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Player Features and Ideas Discussion

 
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A Scan Resolution rebalance idea:

Author
Ravasta Helugo
Republic University
Minmatar Republic
#1 - 2013-09-20 18:11:34 UTC
There is something that bothers me about Minmatar and Caldari ships: Their scan resolutions are backwards.

All of them.

Minmatar, despite having ships that are held together with chewed gum, have the most advanced scanning equipment in the galaxy... and the high tech Caldari as apparently still running DOS.

Aside from obvious lore fail, this doesn't make much sense gameplay-wise. Minmatar are able to project damage instantly through turrets, and Caldari have delayed damage from missiles. A faster lock time for missile ships in general would help mitigate this application delay. It would also take Winmatar down off of a hill they never had any business being king of.

Change this please. Swap every single Minmatar/Caldari scan resolution across every single ship class. It will help ship balance, and my OCD.



Full disclosure: I am an Amarr player. I do not have a single missile skill trained to IV.
Ravasta Helugo
Republic University
Minmatar Republic
#2 - 2013-09-20 18:16:15 UTC
Please note: I'm fine with Minmatar having the lowest signature radius. That makes sense. The simple nature of their ships means that they likely give off the fewest indicators to be scanned for. The opposite is true for Caldari.

However, there is simply no reason for Caldari ships to not have the fastest lock times, and Minmatar the slowest.
Kahega Amielden
Rifterlings
#3 - 2013-09-20 18:20:10 UTC

Quote:
Aside from obvious lore fail, this doesn't make much sense gameplay-wise. Minmatar are able to project damage instantly through turrets, and Caldari have delayed damage from missiles. A faster lock time for missile ships in general would help mitigate this application delay. It would also take Winmatar down off of a hill they never had any business being king of.


Tell me more about the fine Caldari missileboats like the Harpy, Cormorant, and Moa.
Ravasta Helugo
Republic University
Minmatar Republic
#4 - 2013-09-20 18:22:30 UTC
Kahega Amielden wrote:

Quote:
Aside from obvious lore fail, this doesn't make much sense gameplay-wise. Minmatar are able to project damage instantly through turrets, and Caldari have delayed damage from missiles. A faster lock time for missile ships in general would help mitigate this application delay. It would also take Winmatar down off of a hill they never had any business being king of.


Tell me more about the fine Caldari missileboats like the Harpy, Cormorant, and Moa.

Rail fits are few and far between for Caldari ships. Turrets are near universal for the Minmatar.

The issue I address is still valid.
Kahega Amielden
Rifterlings
#5 - 2013-09-20 18:25:49 UTC

Quote:
Rail fits are few and far between for Caldari ships. Turrets are near universal for the Minmatar.

The issue I address is still valid.



Most ship classes in the Caldari lineup have an equal number of turret ships and missile ships.

Missile usage vs turret usage is not tied overly much to race, as both Amarr and Minmatar have missile ships as well. Trying to balance missiles with racial scan resolution is stupid.
Ravasta Helugo
Republic University
Minmatar Republic
#6 - 2013-09-20 18:30:45 UTC
Kahega Amielden wrote:

Quote:
Rail fits are few and far between for Caldari ships. Turrets are near universal for the Minmatar.

The issue I address is still valid.



Most ship classes in the Caldari lineup have an equal number of turret ships and missile ships.

Missile usage vs turret usage is not tied overly much to race, as both Amarr and Minmatar have missile ships as well. Trying to balance missiles with racial scan resolution is stupid.

The chief gameplay goal here is a slight Caldari buff/slight Minmatar nerf. Missile application was used as an illustration of why the buff would make sense for Caldari.

As to rails, the damage on them remains terrible. Being able to lock/hit slightly faster might make them measurably more useful as well.
Kahega Amielden
Rifterlings
#7 - 2013-09-20 18:37:53 UTC

Quote:
The chief gameplay goal here is a slight Caldari buff/slight Minmatar nerf. Missile application was used as an illustration of why the buff would make sense for Caldari.


Which works under the assumption that Minmatar are overpowered, as a whole, and Caldari are underpowered, as a whole, which is something you haven't established in the least.
Arya Regnar
Darwins Right Hand
#8 - 2013-09-23 09:36:37 UTC
Lore is not a reason good enough to ruin gameplay.

EvE-Mail me if you need anything.

Humang
Sudden Buggery
Sending Thots And Players
#9 - 2013-09-23 10:36:57 UTC
Arya Regnar wrote:
Lore is not a reason good enough to ruin gameplay.

Not saying ether way, but how would this ruin game-play?

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Debora Tsung
Perkone
Caldari State
#10 - 2013-09-23 11:39:33 UTC
Humang wrote:
Arya Regnar wrote:
Lore is not a reason good enough to ruin gameplay.

Not saying ether way, but how would this ruin game-play?


It would ruin our gameplay out of principle. And because it just would!Attention

Stupidity should be a bannable offense.

Fighting back is more fun than not.

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