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2 miners and a orca

Author
La Chi Velds
Brutor Tribe
Minmatar Republic
#1 - 2013-09-22 17:21:54 UTC
I"m thinking of trying a fleet with a orca booster and 2 miners ,anyone know what will be the isk return on that?
Invictra Atreides
Toward the Terra
#2 - 2013-09-22 17:35:09 UTC
Same as 3 miners probably. The good thing is you don't need to click asteroids for the Orca pilot.

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Dave Stark
#3 - 2013-09-22 18:05:35 UTC
basic maths; it's hard, even when excel does it for you.
Otto3d
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#4 - 2013-09-22 18:13:51 UTC
I would say several factors are involved. The skills, implants, the type of ship, the equipment of the ship (such as mining boosters, strip lasers, etc...).

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-09-22 18:15:07 UTC
La Chi Velds wrote:
I"m thinking of trying a fleet with a orca booster and 2 miners ,anyone know what will be the isk return on that?



Depends on what you mine and where you mine.

Please, narrow the question.

I've had the 2 Hulks (Macks, now) and an Orca setup for 3 years.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Salpad
Carebears with Attitude
#6 - 2013-09-22 22:02:19 UTC
Invictra Atreides wrote:
Same as 3 miners probably. The good thing is you don't need to click asteroids for the Orca pilot.


There are some benefits of 2+1 instead of 3+0, though. Your strippers have longer range, and it's easier to divide the ore types between you, which is particularly useful if you use T2 strippers, e.g. "you take scord and veld, I take pyrox and kern", or similar.
Bethan Le Troix
Krusual Investigation Agency
#7 - 2013-09-22 23:20:18 UTC
La Chi Velds wrote:
I"m thinking of trying a fleet with a orca booster and 2 miners ,anyone know what will be the isk return on that?


There are far too many miners atm and together with the many changes introduced by CCP the price of most minerals are collapsing. You might be better advised to seek a different career path.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2013-09-23 12:05:15 UTC
Bethan Le Troix wrote:
La Chi Velds wrote:
I"m thinking of trying a fleet with a orca booster and 2 miners ,anyone know what will be the isk return on that?


There are far too many miners atm and together with the many changes introduced by CCP the price of most minerals are collapsing. You might be better advised to seek a different career path.



Yeah. Ice is where it's at for more ISK at the moment. Especially if making POS Fuel.

I'm not sure if the minerals market is ever going to recover, tbh.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Cap James Tkirk
TEMPLAR.
The Initiative.
#9 - 2013-09-23 14:46:23 UTC
2 girls 1 truck
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-09-23 16:21:20 UTC
Cap James Tkirk wrote:
2 girls 1 truck



Kinda hard to FAIL in S&I poasting, but there we go...........................

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Vexed Nova
NovaTech Holdings
#11 - 2013-09-23 16:34:13 UTC
Krixtal Icefluxor wrote:
Cap James Tkirk wrote:
2 girls 1 truck



Kinda hard to FAIL in S&I poasting, but there we go...........................


^ ha ha

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Lors Dornick
Kallisti Industries
#12 - 2013-09-23 21:39:13 UTC
3xMack is about 5250 m3/minute
2xHulk+Orca is about 6000 m3/minute

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Ivan Krividus
Cold Lazarus Inc
The-Expanse
#13 - 2013-09-24 00:31:03 UTC
Uh i think there was a post about this a few months ago that stated 2 hulks + 1 mack or 2 mack + 1 hulk were better than orca + 2 hulk, since the macks have decent cargo
Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2013-09-24 00:50:29 UTC
Ivan Krividus wrote:
Uh i think there was a post about this a few months ago that stated 2 hulks + 1 mack or 2 mack + 1 hulk were better than orca + 2 hulk, since the macks have decent cargo



Nope.

The Orca Boost trumps all that, within other combinations. And no warping back and forth.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Hopelesshobo
Hoboland
#15 - 2013-09-26 16:30:52 UTC
Krixtal Icefluxor wrote:
Ivan Krividus wrote:
Uh i think there was a post about this a few months ago that stated 2 hulks + 1 mack or 2 mack + 1 hulk were better than orca + 2 hulk, since the macks have decent cargo



Nope.

The Orca Boost trumps all that, within other combinations. And no warping back and forth.


Orca boosts arn't active while the orca is in warp, so both setups still suffer from lack of production during warp time. Granted it's easier to mitigate the orca because you will not notice the lack of boosts unless your cycles stop/start while the boosts are down, but if you are sitting 20km off a roid and suddenly the boosts drop and your cycle ends, you just lost that entire cycle.

Lowering the average to make you look better since 2012.

Salpad
Carebears with Attitude
#16 - 2013-09-27 00:59:53 UTC
Hopelesshobo wrote:

Orca boosts arn't active while the orca is in warp, so both setups still suffer from lack of production during warp time. Granted it's easier to mitigate the orca because you will not notice the lack of boosts unless your cycles stop/start while the boosts are down, but if you are sitting 20km off a roid and suddenly the boosts drop and your cycle ends, you just lost that entire cycle.


If there are only 2 roid-sucking ships, then it'll take a while for the Orca to get filled up and need to warp to station, though.
Hopelesshobo
Hoboland
#17 - 2013-09-27 13:07:29 UTC
Salpad wrote:
Hopelesshobo wrote:

Orca boosts arn't active while the orca is in warp, so both setups still suffer from lack of production during warp time. Granted it's easier to mitigate the orca because you will not notice the lack of boosts unless your cycles stop/start while the boosts are down, but if you are sitting 20km off a roid and suddenly the boosts drop and your cycle ends, you just lost that entire cycle.


If there are only 2 roid-sucking ships, then it'll take a while for the Orca to get filled up and need to warp to station, though.


There are just alot of variables that need to get taken into account, and some variables that are just impossible to account for like the ability for the user not to waste cycles on a roid with 3 mining ships vs 2 etc etc.

Lowering the average to make you look better since 2012.

Ireland VonVicious
Vicious Trading Company
#18 - 2013-09-28 03:47:23 UTC
I'm going to try to answer your question as you asked it.

Roughly 50 mil an hour average in high sec if you do your homework and hustle.

Can see much larger returns (( Roughly 3x )) in wormhole or null.
The trade off is the logistics and risk to ships.

You can squeeze a little more out of it if you manufacture too.
Can cut down both on logistics and time spent on market selling.

I'm sure personal experiences vary but that is a solid number for what is realistic at peak skills on all 3.