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Portable Launch Bay

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2013-09-23 20:12:06 UTC
Alundil wrote:
Interesting proposal. Couple points/critiques/questions.

1. What area of the game do you see this used in? All? 0.0? Anywhere other than High Sec (since there are no carriers, thus no fighters, allowed there)?

2. With such low HP, pretty much any cloaking and scanning ship, aside from CovOps class, will have enough DPS on board to kill this in less than 5 minutes. How will this spur combat if the defenders are unable to get on grid with the PLB in time to even see the attacker, much less aggress?

3. Controllable range of the fighters gives me some concerns as well, but from a logistics of deployment angle instead of a combat angle. If the controllable range is .5 AU (and I applaud the presumed goal of differentiating from the ratting carrier system-wide fighters) and the volume of the PLB is 30km3 this will require the following:
-a. A rigged industrial or an Orca to carry the module
-b. An interceptor or other fast frigate to create an off grid safe of whatever site/anom/celestial you plan to be within .5 AU of
-c. The bookmark from b
-d. The industrial to warp to the location provided by bookmark from b
-e. This requires either swapping ships at a POS, another player driving, or alt+tab to second acct for this to work.
None of this is written as a "knock against" the idea, but to illustrate a question. With all of that effort, why would an EVE player do all of that instead of simply running whatever site/anom with a second person and/or alt in the first place? I'm not sure that this would deliver the perceived benefit based on the effort to make it worthwhile and without it the increase in PVP from it isn't realized either.

As I opened with, I like the idea. I'm just not sure it'll work as you've outlined so far.

My response, and I thank you for your questions:

1. I see this used in all permitted areas. If the devs decide that high sec is not acceptable, I would not be surprised.

2. This would require a very proactive defense, since you would want to intercept an attacker before they could catch the PLB. The devs may decide it needs more damage to knock out, but I think creativity could be used to compensate.

3. That range is .5 AU per level, so a level 5 skill would let it operate over 2 AU from the action area.
While effort intensive to set up, I can see sov system holders using these to augment mining interests, or ratting & missions.
I can also see these being hijacked and stolen / destroyed.
While less likely, it is possible to use these aggressively, but a degree of misdirection might be needed to keep it online.

It is, in a sense, a glass cannon. PvP can mess it up, if they know ahead of time to look for it. But then, if they are surprised, and a ship points them, those fighters may make additional defense unnecessary.
Peter Cephas
The Restless Masquerade
#22 - 2013-09-24 09:31:38 UTC
Nikk Narrel wrote:
Kahega Amielden wrote:
Why?

For pilots who want to use fighter type craft in addition to their regular ship.

The PLB represents a highly portable solution.

This object, once anchored, allows the owner to field 5 fighters, assuming they could do so while piloting the carrier of the same racial origin.

It offers this advantage, but with risk. The PLB is easily destroyed, and not particularly hard to locate either.

For PvE this could be beneficial, possibly not permitted in high security.
For PvP, the moment they knew you had it they would begin scanning for the source, and this must be proactively defended if it is to survive.



So fly a carrier, then you get 10 of them!

What you basically want, is a object, where you, without having to buy the carrier and fielding it, and still get five fighters?

I COULD perhaps agree to this, if that "object" requires a pilot to actually be locked into it. So you still have to waste one toon on it, just like with the carrier
Nikk Narrel
Moonlit Bonsai
#23 - 2013-09-24 13:19:22 UTC
Peter Cephas wrote:
Nikk Narrel wrote:
Kahega Amielden wrote:
Why?

For pilots who want to use fighter type craft in addition to their regular ship.

The PLB represents a highly portable solution.

This object, once anchored, allows the owner to field 5 fighters, assuming they could do so while piloting the carrier of the same racial origin.

It offers this advantage, but with risk. The PLB is easily destroyed, and not particularly hard to locate either.

For PvE this could be beneficial, possibly not permitted in high security.
For PvP, the moment they knew you had it they would begin scanning for the source, and this must be proactively defended if it is to survive.



So fly a carrier, then you get 10 of them!

What you basically want, is a object, where you, without having to buy the carrier and fielding it, and still get five fighters?

I COULD perhaps agree to this, if that "object" requires a pilot to actually be locked into it. So you still have to waste one toon on it, just like with the carrier

See?

I knew if I waited long enough, someone would show up and see it as over powered, lol....
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