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Dev Blog: Exploration Sites Statistics Post Odyssey

First post
Sebiestor Tribe
Minmatar Republic
#141 - 2013-07-05 06:23:45 UTC
Ralmar Kimnot wrote:
It might have something to do with the war in Fountain. The CFC are deployed and spend their time grinding structures and fighting TEST and friends while TEST and friends spend their time defending their space.

Exactly this.

I'm kind of surprised this wasn't mentioned in the article. It's not like every alliance which has sov in Guristas space being at war is a secret.
Hazen Koraka
HK Enterprises
#142 - 2013-07-05 14:26:58 UTC
So is the idea of the loot-spew cans the reason why exploration is better done teamed up rather than solo now? Question

Exploration is Random. Random is Random... or is it?!

Lady Wrona
#143 - 2013-07-08 07:21:58 UTC
Idea of loot-spew is fail. If i can grab all shiny loot, why bring someone with me? CCP will change it because they will defend all that "team work" exploration idea (on profession described as solo on main site...). It can be easy done btw.
Johan Toralen
#144 - 2013-07-12 19:17:06 UTC
CCP Affinity wrote:
It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.

Any word when we will see something done about it? This was posted more then two weeks ago. Intact Armor Plates meanwhile are down to 5m in Jita. Capacitor Consoles dropped below 3m. Decryptors have lost 80-90% of their value. This is getting ridiculous.
It was promised before Odyssey that explorers would get roughly the same if not more. Sounds like a big joke now.
It was also said that t2 cap rigs would offset increased supply for t2 salvage which didn't work out at all. Very disappointing.
Hazen Koraka
HK Enterprises
#145 - 2013-07-13 16:29:12 UTC
Ventro69 wrote:
"Whatever the reason for the dip in use of Combat Sites in null-sec"

Seriously??? I petitioned this 6 months ago.


I had 2 and a half weeks off from work last month. Did about 10-15 sites, 6/8/10/10 Guristas sites and I think I got maybe about 2 bill loot from it.

The new scanning/exploration mechanic made it so easy that it is not a viable source of income anymore. The least you could have done was kept combat sites as they were.

Loottable is broken? Twisted

Exploration is Random. Random is Random... or is it?!

Frying Doom
#146 - 2013-07-18 04:51:09 UTC
Being that another month has just about past.

Would you care to update the graphs to show us the trends as time goes on?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

War Kitten
Panda McLegion
#147 - 2013-08-07 15:15:17 UTC
Frying Doom wrote:
Being that another month has just about past.

Would you care to update the graphs to show us the trends as time goes on?

Yes, this please. I can't be the only person curious to see who else has stopped doing these sites entirely now. The hacking game is fun. The loot spew ruins it.

(More detailed feedback on this post about the continued aggravation of loot spew)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Hazen Koraka
HK Enterprises
#148 - 2013-08-13 14:34:24 UTC
Nao as Guerras wrote:
Hacking is way to booring. Also CCP, you have the incarna technology, so WAKE UP!!!

Make the site a maze, where you enter a site in person, and hack doors, computers and what not to get to the loot ...
Then add some boobytraps (yes i like boobies too :-) and explode the whole thing with you inside if you are to dumb to get out in time....
That would be sooooo much more fun...

Now the only fun we have with these sites, is waiting for a poor solo hacker to enter, and then warp in after he got a few cans open.....

Sounds very like a free MMO called Warframe...

and yes, Boobies.

Exploration is Random. Random is Random... or is it?!

The Scope
Gallente Federation
#149 - 2013-08-21 16:13:00 UTC
I have done a lot of exploration over the years and generaly the improvements to exploration have been good and this some what includes the changes to exploration in this incarnation.

- Very nice change with the two default probe formations
- Very nice being able to drag the edge of one probe and have all the others follow.
- The new T1 and T2 probing modules are intersting and somewhat usefull ( the scan strength and pinpoint one specificaly)

However the data sites, relic sites and combat gas sites out and out suck. I have given up running data and relic sites in low sec and high sec, I will do the odd one in null.

- If I wanted to play a mini game I would find one in my browser on the internet and play there, (or in a bar) not doing some dumb mini game which distracts me from dir scan and local, while making me a huge target for some one that has pre scanned them.

- The two Gallente Gas combat sites are now a joke and I do not run them at all. First you have to kill everything at the site which leaves you open to being ganked. Then you have to warp to the cans, play the dumb mini game, leave yourelf vulneralbe yet again for a rather prolonged period of time. And the reward for all this risk is? Mostly trash.

My thoughts on the mini game is that it is a dumb idea and should be given the old heave ho, the deep six, trashed and punted taken right out of the game. The risk/reward ratio on relic and data sites is probably about 95% risk and 5% reward.

CCP score 95% on the changes to the mechanics of probing, CCP score zero on the mini game and risk/reward ration.

The Scope
Gallente Federation
#150 - 2013-08-21 16:22:21 UTC
I am in agreement with others in this forum that there seems to have been a change in the loot drop in plexes, low sec specificaly as that is where I run them. I have done a good number of them in the last 6 weeks and the isk value of the drops and escalation to an expedition have been incredibly low.

Rolled Out
#151 - 2013-08-23 16:51:57 UTC
Frying Doom wrote:
Being that another month has just about past.

Would you care to update the graphs to show us the trends as time goes on?

Yes - this would be good to know.

I'm right behind you

DeMichael Crimson
Republic University
Minmatar Republic
#152 - 2013-09-20 03:39:14 UTC
Gonna voice my opinion too in agreeing with majority posting in this thread. Odyssey expansion has definitely dumbed down and nerfed exploration all the way back to the stone age.

Scanner sweep is ok, needs an off switch and should only show anomalies. Saved probe formations is also good.

All other aspects / changes are total fail.

Showing all sites in system map without launching a probe = fail.
Everyone able to launch 8 probes at one time regardless of skill = fail.
Automatic recall of probes when docking or jumping system = fail.
Removal of Deep Space Probe = fail.
Adding Mini Hacking Game = fail.
Adding loot spew = fail.
Removing NPC's = fail.
Nerfed loot drops = fail.

There's a lot of other aspects that fail as well, such as the reduction of skill required for scanning, the annex of T3 Cruisers from DED 4/10 sites, moving Gravimetric sites and Ice Fields to Anomalies. The list goes on.

Best thing CCP Dev's should do is create a newb character and play this game a little bit before they start trying to make it better.

Garoun Investment Bank
Gallente Federation
#153 - 2013-09-20 13:18:55 UTC
coolzero wrote:
fix....rogue relics sites(and very very few data sites)

ticket ID: 3274491

quoting my own post again its just sad what you get from data sites in drone region.

please fix
Harry666 Rin
Seal Bashers
#154 - 2013-09-22 00:45:44 UTC
How come the agent data site is not working as it had done before. I scaned down the agent mission data site, only to find that that cargo could not be oopened to retrive the said doc, in order to hand in to the agent in order to fininsh the mission,