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Mid warp Scrambler

Author
Commander Ted
Caldari Provisions
Caldari State
#1 - 2013-09-21 18:52:30 UTC  |  Edited by: Commander Ted
Right now for small scale pvp the primary way of catching people for non consensual pvp is to camp a gate, unless they are not paying attention or stupid.

Gate camping sucks as most people will agree.

Here is what I propose as a new system of capturing other players and evading them:

  • You should be able to catch up to a ship mid warp if your warp speed is faster than it and warp scramble it

  • Ships should be able to stop mid warp and turn/pre plan their warp.

  • Warping should require a constant use of capacitor that ticks per second, rather than one lump use of energy that works even if your capacitor is dry.

  • When you warp it leaves a object on other players overviews that allows them to trace where you warped momentarily, requiring them to move quickly to follow and enter your warp tunnel.

  • A new type of probe that covers a 32AU area and lets you detect warp tunnels, this means that even if you didn't see someone warp you can still intercept them from somewhere else in the system.

  • Warp core stabilizers should have the added bonus of boosting your warp speed.

  • All ships should have their warp speeds adjusted slightly, attack ships have faster warps speeds than combat ships, certain races have all around better warp cores, etc. Certain industrial ships should have high warp speeds, perhaps blockade runners could.

  • All warp speeds should be decreased by 30% across the board.

  • Stargates would also be made bigger


Some extra effects from this include supercaps no longer being capable of warping and being mostly safe, interceptors being extra valued over pirate ships, and warp speed rigs being much more useful.

Another thought is ships that have high sub warp speeds could have slow warp speeds, A Stabber could go 2.5au/s while a Rupture would go 3.5au/s. A Punisher would go 7au/s while a executioner would go 5au/s

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-09-21 19:37:39 UTC  |  Edited by: Omnathious Deninard
It is a neat concept. It might have some current coding issues but it seems they are trying to clean up the code.

Some new things that would have to be added to the game:

  • The ability to target while in warp.
  • The ability to dynamically adjust your warp speed.
  • A means of actively determining your targets distance. (D-Scan would be insufficient in this case)
  • Something I was thinking of earlier and will now defiantly create a new thread for it. A Navigational System Decryption module, allows you to see what the targets destination is if it has one.

If you don't follow the rules, neither will I.

Commander Ted
Caldari Provisions
Caldari State
#3 - 2013-09-22 00:38:58 UTC  |  Edited by: Commander Ted
Omnathious Deninard wrote:
It is a neat concept. It might have some current coding issues but it seems they are trying to clean up the code.

Some new things that would have to be added to the game:

  • The ability to target while in warp.
  • The ability to dynamically adjust your warp speed.
  • A means of actively determining your targets distance. (D-Scan would be insufficient in this case)
  • Something I was thinking of earlier and will now defiantly create a new thread for it. A Navigational System Decryption module, allows you to see what the targets destination is if it has one.


I would assume that maneuvering at warp speeds would be possible, and warping is fixed for gameplay reasons. So I don't think it would require a complete rewrite of everything.

However I would think that your warp speed would automatically adjust to keep up with someone when you catch up to them similar to a fleet warp, then you can scramble them which automatically brings you both out of warp.

Guns shouldn't work in warp, when you get scrambled both ships slowly decelerate like you do when leaving warp now.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Arthur Aihaken
CODE.d
#4 - 2013-09-22 01:59:27 UTC
Commander Ted wrote:
Gate camping sucks as most people will agree.
  • Warp core stabilizers should have the added bonus of boosting your warp speed.

  • This is what I like and agree with. :)

    I am currently away, traveling through time and will be returning last week.

    Benny Ohu
    Royal Amarr Institute
    Amarr Empire
    #5 - 2013-09-22 02:01:46 UTC
    I think this sounds cool

    In addition, I don't like the huge targeting penalty stabs have right now, I think the loss of a lowslot is already a big penalty and the targeting penalty means they're never used except on non-combat ships. I think the penalty can be lowered.
    Commander Ted
    Caldari Provisions
    Caldari State
    #6 - 2013-09-22 03:11:42 UTC
    Arthur Aihaken wrote:
    Commander Ted wrote:
    Gate camping sucks as most people will agree.
  • Warp core stabilizers should have the added bonus of boosting your warp speed.

  • This is what I like and agree with. :)


    Right now Gate camping is a necessary evil because ships need to die during travel.

    However right now gate camping blows nut sacks and usually leaves the victim with no escape options.
    this would also spice up other types of pvp.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Commander Ted
    Caldari Provisions
    Caldari State
    #7 - 2013-09-22 03:20:15 UTC  |  Edited by: Commander Ted
    Benny Ohu wrote:
    I think this sounds cool

    In addition, I don't like the huge targeting penalty stabs have right now, I think the loss of a lowslot is already a big penalty and the targeting penalty means they're never used except on non-combat ships. I think the penalty can be lowered.


    Uh lol no.
    The entire point of stabs is for the defenseless to get away easier, the defender doesn't need to lock quickly, so it doesn't matter for them.
    The targeting is the reason they are not used on non combat ships because letting ships be viable while being at no risk to themselves is moronic, and one slot is definetly not that big a drawback at all.

    It would be easy to give up a nano or BCS for a warp core stab if it means you can escape, it doesn't matter that the slot is gone now because you can pick your fights. Being unable to lock back quickly means that a ship that knows it will easily fall victim to you can get away, preventing a WCS fit ship from being an invulnerable bullshit machine.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Altered Ego
    Deep Core Mining Inc.
    Caldari State
    #8 - 2013-09-22 03:20:30 UTC
    Commander Ted:

    This is a very intriguing idea.

    These are powerful changes .. but I'm also worried hat they would be very unbalancing and would probably break a lot of existing gameplay, like bubbles and scanning. How would you remedy this?
    Benny Ohu
    Royal Amarr Institute
    Amarr Empire
    #9 - 2013-09-22 03:30:42 UTC  |  Edited by: Benny Ohu
    Commander Ted
    Caldari Provisions
    Caldari State
    #10 - 2013-09-22 03:31:26 UTC
    Altered Ego wrote:
    Commander Ted:

    This is a very intriguing idea.

    These are powerful changes .. but I'm also worried hat they would be very unbalancing and would probably break a lot of existing gameplay, like bubbles and scanning. How would you remedy this?


    Scanning down people in space would remain the same, since a ship still needs to pick something to warp to just as now and wait to speed up, to scan down ships in warp would require a special probe that can instantly pick up a ship in warp and then let you plot an intercept course.

    I am unsure how bubbles would work, perhaps they would work the same as now, with a ability to prevent you from dropping out of warp when you get close, which sounds clumsy IMO.

    Another idea I have brainstormed is for drag bubbles to prevent on grid warping, so if you select to warp to anything on grid from somewhere else on the same grid would be prevented and you would just go into the bubble.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Commander Ted
    Caldari Provisions
    Caldari State
    #11 - 2013-09-22 03:32:26 UTC  |  Edited by: Commander Ted
    Benny Ohu wrote:

    The idea was not to make WCS a no-drawback fit on a combat ship, but something you -might- fit instead of -never- fit. An actual option on a combat ship instead of a non-option, still with some kind of significant penalty. It was meant to go along with your 'make the WCS make warp speed faster' bit. A WCS doesn't make you invulnerable, though :P

    Anyway. I don't want to derail your thread. (sorry) So I'd prefer to leave this disagreement.


    Being without risk should NEVER, be an option on a combat ship.

    Also no apology needed, I just don't want to see tornadoes that are even harder to kill than they are now alphaing frigates.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Arthur Aihaken
    CODE.d
    #12 - 2013-09-22 03:40:17 UTC  |  Edited by: Arthur Aihaken
    Commander Ted wrote:
    Right now Gate camping is a necessary evil because ships need to die during travel.

    However right now gate camping blows nut sacks and usually leaves the victim with no escape options.
    this would also spice up other types of pvp.


    Gate camps are only a necessary evil for lazy players (not unlike AFK mining). But it's an interesting idea, I'll give it that. I think any maneuvering while at warp should cause ship damage (hull, armor) and I wouldn't also mind seeing an "emergency stop" option for warp that causes critical ship damage (hull only).

    I am currently away, traveling through time and will be returning last week.

    Commander Ted
    Caldari Provisions
    Caldari State
    #13 - 2013-09-22 03:43:05 UTC  |  Edited by: Commander Ted
    Arthur Aihaken wrote:

    Gate camps are only a necessary evil for lazy players (not unlike AFK mining).


    Then how do people who don't want to die, die?

    Also gate camping requires you to very much be there.
    Or is your vision of Eve one in which non consensual pvp doesn't exist?

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Arthur Aihaken
    CODE.d
    #14 - 2013-09-22 03:51:26 UTC
    Commander Ted wrote:
    Also gate camping requires you to very much be there.
    Or is your vision of Eve one in which non consensual pvp doesn't exist?


    I have more respect for gankers than gate campers; the former at least requires some degree of skill and effort.

    I am currently away, traveling through time and will be returning last week.

    Commander Ted
    Caldari Provisions
    Caldari State
    #15 - 2013-09-22 03:57:42 UTC  |  Edited by: Commander Ted
    Arthur Aihaken wrote:
    Commander Ted wrote:
    Also gate camping requires you to very much be there.
    Or is your vision of Eve one in which non consensual pvp doesn't exist?


    I have more respect for gankers than gate campers; the former at least requires some degree of skill and effort.


    Gate Campers: Sit on a gate and wait for something to come through with scouts in low sec.

    Gankers: Sit on a gate and wait for something to come through in Hi-sec.

    If you don't mean suicide gankers, then someone who just warps in a covops or cyno ship all day looking for someone who is to stupid/afk to look at local.


    Really you just don't have a clue what your talking about, all forms on non consensual pvp involve being really bored all day looking for an easy kill at little risk to yourself.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Benny Ohu
    Royal Amarr Institute
    Amarr Empire
    #16 - 2013-09-22 04:12:28 UTC  |  Edited by: Benny Ohu
    Commander Ted wrote:
    Being without risk should NEVER, be an option on a combat ship.

    Also no apology needed, I just don't want to see tornadoes that are even harder to kill than they are now alphaing frigates.

    i can't not argue back because i'm a horrible nerd so i made a different thread

    https://forums.eveonline.com/default.aspx?g=posts&m=3643013#post3643013
    Altered Ego
    Deep Core Mining Inc.
    Caldari State
    #17 - 2013-09-22 04:51:20 UTC
    Commander Ted wrote:


  • Ships should be able to stop mid warp and turn/pre plan their warp.




  • Could you please elaborate on this a little more?
    Arthur Aihaken
    CODE.d
    #18 - 2013-09-22 04:56:13 UTC  |  Edited by: Arthur Aihaken
    We need a "dislike" feature.

    I am currently away, traveling through time and will be returning last week.

    Ager Agemo
    Rainbow Ponies Incorporated
    #19 - 2013-09-22 05:03:42 UTC
    wait... I though this is what light interdictors did?
    Devon Weeks
    Federal Navy Academy
    Gallente Federation
    #20 - 2013-09-22 05:46:14 UTC  |  Edited by: Devon Weeks
    Quote:
    wait... I though this is what light interdictors did?


    They do, but those only operate in null sec. I think the desire is to see some form of non-bubble interdiction manuever that is able to see use outside of null sec or wormholes.

    Now, here's what I'd like to see.

    New tech 2 battleship following the interdiction line of ships that is capable of deploying in a warp tunnel between celestials and pulling ships out of warp in deadspace. Ships would drop out of warp ranging from 100km to 0km from the battleship depending on their warp speed and mass. So, a tech 1 frigate moving at 6 AU/s would maybe drop around 90km from a battleship, but a tech 2 interceptor moving at 14 AU/s would come closer, 65km, maybe. Just something like that. The number crunchers could figure out that formula.

    Being pulled out of warp would not mean that a ship is tackled. It must stil be tackled once it drops out of warp. That should encourage long tackle and interceptors to travel with these ships.
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