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Player Features and Ideas Discussion

 
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Capital Shield Extender

Author
Omon99
Brutor Tribe
Minmatar Republic
#1 - 2013-09-24 06:39:57 UTC
Well why not? We have other capital modules and now we have capital rigs.
Arya Regnar
Darwins Right Hand
#2 - 2013-09-24 07:06:10 UTC
Because capital armor plates, also some subcapital ships could then fit them and that might result in a bit too much ehp.

EvE-Mail me if you need anything.

Electrique Wizard
Mutually Lucrative Business Proposals
#3 - 2013-09-24 08:31:53 UTC
Arya Regnar wrote:
Because capital armor plates, also some subcapital ships could then fit them and that might result in a bit too much ehp.


Because right now everyone fits capital shield boosters on their ravens

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2013-09-24 09:00:31 UTC
armour layering mods providing 10k - 15k raw hp is ok but a capital shield extender is not?
Lady Rift
His Majesty's Privateers
#5 - 2013-09-24 09:11:59 UTC
Caleb Seremshur wrote:
armour layering mods providing 10k - 15k raw hp is ok but a capital shield extender is not?



armour layering adds a % of armour. Theres nothing to add straight up armour only augment the base amount for capitals.
Tchulen
Trumpets and Bookmarks
#6 - 2013-09-24 09:20:06 UTC  |  Edited by: Tchulen
Arya Regnar wrote:
Because capital armor plates, also some subcapital ships could then fit them and that might result in a bit too much ehp.

The powergrid usage would preclude this from being done.

That said, I agree that it's not necessarily a good idea to add more capital hp modules. They already have more than enough hit points as it is. Why waste dev resource on something that really isn't needed?

You want more shield hit points? Fit capital Defence Field Extender IIs. Still not satisfied? Fit Power Diagnostic Systems.
Shade Alidiana
PROSPERO Corporation
#7 - 2013-09-24 10:33:40 UTC  |  Edited by: Shade Alidiana
Passive tanked carriers? Looks funny, I approve.
howling wind
Deliverance.
Arrival.
#8 - 2013-09-24 10:46:07 UTC
Capital mods cant be fit on to any subcap due to the way that the modules work (See item description: http://puu.sh/4yZZw.png). As for the idea.... meh, is it really needed? A capital with a bunch of resist modules + ganglinks is already in the millions of EHP so I'm not sure it would have too much impact on capital fights aside from lowering your resists due to the less amount of resist mods on your ship making your tank via logistics less.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#9 - 2013-09-24 17:30:55 UTC
I'd rather have a capital cap booster first.
Swiftstrike1
Swiftstrike Incorporated
#10 - 2013-09-24 18:07:07 UTC
howling wind wrote:
Capital mods cant be fit on to any subcap due to the way that the modules work (See item description: http://puu.sh/4yZZw.png). As for the idea.... meh, is it really needed? A capital with a bunch of resist modules + ganglinks is already in the millions of EHP so I'm not sure it would have too much impact on capital fights aside from lowering your resists due to the less amount of resist mods on your ship making your tank via logistics less.

Abaddon can manage to fit a single citadel torpedo launcher. It's not good at all, but it is very funny Big smile

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Tilly Delnero
Doomheim
#11 - 2013-09-24 21:12:50 UTC
Swiftstrike1 wrote:
Abaddon can manage to fit a single citadel torpedo launcher. It's not good at all, but it is very funny Big smile

They used to be able to, but not anymore. Which is a shame really, since it was pointless but funny.
Harvey James
The Sengoku Legacy
#12 - 2013-09-24 22:30:08 UTC
the only purpose it would serve is making capitals more expensive .. which is no bad thing really.

They would surely have to nerf EHP to balance out the extra HP given .

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using