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Cyno slots

Author
Wolf Fang
Deep Core Mining Inc.
Caldari State
#1 - 2013-09-19 18:52:28 UTC
I've long used an alt account for jumping my ships for deployments and stuff, recently though I've gotten a bit busy with RL and bored with Eve so I'm only running one account.

So.. I log in and there's another deployment scheduled but everyone has moved out of system 3 days early and I've missed the cyno chain. I've asked for any cyno's in corp but nothing much in moving, so I can either wait for the official (TM) moving op or turn Eve off until my plex runs out.

What I'd like is to log one of my characters on from the slots on this account, undock, light and broadcast a cyno, then switch from the slot with the cyno to my character with the carrier so I can organise my own moves without having to wait around aimlessly.

I imagine the toon with the cyno will need to remain in local while the cyno is active.

What do you think?
ShahFluffers
Ice Fire Warriors
#2 - 2013-09-19 18:57:06 UTC
I believe the whole point of carriers (and capitals in general) is that they are not supposed to be "solo" ships.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#3 - 2013-09-19 19:12:32 UTC  |  Edited by: Barrogh Habalu
ShahFluffers wrote:
I believe the whole point of carriers (and capitals in general) is that they are not supposed to be "solo" ships.

They perhaps were designed with player groups in mind, yes. But whom are we kidding at this point? Smile

OT: This will be implemented not before CCP will allow you to run fully operational alts on the same account somewhat like we can train them for PLEX today. CCP needs those paid cyno alts, you know...
HTC NecoSino
Suddenly Carebears
#4 - 2013-09-19 19:12:38 UTC
PM me and I'll set up a cyno chain for you for a fee.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#5 - 2013-09-19 21:20:21 UTC  |  Edited by: Sergeant Acht Scultz
ShahFluffers wrote:
I believe the whole point of carriers (and capitals in general) is that they are not supposed to be "solo" ships.



Thing is that those are more often "solo" ships than we'd like, it's moving them around the pain in the ass, not using them once they're there you want them.

Sort to say, if those are not supposed to be solo ships then it's not by adding TEDIOUS (in capital letters but tedious is just the first name)you don't makes them solo ships. it's by forcing them to have to have support or be in tandem to work.

If time consuming = rewarding = ok

If time consuming = unrewarding = not ok

What's the rewarding part of using cyno alts in cloak ships you can't or barely catch, spend time training those for no other real use, no reward other than move a couple systems without gates you could do with proper scouting and patience (time consuming also) ? - none

Edit: I forgot the important part sorry, it's rewarding for CCP "wallet" (true ISK)

removed inappropriate ASCII art signature - CCP Eterne

Wolf Fang
Deep Core Mining Inc.
Caldari State
#6 - 2013-09-19 21:57:29 UTC
Maybe even a new mechanic, I lock onto a system gate from a feature in the map then fire a "tracking cyno". The cyno jumps you 100m from a stargate and you have to gtfo warp to station before you get locked up by an inty with a long range point.

The occasional loss of capital ships for those of us who don't bother to check the map for system losses, a cyno notification in local without "warp to" but enough notification to keep it interesting.

Carriers will find a new lease of life!

Yea I know the general idea was to use them with other players, but for example, I just logged off. It's a mechanic that deters the casual gamer, and they are the type who will drop expensive mods so everyone is a winner.
Nikk Narrel
Moonlit Bonsai
#7 - 2013-09-19 22:05:06 UTC
Honestly, they are letting you apply a second PLEX to activate a second skill que.

This is a Pilot's License, not a college ID.

That means it should entitle you to dual log-in the account, you are paying twice as much after all.
RubyPorto
RubysRhymes
#8 - 2013-09-19 22:48:08 UTC  |  Edited by: RubyPorto
Wolf Fang wrote:
I've asked for any cyno's in corp but nothing much in moving, so I can either wait for the official (TM) moving op or turn Eve off until my plex runs out.


Get a better corp. One that doesn't leave people behind.

Quote:
What I'd like is to log one of my characters on from the slots on this account, undock, light and broadcast a cyno, then switch from the slot with the cyno to my character with the carrier so I can organise my own moves without having to wait around aimlessly.


Sure. A PLEX/month.



Nikk Narrel wrote:
Honestly, they are letting you apply a second PLEX to activate a second skill que.

This is a Pilot's License, not a college ID.

That means it should entitle you to dual log-in the account, you are paying twice as much after all.


It's already giving you the advantage of retaining access to the character when you stop paying extra. Want to trade advantages (both online for retaining access when you quit paying extra)? PLEX a second account.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nikk Narrel
Moonlit Bonsai
#9 - 2013-09-20 02:26:04 UTC
RubyPorto wrote:
Nikk Narrel wrote:
Honestly, they are letting you apply a second PLEX to activate a second skill que.

This is a Pilot's License, not a college ID.

That means it should entitle you to dual log-in the account, you are paying twice as much after all.


It's already giving you the advantage of retaining access to the character when you stop paying extra. Want to trade advantages (both online for retaining access when you quit paying extra)? PLEX a second account.

Trivial.

As every account has three slots, more than doubling the cost should at least double the benefits.
(Someone paid the cash, and buying a PLEX costs more than the regular monthly fee)

Two skill queues: check.

Second set of three character slots: Nope

Secondary account access: Nope

Clearly the benefit of a secondary character queue, while nice, seems a bit over priced compared to a second account.
RubyPorto
RubysRhymes
#10 - 2013-09-20 02:56:49 UTC  |  Edited by: RubyPorto
Nikk Narrel wrote:
Clearly the benefit of a secondary character queue, while nice, seems a bit over priced compared to a second account.


2 PLEX for a trained Freighter alt under dual training for as long as I keep playing.

12 PLEX/year for a trained Freighter alt using a second account.


Seems cheaper to me.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nikk Narrel
Moonlit Bonsai
#11 - 2013-09-20 13:21:01 UTC
RubyPorto wrote:
Nikk Narrel wrote:
Clearly the benefit of a secondary character queue, while nice, seems a bit over priced compared to a second account.


2 PLEX for a trained Freighter alt under dual training for as long as I keep playing.

12 PLEX/year for a trained Freighter alt using a second account.


Seems cheaper to me.

2 PLEX for a trained Freighter alt, except you need to rely on others heavily for cynos and scouting.

12 PLEX a year, and you can actually use the freighter when and how you want more effectively.
(More effectively means you can do the scouting live, not relying on others or the time insensitive character switching we use)

I am not saying the second queue is worthless. I am saying it is not worth a whole PLEX.

PLEX the second account, train the freighter alt. Let it lapse, then reactivate it when needed.
If you actually need it constantly, having it on a second account makes more sense than ever.
Lucas Kell
Solitude Trading
S.N.O.T.
#12 - 2013-09-20 14:05:24 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
RubyPorto wrote:
Nikk Narrel wrote:
Honestly, they are letting you apply a second PLEX to activate a second skill que.

This is a Pilot's License, not a college ID.

That means it should entitle you to dual log-in the account, you are paying twice as much after all.


It's already giving you the advantage of retaining access to the character when you stop paying extra. Want to trade advantages (both online for retaining access when you quit paying extra)? PLEX a second account.

Trivial.

As every account has three slots, more than doubling the cost should at least double the benefits.
(Someone paid the cash, and buying a PLEX costs more than the regular monthly fee)

Two skill queues: check.

Second set of three character slots: Nope

Secondary account access: Nope

Clearly the benefit of a secondary character queue, while nice, seems a bit over priced compared to a second account.

Dual training, like a 2nd account allows you to train 2 characters. If you never need to log that character on at the same time, choose dual training, if you do, choose 2nd account.
The difference is, when you finish training your 2nd character, you can stop paying the 2nd plex and keep the character. To do the same on a 2nd account, you'd have to pay 2 additional plex to move that character to your main account. That's the difference, it actually saves you 2 plex from that character transfer if you just want to make a same account alt.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

BigSako
Aliastra
Gallente Federation
#13 - 2013-09-20 15:33:38 UTC
Obviously people will go inactive now and then, and RL > EvE.

But if you can't handle your own stuff or you can't even log on like twice a week to eve-gate to read your eve mails about upcoming deployments or moving ops, then you should consider going to an alliance that does not move every 2-3 weeks.

Also I think it is funny how you just publicly said that the corp you are in, Macabre Votum, is unable to help you to move to the current deployment system (which honestly I don't think is true).

Your suggestion about being able to use an offline cyno that you broadcasted seems interesting, but wrong at the same time. First of all you would be jumping to a cyno that you do not have ANY eyes on. The cyno could go down (killed, run out of LO, etc...) in the moment you jump and you will land somewhere in space and die because you're getting probed down and tackled.
Second, EvE is an MMORPG - the second M stands for MULTIPLAYER. Even if you dual box, that is still multiplayer, my point although is that you should work together with the people in your corporation or your alliance.


a personal note at the end:
EvE is a community game that usually rewards if you spent time with your corp mates. Help them, and they will help you. If you're always bitching and complaining and only requesting help, people will get fed up with you.
RubyPorto
RubysRhymes
#14 - 2013-09-20 15:47:33 UTC  |  Edited by: RubyPorto
Nikk Narrel wrote:
2 PLEX for a trained Freighter alt, except you need to rely on others heavily for cynos and scouting.

12 PLEX a year, and you can actually use the freighter when and how you want more effectively.
(More effectively means you can do the scouting live, not relying on others or the time insensitive character switching we use)


So that's worth 10 PLEX extra per year to you. That's fine.

Quote:
I am not saying the second queue is worthless. I am saying it is not worth a whole PLEX.

to you.

Quote:
PLEX the second account, train the freighter alt. Let it lapse, then reactivate it when needed.
If you actually need it constantly, having it on a second account makes more sense than ever.


So now it's an extra PLEX every time I need it.

Why would I want to pay 12 PLEX a year extra for something that doesn't need to be logged in at the same time as my main when I can choose to not pay 12 PLEX a year extra for that?

Not everyone is in the same situation you are. If you don't think dual training is worth it to you, don't use it. There are many situations where dual training is far cheaper than having a temporary second account and transferring the character (which is what it replaces).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nikk Narrel
Moonlit Bonsai
#15 - 2013-09-20 16:59:59 UTC
RubyPorto wrote:
Nikk Narrel wrote:
2 PLEX for a trained Freighter alt, except you need to rely on others heavily for cynos and scouting.

12 PLEX a year, and you can actually use the freighter when and how you want more effectively.
(More effectively means you can do the scouting live, not relying on others or the time insensitive character switching we use)


So that's worth 10 PLEX extra per year to you. That's fine.

Quote:
I am not saying the second queue is worthless. I am saying it is not worth a whole PLEX.

to you.

Quote:
PLEX the second account, train the freighter alt. Let it lapse, then reactivate it when needed.
If you actually need it constantly, having it on a second account makes more sense than ever.


So now it's an extra PLEX every time I need it.

Why would I want to pay 12 PLEX a year extra for something that doesn't need to be logged in at the same time as my main when I can choose to not pay 12 PLEX a year extra for that?

Not everyone is in the same situation you are. If you don't think dual training is worth it to you, don't use it. There are many situations where dual training is far cheaper than having a temporary second account and transferring the character (which is what it replaces).

Cost to train freighter: Minimum 2 PLEX.
Cost to train JF: 4 PLEX minimum

JF with reasonable (NOT perfect or level 5 unless required) skills: 5 PLEX

5 PLEX, cash in american dollars: $88 with current pricing.
(A sale is happening, you can get 6 plex for 105$)

Second account:
12 Month
360 days + Advanced Cerebral Accelerator

$8.00 a month
$95.95 total

So, for 8 dollars more, I can have a year's worth of skill queue, with whatever bonus the cerebral accelerator gives.

And, my JF pilot properly trained on a separate account.
Kahega Amielden
Rifterlings
#16 - 2013-09-20 17:41:14 UTC  |  Edited by: Kahega Amielden
Capitals aren't meant to be convenient to use. That's why they can't use jump gates. If you want a ship that is conductive to moving around easily and whenever you wish to, may I suggest any one of the many subcapital ships available?

Quote:
I've asked for any cyno's in corp but nothing much in moving, so I can either wait for the official (TM) moving op or turn Eve off until my plex runs out.


So then offer a few mil ISK to whoever will light a cyno for you. Or find a more helpful corp. This isn't complicated.
Wolf Fang
Deep Core Mining Inc.
Caldari State
#17 - 2013-09-21 10:22:38 UTC
I'm just trying to make the game more accessible to guys who have played for years, who's friends don't log in anymore and just want some casual gang pvp.
Eve suffers from being too big for their actual player base, face reality. Jumping through gates is boring.
With no decent content over the last twelve months, who can blame anyone for getting bored. I'm waiting for Elite next year as I'm sure many of my colleagues are. Some mechanics just need to be reimagined in my opinion.

This is a features and ideas thread btw, any political comments or flaming is nonsensical. Eve is a changing landscape and we've waited too long for the overhaul and innovations that it needs to hold on to its player base.

Kahega Amielden
Rifterlings
#18 - 2013-09-21 15:32:25 UTC  |  Edited by: Kahega Amielden
Quote:
I'm just trying to make the game more accessible to guys who have played for years, who's friends don't log in anymore and just want some casual gang pvp.


Yes, of course. Capitals are always my go-to ships for casual gang PVP.

Have you considered flying smaller ships and/or making new friends?

Hell, you don't even need to go cheaper. Get a vindicator.
RubyPorto
RubysRhymes
#19 - 2013-09-21 18:19:05 UTC
Nikk Narrel wrote:
Cost to train freighter: Minimum 2 PLEX.
Cost to train JF: 4 PLEX minimum


There you are moving the goalposts.

Quote:
$8.00 a month
$95.95 total


Citation needed. (Also, what about the second year, where the Dual-Trained character has no additional cost, and the second account costs another 12 month sub)


You also seem to be confused. Nowhere did I say it was the better option in all situations.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nikk Narrel
Moonlit Bonsai
#20 - 2013-09-21 20:39:27 UTC
RubyPorto wrote:
Nikk Narrel wrote:
Cost to train freighter: Minimum 2 PLEX.
Cost to train JF: 4 PLEX minimum


There you are moving the goalposts.

Quote:
$8.00 a month
$95.95 total


Citation needed. (Also, what about the second year, where the Dual-Trained character has no additional cost, and the second account costs another 12 month sub)


You also seem to be confused. Nowhere did I say it was the better option in all situations.

Citation link:
https://secure.eveonline.com/buy/

Up to CCP after the first year, I would expect. This is their offer, after all.

As to moving the goal posts, I am not trying to win or lose a competition, this is a debate of merits, and conflicting views deserve to be heard.
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