger neighbor sent a bait prophecy over to try to get us to aggress so they could come across with a 20 man gang. I knew it was happening, so I prepped my gang of 7 to kill the bait prophecy by having the 'dictor pilot cross-jump the bait-ship, and then align to the gate that the blob was coming from, popping the bubble once they spiked system. Worked like a charm, killed the bait Prophecy and the vast majority of our gang got away because the hostile gang landed on the 'dictor bubble 60km off gate.

How Rubicon fucks this: Their two interceptors warp through our drag bubble now, catching part of our gang before we even finish off the structure of the bait-ship.

- Last month on a roam out through hostile null. Just eight of us. Got chased by a larger gang of 30+. We were able to stay ahead of the gang of 30+ by dropping 'dictor bubbles behind us to slow down their fast tackle. Chased across half a region, stayed alive because we were able to slow down the blob using 'dictor bubbles.

How Rubicon fucks this: Any giant home defense blob just loads up with 3-4 interceptors, who will overtake slower-aligning BC's and cruisers while warping through bubbles left in our wake. Sure, we can kill the interceptors once they tackle, but that means aggression, which gives the hostiles a full minute to get into system to blob us, or at the least, get larger ships ahead of our gang in order to leave us stuck in system.

As a small gang FC, this blows. Sure, people will be all "adapt or die" with the usual response, but things like nullification take pilot skill out of the equation. It's bad enough on Tech 3's, but at least Tech 3 ships are expensive, take a lot of SP, and aren't used often in the manner which I described in the previous two examples. Tech 3 nullification, while a horrible thing to have in the game as it makes transport through null way too easy, is not nearly as bad as interceptor nullification. Removes the ability of a smaller roam to be able to run their asses off. Jump bridges already made that hard, this change makes it impossible.

Stopping scouts for larger blobs (which as a small gang entity is one of the few things you can do to really **** up a giant fleet roam through 0.0) is now impossible, as you can't drag inty's out of warp or kill them with 'dictor bubbles. Scouting was already made incredibly easy when you guys ****** up the skill of gate-crashing with the "jump" button... this change makes scouting so easy a newborn baby could do it and never die. Don't even need a specialized tech 3 scout anymore, just take an alt with 21 days of training for it.

Obviously this change was done because of people anchoring dozens of bubbles on gates, making their null-bear ratting very difficult to catch. Could have easily changed that by not allowing ANCHORED bubbles within 40km of a gate... rather than giving interceptors a nullified bonus that completely fucks over small gang FC's that enjoy roaming through 0.0.

The straw, it's the last of the bunch.
Chirality Tisteloin
Ministry of War
Amarr Empire
#157 - 2013-09-27 01:24:46 UTC
Quite some concerns about the nullified inties. What if they are nullifued but bubble still slows down their warp acceleration dramatically?

See you at my blog: http://spindensity.wordpress.com/

Himnos Altar
An Errant Venture
#158 - 2013-09-27 01:28:30 UTC
Zarnak Wulf wrote:
I like the siphon tool. Hopefully that isn't it for 'guerrilla warfare'



I can't wait to set a few up on hi sec POSes that don't have defenses online because it's hi sec. :D
Rhes
Brutor Tribe
Minmatar Republic
#159 - 2013-09-27 01:30:35 UTC
Noi lek wrote:
When will we get ambulation?


You already have ambulation.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Michael Harari
Genos Occidere
HYDRA RELOADED
#160 - 2013-09-27 01:33:54 UTC
CCP Manifest wrote:
Vincent Athena wrote:
On high sec POCOs:

Having a null alliance take them all over and lock everyone out will bad for new players, and casual players. But thats what will happen if players can take over high sec POCOs. Unless there are in-game mechanics that prevent it.

For example, there could be a limit that, at least in high sec, a POCO must be available to all and the tax rate has an upper limit of about what the current tax rate is. But thats sort of against the sandbox of Eve, and also against the idea that we pod pilots are taking over. Where is this limit coming from? (CONCORD?)

Is there a way to protect new players doing PI while at the same time removing a limit on the sandbox? I propose that the limit on the number of POCOs orbiting a planet be removed. If you do not like the tax rate, or have no access, you can put up your own POCO. If the POCOs orbiting a planet exclude some groups of players, you could put one up without such limits and capture that market.



Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space?

Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition.

Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend!


You mean sort of like how tech moons were fiercely fought over by large blocs instead of being carteled?