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[Proposal] Microtransactions

Author
ShahFluffers
Ice Fire Warriors
#21 - 2011-11-12 06:21:18 UTC
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#22 - 2011-11-13 13:03:28 UTC
EVE is free, it's called PLEX.

CEO of Lanate Industries

Citizen of Solitude

Mara Rinn
Cosmic Goo Convertor
#23 - 2011-11-15 04:41:59 UTC  |  Edited by: Mara Rinn
Sleepindpro wrote:
I would like to say that i will Continue playing EvE in the middle to long term though certain cosmetic restrictions are annoying.


Cosmetic restrictions? You find the prices of items in the NeX too high?

Sleepindpro wrote:
I have played many MMO's and half of them have gone free 2 play with Micro-transactions.


Which PvP persistent worlds have gone F2P?

LOTRO is a great example of a PvE persistent world which has succeeded by going F2P: it doesn't matter that some guy can buy gear twice as good as yours, because he's not trying to kill you with it.

Sleepindpro wrote:
1a) EvE could go free 2 play , Example would mean smaller client download size. install content as required


Progressive download is already on CCP's great whiteboard in the sky, but only to enhance the new player experience (i.e.: start the game the moment you launch the installer). Being required to purchase extra regions is a foolish idea. How are people supposed to introduce rookies to the world of EVE Online when the rookie has to keep bringing out the credit card just to get to the other side of a stargate?

I'm amused that you then try to prop up your argument by pointing out one F2P game that failed dismally (Lego Universe) while holding a PvE F2P as an example of what EVE could become. Does not compute!

I'd also like to remind people that what CCP offers through the NeX is a "virtual goods store" from which the obscenely rich can buy "bling" to show off to their friends. The NeX is not a micro transaction store. The whole point of conspicuous spending on luxury goods in real life as well as in game is to show off to other people: you have items which everyone knows are ludicrously expensive because you have more money than they do. Such items in real life would be Gucchi handbags, Versace polo shirts, $10k designer jeans*, etc.

Although I'll get tarred and feathered by many of the other posters here, I'd like to see the NeX providing non-vanity items such as special issue ships. Examples could be a NeX equivalent of the CNR: you pay Aurum instead of LP & badges, along with a Raven. With a sufficiently high Aurum value, NeX ships would be ideal for the purpose of trolling. Imagine your killboard efficiency when you blow up a single 30B ISK battleship hull (never mind the gold-plated modules that were fitted to it)? The NeX could even release "limited issue" industrial/utility ships of similar meta-level to the Utu or Freki through auction, further increasing item value: this would be the "alliance tournament" of the commercial side of EVE.

I believe there is a fair trade-off at some point between real-world effort (as represented in game by Aurum) and in game effort (as represented by LP, badges and ISK). So go ahead and spend your €500 on a ship with which to bait gankers. Eventually you'll lose it, all the while providing awesome content in the form of a loot piñata.

* and you guys were having a tanty about CCP Zulu's reference to $1000 designer jeans! LOL
Samillian
Angry Mustellid
#24 - 2011-11-15 12:07:56 UTC
Malcanis wrote:
Everything about your proposal is an abomination. No.


Not empty quoting.

Just because the majority of the market uses the F2P model does not mean that everyone in the market should. If everyone jumped off a cliff would you blindly follow them?

To me and to everyone I've talked to in game proposals such as yours are abominable, wrecking this game so you can have special toys or buy skills you haven't the patience to train and experience to use does not make sense.

NBSI shall be the whole of the Law

Solo Player
#25 - 2011-11-15 12:44:52 UTC
Mara Rinn wrote:

LOTRO is a great example of a PvE persistent world which has succeeded by going F2P: it doesn't matter that some guy can buy gear twice as good as yours, because he's not trying to kill you with it.


Sorry, but you don't seem to be getting this:
To a lot of players, the fact that other people are able to change the conditions of the world and their gameplay by RL means seriously damages the game world for them.
For me, I'd turn to single player games where no one else gets to wreck my illusion.
Yeep
The Scope
Gallente Federation
#26 - 2011-11-15 14:16:13 UTC
F2P games are all about putting the smallest possible effort into gameplay, coating that gameplay in a thick layer of fecal matter then charging people money to wash the **** off. In a F2P game you don't make decisions based on "Is this balanced" or "Is this fun" but more on "How can we make this as awful as possible so people will pay us not to do it". Sure you can play for free and delude yourself you can stick it to the man and dig the gameplay out yourself but at the end of the day your hands are still covered in poop.
Vertisce Soritenshi
The Scope
Gallente Federation
#27 - 2011-11-15 14:37:58 UTC
Solo Player wrote:
Around 20 million MMO players have grown up seeing nothing wrong with monthly subscriptions. They will not refuse to subscribe to another MMO in the future, so I don't see the danger of this market being too small for EVE's growth plans.

10 years or so, subscription-based models were all the rage, and we were told that pay once, play forever games were doomed and that we were to see playing games as a service forever more. It didn't happen. Even now, a major MMO like GW2 is poised to go the conventional way.
New models just open new (niche) markets, they will not replace everything else just because they are a current trend.

MT seriously hurt the integrity of EVE's virtual world. As such, they'll have to go.


20 million players who didn't have much choice but to pay a subscription fee. And do you really think CCP wants to keep their target audience down to 20 million players? I doubt it. Most people don't have the money to spend on a monthly sub. There are a lot more than 20 million people out there that would gladly give EvE a try and potentially spend money in the MT store if given the opportunity to.

It is true that F2P is a method of a free trial that is designed to hook the player. That's the point. As it gets harder and harder to get people to pay subscription fees another method has to be found. Just because you think 20 million people were ok with paying subscription fees for a game doesn't mean they are now or ever even wanted to.

Frankly the current free trial that CCP has for EvE is a joke for this game. What the hell can you accomplish in 14 or 21 days? 3 months maybe. Personally I think CCP should make EvE F2P and restrict what skills can be trained and what modules and items can be used without paying the monthly sub or PLEX or whatever. With enough restrictions the potential player could experience everything eve has to offer to a very limited degree for as long as he likes or needs. By severe restrictions I mean nothing allowed to be trained above level 2 for mining, weapons, defense, etc....

Even games like LotRO and EQ2 (just to name a couple off the top of my head) do this. Play for free with restrictions. Pay your monthly sub and get the full blown game and everything it has to offer. Why would this be bad for EvE? More targets to shoot everywhere you go...only weaker targets. More potential revenue for CCP. This leads to more devs and more in expansions and faster and better development of current and new content.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Samillian
Angry Mustellid
#28 - 2011-11-15 15:03:22 UTC
Weaker targets are boring and no challenge, plus wouldn't anyone in the F2P mode you suggest be more likely to leave rather than sign up after being bashed about a bit by the existing player?

NBSI shall be the whole of the Law

Vertisce Soritenshi
The Scope
Gallente Federation
#29 - 2011-11-15 15:11:27 UTC
Does every miner in EvE quit after being bashed up by other players? The kind of people that would quit after that are the kind of people that wouldn't like EvE to begin with. The kind of people that would survive are the ones that subscribe, train and come back for revenge.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Mara Rinn
Cosmic Goo Convertor
#30 - 2011-11-15 22:28:26 UTC
Solo Player wrote:
Sorry, but you don't seem to be getting this:
To a lot of players, the fact that other people are able to change the conditions of the world and their gameplay by RL means seriously damages the game world for them.


You missed (or worse, misrepresented) my point. The only point I was making was that LOTRO is a bad example to use of games that have successfully morphed from subscription to F2P models, since it is a PvE game with optional PvP. EVE Online is PvP all the time, with all players sharing the one virtual world, so imbalances introduced through gear-for-cash will have much greater impact on that virtual world. Your point is valid, but that doesn't mean my point is invalid: "LOTRO is PvE while EVE Online is PvP" is entirely unrelated to, "I don't like people being able to alter the in game world using out-of-game means".

I will extend that point though, and suggest that due to EVE Online having the harshest "death penalty" short of "Hardcore" mode in Diablo, imbalances introduced through gear-for-cash schemes will not be so severe, since that gear will eventually (inevitably) be destroyed. The more that gear is worth, the more likely it is that such loot/kill-mail piñatas will be deliberately hunted for no other reason than that they are valuable targets.

Here are the EULA-abiding ways we currently alter the in-game world through out-of-game means:

  • Forum/IRC/Teamspeak spies
  • Alts on same account (e.g.: market alts, contract alts, pirate vs ISK-farming alts)
  • Alts on multiple accounts (cyno alts, covert surveillance alts)
  • Bribery (I'll organise a date with my sister if you forget to pay sov)
  • Psychology
  • Politics
  • PLEX for ISK
  • Turn off titan-flying player's mains power during major fleet fight (okay, it was only discussed, not actually done, but still …)


If people are truly concerned about out-of-game activities influencing in-game activities, there is no persistent world MMO suitable for them, and many of the session-based MMOs are not suitable either. There is, of course, Skyrim.

Talr Shiar
Caldari Provisions
Caldari State
#31 - 2011-11-16 05:55:23 UTC
Malcanis wrote:
Everything about your proposal is an abomination. No.

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