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ORE Syndicate: Bringing PvP to High-Sec

Author
Arthur Aihaken
CODE.d
#1 - 2013-09-24 22:00:58 UTC
The premise is simple: In order to legally mine for ice or ore in 0.5, 0.6 and 0.7 systems - players or corporations must belong to the ORE Syndicate. This functions similarly to Faction Warfare, with one exception: all players (and corporation-owned POS) in the ORE Syndicate are allied and eligible (red) targets in 0.5, 0.6 and 0.7 ice and ore belts for all non-syndicate players. The ORE Syndicate option is available through the Services menu.

0.8, 0.9 and 1.0 systems are unaffected by this change. Players who mine in 0.5, 0.6 and 0.7 systems without belonging to the syndicate incur an immediate suspect (yellow) flag with the accompanying timer.

What are the perks? Players in the ORE Syndicate receive LPs for x number of ice and ore harvested, as well as LP for any opposing player (not NPC) ships destroyed. Both miners and defenders are eligible to join the ORE Syndicate. LPs can be redeemed at the ORE Syndicate store for mining and similar-related implants. All players in the ORE Syndicate effectively offer a combined defense for all.

What are the drawbacks? Aside from being an eligible target, players in the ORE Syndicate forfeit 10% of their mining yield on sale to the ORE Syndicate (essentially a tax). Players are eligible targets within a 1000km radius of the actual ice or ore belts, and CONCORD protection does not apply until they leave the area.

This effectively brings limited PvP combat to a majority of high-sec systems while still affording new players the option to start out in 0.8, 0.9 and 1.0 systems. Players are basically free to continue play as before, with the caveat that they now run more of a risk if they choose to mine solo without syndicate support (but no mining tax) in 0.5, 0.6 and 0.7 systems. Corporation-owned POS that belong to the ORE Syndicate are now eligible for attack without a wardec. Low-sec effectively becomes the "last frontier" for true unhindered mining operations.

Comments and feedback welcome.

I am currently away, traveling through time and will be returning last week.

Luc Chastot
#2 - 2013-09-24 22:12:11 UTC
And nobody will mine in those systems ever again. You're pitting a handful of players against the majority of EVE's population, you know?

Make it idiot-proof and someone will make a better idiot.

Tilly Delnero
Doomheim
#3 - 2013-09-24 22:19:03 UTC
Arthur Aihaken wrote:
This effectively brings limited PvP combat to a majority of high-sec systems while still affording new players the option to start out in 0.8, 0.9 and 1.0 systems. Players are basically free to continue play as before, with the caveat that they now run more of a risk if they choose to mine solo without syndicate support (but no mining tax) in 0.5, 0.6 and 0.7 systems. Corporation-owned POS that belong to the ORE Syndicate are now eligible for attack without a wardec. Low-sec effectively becomes the "last frontier" for true unhindered mining operations.

This isn't 'PvP' from the miners perspective, it's forcing them to sign up to be legally ganked in high-sec for zero real benefit on their part. I honestly don't understand the intention behind it other than removing what little risk there is for suicide gankers, besides providing more demand for barge/exhumer manufacturers.

Most of the people I know who mine do so as a break from PvP or simply because the PvP side of the game isn't one that particularly interests them. Since miners are getting ganked every day in highsec, why do they need more risk for an activity that isn't even fun or hugely profitable from a time/ISK perspective?

Not trying to be snarky or dismissive btw (if it seems like it, it's because these stupid forums keep eating my damned posts), I genuinely just don't understand the intention behind this idea besides legalised ganking.
Arthur Aihaken
CODE.d
#4 - 2013-09-24 22:36:53 UTC  |  Edited by: Arthur Aihaken
Luc Chastot wrote:
And nobody will mine in those systems ever again. You're pitting a handful of players against the majority of EVE's population, you know?


Only a handful of players mine? If miners use proper tank fits, combined with drones and allied defenders it seems to me that they'd pose a sizable deterrent to any aggressors.

Tilly Delnero wrote:
This isn't 'PvP' from the miners perspective, it's forcing them to sign up to be legally ganked in high-sec for zero real benefit on their part. I honestly don't understand the intention behind it other than removing what little risk there is for suicide gankers, besides providing more demand for barge/exhumer manufacturers.

Most of the people I know who mine do so as a break from PvP or simply because the PvP side of the game isn't one that particularly interests them. Since miners are getting ganked every day in highsec, why do they need more risk for an activity that isn't even fun or hugely profitable from a time/ISK perspective?

Not trying to be snarky or dismissive btw (if it seems like it, it's because these stupid forums keep eating my damned posts), I genuinely just don't understand the intention behind this idea besides legalised ganking.


It isn't? Right now miners have no recourse to ganking except to warp out, because they can't initiate combat even against any suspicious ships. Legally-ganked might be a bit of a stretch, since they have the ability to at least defend themselves. If it's not fun or hugely profitable, then why do so many players participate in mining? I don't imagine that there's a tremendous amount of empathy for AFK or bot miners, and these are the ones typically getting ganked and podded (although not always).

And similarly, I'm not trying to dismiss your comments out-of-hand, either. Short of moving all ice and ore belts to low-sec, I'm not sure how else to encourage more PvP interaction between players (and this is what EVE is sorely missing).

I am currently away, traveling through time and will be returning last week.

Oswaldos
University of Caille
Gallente Federation
#5 - 2013-09-24 23:58:23 UTC
If you want to get miners to PvP you increase miner m3/minute substantially and then decrease ore regen in high sec and reduce ore in missions. It would push miners to low / null sec
Sable Moran
Moran Light Industries
#6 - 2013-09-25 08:58:49 UTC
A clarification if I may.

1.
Let's pretend I get into that ORE Syndicate thing and I decide to fly a combat ship then warp to the belt and wait. Then somebody who is _not_ part of the ORE Syndicate warps to the belt. Would that other person be red flashy to me? Would I be able to engage him/her/it at will without Concord barging in?

2.
In-corp 'accidents'. If I (being in ORE Syndicate) shoot at another ORE Syndicate member what happens? Does Concord interfere?

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Icarus Able
Refuse.Resist
#7 - 2013-09-25 09:53:29 UTC
This is moronic.
Tilly Delnero
Doomheim
#8 - 2013-09-25 13:28:07 UTC
Oswaldos wrote:
If you want to get miners to PvP you increase miner m3/minute substantially and then decrease ore regen in high sec and reduce ore in missions. It would push miners to low / null sec

As pointed out in countless threads for many years, the issue with the whole idea of 'forcing miners to PvP' is that it just doesn't work. Most miners mine simply because it *isn't* a PvP activity, and PvP doesn't interest them. And before anyone starts with the whole 'everything in EVE is PvP' meme, I'm talking about proper PvP: ship-based, guns blazing, adrenaline win or die competition with loss. Not stale, "OMG some faceless jerk just undercut me 0.01 ISK on a market transaction" 'PvP'.

The majority of highsec miners by nature (and yes there are some remarkable exceptions but let's generalise here, since this is the forums after all) are conflict-averse. That's why they mine rather than do x, or they do it because they want some downtime to socialise with friends when they don't have the time or inclination for other more attention-essential activities. They won't be 'pushed into low/nullsec': they'll either move to higher sec and continue what they're doing now, switch to missioning (because the economy really needs more ISK injected into it...) or just quit out of frustration of having to pay to play a 'sandbox' that is railroading them into a playstyle they aren't comfortable with.

If people are paying IRL money to play a sandbox game, let them. Why is everyone suddenly obsessed with forcing others to play the game their way?

Also, this forum software is the new BoB. /rant
Swiftstrike1
Swiftstrike Incorporated
#9 - 2013-09-25 15:23:12 UTC
I don't mine, but I do know the reason people mine in hisec is because they don't want to PvP. That is why your idea is awful.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Raphael Celestine
Celestine Inc.
#10 - 2013-09-25 18:49:48 UTC
Arthur Aihaken wrote:
Only a handful of players mine? If miners use proper tank fits, combined with drones and allied defenders it seems to me that they'd pose a sizable deterrent to any aggressors.

Aggressors flying what? A proper defensive fit on a mining barge could make quite a nice deterrent to a Catalyst, certainly. A 'Cane, on the other hand...

Without CONCORD protection, I'd expect multiple-BC gangs to become reasonably common and there's nothing stopping an attacker from bringing T2/faction ships if they feel like it. There's the risk of hitting a bait-miner, of course, but the vast majority of miners simply won't have access to the kind of back-up that they'd need to deal with that kind of attack.

Arthur Aihaken wrote:
It isn't? Right now miners have no recourse to ganking except to warp out, because they can't initiate combat even against any suspicious ships. Legally-ganked might be a bit of a stretch, since they have the ability to at least defend themselves. If it's not fun or hugely profitable, then why do so many players participate in mining? I don't imagine that there's a tremendous amount of empathy for AFK or bot miners, and these are the ones typically getting ganked and podded (although not always).

The attackers get to choose when and where the fight takes place, and no-one who's going after mining barges is going to be looking for a fair fight. They'll bring enough pilots with enough firepower that the fact that the miners technically have the right to fight back will be meaningless.

You hinted that they should bring along guards, which is a nice idea in theory. In practice, unfortunately, that doesn't really work.

No-one is going to guard mining operations for fun, since you'd spend the vast majority of your time sitting around doing nothing, but mining isn't nearly lucrative enough that miners can afford to pay for constant protection by PvP pilots. Equally importantly, even if you can somehow find pilots to do it, defending a mining operation is harder than attacking it - at least outside of 0.0 where you can just dock-up as soon as a red/neutral enters the system at all.

Arthur Aihaken wrote:
And similarly, I'm not trying to dismiss your comments out-of-hand, either. Short of moving all ice and ore belts to low-sec, I'm not sure how else to encourage more PvP interaction between players (and this is what EVE is sorely missing).

Step one is to come up with a way that miners can reasonably expect to make a decent profit even if they're attacked by competent enemies. Not necessarily as much profit as they could have made otherwise, but they need to finish most trips thinking 'that was worth it'. Since this kind of proposal always starts from the desire to cause more fights, we can assume that they'll get attacked often enough that they're not going to be able to just write off the losses as something that doesn't happen very often, so a trip has to pay for the miner's time, plus whatever defending themselves and replacing their losses costs.

That's completely non-negotiable. People don't mine because they want to PvP, they mine because they want to earn ISK. If they can't earn ISK mining, they'll just stop doing it. Period. There's nothing inherently wrong with wanting to using mining to encourage more PvP, but any successful system to do that needs to do it without disrupting the actual process of mining too badly.
Little Dragon Khamez
Guardians of the Underworld
#11 - 2013-09-25 22:54:15 UTC
Spot on, financial loss is the number one reason why people don't engage in pvp, given the high cost of losses vs the amount of time it takes to earn that isk combined with very little ways of earning good money in low sec that doesnt entail someone trying to hand your arse to you on a plate. No wonder financially motivated players avoid pvp in general and stay in high sec.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#12 - 2013-09-25 23:01:36 UTC
Besides theres shitloads of PvP in high sec, just war dec someone to find out how to join in.

Dumbing down of Eve Online will result in it's destruction...

Shade Alidiana
PROSPERO Corporation
#13 - 2013-09-25 23:40:27 UTC  |  Edited by: Shade Alidiana
Consider this forbidding ice mining in half systems. What's going to happen to POS network then? What's the difference between said 0.5-0.7 and lowsec? Crap.

P. S. Exactly similar mechanics as you want is currently in lowsec. I don't think there's too many ice miners.
LP? For miners? That's not worth mining for.
Luc Chastot
#14 - 2013-09-26 01:06:18 UTC
Arthur Aihaken wrote:
Luc Chastot wrote:
And nobody will mine in those systems ever again. You're pitting a handful of players against the majority of EVE's population, you know?


Only a handful of players mine? If miners use proper tank fits, combined with drones and allied defenders it seems to me that they'd pose a sizable deterrent to any aggressors.

No, only a very small percentage of people (read, the less intelligent players) will opt into this; the others will just go and blow them up.

Make it idiot-proof and someone will make a better idiot.

Maldiro Selkurk
Radiation Sickness
#15 - 2013-09-26 02:20:59 UTC  |  Edited by: Maldiro Selkurk
Arthur Aihaken wrote:

If miners use proper tank fits, combined with drones and allied defenders it seems to me that they'd pose a sizable deterrent to any aggressors.



1. most miners mine solo in high sec space.

2. Tanking your mining vessel and paying allied defenders = dumping your profit into the toilet.

3. Pvp vs miners is open in about 1/2 of all the systems in the game not even counting WH space, the type of miner willing to take risks already has plenty of space to mine, whereas, we risk averse miners stick to high sec and would just move to strictly 0.8 and higher systems and your system would be a useless game addition.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

kidkoma
Hedion University
Amarr Empire
#16 - 2013-09-26 06:03:05 UTC
Just go gank miners in a cheap ship. Its almost the same thing.Pirate
Lucas Kell
Solitude Trading
S.N.O.T.
#17 - 2013-09-26 09:49:59 UTC
Arthur Aihaken wrote:
0.8, 0.9 and 1.0 systems are unaffected by this change. Players who mine in 0.5, 0.6 and 0.7 systems without belonging to the syndicate incur an immediate suspect (yellow) flag with the accompanying timer.
#--------------------------#
What are the drawbacks? Aside from being an eligible target, players in the ORE Syndicate forfeit 10% of their mining yield on sale to the ORE Syndicate (essentially a tax). Players are eligible targets within a 1000km radius of the actual ice or ore belts, and CONCORD protection does not apply until they leave the area.
I just wanted to address these 2 sections.
So what you are saying is that to min in 0.5-0.7 you need to lose 10%, and not be in a player run corp.
This would simply push people to 0.8+, and kill ice mining in high sec. Other than ice, the only benefit to a 0.5 is that it has more of the +10% ores. If you were paying 10%, you'd be better off picking a 0.8 closer to a market hub and just mining regular ore in safety.

Also as the other have said, this seems to be a way to force a miner into combat. Miners don't want combat, so they will go to great lengths to avoid it.

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Bi-Mi Lansatha
The Scope
Gallente Federation
#18 - 2013-09-26 12:50:49 UTC
Arthur Aihaken wrote:
The premise is simple:

This effectively brings limited PvP combat to a majority of high-sec systems ...
Introduce Q-Ships.
Takari
Promised Victorious Entropy
#19 - 2013-09-26 17:40:09 UTC
Miners, haulers, and missioners, as a whole, are mining because they don't want to shoot or be shot at by other players.

The market will tell you, though, that there's more than one way to PVP.

Let's say that ORE and Interbus are in a tiff.. With the production of the Rorqual, the ORE syndicate has stepped on Interbus' big hauler toes. Each of them has decided to start hiring capsuleers to interfere with the others' operations.

Capsuleers can join up with either syndicate in various systems.

For miners, 3 systems are chosen at random (1 high, 1 low, and 1 null) whichever side (ORE or Interbus) gets the most ore/gas/etc by value (value based on overall rarity) by the end of a set amount of time (week, month, fortnight) gets access to an industry specific LP store (or special industry anomalies or ore sites)

For haulers, deadspace hauling runs, (no freighters needed as they have no slots) you will be given a special scanning device that let's you see these spots, all you have to do is go to the spot, fill your hold, leave. Other people may be there, others may not. If you're an interbus hauler and you see an ORE hauler nearby, you'll want to snatch those cans quicker to get bigger rewards.

For ratters, mission runners. High-sec will be seeded with npc miners/haulers traveling about, doing their thing, you go talk to an agent and he gives you a limited time pass as he's bribed Concord to look the other way for a bit. Your job is to hunt down X number of npc haulers or miners and bring their "tags" or similar item back.

Industry specific LP store will have special faction mining lasers, crystals, cargo expanders, mining/salvage drones, implants, ships, etc.. (We're talking H variant Ventures, The S.H.A.M.U. variant Orca, and the always popular Lions Roarqual for ORE, and the Obliteron Mk X, the Mushroom variant Badger, and the OZZI variant Charon for Interbus)

Now, what about us pew-pew guys nothing for us? Well, nothing directly, but sooner or later someone is going to want an enemy industiralist from the other faction out of a belt, ice cloud, hauling run, system with sweet sweet high level hauler NPCs (NPC Fenrir's always coming through Abracadabrainen or HocusPocusoulette) etc and that's when they dock up and perhaps leak to a nearby corporation of angry pew pewers that someones got some bling on and the pew pew takes care of itself.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

CorsairV
Aliastra
Gallente Federation
#20 - 2013-09-26 19:38:25 UTC
Oswaldos wrote:
If you want to get miners to PvP you increase miner m3/minute substantially and then decrease ore regen in high sec and reduce ore in missions. It would push miners to low / null sec


Do it